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    • Dates & Venue
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  • Register & FAQ
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  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
    • NG Awards 2026
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring
  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
    • NG Awards 2026
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring

2026 Speaker Program

NB: THE FULL PROGRAM SCHEDULE FOR NG26 WILL BE RELEASED ON 26 APRIL

  • All Locations
  • Comfort Hotel
  • Gallerian
  • Round Bar
  • Separaten
  • Showcase Stage
  • Slagt 1
  • Slagt 5
  • Theatre
  • Vet
  • Vet's Chamber
  • Tuesday

    26/05/2026

  • Wednesday

    27/05/2026

  • Thursday

    28/05/2026

  • Friday

    29/05/2026

  • Jacob RiisZahrah Isaacs
    Welcome to NG26 Spring
    By Jacob Riis Program Director, Zahrah Isaacs Main Stage Hosting

    Program Director Jacob opens NG26 with a short welcome speech and introducing the main stage host.
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    10:30 - 10:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Jesper KydMat Ombler
    In Conversation With Jesper Kyd
    By Jesper Kyd Composer, Freelance, Mat Ombler Head of Music and Gaming Partnerships, Laced Music

    BAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation Jesper meets games & music strategist Mat Ombler for a inspirational...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    10:45 - 11:30 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Kristian PedersenKeith Lia
    No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games
    By Kristian Pedersen Data Engineer, Keith Lia Senior Data Engineer

    This talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet connectivity. Ultimately, you’ll understand how to generate reliable results with dramatically...
    AI Track
    DEVELOPMENT
    PRODUCTION
    When
    10:45 - 11:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • James Newnorth
    Nordic Pitch Day 1
    By James Newnorth CEO

    Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers “Why play your game?” in three minutes, engaging both a...
    BUSINESS
    When
    11:00 - 11:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Jan Schnyder
    AI Game QA: What actually works today?
    By Jan Schnyder CEO

    AI is often sold as a magical solution to every problem, but that’s not the reality for QA (yet). In this session, you’ll get a clear overview of what already...
    AI Track
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Anton DrombergDaniel Rosenqvist
    Worldbuilding through music
    By Anton Dromberg Composer, Airship Studios, Daniel Rosenqvist Audio Director/Composer

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies can shape the narrative and unify worldbuilding. Giving a...
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sachin SunilMichael Nelson
    SpecialEffect- Accessible Gaming and Mobile Games 
    By Sachin Sunil Specialist Occupational Therapist, SpecialEffect, Michael Nelson Technical Specialist, SpecialEffect

    Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for different access methods including eye gaze, joysticks, gamepads, switches and...
    DEVELOPMENT
    When
    12:30 - 13:15 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Victor Hime
    AI In Game Audio - Apocalypse or Liberation
    By Victor Hime Creative Director

    This session maps areas of the audio pipeline, Voice Over, Music, Sound Effects, evaluated against the same ruler: where AI genuinely accelerated production, where it created more problems than it...
    AI Track
    DEVELOPMENT
    PRODUCTION
    When
    12:30 - 13:05 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Tove OldebäckSonja Ängeslevä
    Executive summit
    By Tove Oldebäck  CEO & People Consultant, Recommended By, Sonja Ängeslevä CEO, Phantom Gamelabs

    The Exec Summit gathers some of the most successful and influential executives from the Nordic region and beyond. It provides an exclusive, moderated space for candid, high-level discussions on the...
    BUSINESS
    When
    13:00 - 18:00 · Tuesday · 26/05/2026
    Where
    Comfort Hotel
    Add to calendarRead more

  • Jennifer Corbett
    As a marketer, what I wish game devs knew
    By Jennifer Corbett Chief Marketing Officer

    Honest feedback from a games marketing leader, sharing observations and lessons to help developers and their games succeed. Most often, marketing comes in too late to address certain needs or...
    BUSINESS
    When
    13:00 - 13:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Jason Della Rocca
    Games Capital Summit
    By Jason Della Rocca Co-Founder

    The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. Hosted by games funding expert...
    BUSINESS
    When
    13:00 - 18:00 · Tuesday · 26/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Richard Salo
    The Epic Ecosystem Of Creator Tools, Services And Marketplaces
    By Richard Salo Senior Business Development Manager

    A high-level overview of how the Epic Games and Unreal Engine ecosystem enables small teams to create big things. This covers Unreal Engine, Megascans, Metahuman, Online Services, KWS, Easy-Anti Cheat...
    BUSINESS
    DEVELOPMENT
    When
    13:15 - 13:50 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Tatu Petersen-Jessen
    How AI is Redefining what it means to be a Developer
    By Tatu Petersen-Jessen CEO

    Being a developer isn't what it used to be. But making games still lives or dies from iteration: does it feel fun, readable, surprising in your hands? I’ll share how...
    AI Track
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    13:30 - 14:05 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Tim BadylakLARS HAAHUS
    Fireside chat with Tim Badylak: The story of RV there yet
    By Tim Badylak CEO, Nuggets Entertainment, LARS HAAHUS CEO, Llama Lane

    The story behind how one of the biggest games coming out of sweden in 25 was also one of the most unexpected - for the devs as well. Also - Was it...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:00 - 14:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • EWA ANTCZAK
    Psychology and Technology Behind Safer Online Spaces
    By EWA ANTCZAK Behavioral Scientist, CEO at Felixa

    How many harmful behaviours are you able to predict before they affect your community? This session shows how toxicity in gaming can be proactively changed in real time to improve...
    AI Track
    BUSINESS
    PRODUCTION
    When
    14:15 - 14:50 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Matias Civit
    Steam Page Spotlight
    By Matias Civit Director - Producer, Sapucay

    Watch live teardowns and scoring of games from the Nordic Game Steam list. See what grabs attention, what loses players, and what drives conversion broken down in real time. Direct...
    BUSINESS
    PRODUCTION
    When
    15:00 - 15:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Alexander BergendahlChristofer Sundberg
    No Safe Answers: Christofer Sundberg on the Games Industry
    By Alexander Bergendahl CEO, Christofer Sundberg Founder & Creative Guy

    Christofer Sundberg speaks bluntly about the games industry, covering development, leadership, creativity, and business realities. He reflects on Samson, risk, and building games today, drawing from both failures and successes...
    BUSINESS
    DEVELOPMENT
    When
    15:00 - 15:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Angela Boyajian Adjounian
    Workshop - Identity & Self-Sabotage
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Tuesday · 26/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Mat Ombler
    Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships
    By Mat Ombler Head of Music and Gaming Partnerships, Laced Music

    Hymns of the Unholy transformed Cult of the Lamb's soundtrack into a heavy metal album with major heavy metal musicians. This talk explores the benefits of artist partnerships and how...
    BUSINESS
    PRODUCTION
    When
    15:30 - 16:05 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Emma FarrowJohan SjöbergAdam OrthSøren Lundgaard
    Designing for Lifetime, Not Launch Week
    By Emma Farrow Chief Publishing Officer, Avalanche Studios Group, Johan Sjöberg CEO, My Left Head Entertainment, Adam Orth COO, Midwest Games, Søren Lundgaard CEO, Ghost Ship Games

    Existing panel, organized by Erla Arnadottir.
    BUSINESS
    When
    16:00 - 16:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sebastian Forsström
    Catching the Wave - How to 10x your sales on Steam
    By Sebastian Forsström Founder, Living World

    A playbook describing how we pushed Songs of Syx from almost flatlined to the top 100 most selling games on Steam.
    BUSINESS
    When
    16:00 - 16:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Chris Murphy
    Empowering Artists with Procedural Content Generation
    By Chris Murphy Principal Technical Artist

    Clever tooling and procedural functionality can bring an ambitious project into the realms of achievability! Join Epic Games for a whistle stop tour of Unreal Engine's Procedural Content Generation toolset...
    DEVELOPMENT
    When
    16:15 - 16:50 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Adam StjärnljusKlas Eriksson
    Planet of Lana - 30 years in the making
    By Adam Stjärnljus Creative Director & Game Director, Klas Eriksson Game Director & Writer, Wishfully Studios

    Puzzle platformers are the lowest-performing genre on Steam when it comes to revenue. So why the hell did we decide to make Planet of Lana? From childhood sketches to shipping...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    17:00 - 17:35 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Alexander Bergendahl
    Beyond the Launch: Building Durable Player Relationships
    By Alexander Bergendahl CEO

    Traditional publishing depends on storefronts, paid acquisition, and social reach, but those channels are increasingly saturated. This talk explores how studios can build durable player relationships across games and platforms...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    17:00 - 17:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Mikael HaveriSimone SilvestriMitja Roskaric
    Lessons from Carcosa: Art & Design Direction for SAROS
    By Mikael Haveri Brand Director, Housemarque, Simone Silvestri Art Director, Housemarque, Mitja Roskaric Associate Design Director

    A look back at the development of SAROS through the lens of the collaboration between Art & Design in delivering the ultimate evolution of the Housemarque gameplay-first experience.
    DEVELOPMENT
    When
    17:45 - 18:30 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Zahrah Isaacs
    Welcome to NG26 Day 2
    By Zahrah Isaacs Main Stage Hosting

    Main theatre host Zahrah Isaacs opens the second day of NG26!
    Event
    When
    10:55 - 11:00 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Jørgen Tharaldsen
    Building With Nature: From Coral Reefs to Playable Worlds
    By Jørgen Tharaldsen CEO

    What happens when nature isn’t just your setting, but your design philosophy? In Life Below, the players don’t build cities or armies. They build coral reefs. The game grew out...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:35 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • James Newnorth
    Nordic Pitch Day 2
    By James Newnorth CEO

    Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers “Why play your game?” in three minutes, engaging both a...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Ali Farha
    Insert Coin
    By Ali Farha Investor

    There's no single right way to fund a game, but there are many wrong fits. This session unpacks the key financing options for game founders today, what each requires of...
    BUSINESS
    When
    11:00 - 11:35 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Walter PaleariJakob LongerLína IngvarsdóttirJason Della Rocca
    VC Panel: Reflections Venturing Funding
    By Walter Paleari Investor, Makers Fund, Jakob Longer Investor, Griffin Gaming Partners, Lína Ingvarsdóttir Founding Partner, Jason Della Rocca Co-Founder

    As our annual panel of venture investors, we'll explore the current state of venture funding in the game industry, along with trends and provocations on how things are evolving for...
    BUSINESS
    When
    11:00 - 11:45 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Junae Benne
    How to Ruin Your Game Launch in 10 Easy Steps
    By Junae Benne Marketing Journalist

    Many indie launches fail because there was no anticipation, not because the game was bad. This session unpacks avoidable decisions that quietly sabotage momentum, showing how visibility, timing, and audience-building...
    BUSINESS
    DEVELOPMENT
    When
    11:45 - 12:20 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Lena HansenGerardo BasurtoVirgil Watkins
    ARC Raiders - Data, Design, Direction
    By Lena Hansen Data Scientist, Embark Studios, Gerardo Basurto Product Director, Embark Studios, Virgil Watkins Design Director

    Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing live-service. Reflecting on how the team navigated an unpredictable road by...
    DEVELOPMENT
    When
    11:45 - 12:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Aliaksei Kanash
    LLMs in Unreal Engine 5 production: from Claude Code promises to measurable reality
    By Aliaksei Kanash Engineering Division Director

    LLMs are increasingly used in Unreal Engine workflows, from code generation to debugging and internal tools, promising faster iteration and lower costs. This talk examines their real impact on UE5...
    AI Track
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Wednesday · 27/05/2026
    Where
    Vet
    Add to calendarRead more

  • Kate Edwards
    Cultural Resilience: Designing Games for a World in Flux
    By Kate Edwards CEO / CXO & Cofounder

    Amidst rapid geopolitical shifts, cultural volatility, and live-service ecosystems, games must do more than launch safely - they must endure. This talk introduces Cultural Resilience: a framework for anticipating change, absorbing...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    12:00 - 12:35 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Robert BäckströmChris ToomeyShila VikströmPatrick Rose
    Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio
    By Robert Bäckström Executive Producer, Aurora Punks, Chris Toomey CEO & Creative Director, Unchained Studios, Shila Vikström Senior Producer, Trollheim Studios, Patrick Rose Product Strategy & Design Consultant | Founder, Rose Consulting

    Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio
    DEVELOPMENT
    When
    12:00 - 12:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Emmanuel RosierStefan LampinenMartin LindellCasey Al-Kaisy
    State of the Industry - 2026
    By Emmanuel Rosier Director of Market Intelligence, Newzoo, Stefan Lampinen Managing Director, Game Advisor Ltd, Martin Lindell Senior Advisor, Embracer Group, Casey Al-Kaisy Founder & CEO, Mighty Diamonds

    Join legendary industry experts Martin Lindell, Manu Rosier and Stefan Lampinen as they dissect industry trends and what to expect in the coming years.
    BUSINESS
    DEVELOPMENT
    When
    12:30 - 13:30 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Harry Phokou
    How the Top 1% of Game Vendors Win Deals on LinkedIn
    By Harry Phokou Founder

    Harry Phokou, founder of Hivemind, distills lessons from working with dozens of game service founders on how the top 1% of vendors use LinkedIn personal and company brands plus simple...
    BUSINESS
    When
    12:30 - 13:05 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Juliette Auverny-Bennetot
    The New Rules of Game Publishing
    By Juliette Auverny-Bennetot General Counsel

    Over recent years, the traditional developer–publisher model has evolved significantly. Studios and publishers now use diverse funding and publishing structures, including co-publishing, publishing-as-a-service, marketing partnerships, platform deals, revenue-share models...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    12:45 - 13:20 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Jean-Paul Mannon
    I canceled my dream game... Ask me anything.
    By Jean-Paul Mannon CEO

    Peasant had a successful Kickstarter, real momentum, and a studio built from scratch to do so. Then we canceled it. This is the unfiltered story of what went wrong, what...
    BUSINESS
    When
    13:30 - 14:05 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Alastair ChamorroAlexander ChamorroJeff Gardinerjohn clark
    Human-Led AI: the Future of Role Playing Games
    By Alastair Chamorro CETO, Infinity Fiction, Alexander Chamorro CEO & Co-founder, Infinity Fiction Limited, Jeff Gardiner CEO, Something Wicked Games, john clark Advisor, Infinity Fiction

    This panel focuses on how human-led design allows AI to scale storytelling, ensures great game design, and unlocks new gameplay features, while protecting IP, narrative integrity, and player trust. Tidefall...
    AI Track
    DEVELOPMENT
    When
    13:45 - 14:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sarah SorrellEd LockMattias WikingTove Oldebäck
    The High Cost of Silence: Communication, Culture, and the Gap in Between
    By Sarah Sorrell Charity Director, Safe In Our World, Ed Lock Strategist, Mattias Wiking CEO, Tove Oldebäck  CEO & People Consultant, Recommended By

    Silence is the ultimate innovation killer. This session explores the roots of disengagement and "quiet quitting," examining how everyday behaviors and low psychological safety break down creative teams. We challenge...
    BUSINESS
    When
    13:45 - 14:30 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Anders Lauridsen
    Something, Something Design Pillars - Designing Niche Indie Games
    By Anders Lauridsen CEO

    A case-study in how to make niche, passion-fueled, indie-games for fun and profit.
    DEVELOPMENT
    When
    14:00 - 14:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Charlie Olson
    Building a Better Matchmaker
    By Charlie Olson CEO

    Most matchmakers relax constraints over time. This seems necessary, but it means the longer you're stuck in queue, the worse your match is likely to be. This talk will share...
    DEVELOPMENT
    When
    14:00 - 14:35 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Anders Leicht RohdeSøren Lauge BollEmil Stidsholt
    It's not your game anymore!
    By Anders Leicht Rohde Founder & CCO, Funday Games, Søren Lauge Boll Game Director, Funday Games, Emil Stidsholt Head of Marketing, Funday Games

    Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms and more. Learn how to stay in control when thousands...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:45 - 15:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Russell SngJayant UppalJohanny Clerc-Renaud
    Cheating by Design: Securing Your Game in the Age of AI
    By Russell Sng Strategic Growth & Developer Relations, Jayant Uppal Growth, Johanny Clerc-Renaud Technical Director

    AI is transforming not only how games are built but also how they’re broken. In competitive, multiplayer titles like Gray Zone Warfare, security isn’t just a backend problem. It impacts...
    AI Track
    DEVELOPMENT
    When
    14:45 - 15:20 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Sebastian LongEmma Varjo
    Deceptive Design and Why Games Need to (Sometimes) Tell the Truth
    By Sebastian Long Managing Director, Player Research, Emma Varjo Head of UX and Design

    Video games function as deceptions, blending storytelling, puzzles, and surprise to engage players. This talk examines when design crosses into harmful or illegal "dark patterns". It explores how games exploit...
    BUSINESS
    DEVELOPMENT
    When
    14:45 - 15:20 · Wednesday · 27/05/2026
    Where
    Vet
    Add to calendarRead more

  • Rein Zobel
    Designing structure into permadeath games
    By Rein Zobel Creative Director / Co-founder

    Run-based genres have exploded in popularity, and the traditional way of structuring games is being challenged. After designing a roguelike VR survival game "Bootstrap Island", Rein shares his ideas on...
    DEVELOPMENT
    When
    15:00 - 15:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Angela Boyajian Adjounian
    Workshop - Emotional Control
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Wednesday · 27/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Eoin O’Grady
    Smooth Sailing: Using Asset Health Tools to Optimize Voyagers of Nera​
    By Eoin O’Grady Tech Director

    We detail the "Goliath Asset Health System" from Virtuos, which can be used to optimize games throughout development. Then we talk specifically about how we used this system to optimize...
    DEVELOPMENT
    When
    15:00 - 15:35 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Trine Laier
    Dig, Bite, Bake and Decapitate - Inverse Mechanics in Real Vampires
    By Trine Laier Director/Producer

    Real Vampires turns Slavic vampire folklore and extraordinary burial records into playable systems. By day you hunt the vampire. If you fail, you replay at night and do the opposite...
    DEVELOPMENT
    When
    15:30 - 16:05 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Andreas Juliusson
    The Midnight Walk: Marketing in Two Dimensions
    By Andreas Juliusson CMO

    Join for a behind the scenes look of The Midnight Walk, with real examples and key lessons from launching a hybrid game - playable on PC, consoles, and VR - while connecting...
    BUSINESS
    When
    15:45 - 16:20 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Ivan Marchand
    The Golden Era Is Over: How European Studios Can Take Back Control of Game Funding
    By Ivan Marchand President

    Why the traditional publisher model is becoming harder to access How rising budgets are reshaping the risk profile of game investments Why Europe faces unique challenges compared to US and...
    BUSINESS
    When
    15:45 - 16:20 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Ali Nouraei
    Writing Villains Like a Boss: Crafting Story Through Boss Fights
    By Ali Nouraei Game Writer, Freelance

    Great boss fights make your story punch through the screen. Learn how to transform them into powerful narrative pillars. We will explore building emotional stakes, creating tension ladders, and baking...
    DEVELOPMENT
    When
    16:00 - 16:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Trine LaierJulia Mirny
    REAL VAMPIRES
    By Trine Laier Director/Producer, Julia Mirny Art director

    Inspired by the book "With Stake and Spade. Vampiric Diversity in Poland", the game REAL VAMPIRES expands slavic vampire world through analogue paper cut-outs and archival village photos. What was...
    DEVELOPMENT
    PRODUCTION
    When
    16:15 - 17:45 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Ian McGregorMatt Bradford-AungerJamin Smith
    Has the publisher-developer power balance changed forever?
    By Ian McGregor CMO & Head of Publishing, Matt Bradford-Aunger Head of Marketing, Super Rare Games, Jamin Smith Founder, Pantaloon

    Publishers once owned the shelves, the media, and the cheque book. Steam and D2C tools changed that forever. Yet published games still outperform self-published ones. So what are publishers actually...
    BUSINESS
    When
    16:15 - 17:00 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Axel GärkmanJohn BucholtzNilla HanssonHenrik Svensson DalgrenJohn Dower
    Performance Capture in Game Industry Today and Tomorrow
    By Axel Gärkman Producer, Goodbye Kansas, John Bucholtz Expert Animator & Motion Capture Specialist, Massive Entertainment, Nilla Hansson Motion capture performer, Nilla hansson stunt av, Henrik Svensson Dalgren Assistant Producer, Nordic Game Conference, John Dower Cinematics Director, Freelance - Saber Interactive and Rockstar Games

    For what purposes are Performance capture used today? What role does Motion Capture and Performance Capture have in today's game industry and cinematic industry? And what will Ai have for...
    PRODUCTION
    When
    16:30 - 17:15 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • André Bernhardt
    Steam Reviewed - A Thumbs Up & Down Theater
    By André Bernhardt General Manager, SpielFabrique UG

    Player feedback can be insightful sometimes brutally honest. In this unique session, we bring real Steam reviews to the stage for an exploration of how community perception shapes game development...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    16:30 - 17:05 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Björn FlintbergPetra Dalunde
    Swedish AI Factory Mimer
    By Björn Flintberg Researcher, RISE, Petra Dalunde Head of AI Ecosystem & Policy AIF Mimer, Research Institutes of Sweden - RISE

    EU first is key. AI innovators should not pay for compute and stay suvereign. AI Factories offer free compute, expertice and shortens time to market - for free. Learn more about...
    DEVELOPMENT
    When
    17:15 - 18:00 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Zahrah Isaacs
    Welcome to NG26 Day 3
    By Zahrah Isaacs Main Stage Hosting

    The final full conference day of NG26 starts!
    Event
    When
    10:55 - 11:00 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Eugene EvansChristian Fonnesbech
    Untitled
    By Eugene Evans CEO, Power of e, Christian Fonnesbech Founder & Head of IP, Leverage

    Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro & Wizards of the Coast, will join Christian Fonnesbech, founder and Head of...
    BUSINESS
    When
    11:00 - 11:45 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Kate EdwardsVlad Micu
    Specialized Consultants in an Age of Layoffs and Uncertainty
    By Kate Edwards CEO / CXO & Cofounder, Vlad Micu CEO

    The latest lay-offs have also created an excuse for many developers to consider consulting, even if temporary. This panel brings together top-tier seasoned consultants to share how their work has...
    BUSINESS
    When
    11:00 - 11:35 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • James Newnorth
    Nordic Pitch Day 3
    By James Newnorth CEO

    Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers “Why play your game?” in three minutes, engaging both a...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Ari Pulkkinen
    Audio of Saros
    By Ari Pulkkinen Audio Director

    This session explores the creative journey of crafting the SAROS audio identity. From initial vision to final execution, discover the team behind it all, behind-the-scenes material, and the creative successes...
    DEVELOPMENT
    When
    11:00 - 11:35 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Petter Sydow
    Blob structured teams
    By Petter Sydow Senior Producer

    Small teams don’t need a lot of production. When growing a many teams are too structured. I will show how a too rigid team and too much organization will make...
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Jonas Hedlin
    The Next Big Shift in Gaming: Players, Parents and the Regulation Wave
    By Jonas Hedlin Founder and CEO

    Gaming is entering a new phase where players, parents and regulation collide. As global pressure grows, studios face increasing complexity. This talk explores how developers can navigate emerging rules, avoid...
    BUSINESS
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Joel Burgess
    Everything is (level) Design: How lessons learned in my first craft have served me across
    By Joel Burgess Studio Head, Soft Rains

    Level design has defined my career in many ways, whether my job title was “level designer”, “studio head”, or other. This talk shares examples of LD lessons that have proven...
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Anna Norrevik
    Battlefield 6 - How four studios created a turning point for the iconic franchise
    By Anna Norrevik Development Director

    How EA went all-in on Battlefield to create the most sold Battlefield ever. Including lessons from previous games, focus on community, nailing the core and leveraging a global collaboration across...
    PRODUCTION
    When
    12:00 - 12:45 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Charlotte Madelon
    Blurring Boundaries
    By Charlotte Madelon UI/UX freelancer & Indie Game Developer

    Using Biophobia and Inferno 13 as examples, I will talk about how games blur boundaries: between self and other, beauty and discomfort, player and artwork. How this ‘blurred’ space can...
    DEVELOPMENT
    When
    12:30 - 13:05 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Ed Lock
    Before You Sell: Why The Key To Discoverability Is Earlier Than You Think
    By Ed Lock Strategist

    This talk will do three things: Set the scene and state of indie discoverability using data of the market Offer the solution through unpacking what marketing actually is Step the...
    BUSINESS
    When
    12:30 - 13:05 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Tuomas Pelkonen
    Build Smart, Ship Fast and Stay Legal: Building an AI Strategy for Game Studios
    By Tuomas Pelkonen Attorney / Senior Associate

    AI is reshaping how games are built. Studios across the industry are adopting AI tools to accelerate production and explore new creative possibilities. But with rapid adoption comes a growing...
    AI Track
    BUSINESS
    DEVELOPMENT
    When
    12:30 - 13:05 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Kristofer Eng
    Because i love it
    By Kristofer Eng CEO / Composer

    Why make music at all, when AI is here? Do you create content or do you create something else? I compose music because I love it and not to create...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 13:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • David BatesonMagnus BruunThomas Bense
    NG26 Voice Acting Panel
    By David Bateson Voice actor, David Bateson, Magnus Bruun Actor, NG Awards, Thomas Bense Ceo, Pixel.tv

    Danish legendary games personality Thomas Bense meets with two of the most successful voice actors in the Danish games industry for a cozy talk about the challenges and perks of...
    PRODUCTION
    When
    13:00 - 13:35 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Adam PalmquistOle Goethe
    From Player Data to Product Decisions: Telemetry as a Competitive Advantage
    By Adam Palmquist Associate Professor, Ole Goethe Game Developer and Professor

    This talk shows how real-time telemetry turns player behavior into actionable insights. By analyzing gameplay data through replay and analytics tools, developers can validate design decisions, optimize experiences, and iterate...
    AI Track
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    13:15 - 13:50 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Björn Flintberg
    GDRC - research centre to support game development
    By Björn Flintberg Researcher, RISE

    Games research has just become practical and applicable in Sweden - a new tool for companies to level up. With support from the KK-foundation, four Swedish universities are funded to work...
    DEVELOPMENT
    PRODUCTION
    When
    13:15 - 13:50 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Jordan Blackman
    Why the Best Games Are Winning by Squeezing Less
    By Jordan Blackman Game Design & Monetization Consultant

    The industry’s “pinch” model is fading. Today’s winners reward players instead of squeezing them. This talk shows how to spot friction that drives users away, redesign value so spending feels...
    BUSINESS
    When
    13:15 - 13:50 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Henrik Tollemark
    Self-Leadership for Stronger Teamplay 🕹️
    By Henrik Tollemark People & Culture Consultant, Recommended By

    In small teams, cracks in teamplay show fast. Rarely due to lack of talent, but unclear ownership, weak communication, and avoiding healthy conflict. In this talk, you'll get practical self-leadership...
    BUSINESS
    PRODUCTION
    When
    14:00 - 14:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Antti Martikainen
    Building Scalable AI NPCs: A Production System Handling Thousands of Unique Personalities
    By Antti Martikainen The King of Dreams

    How we built a production system that scales from one NPC to thousands, each with distinct personalities, memories, and relationships. How we built it and what are the new realities...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:00 - 14:35 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Jennifer Svedberg-Yen
    Expedition 3x3
    By Jennifer Svedberg-Yen Lead Writer and Voice & Localization Producer

    What does it mean to be a storyteller? How can we evolve and deepen our work? Jennifer Svedberg-Yen shares 3 elements of being a creative and 3 skills that underlie...
    DEVELOPMENT
    When
    14:45 - 15:20 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Angela Boyajian Adjounian
    Workshop - Self-Compassion
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Thursday · 28/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Alexander BenitezAmanda Gardfors Granberg
    Designing for players to lift each other
    By Alexander Benitez Studio Head, Amanda Gardfors Granberg Design Lead

    How do we design for both mutliplayer and singleplayer at the same time? In Hela we created a system where players can make shades of themselves. At this talk we...
    DEVELOPMENT
    When
    15:30 - 16:05 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Martijn van Zwieten
    Dumb Ways To Die: 30 Ways to Accidentally Kill Your Studio
    By Martijn van Zwieten Videogame Business Coach

    The path to a building a great studio is littered with common mistakes--mistakes that humble indie and AAA equally. In this talk, videogame business coach Martijn van Zwieten will highlight...
    BUSINESS
    When
    15:30 - 16:05 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Fanny Weidner
    Tech Art Lab: Frankenstein It Until It Answers Back
    By Fanny Weidner Pipeline Technical Artist

    A mad-scientist approach to tool development: building without precedent, translating vague creative needs into structured prototypes, and deploying small “probes” into the unknown. The talk explores managing complexity, introducing unfamiliar...
    DEVELOPMENT
    When
    15:45 - 16:20 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Jonne Taivassalo
    Teamwork is TOXIC by Nature
    By Jonne Taivassalo Lab Master & Senior Advisor

    Why teamwork often falters, and how “nice people being nice” can unintentionally create toxic work environments. Blending theory, philosophy, and practical insights, lets discuss strategies for building anti-fragile teams—ones...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    16:00 - 16:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Martin Walfisz
    The Art of Creative Consensus - the Nordic way of finding magic together
    By Martin Walfisz Founder, Connecting the Pixels

    Strong creative teams are built on trust, candor, and shared responsibility. This talk explores the Nordic practice and leadership dynamics of “creative consensus” — how teams align perspectives, resolve conflict, and...
    DEVELOPMENT
    When
    16:15 - 16:50 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Pontus Rundqvist
    (Raw Fury) You Only Have Seconds: How to Win Your Audience on your Steam page
    By Pontus Rundqvist Senior Brand Manager

    How to capture your audience’s interest on your Steam page based on Raw Fury insights, this session breaks down a practical framework for optimising your page around one core truth...
    BUSINESS
    When
    16:15 - 16:50 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Tobias Sjögren
    Forecast - Best practice advice
    By Tobias Sjögren Head of Business Development

    In this panel session you will get advice on how to create a forecast, pitfalls to look out for and what to consider. The panel members have vast experience in...
    BUSINESS
    When
    16:30 - 17:05 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Martin Rabl
    From Niche to Global: Cultivating Loyal Player Communities
    By Martin Rabl Head of Marketing & PR

    How do you grow a simulator franchise into a global, multi-audience ecosystem? This session explores the marketing, creator, and community strategies that helped Farming Simulator evolve from a niche title...
    BUSINESS
    When
    17:00 - 17:35 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Kristian Roberts
    Why Audience is the Only Thing (and How to Get it)
    By Kristian Roberts CEO and Managing Partner, Nordicity

    Where does the value of a games company come from? The simple answer is: audience. This talk will start with an overview of global indie market trends, then illustrate that...
    BUSINESS
    DEVELOPMENT
    When
    17:00 - 17:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Tim Campbell
    It's Not About Making Games Anymore
    By Tim Campbell Principal, Strategic Alternatives LLC

    Perspectives on how independent developers can strategically adapt to better navigate the trends and dynamics of the current games industry landscape
    BUSINESS
    When
    17:15 - 17:50 · Thursday · 28/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Ste Curran
    Saving the Games Industry
    By Ste Curran Creative Director

    The games industry is dead. We killed it and now we're going to save it.
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    17:45 - 18:30 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Tormod Ringnes
    Designing Emotion: Storytelling Through Sound in Film and Games
    By Tormod Ringnes Supervising Sound Editor

    This talk explores how sound design drives emotion and storytelling across film and games, with a primary focus on Tron: Ares. Supported by examples from Battlefield V, Dune: Awakening, and...
    PRODUCTION
    When
    17:45 - 18:20 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Magnus Bruun
    Nordic Game Awards 2026
    By Magnus Bruun Actor, NG Awards

    Always a highlight of the Nordic Game conference, this year’s show will spotlight the talent and expertise of the region’s studios as well as the amazing games they’ve released over...
    Event
    When
    19:00 - 19:55 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Christoffer Bodegård
    Narrative Masterclass: Interactive Writing in Esoteric Ebb
    By Christoffer Bodegård CEO, Sudden Snail

    Join Christoffer Bodegård as he shows off his work on Esoteric Ebb - and discusses topics surrounding interactive writing, how to maximize player agency, and designing non-linear TTRPG-like experiences in digital...
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • William Blood
    Business Masterclass: From FOMO to Fantasy: Repositioning Live-Service Monetization in Helldivers 2
    By William Blood Designer and Product Owner, Starbreeze

    In a market saturated with urgency-driven battle passes and grind-heavy economies, Helldivers 2 took a different approach. This session examines how the Warbond system was intentionally positioned against prevailing monetization...
    BUSINESS
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Slagt 1
    Add to calendarRead more

  • Chris Brettman
    Design Masterclass: Intuition Based Level Design
    By Chris Brettman Level Designer

    Join Level Designer Chris Brettman on the topic of using your gut feeling and how it can lead to stronger outcomes in level design for your game.
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Daniel Perez
    Art Masterclass: Your Enemies Are Boring (and how to fix them)
    By Daniel Perez Art Director / Studio Art Director

    Most enemies fail because they’re designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion, deepen gameplay, and elevate your entire game.
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Round Bar
    Add to calendarRead more

  • Norman Andres Lista De la Cerda
    How to Build a Sustainable Indie Studio in 2026
    By Norman Andres Lista De la Cerda Game Producer

    Talent starts game, but structure finishes them. This talk presents a practical model for reducing risk, validating before production, controlling scope, and replacing the dream of one masterpiece with a...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:45 · Friday · 29/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Marius Cotora
    Adoption Loops for Indie Games: Turning Curiosity into Retention
    By Marius Cotora Founder

    Your game isn't failing because it's bad. It's failing because players never reached the moment they loved. Drawing from enterprise customer success, I will break down the adoption loops, the...
    DEVELOPMENT
    When
    12:00 - 12:30 · Friday · 29/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Brian Bartram
    18 Proven Idea Generation Techniques
    By Brian Bartram Founder

    If you've ever felt stuck starting a project then this is for you. You'll learn 18 development-tested techniques for generating ideas, applicable to any creative endeavor, with examples from games...
    DEVELOPMENT
    When
    12:45 - 13:15 · Friday · 29/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Patrick Rose
    Design Masterclass: The ARC Design Framework - Training to Build Standout Features
    By Patrick Rose Product Strategy & Design Consultant | Founder, Rose Consulting

    This hands-on training workshop introduces the ARC Design Framework, a practical method built on AUTONOMY, RELATEDNESS, and COMPETENCE - the secret psychological drivers of player motivation, enjoyment and fun. For game...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Separaten
    Add to calendarRead more

  • André Persson
    Business Masterclass: The TRUTH about investors, publishing and broken player promises
    By André Persson Growth Expert & Advisor

    What's the point of these marketing guys? Do you need them and why? When should you develop for marketing to keep player promise? Why is onboarding so important? And how...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Slagt 1
    Add to calendarRead more

  • lauren stone
    Narrative Masterclass: Creating Diverse Characters from comics to AAA
    By lauren stone Creative Director

    Lauren Stone, former Ubisoft Narrative Director, will talk about how she was able to create diverse, memorable and relatable characters across the Tom Clancy Franchise. Participants will get a chance...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Johan Lundqvist
    Art Masterclass: Lift Off! Elevate Your Vehicle Design
    By Johan Lundqvist Senior Concept Artist

    Let’s explore how to apply design language throughout the process of creating a vehicle concept. This workshop will equip you with a visual toolbox to help strengthen and elevate your...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Round Bar
    Add to calendarRead more

  • Axel Kulomaa
    What's the Deal With PS1-Style Graphics?
    By Axel Kulomaa Artist & Co-Founder

    Indies love PS1-style graphics for a reason, but they're still just scratching the surface. I will cover the pros and cons of using low-fi 3D graphics, and offer alternative perspectives...
    DEVELOPMENT
    When
    14:15 - 14:45 · Friday · 29/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Leslie Alfredsson
    If You Can’t Explain Your Game, You Can’t Build It
    By Leslie Alfredsson HEAD

    A practical and inspiring session for game creators who have a strong idea but struggle to explain it. Using the GAME Canvas,this talk shows how to turn creative chaos...
    BUSINESS
    DEVELOPMENT
    When
    15:00 - 15:30 · Friday · 29/05/2026
    Where
    Showcase Stage
    Add to calendarRead more


Step 1/5: Select your Nordic Game pass

We accept payment by credit card. Prices below include VAT, as required for ticket sales to Swedish events. Click here for VAT details and refund instructions. To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.

Note: If you're having trouble, please read this here and if your issue is not resolved, contact us here.

Enter redeem code:

811.25 EUR/8843 SEK (includes 162.25 EUR/1769 SEK Swedish VAT) or redeem code
Business passes for Nordic Game's 2026 May show with our meeting system: 649 EUR ex VAT.

IMPORTANT: NG26 Spring business passes include the conference program, events and our online meeting scheduling, matchmaking and dedicated meeting area in the venue.

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0
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Passes to pay with credit or debit card

Nordic Game partners/members of the following organisations can purchase passes at a discount.

Partner/organisation:
Discount code:
() event pass(es) to purchase with debit card
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.
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0
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Passes to use redeem code
() event pass(es) to use redeem code
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.

Enter redeem code:

749 EUR/8164 SEK (includes 150 EUR/1635 SEK Swedish VAT) or redeem code
Content passes for Nordic Game's 2026 May show: 599 EUR ex VAT

IMPORTANT: NG26 Spring content passes include the conference program and events, but not our meeting system.

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0
+
Passes to pay with credit or debit card

Nordic Game partners/members of the following organisations can purchase passes at a discount.

Partner/organisation:
Discount code:
() event pass(es) to purchase with debit card
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.
-
0
+
Passes to use redeem code
() event pass(es) to use redeem code
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.

Enter redeem code:

248.75 EUR/2712 SEK (includes 49.75 EUR/543 SEK Swedish VAT) or redeem code

IMPORTANT: You must have a valid student ID to be eligible for a NG26 Spring student pass, which includes the speaker program & events, but not our online meeting scheduling, matchmaking and dedicated meeting area in the venue. Student passes can not be upgraded.

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0
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Passes to pay with credit or debit card

Nordic Game partners/members of the following organisations can purchase passes at a discount.

Partner/organisation:
Discount code:
() event pass(es) to purchase with debit card
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.
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0
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Passes to use redeem code
() event pass(es) to use redeem code
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.
Enter redeem code:

61.25 EUR/674 SEK (includes 12.25 EUR/135 SEK Swedish VAT) or redeem code. Save on Masterclass Friday passes for Nordic Game's 2026 May show by using a partner discount code when you register; more about our partner discounts here.
The pass gives access to our Masterclass Friday event during NG26 Spring on Friday, 29 May from 10:00-18:00 CEST, hosted by the Mighty Diamonds mentor network. Read more.

IMPORTANT: This pass is for one-day access only on Friday, 29 May from 10:00-18:00 CEST, hosted by the Mighty Diamonds mentor network. Want to take part in all three main conference days of NG26 Spring from 26-29 May, as well as Masterclass Friday on 29 May? Choose a Content, Business or Student pass instead.

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0
+
Passes to pay with credit or debit card

Nordic Game partners/members of the following organisations can purchase passes at a discount.

Partner/organisation:
Discount code:
() event pass(es) to purchase with debit card
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.
-
0
+
Passes to use redeem code
() event pass(es) to use redeem code
To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.

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Step 1/5: Get your upgrade shop code

We accept payment by credit card. Prices below include VAT, as required for ticket sales to Swedish events. Click here for VAT details and refund instructions. To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame.com.

If you're having trouble, please read this here and if your issue is not resolved, contact us here.

Upgrade shop code: Enter the email address you used to register for Nordic Game and press continue to receive an email with your upgrade shop code.
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2024 Program Spotlight

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Pauliina Törnqvist
Why Virtual Reality is SO COOL
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Lasse Bruun Hansen
“THAT is a Level Design talk”: Using curiosity and iterations to craft the HITMAN Trilogy
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Baudelaire Welch
Romance Design in Video Games
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Fredrik Olsson
Amnesia: The Bunker – With challenge comes reward
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Tove Oldebäck
Escaping the Homogeneity Trap to Build Great Teams
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Paula Manrique
2024 Nordic Game Awards
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Kassidy Gerber
Steam Business Update
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Søren Lundgaard
Deep Rock Galactic: Survivor – Fireside chat
19 May
Monday
◾️Exhibitor booth access & final venue preparation
20 May
Tuesday
◾️NG25 Spring venue opens
◾️Expo & Showcase opens
◾️Conference program kicks-off with expanded audio track
◾️Business area and online platform open
◾️Activities for indies including speed pitching sessions
◾️Executive Summit (sign-up required)
◾️Games Capital Summit (submission required to participate)
◾️Games Policy Summit (sign-up required)
◾️Happy Hour hosted by Sharkmob
◾️Speaker Reception
21 May
Wednesday
◾️NG25 Spring venue open
◾️Expo & Showcase open
◾️Conference program continues
◾️Business area and online platform open
◾️Happy Hour hosted by Sharkmob
◾️Social events
22 May
Thursday
◾️NG25 Spring venue open
◾️Expo & Showcase open
◾️Conference program concludes
◾️Business area and online platform open
◾️Nordic Game Awards
◾️NG25 Spring wrap-up finale including People's Choice Award
◾️Nordic Game Party
23 May
Masterclass Friday
◾️Special program for students and indies, hosted by Mighty Diamonds (Note: All NG25 Spring passholders can participate!)
◾️Opening panel – Game Development in 2025
◾️Masterclasses in game design, production, coding, art, and marketing
◾️Free consultation with Mighty Diamonds (limited seats)
◾️Secret Surprises
◾️Afterwork chill, goodbye hugs 🙂

Passes on Sale Now!

  • Content

    Pass*
  • (The program & events pass)
  • Upgrade to business pass
  • Conference program
  • Expo and Showcase exhibitions
  • Networking and social events
  • Live stream and Discord
  •   €599*
  • *ex VAT
Recommended
  • Business

    Pass*
  • (Premium Nordic Game experience)
  • Upgrade to demo table/station
  • Conference program
  • Expo and Showcase exhibitions
  • Networking and social events
  • Live stream and Discord
  • Meeting system
  •   €649*
  • *ex VAT
  • Student

    Pass*
  • (Student ID required, no upgrades)
  • Conference program
  • Expo and Showcase exhibitions
  • Networking and social events
  • Live stream and Discord
  •   €199*
  • *ex VAT

Half-price Demo Station Sale!

Recommended
  • Demo Station

    Upgrade*
  • (Maximum showcase impact)
  • Upgrade your business pass with a demo station
  • Features white display cabinet, 27″ monitor & peripherals, overhead signage panel, storage area, bar stool, grey carpet, electricity, Wi-Fi and cleaning
  • Includes Publishers & Investors Day activities, mentorship program, live pitch competition and People's Choice Awards
  •   €1499*
  • *ex VAT for a limited time
  • Demo Table

    Upgrade*
  • (Join the Nordic Game show floor)
  • Upgrade your business pass with a demo table
  • Features table-top signage, white bar table and bar stool, grey carpet, electricity, Wi-Fi and cleaning
  • Includes Publishers & Investors Day activities, mentorship program, live pitch competition and People's Choice Awards
  •   €999*
  • *ex VAT for a limited time


Nordic Game Resources AB
Box 20, SE 239 21 Skanör, Sweden
+46 725 36 76 70

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Gallery

Erik Robertson, managing director, Nordic Game
Ste Curran, 2024 speaker & host
Pauliina Törnqvist, 2024 speaker & host
2024 Nordic Game Awards winners
Fireside chat with Ilari Kuittinen, co-founder & studio head, Housemarque
Jacob Riis, executive producer, Nordic Game
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