Matthias Patscheider is a Senior Technical Environment Artist and Freelancer with over a decade of experience in the gaming industry, working on projects ranging from start-ups to AAA titles such as Alan Wake 2.
This talk provides a framework for using references and research to create authentic and immersive game environments. Matthias Patscheider shares his approach to identifying core elements and finding high-quality references, from organic landscapes to urban architecture. Illustrated game world examples from personal projects and Alan Wake 2.
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Matthias Patscheider
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