Producer with a knack for building teams and projects. Building games should be fun, no matter if you are AAA or indie. I have practiced this in projects from 5 to 500 in size. Here to talk about failures and successes.
Small teams don’t need a lot of production. When growing a many teams are too structured. I will show how a too rigid team and too much organization will make you inefficient and unproductive, even when growing. An efficient team is more formed as blob than anything rigid and square.