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  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
  • Sponsors & Exhibitors
    • Exhibit
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  • Register & FAQ
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  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring
  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring

Nordic Game 2026
Program

26-29 May at Slagthuset in Malmö, Sweden
Summits

Gathering leaders for impactful discussions

Connect directly with industry leaders, policy makers, award-winning studios, publishers and investors in settings both open and intimate.

Facts & Figures
Program
CONFERENCE

Experts sharing thought-provoking content

Impactful testimonials, technical breakthroughs, unique solutions and more for an engaged games industry audience.

Facts & Figures
Program
SHOW FLOOR

A dynamic showcase of games industry innovators

Meet leading game companies, as well as startups and growing studios from region and across the globe, exhibiting their titles, products and services at Nordic Game.

Facts & Figures
Program
EVENTS

Be entertained, network or just unwind

Nordic Game is very much about knowledge and business, but emotion – that unique Nordic Game vibe – is an important part of the experience. From our highly-anticipated annual Nordic Game Awards show to partner events and relaxing mingles, Nordic Game offers gatherings for everyone.

Facts & Figures
Program

2026 Speaker Program

  • All Locations
  • Comfort Hotel
  • Gallerian
  • Round Bar
  • Separaten
  • Showcase Stage
  • Slagt 1
  • Slagt 5
  • Theatre
  • Vet's Chamber
  • Tuesday

    26/05/2026

  • Wednesday

    27/05/2026

  • Thursday

    28/05/2026

  • Friday

    29/05/2026

  • Jacob RiisZahrah Isaacs
    Welcome to NG26 Spring
    By Jacob Riis Program Director, Zahrah Isaacs Main Stage Hosting

    Program Director Jacob opens NG26 with a short welcome speech and introducing the main stage host.
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    10:30 - 10:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Jesper KydMat Ombler
    In Conversation With Jesper Kyd
    By Jesper Kyd Composer, Freelance, Mat Ombler Head of Music and Gaming Partnerships, Laced Music

    BAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation Jesper meets games & music strategist Mat Ombler for a inspirational chat about Jesper's career and...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    10:45 - 11:30 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sonja Ängeslevä
    Executive summit
    By Sonja Ängeslevä CEO, Phantom Gamelabs

    The Exec Summit gathers some of the most successful and influential executives from the Nordic region and beyond. It provides an exclusive, moderated space for candid, high-level discussions on the biggest challenges, emerging trends, and...
    BUSINESS
    When
    11:00 - 18:00 · Tuesday · 26/05/2026
    Where
    Comfort Hotel
    Add to calendarRead more

  • Keith LiaKristian Pedersen
    No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games
    By Keith Lia Senior Data Engineer, Kristian Pedersen Data Engineer

    This talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet connectivity. Ultimately, you’ll understand how to generate reliable results with dramatically reduced memory usage and power...
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Jason Della Rocca
    Games Capital Summit
    By Jason Della Rocca Co-Founder, Execution Labs

    The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. Hosted by games funding expert Jason Della Rocca, the Games...
    BUSINESS
    When
    11:00 - 18:00 · Tuesday · 26/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Jan Schnyder
    AI Game QA: What actually works today?
    By Jan Schnyder CEO

    AI is often sold as a magical solution to every problem, but that’s not the reality for QA (yet). In this session, you’ll get a clear overview of what already works in AI-driven testing (and...
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Anton DrombergDaniel Rosenqvist
    Worldbuilding through music
    By Anton Dromberg Composer, Airship Studios, Daniel Rosenqvist Audio Director/Composer

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies can shape the narrative and unify worldbuilding. Giving a behind the scenes look of...
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sachin SunilMichael Nelson
    SpecialEffect- Accessible Gaming and Mobile Games 
    By Sachin Sunil Specialist Occupational Therapist, SpecialEffect, Michael Nelson Technical Specialist, SpecialEffect

    Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for different access methods including eye gaze, joysticks, gamepads, switches and touch. We will look at...
    DEVELOPMENT
    When
    12:30 - 13:15 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Jennifer Corbett
    As a marketer, what I wish game devs knew
    By Jennifer Corbett Chief Marketing Officer

    Honest feedback from a games marketing leader, sharing observations and lessons to help developers and their games succeed. Most often, marketing comes in too late to address certain needs or correct current issues. This talk...
    BUSINESS
    When
    13:00 - 13:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Richard Salo
    The Epic Ecosystem Of Creator Tools, Services And Marketplaces
    By Richard Salo Senior Business Development Manager

    A high-level overview of how the Epic Games and Unreal Engine ecosystem enables small teams to create big things. This covers Unreal Engine, Megascans, Metahuman, Online Services, KWS, Easy-Anti Cheat and Unreal Editor For Fortnite...
    BUSINESS
    DEVELOPMENT
    When
    13:15 - 13:50 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • LARS HAAHUS
    Fireside chat with Tim Badylak: The story of RV there yet
    By LARS HAAHUS CEO, Llama Lane

    The story behind how one of the biggest games coming out of sweden in 25 was also one of the most unexpected - for the devs as well. Also - Was it really made in 6 weeks?
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:00 - 14:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Matias Civit
    Steam Page Spotlight
    By Matias Civit Director - Producer, Sapucay

    Watch live teardowns and scoring of games from the Nordic Game Steam list. See what grabs attention, what loses players, and what drives conversion broken down in real time. Direct, unapologetic feedback on key art...
    BUSINESS
    PRODUCTION
    When
    15:00 - 15:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Alexander BergendahlChristofer Sundberg
    No Safe Answers: Christofer Sundberg on the Games Industry
    By Alexander Bergendahl CEO, Christofer Sundberg Founder & Creative Guy

    Christofer Sundberg speaks bluntly about the games industry, covering development, leadership, creativity, and business realities. He reflects on Samson, risk, and building games today, drawing from both failures and successes. A direct look at whether...
    BUSINESS
    DEVELOPMENT
    When
    15:00 - 15:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Angela Boyajian Adjounian
    Workshop - Identity & Self-Sabotage
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original Nordaurai game built on positive...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Tuesday · 26/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Mat Ombler
    Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships
    By Mat Ombler Head of Music and Gaming Partnerships, Laced Music

    Hymns of the Unholy transformed Cult of the Lamb's soundtrack into a heavy metal album with major heavy metal musicians. This talk explores the benefits of artist partnerships and how studios can work with real-world...
    BUSINESS
    PRODUCTION
    When
    15:30 - 16:05 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Emma FarrowAdam OrthSøren Lundgaard
    Designing for Lifetime, Not Launch Week
    By Emma Farrow Chief Publishing Officer, Avalanche Studios Group, Adam Orth COO, Midwest Games, Søren Lundgaard CEO, Ghost Ship Games

    Existing panel, organized by Erla Arnadottir.
    BUSINESS
    When
    16:00 - 16:45 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Sebastian Forsström
    Catching the Wave - How to 10x your sales on Steam
    By Sebastian Forsström Founder, Living World

    A playbook describing how we pushed Songs of Syx from almost flatlined to the top 100 most selling games on Steam.
    BUSINESS
    When
    16:00 - 16:45 · Tuesday · 26/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Chris Murphy
    Empowering Artists with Procedural Content Generation
    By Chris Murphy Principal Technical Artist

    Clever tooling and procedural functionality can bring an ambitious project into the realms of achievability! Join Epic Games for a whistle stop tour of Unreal Engine's Procedural Content Generation toolset: A fun method of quickly...
    DEVELOPMENT
    When
    16:15 - 16:50 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Adam StjärnljusKlas Eriksson
    Planet of Lana - 30 years in the making
    By Adam Stjärnljus Creative Director & Game Director, Klas Eriksson Game Director & Writer, Wishfully Studios

    Puzzle platformers are the lowest-performing genre on Steam when it comes to revenue. So why the hell did we decide to make Planet of Lana? From childhood sketches to shipping two games, this is a...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    17:00 - 17:35 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Alexander Bergendahl
    Beyond the Launch: Building Durable Player Relationships
    By Alexander Bergendahl CEO

    Traditional publishing depends on storefronts, paid acquisition, and social reach, but those channels are increasingly saturated. This talk explores how studios can build durable player relationships across games and platforms through a practical Connect, Engage...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    17:00 - 17:35 · Tuesday · 26/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Mikael HaveriSimone SilvestriMitja Roskaric
    Lessons from Carcosa: Art & Design Direction for SAROS
    By Mikael Haveri Brand Director, Housemarque, Simone Silvestri Art Director, Housemarque, Mitja Roskaric Associate Design Director

    A look back at the development of SAROS through the lens of the collaboration between Art & Design in delivering the ultimate evolution of the Housemarque gameplay-first experience.
    DEVELOPMENT
    When
    17:45 - 18:30 · Tuesday · 26/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Zahrah Isaacs
    Welcome to NG26 Day 2
    By Zahrah Isaacs Main Stage Hosting

    Main theatre host Zahrah Isaacs opens the second day of NG26!
    Event
    When
    10:55 - 11:00 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Jørgen Tharaldsen
    Building With Nature: From Coral Reefs to Playable Worlds
    By Jørgen Tharaldsen CEO

    What happens when nature isn’t just your setting, but your design philosophy? In Life Below, the players don’t build cities or armies. They build coral reefs. The game grew out of a simple idea: what...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 11:35 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Junae Benne
    How to Ruin Your Game Launch in 10 Easy Steps
    By Junae Benne Marketing Journalist

    Many indie launches fail because there was no anticipation, not because the game was bad. This session unpacks avoidable decisions that quietly sabotage momentum, showing how visibility, timing, and audience-building must start long before release.
    BUSINESS
    DEVELOPMENT
    When
    11:45 - 12:20 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Gerardo BasurtoVirgil Watkins
    ARC Raiders - Data, Design, Direction
    By Gerardo Basurto Product Director, Embark Studios, Virgil Watkins Design Director

    Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing live-service. Reflecting on how the team navigated an unpredictable road by pairing player data and sentiment...
    DEVELOPMENT
    When
    11:45 - 12:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Kate Edwards
    Cultural Resilience: Designing Games for a World in Flux
    By Kate Edwards CEO / CXO & Cofounder

    Amidst rapid geopolitical shifts, cultural volatility, and live-service ecosystems, games must do more than launch safely - they must endure. This talk introduces Cultural Resilience: a framework for anticipating change, absorbing disruption, and adapting content over...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    12:00 - 12:35 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Robert BäckströmChris ToomeyShila VikströmPatrick Rose
    Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio
    By Robert Bäckström Executive Producer, Aurora Punks, Chris Toomey CEO & Creative Director, Unchained Studios, Shila Vikström Senior Producer, Trollheim Studios, Patrick Rose Product Strategy & Design Consultant | Founder, Rose Consulting

    Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio
    DEVELOPMENT
    When
    12:00 - 12:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Emmanuel RosierStefan LampinenMartin LindellCasey Al-Kaisy
    State of the Industry - 2026
    By Emmanuel Rosier Director of Market Intelligence, Newzoo, Stefan Lampinen Managing Director, Game Advisor Ltd, Martin Lindell Senior Advisor, Embracer Group, Casey Al-Kaisy Founder & CEO, Mighty Diamonds

    Join legendary industry experts Martin Lindell, Manu Rosier and Stefan Lampinen as they dissect industry trends and what to expect in the coming years.
    BUSINESS
    DEVELOPMENT
    When
    12:30 - 13:30 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Juliette Auverny-Bennetot
    The New Rules of Game Publishing
    By Juliette Auverny-Bennetot General Counsel

    Over recent years, the traditional developer–publisher model has evolved significantly. Studios and publishers now use diverse funding and publishing structures, including co-publishing, publishing-as-a-service, marketing partnerships, platform deals, revenue-share models, crowdfunding, and regional licensing. This...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    12:45 - 13:20 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Jean-Paul Mannon
    I canceled my dream game... Ask me anything.
    By Jean-Paul Mannon CEO

    Peasant had a successful Kickstarter, real momentum, and a studio built from scratch to do so. Then we canceled it. This is the unfiltered story of what went wrong, what I'd do differently, and what...
    BUSINESS
    When
    13:30 - 14:05 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Alastair ChamorroAlexander ChamorroJeff Gardinerjohn clark
    Human-Led AI: the Future of Role Playing Games
    By Alastair Chamorro CETO, Infinity Fiction, Alexander Chamorro CEO & Co-founder, Infinity Fiction Limited, Jeff Gardiner CEO, Something Wicked Games, john clark Advisor, Infinity Fiction

    This panel focuses on how human-led design allows AI to scale storytelling, ensures great game design, and unlocks new gameplay features, while protecting IP, narrative integrity, and player trust. Tidefall, the first Living World Game...
    DEVELOPMENT
    When
    13:45 - 14:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Ed LockMattias Wiking
    The High Cost of Silence: Communication, Culture, and the Gap in Between
    By Ed Lock Strategist, Mattias Wiking CEO

    Silence is the ultimate innovation killer. This session explores the roots of disengagement and "quiet quitting," examining how everyday behaviors and low psychological safety break down creative teams. We challenge the status quo, asking how...
    BUSINESS
    When
    13:45 - 14:30 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Anders Lauridsen
    Something, Something Design Pillars - Designing Niche Indie Games
    By Anders Lauridsen CEO

    A case-study in how to make niche, passion-fueled, indie-games for fun and profit.
    DEVELOPMENT
    When
    14:00 - 14:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Charlie Olson
    Building a Better Matchmaker
    By Charlie Olson CEO

    Most matchmakers relax constraints over time. This seems necessary, but it means the longer you're stuck in queue, the worse your match is likely to be. This talk will share details of a better approach...
    DEVELOPMENT
    When
    14:00 - 14:35 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Anders Leicht RohdeSøren Lauge BollEmil Stidsholt
    It's not your game anymore!
    By Anders Leicht Rohde Founder & CCO, Funday Games, Søren Lauge Boll Game Director, Funday Games, Emil Stidsholt Head of Marketing, Funday Games

    Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms and more. Learn how to stay in control when thousands or even millions of voices...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:45 - 15:30 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Emma Varjo
    Deceptive Design and Why Games Need to (Sometimes) Tell the Truth
    By Emma Varjo Head of UX and Design

    Video games function as deceptions, blending storytelling, puzzles, and surprise to engage players. This talk examines when design crosses into harmful or illegal "dark patterns". It explores how games exploit mental models and emotions and...
    BUSINESS
    DEVELOPMENT
    When
    14:45 - 15:20 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Rein Zobel
    Designing structure into permadeath games
    By Rein Zobel Creative Director / Co-founder

    Run-based genres have exploded in popularity, and the traditional way of structuring games is being challenged. After designing a roguelike VR survival game "Bootstrap Island", Rein shares his ideas on why we need a new...
    DEVELOPMENT
    When
    15:00 - 15:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Angela Boyajian Adjounian
    Workshop - Emotional Control
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original Nordaurai game built on positive...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Wednesday · 27/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Eoin O’Grady
    Smooth Sailing: Using Asset Health Tools to Optimize Voyagers of Nera​
    By Eoin O’Grady Tech Director

    We detail the "Goliath Asset Health System" from Virtuos, which can be used to optimize games throughout development. Then we talk specifically about how we used this system to optimize Voyagers of Nera.
    DEVELOPMENT
    When
    15:00 - 15:35 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Trine Laier
    Dig, Bite, Bake and Decapitate - Inverse Mechanics in Real Vampires
    By Trine Laier Director/Producer

    Real Vampires turns Slavic vampire folklore and extraordinary burial records into playable systems. By day you hunt the vampire. If you fail, you replay at night and do the opposite action as the vampire. This...
    DEVELOPMENT
    When
    15:30 - 16:05 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Andreas Juliusson
    The Midnight Walk: Marketing in Two Dimensions
    By Andreas Juliusson CMO

    Join for a behind the scenes look of The Midnight Walk, with real examples and key lessons from launching a hybrid game - playable on PC, consoles, and VR - while connecting with two very different audiences.
    BUSINESS
    When
    15:45 - 16:20 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Ivan Marchand
    The Golden Era Is Over: How European Studios Can Take Back Control of Game Funding
    By Ivan Marchand President

    Why the traditional publisher model is becoming harder to access How rising budgets are reshaping the risk profile of game investments Why Europe faces unique challenges compared to US and Asia The growing role of...
    BUSINESS
    When
    15:45 - 16:20 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Ali Nouraei
    Writing Villains Like a Boss: Crafting Story Through Boss Fights
    By Ali Nouraei Game Writer, Freelance

    Great boss fights make your story punch through the screen. Learn how to transform them into powerful narrative pillars. We will explore building emotional stakes, creating tension ladders, and baking character psychology directly into arenas...
    DEVELOPMENT
    When
    16:00 - 16:45 · Wednesday · 27/05/2026
    Where
    Showcase Stage
    Add to calendarRead more

  • Trine LaierJulia Mirny
    REAL VAMPIRES
    By Trine Laier Director/Producer, Julia Mirny Art director

    Inspired by the book "With Stake and Spade. Vampiric Diversity in Poland", the game REAL VAMPIRES expands slavic vampire world through analogue paper cut-outs and archival village photos. What was the reason behind this technique...
    DEVELOPMENT
    PRODUCTION
    When
    16:15 - 17:45 · Wednesday · 27/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Axel GärkmanJohn BucholtzNilla HanssonHenrik Svensson DalgrenJohn Dower
    Performance Capture in Game Industry Today and Tomorrow
    By Axel Gärkman Producer, Goodbye Kansas, John Bucholtz Expert Animator & Motion Capture Specialist, Massive Entertainment, Nilla Hansson Motion capture performer, Nilla hansson stunt av, Henrik Svensson Dalgren Assistant Producer, Nordic Game Conference, John Dower Cinematics Director, Freelance - Saber Interactive and Rockstar Games

    For what purposes are Performance capture used today? What role does Motion Capture and Performance Capture have in today's game industry and cinematic industry? And what will Ai have for an impact? Listen to the...
    PRODUCTION
    When
    16:30 - 17:15 · Wednesday · 27/05/2026
    Where
    Theatre
    Add to calendarRead more

  • André Bernhardt
    Steam Reviewed - A Thumbs Up & Down Theater
    By André Bernhardt General Manager, SpielFabrique UG

    Player feedback can be insightful sometimes brutally honest. In this unique session, we bring real Steam reviews to the stage for an exploration of how community perception shapes game development. Developers will reflect on authentic...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    16:30 - 17:05 · Wednesday · 27/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Björn FlintbergPetra Dalunde
    Swedish AI Factory Mimer
    By Björn Flintberg Researcher, RISE, Petra Dalunde Head of AI Ecosystem & Policy AIF Mimer, Research Institutes of Sweden - RISE

    EU first is key. AI innovators should not pay for compute and stay suvereign. AI Factories offer free compute, expertice and shortens time to market - for free. Learn more about how to get onboard.
    DEVELOPMENT
    When
    17:15 - 18:00 · Wednesday · 27/05/2026
    Where
    Gallerian
    Add to calendarRead more

  • Zahrah Isaacs
    Welcome to NG26 Day 3
    By Zahrah Isaacs Main Stage Hosting

    The final full conference day of NG26 starts!
    Event
    When
    10:55 - 11:00 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Eugene EvansChristian Fonnesbech
    Untitled
    By Eugene Evans CEO, Power of e, Christian Fonnesbech Founder & Head of IP, Leverage

    Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro & Wizards of the Coast, will join Christian Fonnesbech, founder and Head of IP Development at Leverage Partnership...
    BUSINESS
    When
    11:00 - 11:45 · Thursday · 28/05/2026
    Where
    Theatre
    Add to calendarRead more

  • Kate EdwardsVlad Micu
    Specialized Consultants in an Age of Layoffs and Uncertainty
    By Kate Edwards CEO / CXO & Cofounder, Vlad Micu CEO

    The latest lay-offs have also created an excuse for many developers to consider consulting, even if temporary. This panel brings together top-tier seasoned consultants to share how their work has helped studios avoid costly missteps...
    BUSINESS
    When
    11:00 - 11:35 · Thursday · 28/05/2026
    Where
    Vet's Chamber
    Add to calendarRead more

  • Petter Sydow
    Blob structured teams
    By Petter Sydow Senior Producer

    Small teams don’t need a lot of production. When growing a many teams are too structured. I will show how a too rigid team and too much organization will make you inefficient and unproductive, even...
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Gallerian
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  • Jonas Hedlin
    The Next Big Shift in Gaming: Players, Parents and the Regulation Wave
    By Jonas Hedlin Founder and CEO

    Gaming is entering a new phase where players, parents and regulation collide. As global pressure grows, studios face increasing complexity. This talk explores how developers can navigate emerging rules, avoid fragmentation and design experiences that...
    BUSINESS
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Vet's Chamber
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  • Joel Burgess
    Everything is (level) Design: How lessons learned in my first craft have served me across
    By Joel Burgess Studio Head, Soft Rains

    Level design has defined my career in many ways, whether my job title was “level designer”, “studio head”, or other. This talk shares examples of LD lessons that have proven useful in contexts like leadership...
    DEVELOPMENT
    PRODUCTION
    When
    11:45 - 12:20 · Thursday · 28/05/2026
    Where
    Separaten
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  • Anna Norrevik
    Battlefield 6 - How four studios created a turning point for the iconic franchise
    By Anna Norrevik Development Director

    How EA went all-in on Battlefield to create the most sold Battlefield ever. Including lessons from previous games, focus on community, nailing the core and leveraging a global collaboration across four studios.
    PRODUCTION
    When
    12:00 - 12:45 · Thursday · 28/05/2026
    Where
    Theatre
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  • Charlotte Madelon
    Blurring Boundaries
    By Charlotte Madelon UI/UX freelancer & Indie Game Developer

    Using Biophobia and Inferno 13 as examples, I will talk about how games blur boundaries: between self and other, beauty and discomfort, player and artwork. How this ‘blurred’ space can become a powerful tool for...
    DEVELOPMENT
    When
    12:30 - 13:05 · Thursday · 28/05/2026
    Where
    Gallerian
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  • Ed Lock
    Before You Sell: Why The Key To Discoverability Is Earlier Than You Think
    By Ed Lock Strategist

    This talk will do three things: Set the scene and state of indie discoverability using data of the market Offer the solution through unpacking what marketing actually is Step the audience through each component part...
    BUSINESS
    When
    12:30 - 13:05 · Thursday · 28/05/2026
    Where
    Vet's Chamber
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  • Kristofer Eng
    Because i love it
    By Kristofer Eng CEO / Composer

    Why make music at all, when AI is here? Do you create content or do you create something else? I compose music because I love it and not to create content. This talk is about...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 13:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
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  • David BatesonMagnus BruunThomas Bense
    NG26 Voice Acting Panel
    By David Bateson Voice actor, David Bateson, Magnus Bruun Actor, NG Awards, Thomas Bense Ceo, Pixel.tv

    Danish legendary games personality Thomas Bense meets with two of the most successful voice actors in the Danish games industry for a cozy talk about the challenges and perks of literally being in games.
    PRODUCTION
    When
    13:00 - 13:35 · Thursday · 28/05/2026
    Where
    Theatre
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  • Björn Flintberg
    GDRC - research centre to support game development
    By Björn Flintberg Researcher, RISE

    Games research has just become practical and applicable in Sweden - a new tool for companies to level up. With support from the KK-foundation, four Swedish universities are funded to work on real-world problems together with...
    DEVELOPMENT
    PRODUCTION
    When
    13:15 - 13:50 · Thursday · 28/05/2026
    Where
    Vet's Chamber
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  • Jordan Blackman
    Why the Best Games Are Winning by Squeezing Less
    By Jordan Blackman Game Design & Monetization Consultant

    The industry’s “pinch” model is fading. Today’s winners reward players instead of squeezing them. This talk shows how to spot friction that drives users away, redesign value so spending feels good, and turn generosity into...
    BUSINESS
    When
    13:15 - 13:50 · Thursday · 28/05/2026
    Where
    Gallerian
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  • Henrik Tollemark
    Self-Leadership for Stronger Teamplay 🕹️
    By Henrik Tollemark People & Culture Consultant, Recommended By

    In small teams, cracks in teamplay show fast. Rarely due to lack of talent, but unclear ownership, weak communication, and avoiding healthy conflict. In this talk, you'll get practical self-leadership tools for daily production: habits...
    BUSINESS
    PRODUCTION
    When
    14:00 - 14:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
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  • Antti Martikainen
    Building Scalable AI NPCs: A Production System Handling Thousands of Unique Personalities
    By Antti Martikainen The King of Dreams

    How we built a production system that scales from one NPC to thousands, each with distinct personalities, memories, and relationships. How we built it and what are the new realities of dialogue with AI driven...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    14:00 - 14:35 · Thursday · 28/05/2026
    Where
    Vet's Chamber
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  • Jennifer Svedberg-Yen
    Expedition 3x3
    By Jennifer Svedberg-Yen Lead Writer and Voice & Localization Producer

    What does it mean to be a storyteller? How can we evolve and deepen our work? Jennifer Svedberg-Yen shares 3 elements of being a creative and 3 skills that underlie them.
    DEVELOPMENT
    When
    14:45 - 15:20 · Thursday · 28/05/2026
    Where
    Theatre
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  • Angela Boyajian Adjounian
    Workshop - Self-Compassion
    By Angela Boyajian Adjounian Founder | Positive Psychology Specialist

    Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you actually play, not produce. Each session runs on an original Nordaurai game built on positive...
    BUSINESS
    PRODUCTION
    When
    15:00 - 16:30 · Thursday · 28/05/2026
    Where
    Slagt 5
    Add to calendarRead more

  • Alexander BenitezAmanda Gardfors Granberg
    Designing for players to lift each other
    By Alexander Benitez Studio Head, Amanda Gardfors Granberg Design Lead

    How do we design for both mutliplayer and singleplayer at the same time? In Hela we created a system where players can make shades of themselves. At this talk we share our thoughts on making...
    DEVELOPMENT
    When
    15:30 - 16:05 · Thursday · 28/05/2026
    Where
    Theatre
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  • Martijn van Zwieten
    Dumb Ways To Die: 30 Ways to Accidentally Kill Your Studio
    By Martijn van Zwieten Videogame Business Coach

    The path to a building a great studio is littered with common mistakes--mistakes that humble indie and AAA equally. In this talk, videogame business coach Martijn van Zwieten will highlight 30 common management mistakes that...
    BUSINESS
    When
    15:30 - 16:05 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Jonne Taivassalo
    Teamwork is TOXIC by Nature
    By Jonne Taivassalo Lab Master & Senior Advisor

    Why teamwork often falters, and how “nice people being nice” can unintentionally create toxic work environments. Blending theory, philosophy, and practical insights, lets discuss strategies for building anti-fragile teams—ones that thrive under the pressure...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    16:00 - 16:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
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  • Martin Walfisz
    The Art of Creative Consensus - the Nordic way of finding magic together
    By Martin Walfisz Founder, Connecting the Pixels

    Strong creative teams are built on trust, candor, and shared responsibility. This talk explores the Nordic practice and leadership dynamics of “creative consensus” — how teams align perspectives, resolve conflict, and ultimately make better games together.
    DEVELOPMENT
    When
    16:15 - 16:50 · Thursday · 28/05/2026
    Where
    Theatre
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  • Pontus Rundqvist
    (Raw Fury) You Only Have Seconds: How to Win Your Audience on your Steam page
    By Pontus Rundqvist Senior Brand Manager

    How to capture your audience’s interest on your Steam page based on Raw Fury insights, this session breaks down a practical framework for optimising your page around one core truth: you have seconds to convert...
    BUSINESS
    When
    16:15 - 16:50 · Thursday · 28/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Martin Rabl
    From Niche to Global: Cultivating Loyal Player Communities
    By Martin Rabl Head of Marketing & PR

    How do you grow a simulator franchise into a global, multi-audience ecosystem? This session explores the marketing, creator, and community strategies that helped Farming Simulator evolve from a niche title into one of gaming’s most...
    BUSINESS
    When
    17:00 - 17:35 · Thursday · 28/05/2026
    Where
    Theatre
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  • Kristian Roberts
    Why Audience is the Only Thing (and How to Get it)
    By Kristian Roberts CEO and Managing Partner, Nordicity

    Where does the value of a games company come from? The simple answer is: audience. This talk will start with an overview of global indie market trends, then illustrate that the market is a collection...
    BUSINESS
    DEVELOPMENT
    When
    17:00 - 17:45 · Thursday · 28/05/2026
    Where
    Showcase Stage
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  • Tim Campbell
    It's Not About Making Games Anymore
    By Tim Campbell Principal, Strategic Alternatives LLC

    Perspectives on how independent developers can strategically adapt to better navigate the trends and dynamics of the current games industry landscape
    BUSINESS
    When
    17:15 - 17:50 · Thursday · 28/05/2026
    Where
    Gallerian
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  • Magnus Bruun
    Nordic Game Awards 2026
    By Magnus Bruun Actor, NG Awards

    Event
    When
    19:00 - 19:55 · Thursday · 28/05/2026
    Where
    Theatre
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  • Christoffer Bodegård
    Narrative Masterclass: Interactive Writing in Esoteric Ebb
    By Christoffer Bodegård CEO, Sudden Snail

    Join Christoffer Bodegård as he shows off his work on Esoteric Ebb - and discusses topics surrounding interactive writing, how to maximize player agency, and designing non-linear TTRPG-like experiences in digital form. Mainly by using ink...
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Gallerian
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  • William Blood
    Business Masterclass: From FOMO to Fantasy: Repositioning Live-Service Monetization in Helldivers 2
    By William Blood Designer and Product Owner, Starbreeze

    In a market saturated with urgency-driven battle passes and grind-heavy economies, Helldivers 2 took a different approach. This session examines how the Warbond system was intentionally positioned against prevailing monetization trends; shifting from scarcity and...
    BUSINESS
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Slagt 1
    Add to calendarRead more

  • Chris Brettman
    Design Masterclass: Intuition Based Level Design
    By Chris Brettman Level Designer

    Join Level Designer Chris Brettman on the topic of using your gut feeling and how it can lead to stronger outcomes in level design for your game.
    DEVELOPMENT
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Separaten
    Add to calendarRead more

  • Daniel Perez
    Art Masterclass: Your Enemies Are Boring (and how to fix them)
    By Daniel Perez Art Director / Studio Art Director

    Most enemies fail because they’re designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion, deepen gameplay, and elevate your entire game.
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    11:00 - 12:30 · Friday · 29/05/2026
    Where
    Round Bar
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  • Patrick Rose
    Design Masterclass: The ARC Design Framework - Training to Build Standout Features
    By Patrick Rose Product Strategy & Design Consultant | Founder, Rose Consulting

    This hands-on training workshop introduces the ARC Design Framework, a practical method built on AUTONOMY, RELATEDNESS, and COMPETENCE - the secret psychological drivers of player motivation, enjoyment and fun. For game designers, product managers, and producers...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Separaten
    Add to calendarRead more

  • André Persson
    Business Masterclass: The TRUTH about investors, publishing and broken player promises
    By André Persson Growth Expert & Advisor

    What's the point of these marketing guys? Do you need them and why? When should you develop for marketing to keep player promise? Why is onboarding so important? And how do you get investors to...
    BUSINESS
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Slagt 1
    Add to calendarRead more

  • lauren stone
    Narrative Masterclass: Creating Diverse Characters from comics to AAA
    By lauren stone Creative Director

    Lauren Stone, former Ubisoft Narrative Director, will talk about how she was able to create diverse, memorable and relatable characters across the Tom Clancy Franchise. Participants will get a chance to test her character profile...
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Gallerian
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  • Johan Lundqvist
    Art Masterclass: Lift Off! Elevate Your Vehicle Design
    By Johan Lundqvist Senior Concept Artist

    Let’s explore how to apply design language throughout the process of creating a vehicle concept. This workshop will equip you with a visual toolbox to help strengthen and elevate your work.
    DEVELOPMENT
    PRODUCTION
    When
    13:00 - 14:30 · Friday · 29/05/2026
    Where
    Round Bar
    Add to calendarRead more


Venue

Slagthuset: Jörgen Kocksgatan 7, 211 20 Malmö, Sweden

Slagthuset is conveniently located near Malmö Central Station (Malmö C stop), directly accessible from the train station at Copenhagen Airport and Copenhagen Central Station.

Nordic Game Resources AB
Box 20, SE 239 21 Skanör, Sweden
+46 725 36 76 70

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Erik Robertson, managing director, Nordic Game
Ste Curran, 2024 speaker & host
Pauliina Törnqvist, 2024 speaker & host
2024 Nordic Game Awards winners
Fireside chat with Ilari Kuittinen, co-founder & studio head, Housemarque
Jacob Riis, executive producer, Nordic Game
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