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  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring
  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
    • Masterclass Friday
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring

Nordic Game 2026
Program

26-29 May at Slagthuset in Malmö, Sweden
Summits

Gathering leaders for impactful discussions

Connect directly with industry leaders, policy makers, award-winning studios, publishers and investors in settings both open and intimate.

Facts & Figures
Program
CONFERENCE

Experts sharing thought-provoking content

Impactful testimonials, technical breakthroughs, unique solutions and more for an engaged games industry audience.

Facts & Figures
Program
SHOW FLOOR

A dynamic showcase of games industry innovators

Meet leading game companies, as well as startups and growing studios from region and across the globe, exhibiting their titles, products and services at Nordic Game.

Facts & Figures
Program
EVENTS

Be entertained, network or just unwind

Nordic Game is very much about knowledge and business, but emotion – that unique Nordic Game vibe – is an important part of the experience. From our highly-anticipated annual Nordic Game Awards show to partner events and relaxing mingles, Nordic Game offers gatherings for everyone.

Facts & Figures
Program

2026 Speaker Program

NB: THE FULL PROGRAM SCHEDULE FOR NG26 WILL BE RELEASED ON 26 APRIL

  • All Topics
  • BUSINESS
  • DEVELOPMENT
  • Event
  • IN DEPTH
  • Inspiring
  • Intense
  • PRODUCTION
Expand All +
  • May 2026


  • Jacob Riis
    00:00 - 00:00
    Welcome to NG26 Spring
    By Jacob Riis Program Director, Nordic Game

    Jacob opens NG26 with a short welcome speech and a few stories from the industry trenches.
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Anders Leicht RohdeSøren Lauge BollEmil Kjæhr
    00:00 - 00:00
    It's not your game anymore!
    By Anders Leicht Rohde Founder & CCO, Funday Games, Søren Lauge Boll Game Director, Funday Games, Emil Kjæhr Head of Product & Partnerships, Funday Games

    Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Jennifer Svedberg-Yen
    00:00 - 00:00
    Expedition 3x3
    By Jennifer Svedberg-Yen Lead Writer and Voice & Localization Producer, Sandfall Interactive

    What does it mean to be a storyteller? How can we evolve and deepen our work? Jennifer Svedberg-Yen shares 3
    DEVELOPMENT

  • Tatu Petersen-Jessen
    00:00 - 00:00
    How AI is Redefining what it means to be a Developer
    By Tatu Petersen-Jessen CEO, Odd Latent

    Being a developer isn't what it used to be. But making games still lives or dies from iteration: does it [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Anton Dromberg
    00:00 - 00:00
    Worldbuilding through music
    By Anton Dromberg Composer, Airship Studios

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies [...]
    DEVELOPMENT
    PRODUCTION

  • Ewa Antczak
    00:00 - 00:00
    Psychology and Technology Behind Safer Online Spaces
    By Ewa Antczak Behavioral Scientist, CEO at Felixa, Felixa

    How many harmful behaviours are you able to predict before they affect your community? This session shows how toxicity in [...]
    BUSINESS
    PRODUCTION

  • Henrik Tollemark
    00:00 - 00:00
    Self-Leadership for Stronger Teamplay 🕹️
    By Henrik Tollemark People & Culture Consultant, Recommended By

    In small teams, cracks in teamplay show fast. Rarely due to lack of talent, but unclear ownership, weak communication, and [...]
    BUSINESS
    PRODUCTION
    Where
    TBD
    Details & video

  • Jan Schnyder
    00:00 - 00:00
    AI Game QA: What actually works today?
    By Jan Schnyder CEO, nunu.ai

    AI is often sold as a magical solution to every problem, but that’s not the reality for QA (yet). In [...]
    DEVELOPMENT
    PRODUCTION

  • Michael Nelson
    00:00 - 00:00
    SpecialEffect- Accessible Gaming and Mobile Games
    By Michael Nelson Technical Specialist, SpecialEffect

    Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for [...]
    DEVELOPMENT

  • Jørgen Tharaldsen
    00:00 - 00:00
    Building With Nature: From Coral Reefs to Playable Worlds
    By Jørgen Tharaldsen CEO, 898785262

    What happens when nature isn’t just your setting, but your design philosophy? In Life Below, the players don’t build cities or [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Klas Eriksson
    00:00 - 00:00
    Planet of Lana - 30 years in the making
    By Klas Eriksson Game Director & Writer, Wishfully Studios

    Puzzle platformers are the lowest-performing genre on Steam when it comes to revenue. So why the hell did we decide [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Christian Fonnesbech
    00:00 - 00:00
    Untitled
    By Christian Fonnesbech Founder & Head of IP, Leverage

    Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro &
    BUSINESS

  • Eugene Evans
    00:00 - 00:00
    IP Fireside chat
    By Eugene Evans CEO, Power of e

    TBD
    BUSINESS
    DEVELOPMENT

  • Jesper Kyd
    00:00 - 00:00
    In Conversation With Jesper Kyd
    By Jesper Kyd Composer, Freelance

    BAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Emmanuel RosierStefan LampinenMartin Lindell
    00:00 - 00:00
    State of the Industry - 2026
    By Emmanuel Rosier Director of Market Intelligence, Newzoo, Stefan Lampinen Managing Director, Game Advisor Ltd, Martin Lindell Senior Advisor, Embracer Group, Casey Al-Kaisy Founder & CEO, Mighty Diamonds

    Join legendary industry experts Martin Lindell, Manu Rosier and Stefan Lampinen as they dissect industry trends and what to expect [...]
    BUSINESS
    DEVELOPMENT

  • Julia Mirny
    00:00 - 00:00
    REAL VAMPIRES
    By Julia Mirny Art director, Those Eyes, Julia Mirny Studio

    Inspired by the book "With Stake and Spade. Vampiric Diversity in Poland", the game REAL VAMPIRES expands slavic vampire world [...]
    DEVELOPMENT
    PRODUCTION

  • Anna Norrevik
    00:00 - 00:00
    Battlefield 6 - How four studios created a turning point for the iconic franchise
    By Anna Norrevik Development Director, EA

    How EA went all-in on Battlefield to create the most sold Battlefield ever. Including lessons from previous games, focus on [...]
    PRODUCTION

  • Jeff Gardiner
    00:00 - 00:00
    AI in games Panel
    By Jeff Gardiner CEO, Something Wicked Games

    I'm in an AI & Gaming panel w/ Alex Chamorro and others
    DEVELOPMENT

  • Alastair ChamorroAlexander Chamorro
    00:00 - 00:00
    Human-Led AI: the Future of Role Playing Games
    By Alastair Chamorro CETO, Infinity Fiction, Alexander Chamorro CEO & Co-founder, Infinity Fiction Limited

    Joint Panel
    DEVELOPMENT

  • Richard Salo
    00:00 - 00:00
    The Epic Ecosystem Of Creator Tools, Services And Marketplaces
    By Richard Salo Senior Business Development Manager, Epic Games

    A high-level overview of how the Epic Games and Unreal Engine ecosystem enables small teams to create big things. This [...]
    BUSINESS
    DEVELOPMENT

  • Gerardo BasurtoMoa NaessVirgil Watkins
    00:00 - 00:00
    ARC Raiders - Data, Design, Direction
    By Gerardo Basurto Product Director, Embark Studios, Moa Naess UX Researcher, Embark Studios, Virgil Watkins Design Director, Embark Studios

    Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing [...]
    DEVELOPMENT

  • Junae Benne
    00:00 - 00:00
    How to Ruin Your Game Launch in 10 Easy Steps
    By Junae Benne Marketing Journalist, Benne Media Solutions

    Many indie launches fail because there was no anticipation, not because the game was bad. This session unpacks avoidable decisions [...]
    BUSINESS
    DEVELOPMENT

  • Anton Dromberg
    00:00 - 00:00
    Worldbuilding through music
    By Anton Dromberg Composer, Airship Studios

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies [...]
    DEVELOPMENT
    PRODUCTION

  • Petter Sydow
    00:00 - 00:00
    Blob structured teams
    By Petter Sydow Senior Producer, PlayerUnknown Productions

    Small teams don’t need a lot of production. When growing a many teams are too structured. I will show how [...]
    PRODUCTION

  • Alexander BenitezAmanda Gardfors Granberg
    00:00 - 00:00
    Designing for players to lift each other
    By Alexander Benitez Studio Head, Windup Games, Amanda Gardfors Granberg Design Lead, Windup Games AB

    How do we design for both mutliplayer and singleplayer at the same time? In Hela we created a system where [...]
    DEVELOPMENT

  • Juliette Auverny-Bennetot
    00:00 - 00:00
    The New Rules of Game Publishing
    By Juliette Auverny-Bennetot General Counsel, Combined Effect/Raw Fury AB

    Over recent years, the traditional developer–publisher model has evolved significantly. Studios and publishers now use diverse funding and publishing structures, [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • John DowerAxel GärkmanJohn Bucholtz
    00:00 - 00:00
    Performance Capture in Game Industry Today and Tomorrow
    By John Dower Cinematics Director, Freelance - Saber Interactive and Rockstar Games, Axel Gärkman Producer, Goodbye Kansas, John Bucholtz Expert Animator & Motion Capture Specialist, Massive Entertainment, Nilla Hansson Motion capture performer, Henrik Svensson Dalgren Assistant Producer, Nordic Game Conference

    For what purposes are Performance capture used today? What role does Motion Capture and Performance Capture have in today's game [...]
    PRODUCTION

  • Martin Walfisz
    00:00 - 00:00
    The Art of Creative Consensus - the Nordic way of finding magic together
    By Martin Walfisz Founder, Connecting the Pixels

    Strong creative teams are built on trust, candor, and shared responsibility. This talk explores the Nordic practice and leadership dynamics [...]
    DEVELOPMENT

  • Mat Ombler
    00:00 - 00:00
    Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships
    By Mat Ombler Head of Music and Gaming Partnerships, Laced Music

    Hymns of the Unholy transformed Cult of the Lamb's soundtrack into a heavy metal album with major heavy metal musicians. [...]
    BUSINESS
    PRODUCTION

  • Magnus Bruun
    00:00 - 00:00
    NG Awards
    By Magnus Bruun Actor, NG Awards

    VO action/ Motion Capture
    PRODUCTION

  • Daniel Perez
    00:00 - 00:00
    Your Enemies Are Boring (And How to Fix Them)
    By Daniel Perez Art Director / Studio Art Director, Freelance

    Most enemies fail because they’re designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion, [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Christoffer Bodegård
    00:00 - 00:00
    Masterclass Friday: Interactive Writing in Esoteric Ebb
    By Christoffer Bodegård CEO, Sudden Snail

    Join Christoffer Bodegård as he shows off his work on Esoteric Ebb - and discusses topics surrounding interactive writing, how [...]
    DEVELOPMENT

  • David Bateson
    00:00 - 00:00
    Nordic Games Voice Acting Panel
    By David Bateson Voice actor, David Bateson

    Voice Acting Panel
    PRODUCTION

  • Gerardo BasurtoMoa Naess
    00:00 - 00:00
    ARC Raiders - Data, Design, Direction

    By Gerardo Basurto Product Director, Embark Studios, Moa Naess UX Researcher, Embark Studios

    Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing [...]
    DEVELOPMENT

  • Trine Laier
    00:00 - 00:00
    Dig, Bite, Bake and Decapitate - Inverse Mechanics in Real Vampires
    By Trine Laier Director/Producer, Those Eyes ApS

    Real Vampires turns Slavic vampire folklore and extraordinary burial records into playable systems. By day you hunt the vampire. If [...]
    DEVELOPMENT

  • Sachin Sunil
    00:00 - 00:00
    SpecialEffect- Accessible Gaming and Mobile Games 
    By Sachin Sunil Specialist Occupational Therapist, SpecialEffect

    Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for [...]
    DEVELOPMENT

  • Kate Edwards
    00:00 - 00:00
    Cultural Resilience: Designing Games for a World in Flux
    By Kate Edwards CEO / CXO & Cofounder, Geogrify / SetJetters

    Amidst rapid geopolitical shifts, cultural volatility, and live-service ecosystems, games must do more than launch safely - they must endure. [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • William Blood
    00:00 - 00:00
    From FOMO to Fantasy: Live-Service & Monetization in Helldivers 2
    By William Blood Designer and Product Owner, Starbreeze

    In a market saturated with urgency-driven battle passes and grind-heavy economies, Helldivers 2 took a different approach. This session examines
    BUSINESS
    DEVELOPMENT

  • Kristian PedersenKeith Lia
    00:00 - 00:00
    No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games
    By Kristian Pedersen Data Engineer, Raw Power Labs, Keith Lia Senior Data Engineer, Raw Power Labs

    This talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet
    DEVELOPMENT
    PRODUCTION

  • Kristian PedersenKeith Lia
    00:00 - 00:00
    No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games
    By Kristian Pedersen Data Engineer, Raw Power Labs, Keith Lia Senior Data Engineer, Raw Power Labs

    This talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet
    DEVELOPMENT
    PRODUCTION

  • Johan Lundqvist
    00:00 - 00:00
    Masterclass Friday: Lift Off! Elevate Your Vehicle Design
    By Johan Lundqvist Senior Concept Artist, Johan Lundqvist

    Let’s explore how to apply design language throughout the process of creating a vehicle concept. This workshop will equip you with [...]
    DEVELOPMENT
    PRODUCTION

  • Patrick Rose
    00:00 - 00:00
    The ARC Design Framework - Use Real Psychology to Build Standout Features
    By Patrick Rose Product Strategy & Design Consultant | Founder, Rose Consulting

    This hands-on training workshop introduces the ARC Design Framework, a practical method built on AUTONOMY, RELATEDNESS, and COMPETENCE - the [...]
    DEVELOPMENT
    PRODUCTION

  • Chris Brettman
    00:00 - 00:00
    Intuition Based Level Design
    By Chris Brettman Level Designer, Ashes & Diamonds

    Join Level Designer Chris Brettman on the topic of using your gut feeling and how it can lead to stronger [...]
    DEVELOPMENT

  • Matias Civit
    00:00 - 00:00
    Steam Page Spotlight
    By Matias Civit Director - Producer, Sapucay

    Watch live teardowns and scoring of games from the Nordic Game Steam list. See what grabs attention, what loses players, [...]
    BUSINESS
    PRODUCTION

  • Andreas Juliusson
    00:00 - 00:00
    The Midnight Walk: Marketing in Two Dimensions
    By Andreas Juliusson CMO, Fast Travel Games

    Join for a behind the scenes look of The Midnight Walk, with real examples and key lessons from launching a [...]
    BUSINESS

  • Jason Della Rocca
    00:00 - 00:00
    VC Panel: Current State of Venture Funding
    By Jason Della Rocca Co-Founder, Execution Labs

    Welcome to the annual VC panel where we explore what's happening in the world of venture financing and the challenges [...]
    BUSINESS


Venue

Slagthuset: Jörgen Kocksgatan 7, 211 20 Malmö, Sweden

Slagthuset is conveniently located near Malmö Central Station (Malmö C stop), directly accessible from the train station at Copenhagen Airport and Copenhagen Central Station.

Nordic Game Resources AB
Box 20, SE 239 21 Skanör, Sweden
+46 725 36 76 70

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Erik Robertson, managing director, Nordic Game
Ste Curran, 2024 speaker & host
Pauliina Törnqvist, 2024 speaker & host
2024 Nordic Game Awards winners
Fireside chat with Ilari Kuittinen, co-founder & studio head, Housemarque
Jacob Riis, executive producer, Nordic Game
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