Close
  • News
  • Speakers
  • Program
    • Dates & Venue
    • Program Schedule
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
  • Sponsors & Exhibitors
    • Exhibit
    • Sponsor
    • Partner
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring
  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring
  • News
  • Nordic Game 2026
    • Dates & Venue
    • Program Schedule
    • Speakers
    • Summits
    • AI Track
    • Indie Showcase
    • Business Meetings
  • Exhibitors & Sponsors
    • Exhibitors NG26 Spring
    • Sponsors NG26 Spring
    • Media & Partners NG26 Spring
  • Register & FAQ
    • Code of Conduct
    • Passes & Register
    • Upgrades and Extras
    • Hotels, Food & Drink Offers
    • Pass Discounts for NG26 Spring

Nordic Game 2026
Program

26-29 May at Slagthuset in Malmö, Sweden
Summits

Gathering leaders for impactful discussions

Connect directly with industry leaders, policy makers, award-winning studios, publishers and investors in settings both open and intimate.

Facts & Figures
Program
CONFERENCE

Experts sharing thought-provoking content

Impactful testimonials, technical breakthroughs, unique solutions and more for an engaged games industry audience.

Facts & Figures
Program
SHOW FLOOR

A dynamic showcase of games industry innovators

Meet leading game companies, as well as startups and growing studios from region and across the globe, exhibiting their titles, products and services at Nordic Game.

Facts & Figures
Program
EVENTS

Be entertained, network or just unwind

Nordic Game is very much about knowledge and business, but emotion – that unique Nordic Game vibe – is an important part of the experience. From our highly-anticipated annual Nordic Game Awards show to partner events and relaxing mingles, Nordic Game offers gatherings for everyone.

Facts & Figures
Program

2026 Speaker Program

NB: The specific date and time for each speaker's session will be updated from April and onwards.

  • All Topics
  • BUSINESS
  • DEVELOPMENT
  • Event
  • IN DEPTH
  • Inspiring
  • Intense
  • PRODUCTION
Expand All +
  • 2026 05 26

    Sessions for 2026-05-26

  • We haven't found any session that matches you're criteria
  • May 2026


  • Jacob Riis
    00:00 - 00:00
    Welcome to NG26 Spring
    By Jacob Riis Program Director, Nordic Game

    Jacob opens NG26 with a short welcome speech and a few stories from the industry trenches.
    Event

  • Anders Leicht RohdeSøren Lauge BollEmil Kjæhr
    00:00 - 00:00
    It's not your game anymore!
    By Anders Leicht Rohde Founder & CCO, Funday Games, Søren Lauge Boll Game Director, Funday Games, Emil Kjæhr Head of Product & Partnerships, Funday Games

    Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Jennifer Svedberg-Yen
    00:00 - 00:00
    Expedition 3x3
    By Jennifer Svedberg-Yen Lead Writer and Voice & Localization Producer, Sandfall Interactive

    What does it mean to be a storyteller? How can we evolve and deepen our work? Jennifer Svedberg-Yen shares 3
    DEVELOPMENT

  • Tatu Petersen-Jessen
    00:00 - 00:00
    How AI is Redefining what it means to be a Developer
    By Tatu Petersen-Jessen CEO, Odd Latent

    Being a developer isn't what it used to be. But making games still lives or dies from iteration: does it [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Anton Dromberg
    00:00 - 00:00
    Worldbuilding through music
    By Anton Dromberg Composer, Airship Studios

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies [...]
    DEVELOPMENT
    PRODUCTION

  • EWA ANTCZAK
    00:00 - 00:00
    Psychology and Technology Behind Safer Online Spaces
    By EWA ANTCZAK Behavioral Scientist, CEO at Felixa, Felixa

    How many harmful behaviours are you able to predict before they affect your community? This session shows how toxicity in [...]
    BUSINESS
    PRODUCTION

  • Henrik Tollemark
    00:00 - 00:00
    Self-Leadership for Stronger Teamplay 🕹️
    By Henrik Tollemark People & Culture Consultant, Recommended By

    In small teams, cracks in teamplay show fast. Rarely due to lack of talent, but unclear ownership, weak communication, and [...]
    BUSINESS
    PRODUCTION
    Where
    TBD
    Details & video

  • Jan Schnyder
    00:00 - 00:00
    AI Game QA: What actually works today?
    By Jan Schnyder CEO, nunu.ai

    AI is often sold as a magical solution to every problem, but that’s not the reality for QA (yet). In [...]
    DEVELOPMENT
    PRODUCTION

  • Michael Nelson
    00:00 - 00:00
    SpecialEffect- Accessible Gaming and Mobile Games
    By  , Michael Nelson Technical Specialist, SpecialEffect

    Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for [...]
    DEVELOPMENT

  • Jørgen Tharaldsen
    00:00 - 00:00
    Building With Nature: From Coral Reefs to Playable Worlds
    By Jørgen Tharaldsen CEO, Megapop

    What happens when nature isn’t just your setting, but your design philosophy? In Life Below, the players don’t build cities or [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Adam StjärnljusKlas Eriksson
    00:00 - 00:00
    Planet of Lana - 30 Years in the Making
    By Adam Stjärnljus Creative Director & Game Director, Wishfully, Klas Eriksson Game Director & Writer, Wishfully Studios

    Puzzle platformers are the lowest-performing genre on Steam when it comes to revenue. So why the hell did we decide [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Christian Fonnesbech
    00:00 - 00:00
    Untitled
    By Christian Fonnesbech Founder & Head of IP, Leverage

    Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro &
    BUSINESS

  • Eugene Evans
    00:00 - 00:00
    IP Fireside chat
    By Eugene Evans CEO, Power of e

    TBD
    BUSINESS
    DEVELOPMENT

  • Jesper Kyd
    00:00 - 00:00
    In Conversation With Jesper Kyd
    By Jesper Kyd Composer, Freelance

    BAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Martin LindellEmmanuel RosierStefan Lampinen
    00:00 - 00:00
    State of the Industry - 2026
    By Martin Lindell Senior Advisor, Embracer Group, Emmanuel Rosier Director of Market Intelligence, Newzoo, Stefan Lampinen Managing Director , Game Advisor Ltd

    Join legendary industry experts Martin Lindell, Manu Rosier and Stefan Lampinen as they dissect industry trends and what to expect [...]
    BUSINESS

  • Julia Mirny
    00:00 - 00:00
    REAL VAMPIRES
    By  , Julia Mirny Art director, Those Eyes, Julia Mirny Studio

    Inspired by the book "With Stake and Spade. Vampiric Diversity in Poland", the game REAL VAMPIRES expands slavic vampire world [...]
    DEVELOPMENT
    PRODUCTION

  • Anna Norrevik
    00:00 - 00:00
    Battlefield 6 - How four studios created a turning point for the iconic franchise
    By Anna Norrevik Development Director, EA

    How EA went all-in on Battlefield to create the most sold Battlefield ever. Including lessons from previous games, focus on [...]
    PRODUCTION

  • Jeff Gardiner
    00:00 - 00:00
    AI in games Panel
    By Jeff Gardiner CEO, Something Wicked Games

    I'm in an AI & Gaming panel w/ Alex Chamorro and others
    DEVELOPMENT

  • Alastair ChamorroAlexander Chamorrojohn clark
    00:00 - 00:00
    Human-Led AI: the Future of Role Playing Games
    By Alastair Chamorro CETO, Infinity Fiction, Alexander Chamorro CEO & Co-founder, Infinity Fiction Limited, john clark Advisor, Infinity Fiction

    AI will shape the next generation of games. But without trust, it delivers spam, not value. IP holders, developers, and [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Richard  Salo
    00:00 - 00:00
    The Epic Ecosystem Of Creator Tools, Services And Marketplaces
    By  , Richard Salo Senior Business Development Manager, Epic Games

    A high-level overview of how the Epic Games and Unreal Engine ecosystem enables small teams to create big things. This [...]
    BUSINESS
    DEVELOPMENT

  • Moa Naess
    00:00 - 00:00
    ARC Raiders - Data, Design, Direction

    By Moa Naess UX Researcher, Embark Studios

    Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing [...]
    DEVELOPMENT

  • Junae Benne
    00:00 - 00:00
    How to Ruin Your Game Launch in 10 Easy Steps
    By Junae Benne Marketing Journalist, Benne Media Solutions

    Many indie launches fail because there was no anticipation, not because the game was bad. This session unpacks avoidable decisions [...]
    BUSINESS
    DEVELOPMENT

  • Daniel Rosenqvist
    00:00 - 00:00
    Worldbuiliding through music
    By Daniel Rosenqvist Audio Director/Composer, Airship Studios AB

    Anton (Composer) and Daniel (Composer/Audio Director) worked on the 3D roguelite game Godbreakers. In this talk, they explore how melodies [...]
    DEVELOPMENT
    PRODUCTION

  • Petter Sydow
    00:00 - 00:00
    Blob structured teams
    By Petter Sydow Senior Producer, PlayerUnknown Productions

    Small teams don’t need a lot of production. When growing a many teams are too structured. I will show how [...]
    PRODUCTION

  • Alexander Benitez
    00:00 - 00:00
    Designing for players to lift each other
    By  , Alexander Benitez Studio Head, Windup Games

    How do we design for both mutliplayer and singleplayer at the same time? In Hela we created a system where [...]
    DEVELOPMENT

  • John Dower
    00:00 - 00:00
    Motion Capture Performers & Performance Capture Panel Pitch
    By  , John Dower Cinematics Director, Freelance - Saber Interactive and Rockstar Games

    We will explore the purposes and uses of Motion and Performance capture in games, especially looking at the importance of [...]
    DEVELOPMENT
    PRODUCTION

  • Juliette Auverny-Bennetot
    00:00 - 00:00
    The New Rules of Game Publishing
    By Juliette Auverny-Bennetot General Counsel, Combined Effect/Raw Fury AB

    Over recent years, the traditional developer–publisher model has evolved significantly. Studios and publishers now use diverse funding and publishing structures, [...]
    BUSINESS
    DEVELOPMENT
    PRODUCTION

  • Axel Gärkman
    00:00 - 00:00
    Performance Capture in Game Industry Today and Tomorrow
    By  , Axel Gärkman Producer, Goodbye Kansas

    For what purposes are Performance capture used today? What role does Motion Capture and Performance Capture have in today's game [...]
    PRODUCTION

  • Martin Walfisz
    00:00 - 00:00
    The Art of Creative Consensus - the Nordic way of finding magic together
    By Martin Walfisz Founder

    Strong creative teams are built on trust, candor, and shared responsibility. This talk explores the Nordic practice and leadership dynamics [...]
    DEVELOPMENT

  • Mat OMBLER
    00:00 - 00:00
    Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships
    By Mat OMBLER Head of Music and Gaming Partnerships , Laced Music

    Hymns of the Unholy transformed Cult of the Lamb's soundtrack into a heavy metal album with major heavy metal musicians. [...]
    BUSINESS
    PRODUCTION

  • Andreas Juliusson
    00:00 - 00:00
    The Midnight Walk: Marketing in Two Dimensions
    By Andreas Juliusson CMO, Fast Travel Games

    Join for a behind the scenes look of The Midnight Walk, with real examples and key lessons from launching a [...]
    BUSINESS

  • Jason Della Rocca
    00:00 - 00:00
    VC Panel: Current State of Venture Funding
    By Jason Della Rocca Co-Founder, Execution Labs

    Welcome to the annual VC panel where we explore what's happening in the world of venture financing and the challenges [...]
    BUSINESS


Venue

Slagthuset: Jörgen Kocksgatan 7, 211 20 Malmö, Sweden

Slagthuset is conveniently located near Malmö Central Station (Malmö C stop), directly accessible from the train station at Copenhagen Airport and Copenhagen Central Station.

Nordic Game Resources AB
Box 20, SE 239 21 Skanör, Sweden
+46 725 36 76 70

Contact Nordic Game
Linkedin Youtube Vimeo Facebook Instagram Flickr X-twitter

Stay updated!

Subscribe to the Nordic Game newsletter

Gallery

Erik Robertson, managing director, Nordic Game
Ste Curran, 2024 speaker & host
Pauliina Törnqvist, 2024 speaker & host
2024 Nordic Game Awards winners
Fireside chat with Ilari Kuittinen, co-founder & studio head, Housemarque
Jacob Riis, executive producer, Nordic Game
© Copyright 2026 Nordic Game Resources AB. All rights reserved.
Code of Conduct
Terms of Sale
GDPR compliance
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.