Working since 2015 at Focus (starting as a QA), I’m the main Line Producer on Space Marine 2 and handled the localization process on publisher side, working closely with Games Workshop to ensure Warhammer 40k lore fidelity.
How do you make a lore-rich universe like Warhammer 40K feel authentic across 16 languages? This talk explores the intersection of localization and game design, showing how terminology consistency, narrative alignment, and multi-layered approvals impact player immersion and ensure Space Marine 2 feels like Warhammer no matter the language.