Ben is Head of Design at Rebellion, and has worked his way up through most design disciplines over the a 20+ year career. He has most recently been responsible for coordinating the overall creative direction of Atomfall.
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All Sessions (including recorded video) by Ben Fisher
May 2025
00:00 - 00:01
The Evolution of Atomfall – How Our Core Pillars Shaped The Final Game
This session will elaborate how the Atomfall team developed the unique game design and features by enveloping themselves in the game’s setting – a post-apocalyptic version of the Cumbrian countryside – and taking risks with a mantra “that sounds cool! F*ck it, let’s try it and see if it works”.