CTO, LootLocker
Andreas has spent the past XX years scaling and managing startups and game studios in Denmark and Sweden. Before co-founding LootLocker as the CTO, he was a Backend Engineer at Avalanche Studios and Senior Backend Engineer at Karma.
Learn more about LootLocker at www.lootlocker.com.
A veteran panel of CTOs on an exploration of the age-old question: how much in-house tech is necessary in today’s game development? Drawing from extensive experience in the field, we’ll dissect the risks tied to an exclusively in-house approach, juxtaposed with the challenges when relying on third party tools.