The Nordic Game 2014 conference program offers a unique mix of keynotes,
in-depth lectures, and summits, featuring prominent Nordic and global
industry names. The speakers for Nordic Game 2014 will be updated on a
Cindy Au, VP of Community
Cindy Au is VP of Community at Kickstarter, where she oversees the support and growth of Kickstarter's community of creators and backers. Over the last four years, she has helped build Kickstarter's community of independent game developers and studios through education, engagement, and outreach. She organizes the Kickstarter Arcade, an annual showcase of independent games, and speaks regularly on Kickstarter and the changing landscape of video game development. Prior to Kickstarter, she worked as a writer and teacher covering games and comics culture. She holds a PhD from the University of Wisconsin-Madison, where she focused on African American Literature and Civil Rights History. She currently resides in Greenpoint, Brooklyn, and loves game night and pie.
David Braben, CEO
David is founder and CEO of Frontier Developments, employing 235 people in Cambridge, UK and in Halifax, Canada. The studio is currently working on the highly anticipated “Elite: Dangerous” as well as a number of other titles. He is co-founder of the Raspberry Pi Foundation, a registered charity making very low cost educational computer equipment, a member of Cambridge Angels, Chairman of the SkillSet approval committee for university Computer Science courses, sits on the BAFTA games board and is a Fellow of the Royal Academy of Engineering. David and Frontier are known for their innovative, proprietary technology and many successful games over the years including “Zoo Tycoon”, “Rollercoaster Tycoon”, \\\"Kinectimals\\\", \\\"Disneyland Adventures\\\" and \\\"LostWinds\\\".
Rodrigo Cortes, Brand Art Director
Rodrigo has been working as an Artist for 16 years in the Games Industry. He has worked on most fields of Computer Graphics like Animation, 2D, 3D, Sculpting and Level Design on pre-production and full production as well as on leadership roles. He currently works as Brand Art Director for Tom Clancy's The Division at Massive Entertainment.
Ste Curran, Founder
I'm a game designer, speaker, writer, and presenter from London England. My games consultancy partnership, Agency, launched in March 2014, and helps studios across Europe make the game they want to make.
Jason Della Rocca, Co-Founder
Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry.\r\n\r\nAs a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide. He also serves on various advisory boards and volunteer roles, such as co-chairing IGDA-Montreal, as an advisor to the ICT Practice of Foreign Affairs, Trade and Development Canada, and serving on the research management committee of the GRAND Network Center of Excellence.
Michael Frederickson, Co-Founder
Michael Frederickson and Stephen Barlow started Otter Spice Productions in 2012 primarily to protect themselves from a litigious Kanye West. As an afterthought, it has served as a banner under which they can release games. It is meant to be pronounced like a US Southerner saying "Outer Space."
When not digitizing rap adventures, Michael works in computer animation and as an electronic musician, and Stephen in tech and as a voice actor.
Steve Gaynor, Co-Founder
The Fullbright Company
Steve Gaynor is co-founder of The Fullbright Company, and was writer and designer of their first game, Gone Home. Prior to this he worked for a number of years as a designer on the BioShock franchise.
Leah Hoyer, Narrative Design Director
Ms. Hoyer leads the Narrative Design department at Microsoft Studios, which develops story worlds, characters and scripts for games for Xbox and other Microsoft platforms. Her current projects include Xbox One titles Sunset Overdrive, Killer Instinct and Quantum Break, and her focus is creating strong narrative elements that not only create a great game, but will support franchise expansion. Leah previously spent a decade with the Walt Disney company, developing IP and building franchises.
Michael Jungbluth, Senior Animator
Mike Jungbluth is a senior animator at Zenimax Online working on The Elder Scrolls Online. Past games include Call of Duty: Black Ops, Lord of the Rings: War in the North, Singularity, and Wolfenstein. He has talked at GDC, IGDA Meetings and universities about advancing animation through game design, has been featured on Gamasutra & GameIndustry.biz as a part of #AltDevBlogADay, and is a co-host of the ReAnimators Podcast.
Reiner Knizia, Dr
Dr. Reiner Knizia is one of the world’s most successful and prolific game designers. He has had more than 600 games and books published in many countries and languages worldwide with sales totalling 20 million games. He has won numerous international awards. Reiner Knizia has a Master of Science degree from Syracuse University (USA) and a PHD in Mathematics from Ulm University (Germany). Before dedicating himself to the full-time development of games, he was the Operations Director of a £ 10 billion mortgage company based in the United Kingdom. Reiner Knizia has had teaching assignments at various international universities/institutions on Learning Techniques, Management and Game Design, e.g. at the Massachusetts Institute of Technology MIT and the ABECOR Banking Institute.
Peter McConnell, Composer
Little Big Note Music
Peter McConnell has composed award-winning scores in the Interactive Entertainment Industry for nearly two decades. His credits include Broken Age, Plants vs. Zombies: Garden Warfare, the Sly Cooper Series, Star Wars: The Old Republic, Kinect Disney Adventures, Psychonauts, Brutal Legend, The Sims, Grim Fandango, Indiana Jones and Monkey Island. Peter composed in-house for LucasArts for ten years before leaving to compose independently in 2000. Peter is fluent in classic film-scoring styles ranging from the whimsical to the epic. His influences include Bernard Herrmann, Raymond Scott, Carl Stalling, Duke Ellington, Lalo Schifrin, and Danny Elfman.
Ryan Payton, Designer
Ryan Payton is founder of Seattle-based Camouflaj, the studio behind RÉPUBLIQUE. Ryan began his career in Tokyo as a producer on Konami's METAL GEAR SOLID 4, and then in 2008, was recruited by Microsoft to return home to Seattle and direct HALO 4. After three years at Microsoft, Ryan surprised the industry by announcing his departure to establish his own independent game studio, Camouflaj.
In spring of 2012, Ryan and his team launched an ambitious Kickstarter campaign for RÉPUBLIQUE. Pitching the game as an iOS-focused, story-driven “stealth survival” game, Ryan and the team raised $555,000 through the popular crowdfunding site. On December 19, 2013, the first episode of RÉPUBLIQUE was released on the App Store to rave reviews.
The 20-person team at Camouflaj's main focus is to develop a AAA game that pushes the Unity platform like never before, utilizing console-like features including large 3D environments, motion captured animation, facial performance, and advanced AI.
David Polfeldt, Managing Director
Jory Prum, Sound Guy
Jory K. Prum is principal engineer and owner of studio.jory.org, a game audio production facility located in San Francisco, California. With 20 years of audio production experience, Jory has focused primarily on video game sound since 1999, when he joined the LucasArts sound team.
Since departing LucasArts, Jory has worked as a gun-for-hire, creating sound effects, recording and manipulating voice & music, and mixing cutscenes for games such as LucasArts' "Knights of the Old Republic", Telltale Games' "The Walking Dead" and "Tales of Monkey Island" episodic games, Double Fine's "Broken Age", and EA's "The Sims 2".
Jory has also worked in post production audio for feature film, as well as commercials. He has experience with foley, sound design, and mixing. Some notable projects include Pixar Animation Studio's Academy Award-winning "For the Birds", Focus Features' Academy Award- and Golden Globe-winning "Lost in Translation", and Sony Pictures' Academy Award- and Golden Globe-winning "Adaptation."
Camden Stoddard, Lead Sound Designer
Double Fine Productions
Camden has worked as a sound designer and composer for Double Fine Productions for 5 years. After winning the Game Audio Network Guild's "Rookie Of The Year" award in 2009, he worked on many amazing Double Fine titles, such as Brutal Legend, Stacking, Iron Brigade, Once Upon A Monster, Happy Action Theater, Costume Quest, The Cave, and Autonomous. He was the Lead Sound Designer for Double Fine's recent acclaimed adventure game "Broken Age - Act 1", and is currently working on Act 2. Camden graduated with honors from San Francisco's famed Pyramind School for digital audio production. When he is not in the studio mixing or doing sound design, you can find him exploring the wilds of California and Hawaii.
The speakers’ list willl will be updated on a regular basis.
Note: The above list is preliminary and can be subject to change