SPEAKERS

The Nordic Game 2013 conference program offers a unique mix of keynotes, in-depth lectures, and summits, featuring prominent Nordic and global industry names. The speakers for Nordic Game 2013 will be updated on a regular basis.

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Pernilla Alexandersson, CEO / Gender equality expert
Add Gender
Bio:
Pernilla Alexandersson, CEO and founder of Add Gender, has a BA in Gender Studies and a diploma in business oriented project management via IHM Business School. Her areas of expertise are business strategy, creativity and innovation with a focus in the field of gaming. Her interest in the gaming industry is not a coincidence: She has been a gamer since childhood and therefore she herself has a desire to create a competitive and creative industry where everyone's talents and experiences are utilized.

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Magnus Alm, CEO
Free Lunch Design
Bio:
Magnus successfully transformed Free Lunch Design from an advergame company with clients such as Disney, Marvel and Paramount, to a self funded social games studio reaching millions of users each month. Originally trained as a chef Magnus is as passionate about games as he is about the culinary arts.

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Nadja Bastawi, CVO
Two Pi Team
Bio:
Nadja Bastawi is CVO and Co-Founder of Two Pi Team, a leading company for Community-Management and Social Media found in 2005. Before joining the games-industry Nadja obtained a degree in Economic Science and worked in that field for several years.

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Ian Baverstock, Partner
Tenshi Ventures
Bio:
Ian is a founding partner at Tenshi Ventures. He has been growing and leading businesses in the games and technology sectors since 1989.

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Malte Behrmann, Dr.
EGDF
Bio:
Dr. MALTE BEHRMANN General Secretary, European Game Developer Federation (EGDF) Member of the steering board of the NEM initiative. Malte Behrmann, 41, is an attorney based in Berlin. After law studies in Bonn and Munich, he pursued Audiovisual Communication Management in Valenciennes, France. Malte has led legal & development affairs at Pix.Co, a Korean animation studio, and currently teaches international co-production and film funding law in Gemany and France. Besides his legal and university work, Malte co-founded the German National Association of Game Developers (GAME e.V.). As general secretary of the European Game Developer Federation (EGDF), he works today on game development issues at the European level. Malte has published two books on funding systems.

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Matthew Boch, Project Director
Harmonix Music Systems
Bio:
Matt Boch is a project director at Harmonix Music Systems, guiding the direction of some of Harmonix's premier titles. Matt began work at Harmonix designing Rock Band hardware and transitioned to the game design world when Harmonix began work on Dance Central, where he was able to utilize his love for both music and dance.

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Alessandro Bovenzi, European Developer Account Manager
Sony Computer Entertainment Europe
Bio:
Alessandro Bovenzi is European Account Manager in SCEE Developer Relations, point of contact for independent developers interested in development and self-publishing across all PlayStation platforms.

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Neil Brown, Senior Team Leader
SCEE R&D
Bio:
Neil is Senior Team Leader in SCEE R&D Developer Services Team. As well as providing technical support and performance advice, he coordinates support for all PlayStation platforms in the historic PAL regions, include PS4. Neil has given technical talks around the world for SCE. This will be his 3rd time presenting at Nordic Game.

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Carri Bugbee, Social Media Marketing & Social TV Strat
CarriBugbee.com
Bio:
Carri Bugbee is a social media marketing strategist, spearker and teacher who helps brands expand their audiences via the latest tools digital and methodologies.

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Mary Carty, CEO
Spoiltchild
Bio:
Mary Carty is an entrepreneur, CEO of Spoiltchild and cofounder of Toddle.com. She is an experienced mentor and advisor. Mary is a passionate believer of building sustainable business and finance models for creative companies. As well as an international speaker; she is a published author and cofounder of BizCamp, an unconference for startups.

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Ste Curran, Mr
Echo Peak / One Life Left
Bio:
I'm Creative Director and co-founder of Echo Peak and the co-presenter and producer of One Life Left.

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Lorenzo Dal Col, Senior Software Engineer
ARM
Bio:
Develops our performance analysis tools which are used by game developers and OEM customers to optimize their content for Mali GPUs.

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Sam Dalsimer, Director
TriplePoint PR
Bio:
Sam Dalsimer is a director at TriplePoint PR, an agency that has worked on some of the most successful mobile games of all time including Temple Run, Candy Crush Saga, Pocket God, and more.

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Ditte Deenfeldt, Associate Lead Game Designer
Massive
Bio:
Ditte works as a Game Designer at Massive, and has most recently worked on the Co-op part of Far Cry 3. Meghan is a writer and narrative designer for Massive - a Ubisoft Studio. Most recently, she worked to develop Far Cry 3's Co-op and Multiplayer.

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Jason Della Rocca, Co-Founder
Execution Labs
Bio:
Jason is the cofounder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market.

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Andrei Dementjev, Head of Operations
Fortumo Mobile Payments
Bio:
Andrei Dementjev serves as head of operations at Fortumo - the world's most open mobile payment platform. He is managing company development and supporting game developers in building an efficient monetization and distribution strategy with strong focus on emerging markets.

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Simon Egenfeldt-Nielsen, CEO
Serious Games Interactive
Bio:
CEO/founder of Serious Games Interactive with a MA in psychology. Prior to that researching games and learning for 5 years at IT-University of Copenhagen.

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Phil Elliott, Head of Community & Social Media
Square Enix Europe
Bio:
Phil oversees community engagement across Europe for Square Enix. Prior to that he ran GamesIndustry.biz for four years, and also worked at GameSpot and the BBC.

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Dave Fennoy, Voice Actor
The Walking Dead Game
Bio:
I am Dave Fennoy, an american voice actor. I played the role of Lee Everett in The Walking Dead Game. I have also been a voice in many other games, including Worlds of Warcraft and Starcraft.

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Simon Flesser, no title!
Simogo
Bio:
At Simogo I do a little bit of everything (except code) on our games. Before that I made art and animation for some console games, commercials and movies.

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Mihai Gheza, Co-founder @NuGames
NuGames Studios Sweden AB
Bio:
Co-founder @NuGames, building TakeOver - a social, HTML5, location based game. Background in design, UI, online marketing & sales.

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Steffen Kabbelgaard Grønning, CEO
BetaDwarf
Bio:
Co-founder and CEO at BetaDwarf for the last 2.5 years. Serial entrepreneur (previous web companies). Media engineer university background.

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Patrick-René GUILLEMIN, ETSI-Innovation
ETSI
Bio:
ETSI www.etsi.org Services/Innovation-Senior Research Officer. New Initiatives in Standardisation http://fr.linkedin.com/in/patrickguillemin

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Patrick GUILLEMIN, ETSI Innovation, Senior Research Officer
www.etsi.org
Bio:
http://fr.linkedin.com/in/patrickguillemin : ETSI Senior Research Officer is responsible the development, coordination and management of new standardisation initiatives. Involved in Mobile GameArch

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Niklas Hansson, Producer
Defrost Games
Bio:
Currently working in a producer role at Defrost Games, Niklas has over 15 years of industry experience serving as software development manager at Massive and head teacher of programming at The Game Assembly.

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Fred Hasson, CEO
Games Capital
Bio:
Founder and CEO of Tiga, Founder and Chairman of EGDF, now CEO of Games Capital dealing in business development and financing of games and tech companies.

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David Helgason, CEO
Unity Technologies
Bio:
David Helgason is CEO and co-founder of Unity Technologies.

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Paul Heydon, Managing Director
London Venture Partners
Bio:
Partner at LVP, a game seed fund. Investments: Supercell, Grey Area Labs, PlayJam, Boomlagoon and Applifier. Paul is also a banker at Avista Partners.

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Jeff Hilbert, Founder
Digital Development Management (DDM)
Bio:
Jeff Hilbert has been widely recognized as one of the industry's leading agents, with over twenty years of experience in interactive entertainment. In addition to providing business development and management expertise, he also has the valuable distinction of having represented publisher, distributors and developers through the deal process . Beginning with his first client, Virgin Interactive, Jeff has negotiated hundreds of millions of dollars in worldwide development and distribution deals in the game space.

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Eli Hodapp, Editor in Chief
TouchArcade
Bio:
I manage the day to day operations, our whole staff of writers, and all of the site content for the iOS gaming site TouchArcade.com.

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Jani Kahrama, CEO
Secret Exit
Bio:
Founder & CEO of Secret Exit, the game studio responsible for the indie hits Zen Bound and Stair Dismount.

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Christopher Kassulke, CEO
HandyGames, www.handy-games.com GmbH
Bio:
Christopher Kassulke is CEO and co-founder of HandyGames

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Nour Khrais, Founder and CEO
Maysalward
Bio:
Nour Khrais, Founder and CEO of Maysalward with over 12 years of international experience in the Online and Mobile Value Added Services. Prior to forming Maysalward, Nour worked in a multicultural environment between VAS companies in Jordan, Dubai, Egypt, Qatar and France. In Nov 2003 under a Glocalized vision, Nour Launched the first Mobile Game Development operation in the Middle East Region offering unique games targeting the Middle East, Europe and Latin American Markets.

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Ilari Kuittinen, CEO
Housemarque
Bio:
Ilari Kuittinen is a co-founder and CEO of Housemarque and has been managing the award winning Finnish game studio for over 18 years.

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Jussi Laakkonen, Founder & CEO
Applifier
Bio:
Jussi is the founder and CEO of Applifier. Known for cross-promotion: >150M installs for social games. Everyplay: replay sharing for mobile games. Follow at @jussil

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Thomas Lagemann, CEO
Two Pi Team
Bio:
Thomas Lagemann is CEO and Co-Founder of Two Pi Team, a leading company for Community-Management and Social Media found in 2005. Next to his occupation in the strategic department at Two Pi Team, he always promotes the German gaming industry’s new blood.

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Sebastian Larsson, Student

Bio:
Student and LittleBigPlanet addict since the game's release 2008. Hosts a passion for games, doodling, and creating stuff.

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Richard Lemarchand, Visiting Associate Professor
University of Southern California
Bio:
Richard Lemarchand was a Lead Game Designer on the Uncharted series at Naughty Dog, and worked on the design and production of many other successful console games. He now teaches game design in the Interactive Media and Games Division of the School of Cinematic Arts at the University of Southern California, and has begun work on a series of experimental games.

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Patrick Liu, Creative Director
Rovio Sweden AB
Bio:
Patrick Liu is creative director at Rovio Stockholm. He was most recently at DICE, having worked on Battlefield franchise amongst other titles.

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Ramprasad Madhavan, Sr. Gaming Consultant
BlackBerry
Bio:
Ram is a Senior Gaming Consultant at BlackBerry's Developer Relations Team. With close to 10 years of Advanced Graphics and Gaming Experience, he manages technical partnerships with Industry's Top notch Game Engines, Middlewares and Publishers. Indie Gaming has always been his passion and he strives to make available all the tools necessary for Indie Game developers be successful on new BlackBerry Platform.

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David Mariner, CEO
AppSponsor.net
Bio:
David has been a generalist in and around the games industry for over 24 years, playing his part in development, management, and business roles.

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Barry Meade, Co-founder/Director
Fireproof Games
Bio:
Since 1992 Barry has worked as artist/designer for Bullfrog, Iguana, Criterion Games and others. He's a co-founder/director of Fireproof Studios who released their first game, The Room, in 2012.

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Annie Mullins OBE, Ms
Annie Mullins & Co Ltd
Bio:
Annie Mullins & Co is a social impacts consultancy, providing services to digital content industry, including product strategy, policy & PR, and branded consumer education campaigns. Previously Vodafone Global Head of Content Standards setting policies for products, educating customers and managing industry self regulation at EU and Global level,

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Maarten Noyons, CEO
NCC
Bio:
MAARTEN NOYONS Maarten Noyons is CEO of Playground Publishing, a start-up company he created in June 2012 with the Japanese mobile content company MTI (www.mti.jp). Playground publishes game-changing mobile games. He is senior consultant at NCC, a media consultancy company created in 1997. Mr. Noyons is also founder and chairman of the International Mobile Gaming Awards (IMGA), the leading awards for mobile games, sponsored and endorsed by the mobile entertainment industry. The Awards recognize innovation and creativity in mobile games as a main driver of growth in the industry. In his 25 year career in the media industry, Mr. Noyons has developed, produced, bought and sold innovative content and services on many digital platforms including terrestrial, satellite and cable television, PC, CD-ROM, narrowband and broadband internet, interactive television, fixed and wireless networks. His credits include award winning commercials and music videos and some of the spearheading interactive entertainment concepts, such as the first interactive Auction TV channel iBidLive, SMS TV and location based mobile games. Noyons draws upon his diverse experience as a film and TV producer, format developer and designer and as a businessman. Previously, as Executive Producer of Czar Films he brought the music video production culture of young directors to the commercials industry. In the nineties, Mr. Noyons was one of the pioneers in the TV format market developing, buying and selling the rights of TAXI, Lingo, Name That Tune, Hollywood Squares, Get The Picture and others worldwide. In 1997 Mr. Noyons started NCC, a media consultancy firm. The company successfully launched iBidLive, an interactive TV channel with ‘live bidding’ programs in the Netherlands, the UK and the US. The company was sold to QXL.com PLC in 2000. In 2004 he created the International Mobile Gaming Awards.(IMGA) which is now the leading platform for innovation in mobile entertainment worldwide. Each year mobile gaming studios, individual developers, students and researchers are challenged to come up with the most innovative concepts for tomorrow’s mobile games. The IMGA brings together industry leaders and top talent in mobile entertainment and displays the most innovative mobile entertainment games and applications to a broad worldwide audience. In 2012 he and MTI decided to create the next generation mobile games publisher Playground. The company specializes in Innovative authentic games, immediately accessible & playable. Premium games with great virtual currency mechanics and Cross-platform games that extend from mobile to tablets to PCs to Smart TVs and consoles. Noyons is a member of the board of Paca Mobile Center and OLATS/LEONARDO, advisor to several mobile entertainment companies and a media consultant for a wide range of media groups and government institutions in Europe.

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Mattias Nygren, CEO/Executive Producer
Tarsier Studios
Bio:
Mattias Nygren is CEO/Executive Producer at Tarsier Studios - Game Developer of the Year, 2012 (Sweden) - and was awarded Entrepreneur of the Year, 2012(Sweden).

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Susan O'Connor, Writer
Susan O'Connor Writing Studio
Bio:
Susan O'Connor writes for video games and television. Games in her portfolio have sold over ten million copies and generated over half a billion dollars in sales.

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Ola Olsson, PhD Student
Chalmers University of Technology
Bio:
Ola Olsson is currently a PhD student, researching Computer Graphics at Chalmers University of Technology, and author of several publications on Tiled and Clustered Shading.

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Tommy Palm, Games Guru
King.com
Bio:
With over two decades of experience as a game designer and entrepreneur, Tommy Palm has earned the title

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Gemma Paris, Developer Community Manager
ARM Ltd
Bio:
Gemma Paris, Developer Community Manager at ARM, after a successful career in location services and connectivity solutions for mobile phones, Gemma finally realized that the key to success for any mobile application is a good graphical interface, and hence joined ARM’s Multimedia Division team, where she carries out developer education activities for ARM’s Mali graphics architecture.

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Jiwon Park, Chief Business Development Officer
Nexon Co., Ltd.
Bio:
Joined Nexon in 2003. Board member of Nexon HQ. Runs a corp dev, investment / acquisition, overseas business including European operation

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Eric Parsons, Senior Cinematic Artist
Telltale Games
Bio:
Eric is a Cinematic Artist for Telltale Games. Recently he worked in various roles on Telltale's award winning 'The Walking Dead' series, including as Director of Episode 3.

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Emil Persson, Head of Research
Avalanche Studios
Bio:
Emil Persson does forward-looking research aiming to be relevant and practical for game development and setting the future direction for the Avalanche Engine.

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Thierry Platon, Creative Director
BiP media
Bio:
In 1989, Thierry published his first video game, Ranx. After this he began an independent career which led him to the creation of BiP media...

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Jory Prum, Sound Guy
studio.jory.org
Bio:
Jory K. Prum is principal engineer of studio.jory.org, a game audio studio in San Francisco, California. He's worked on the sound for 110 titles, including Telltale Games' "The Walking Dead: The Game" episodic series.

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Samuel Ranta-Eskola, Senior Production Expert
Hansoft
Bio:
As a Senior Production Expert, Samuel's primary role is helping game developers around the world leverage their Hansoft usage, taking their productivity to new levels.

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Nicki Rapp, Voice Actor
Telltale Games
Bio:
Nicki Rapp is an American Voice Actor. Known for Doublefine's Psychonauts and TellTale's Tales of Monkey Island and The Walking Dead.

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Doug Richard, Mr
School For Startups Ltd
Bio:
In 2008 Doug founded School for Startups, an enterprise dedicated to helping people start better, more profitable, businesses. “Entrepreneurship can be taught and must be learned.”

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Natascha Roosli, Business Development and PR
Rock Pocket Games
Bio:
Natascha has worked in the Games' Industry for over 15 years. Ranging from developer to community manager and now Business Development, Marketing and PR for Rock Pocket Games in Norway.

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Luke Savage, Mr
Sony Computer Entertainment Europe
Bio:
Academic Development Manager at Sony Computer Entertainment Europe, managing a University Network across Europe and building student game publishing opportunities.

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Michael Schade, CEO & Co-Founder
FISHLABS Entertainment GmbH
Bio:
Michael Schade is CEO & Co-Founder of FISHLABS Entertainment, developer and publisher of the highly successful mobile sci-fi gaming series Galaxy on Fire

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Tim Schafer, President and CEO
Double Fine Productions
Bio:
Tim Schafer is the President and CEO of Double Fine Productions, a San Francisco-based video game developer, makers of the critically acclaimed games Psychonauts,Br

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Cameron Scott, Mr
Fido Film
Bio:
I am Head of 3D and Animation Supervior at Fido Film, with over 15 years of experience within the VFX industry. I have a keen focus on all aspects of character and creature animation.

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Dohyun Shon, Global Market Strategist
Neowiz
Bio:
Dohyun is a Global Market Strategist at Neowiz, a leading online game publisher/developer in South Korea. He oversaw Overseas Strategic Investments, Strategic Partnerships and Global Business Development for many years. He is now deeply involved in the development of an AAA MMORPG project as well.

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Stacy Smith, Developer Education Tech Lead
ARM
Bio:
Ex game developer, now coding graphics demos to show off features of ARM Mali graphics processor range.

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Simon Staffans, Content developer
MediaCity Finland
Bio:
Award-winning content creator in the field of cross media and multiplatform.

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Justin Stolzenberg, Co-Founder / COO
European Games Group AG
Bio:
Justin Stolzenberg has built multi-million user gaming-related media properties and was a driving force behind the blockbuster game Shakes & Fidget (30m players). As Co-Founder/COO, he leads European Games Group’s product and marketing efforts.

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Caspar Strandbygaard, CEO
Multiverse ApS
Bio:
10 years professional experience from the games industry. Background in programming, today managing our studio. Developing www.kogama.com and doing work-for-hire.

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Are Sundnes, Creative Director
Hyper Games
Bio:
Are has a background in art direction, and worked as a creative in the communication agency Hyper for 6 years before founding the indie studio Hyper Games in 2012.

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Ann-Sofie Sydow, Educational Coordinator
The Game Assembly
Bio:
Ann-Sofie Sydow went the University College of Arts, Craft and Design and got her Master of Arts. Now she is head master at The Game Assembly and Member of the board of Swedish Game Developer Association.

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Jonas Tarestad, Writer

Bio:
Writing things for movies and sometimes games.

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Sean Paul Taylor, Team Lead - Gaming R&D
BlackBerry
Bio:
Sean Paul Taylor leads Gaming R&D at BlackBerry and previously led the Advanced Graphics division at RIM for 8 years. He is an expert in advanced rendering and game engine technologies including graphics, audio, physics and animation. Sean is also a technical architect for the BlackBerry 10 platform and Native SDK. Sean is the co-founder of the GamePlay3D game engine at www.gameplay3d.org.

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Bogdan Tudosoiu, CTO
Mobile Heights
Bio:

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Mustafa Tungekar, Software Engineer
Simplygon
Bio:
Software Engineer

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Julie Uhrman, Founder and CEO
OUYA
Bio:
Julie Uhrman is founder and CEO of OUYA, an innovative gaming console that enables any developer to publish a console game by bringing the mobile app model to the TV. Prior to launching OUYA, Julie held several executive roles with video game companies such as GameFly, IGN and Vivendi Universal.

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Luke Valentine, Producer
IO Interactive
Bio:
Luke Valentine works as a producer at Hitman developer IO Interactive, Copenhagen. He started out in the games industry in 1999 at Sega of Japan.

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Carsten van Husen, CEO
Gameforge 4D GmbH
Bio:
CEO of client-games publisher within Gameforge group; responsible for licensing-in of all contents into Gameforge group, especially mobile nowadays; 14 years in online gaming.

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Thomas Vigild, Game Journalist
Ludo Consult
Bio:
Game Journalist/Critic and organizer of several game-related events in Denmark. Wizard at w00t - Copenhagen Play Festival.

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Martin von Haller Grønbæk, Partner
Bird & Bird
Bio:
Martin is a leading IT lawyer specializing a.o. in open source, Creative commons and open busines models. Blog: www.vonhaller.dk, twitter @vonhaller

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Meghan Watt, Writer
Ubisoft Massive
Bio:
Meghan is a writer and narrative designer for Massive - a Ubisoft Studio. Most recently, she worked to develop Far Cry 3's Co-op and Multiplayer.

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Phil Waymouth, Business Development Manager
Microsoft Studios
Bio:
Phil heads up Microsoft Studios’ business development in Europe, managing relationships with 1st party partners and combing the region for the finest Xbox 360, Windows 8 & Windows Phone development talent. Phil has worked in the games industry since 2001 when he joined Rare as a rendering programmer, and also spent time in the Xbox Platform Group as a founding developer on the XNA Game Studio team.

The speakers’ list willl will be updated on a regular basis.
Note: The above list is preliminary and can be subject to change



Ratatoskr Games

Level Rewind ApS

IQU.com

Playground Publishing

Playmob

25th World

SoftLayer

Chartboost

Forgotten Key AB

LeaseWeb Global Services B.V.

Colto

GREE International Inc.

InnoGames GmbH

LAZYLAND

Sony Computer Entertainment Europe

Megapop

Playa Game Hub

Iconicfuture

Audiokinetic

Nitro Games Ltd

Meridian4

ZoopaHeroes

Serious Game Interactive

Rovio

Kuuasema

RetroFlux

SportSquare Games OU

Virtual Grasp

Meridian4

Bitsquid AB

AppSponsor.net

AB Tetra Pak

Ravn Studio AS

X3M Games

Ravn Studio

Tencent Games

Gaertner PR

RNTS Media

Yellow Monkey Studios

Spil Games

Dev9k Games

Time Plus Q

Pfeffermind Games

Tiny Lab Productions

Multiverse ApS

Scottish Development International

Two Pi Team

Sony Mobile

Nexon Co., Ltd.

Gameforge

Digital Development Management

Tenshi Ventures

Spoiltchild

School for Startups

London Venture Partners

Free Lunch Design

That Brain

Marmalade

Corncrow Games AB

Knapnok Games

Simplygon

Rock Pocket Games

The Arctic

Hyper Games

Forestlight Entertainment

Game-Hosting GH AB

Headup Games GmbH & Co KG

Headup Games GmbH & Co KG

Ozma Games

Hyper Games

Digital Capital

Microsoft Studios

CommuniSport AB

Games Capital

Space Time Foam

Image & Form International AB

Fantastec Oy Ltd

Nevigo

Blink Studios AS

Redikod AB

Nintendo of Europe

Autodesk

European Game Conference Alliance (EGCA)



Norden

SPONSORS 2013

Autodesk
Blackberry
Sony
Unity
Simplygon
Rovio
Inno Games
King.com
Basho
Applifier
ARM
Softlayer
Cloud Hosting Partner

Havok
10Gen

PARTNERS 2013

Casual Connect
Media Evolution
Cph Game Collective
Festival of Games
Renaissance Hotel Malmö
The Game Assembly
EU
Malmö Stad
quovadis
GameFounders
PR Nordic
Media
EGCA
EGDF

MEDIA PARTNERS 2013

Edge
Gamesindustry
Develop
Pixeltv
GamerNo
Pockett
Touch Arcade
Daily Rush