Tools Programmer, Fatshark
My role as tools programmer at Fatshark consists of removing any obstacles that hinder the creativity and productivity of our content creators. Before starting at Fatshark, I worked for a few years as a software developer in other industries before deciding to turn my passion for games into a career.
Learn more about Fatshark at www.fatshark.se.
A tale about the journey that Fatshark made together with Gridly, and their goal to cater to the localisation needs of the future. From using a system with little flexibility and manual labor to a new collaborative pipeline where everyone works in the same tool with interconnected data and automation.