Principal Game Designer, IO Interactive
Involved in a bunch of Game and Level Design at IO Interactive for 8 years, primarily working on the HITMAN Trilogy.
I’ve had experience building and funding a start-up as well as having worked at a small Indie Studio giving me some perspective on the different approaches to game development.
Learn more about IO Interactive at www.ioi.dk.
This talk focuses on how we improved approaches to Level Design implementation across the HITMAN trilogy. Specific examples are used to highlight how curiosity for your game and consecutive iterations of features helped us offer new gameplay to players and allowed for more scalable productions in shorter time frames.