Co-Founder, Wild Games
Co-Founder & Co-CTO at Wild Games since 2019. Previously I’ve worked at EA/DICE for 16 years as engineer, technical director and head of development on Battlefield and the Frostbite game engine.
Learn more about Wild Games at www.wild-games.se.
A veteran panel of CTOs on an exploration of the age-old question: how much in-house tech is necessary in today’s game development? Drawing from extensive experience in the field, we’ll dissect the risks tied to an exclusively in-house approach, juxtaposed with the challenges when relying on third party tools.