Agones + Quilkin: Game Server Orchestration and UDP Service Mesh

Online

 
We’ve previously looked at two open source projects: Agones, the platform for orchestrating game servers on Kubernetes, and Quilkin, a UDP proxy for game server communications. In this talk we’ll look at Quilkin’s Agones integration to provide a solution for observing and routing UDP traffic to game servers running on Kubernetes.

Presented by Google for Games
Google for Games

Development In-depth RECORDED