NG25 Spring: The speaker roster is about to explode!
The speaker program for NG25 Spring is being finalized these coming weeks, and thus the official call for speakers has been closed now. The editorial board received a record-breaking amount of very qualified proposals for speakers and talks, and the selection process was harder than ever. A big thank you to all submitters for their great work!
While the entire schedule is not ready to be announced yet, here’s a brief teaser list of some of the newly added speakers and sessions – all confirmed for NG25 Spring. The entire speaker program and day-by-day schedule will be announced approximately one month before NG25 Spring kicks off.
Space Marine 2: Building a Global Warhammer 40K Experience
Presented by Guillaume De Cesare, Line Producer at Focus Entertainment, and Marina Lekhina, Head of Account Management at Allcorrect
How do you make a lore-rich universe like Warhammer 40K feel authentic across 16 languages? This talk explores the intersection of localization and game design, showing how terminology consistency, narrative alignment, and multi-layered approvals impact player immersion and ensure Space Marine 2 feels like Warhammer no matter the language.
Fantasy & Duty: Sexual Awareness In Game Design
Presented by Valtteri Lahti, Educator & Performer at Wanda O Rly
A discussion oriented workshop about human sexuality as a driver for game design to support creative workers in owning the design choices and to help shape the industry towards healthier representation. The workshop fosters ownership, conscious design, freedom and responsibility in a safe and intimate discussion environment.
Gaming Across Borders: Cross-Cultural Player Experience in Rainbow 6 Siege
Presented by Alessandro Canossa, Associate Professor at the Royal Danish Academy
Examining players from 26 countries we identified eight tribes of gamers, from the strategists of north-western Europe to the touchy-feely folks in the Indo-Pacific region. When your teammate is either a salt mine or a beacon of positivity, blame it on culture rather than bad parenting.
Sharpen Your Tools, Forge Your Game
Presented by Thorbjørn Nielsen, Game Director at Guidelight Games
Tools are important for game development. Not only does the right tools make iteration and development faster, it also makes it possible to find solutions that would otherwise not be visible. I’ll talk about the tools we developed for SpellRogue and lessons making and using them.
How Do We Solve the Discoverability Issue?
Presented by James Batchelor, Communications Manager, Digital Bandidos
With more games launching than ever before, it’s increasingly difficult to make your title stand out. Digital Bandidos‘ James Batchelor presents insights from publishers, PRs, analysts and other experts on how the industry can improve discoverability for developers everywhere.
Register now!
The talks above are just a fragment of what’s in store for the NG25 Spring audience joining us on 20-23 May in Malmö, Sweden. Haven’t secured your pass yet? Hurry up and register now right here and you can exploit our half-price pass sale while it lasts!
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