# Nordic Game 2026 > Nordic Game, Europe's leading games industry event, welcomes you to NG26 Spring on 26-29 May, online and at Slagthuset in Malmö, Sweden. ## Pages - [Dates & Venue](https://nordicgame.com/dates-and-venue/): Dates & Social Events WELCOME TO NORDIC GAME 2026! Welcome to Nordic Game, Europe’s leading games industry conference and the... - [Hotels, Food & Drink Offers](https://nordicgame.com/hotels-food-drink-offers/): Nordic Game 2026 Hotels, Food & Drink Offers Accommodations & Refreshments Discounts on hotels, food & drinks in Malmö Find... - [Summits](https://nordicgame.com/summits/): Nordic Game 2026 Summits 26 May at Slagthuset in Malmö, Sweden Investment Games Capital Summit The Games Capital Summit is... - [Receipt](https://nordicgame.com/receipt/) - [Upgrades and Extras](https://nordicgame.com/upgrades-and-extras/): Nordic Game 2025 Upgrades All upgrades half-price for a limited time November sale UPGRADE YOUR NORDIC GAME EXPERIENCE Nordic Game... - [Partners](https://nordicgame.com/partners/): Nordic Game 2026 Media & Partners MEDIA The press, PR agencies and influencers sharing their Nordic Game experiences As we... - [Maintenance Page](https://nordicgame.com/maintenance-page/): Our Website is Coming soon. - [Welcome](https://nordicgame.com/): Nordic Game 2027 25-28 May at Slagthuset in Malmö, Sweden Buy your pass now! ABOUT NORDIC GAME Each spring Nordic... - [About The Event](https://nordicgame.com/about-the-event-2/): Nordic Game Flashback NG23 Spring: Celebrating another record-breaker Nordic Game celebrated its twenty-third edition with another string of records broken,... - [Sponsors](https://nordicgame.com/sponsors/): Nordic Game 2026 Sponsors 2026 Sponsors Sponsorship Join Our Sponsors More than twenty years of support and engagement by our... - [Exhibitors](https://nordicgame.com/exhibitors/): Nordic Game 2026 Exhibitors 2026 Exhibitors Show Floor Exhibit at Nordic Game As Nordic Game ramps up for our 2026... - [Speakers](https://nordicgame.com/speakers/): Nordic Game 2026 Speakers 2026 SPEAKERS The call for submissions for our NG26 speaker program is closed. All submissions are... - [Gallery](https://nordicgame.com/gallery/): 2026 Speaker Program NB: THE FULL PROGRAM SCHEDULE FOR NG26 WILL BE RELEASED ON 26 APRIL All Topics BUSINESS DEVELOPMENT... - [Program](https://nordicgame.com/program/): Nordic Game 2026 Program 26-29 May at Slagthuset in Malmö, Sweden 2026 Speaker Program All Locations Comfort Hotel Gallerian Round... - [Registration](https://nordicgame.com/registration/): NG26 Summer Sale! pass sale Passes on Sale Now! Nordic Game welcomes you to celebrate our twenty-first anniversary show, NG25... - [News](https://nordicgame.com/news/): Latest News Nordic Game Policy Summit at NG26 to Build on NG25 Success and New EU Report The Games Policy... - [Last Event](https://nordicgame.com/last-event/): Nordic Game 2024 Flashback NG24 Spring: A fabulous twenty-year jubilee! The twentieth anniversary edition of the Nordic Game conference, NG24... ## Posts - [Nordic Game 2027 Early Bird Passes Now on Sale](https://nordicgame.com/nordic-game-2027-early-bird-passes-now-on-sale/): “I attended my first Nordic Game as a Speaker this year. After hearing so many great things about the event... - [Nordic Game YouTube: All Recorded NG26 Videos Now Live](https://nordicgame.com/nordic-game-youtube-all-ng26-videos-now-live/): The conversations from NG26 are far from over. While the energy in Malmö has settled, you can now relive many... - [Nordic Game Steam Sale 2026 Reaches Massive Audience](https://nordicgame.com/nordic-game-steam-sale-2026-reaches-massive-audience/): The official Nordic Game Conference 2026 Steam Sale has delivered outstanding visibility for participating Nordic and international games. The curated... - [EIT Culture & Creativity, a new European partner for the games sector](https://nordicgame.com/eit-culture-creativity-a-new-european-partner-for-the-games-sector/): EIT Culture & Creativity is the institutional partnership dedicated to helping European cultural and creative sectors and industries become more... - [NG26 Sponsor DatHost is ready to help!](https://nordicgame.com/ng26-sponsor-dathost-is-ready-to-help/): A word from our dear NG26 sponsor DatHost: Our goal is simple: We’re interested in helping studios get their games... - [Watch NG26 Talks Anytime: New Videos Now Live on the Nordic Game YouTube Channel](https://nordicgame.com/watch-ng26-talks-anytime-new-videos-now-live-on-the-nordic-game-youtube-channel/): The conversations from NG26 are far from over. While the energy in Malmö has settled, you can now relive many... - [The Nordic Game Awards 2026 Winners](https://nordicgame.com/the-nordic-game-awards-2026-winners/): Malmö, Sweden, May 29, 2025 – Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took... - [The Nordic Game Community Shines at NG26](https://nordicgame.com/the-nordic-game-community-shines-at-ng26/): Several thousand game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the 2026 edition of Nordic... - [Thank You for Connecting with Virtuos at Nordic Game 2026!](https://nordicgame.com/thank-you-for-connecting-with-virtuos-at-nordic-game-2026/): What an incredible week it was in Malmö! The Virtuos team is back from Nordic Game 2026, and we are... - [Saving The Games Industry 2026](https://nordicgame.com/saving-the-games-industry-2026/): Ste Curran is... SAVING THE GAMES INDUSTRY 2026 And so are you. In 2025 we SAVED THE GAMES INDUSTRY at... - [The Road to Nordic Game 2026: Pre-Conference Talks Now Available on YouTube](https://nordicgame.com/the-road-to-nordic-game-2026-pre-conference-talks/): The Nordic Game team has been working hard to prepare an unforgettable NG26 for the community heading to Malmö this... - [Together with the Malmö Community: Special Offers for NG26](https://nordicgame.com/together-with-the-malmo-community-special-offers-for-ng26/): In addition to four days of awesome conference content at Slagthuset, we’re excited to announce a fantastic range of special... - [Networking & Social Events at NG26: Your Guide to Making the Most of the Conference](https://nordicgame.com/networking-social-events-at-ng26-your-guide-to-making-the-most-of-the-conference/): Networking is at the very heart of Nordic Game, and NG26 offers some great opportunities. A huge thank you to... - [AI at NG26: A Personal Guide to the New Speaker Track](https://nordicgame.com/ai-at-ng26-a-personal-guide-to-the-new-speaker-track/): I’m heading to NG26 in Malmö on 26-29 May with one main mission: dive deep into how AI is reshaping... - [Nordic Game Awards 2026: Final Nominations Revealed](https://nordicgame.com/nordic-game-awards-2026-final-nominations-revealed/): The Nordic Game Awards (NGA 26) return for their annual celebration of the best games from the Nordic region. The... - [Meet the French Delegation at Nordic Game 2026!](https://nordicgame.com/meet-the-french-delegation-at-nordic-game-2026/): The Institut français de Suède, Capital Games, and Business France Nordics are thrilled to introduce the French delegation for Nordic... - [We Don't Say It Enough - You Shape This](https://nordicgame.com/we-dont-say-it-enough-you-shape-this/): For more than two decades Nordic Game has been shaped by the people who join year after year. It’s something... - [Meet Magnus Bruun, host of Nordic Game Awards 26!](https://nordicgame.com/meet-magnus-bruun-host-of-nordic-game-awards-26/): It’s a pleasure to announce this year’s host of the Nordic Game Awards, taking place during NG26 on Thursday 28... - [NG26 Program Schedule Revealed](https://nordicgame.com/ng26-program-schedule-revealed/): It’s a great pleasure to announce that the full program schedule for NG26 is now live. Head over to nordicgame.... - [Indie Games on Parade at NG26](https://nordicgame.com/indie-games-on-parade-at-ng26/): Joining NG26 on 26-29 May gives you the opportunity to meet more than 100 indie developers and their games on... - [NG26 Summits: Last Chance to Join!](https://nordicgame.com/ng26-summits-last-chance-to-join/): On 26 May, the opening day of NG26, a significant part of the program is dedicated to the Nordic Game... - [The Road to Nordic Game Begins!](https://nordicgame.com/the-road-to-nordic-game-begins/): In the weeks before NG26 kicks off on 26 May, the Nordic Game Discord Server is the place to be... - [Best Price Ends Today! Get Your NG26 Pass NOW](https://nordicgame.com/get-your-ng26-pass-before-the-final-price-raise/): Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 (26–29 May at... - [SAROS Creators from Housemarque Coming to NG26 Main Stage](https://nordicgame.com/saros-creators-from-housemarque-coming-to-ng26-main-stage/): We’re very excited to welcome one of the Nordic region’s most celebrated studios to the NG26 stage. Housemarque is bringing... - [Speaker Stars Ready for NG26](https://nordicgame.com/speaker-stars-ready-for-ng26/): In the coming weeks, the full NG26 speaker program will be revealed on nordicgame. com. Get ready to meet a... - [Masterclass Friday: Speakers Revealed!](https://nordicgame.com/masterclass-friday-returns-for-ng26-spring/): 29 May marks the final day of NG26 Spring (26–29 May 2026) and the exciting return of Masterclass Friday, a... - [Indie Developers – This Is Your Chance to Shine at NG26 in Malmö](https://nordicgame.com/indie-developers-this-is-your-chance-to-shine-at-ng26-in-malmo/): Indie developers, rejoice: Nordic Game is offering unbeatable value at NG26 Spring, set for 26-29 May at the iconic Slagthuset... - [Nordic Pitch at NG26: Spotlight Your Game in 3 Minutes](https://nordicgame.com/nordic-pitch-at-ng26-spotlight-your-game-in-3-minutes/): The NG26 pitching events are fast-paced, high-visibility stage sessions that give exhibiting developers a prime spotlight at NG26 Spring. Held... - [Calling All Indies!](https://nordicgame.com/ng26-offer-calling-all-indies/): Indie developers, rejoice: Nordic Game is offering unbeatable value at NG26 Spring, set for 26-29 May at the iconic Slagthuset... - [Games Industry Network (GIN) Returns to Nordic Game](https://nordicgame.com/games-industry-network-gin-returns-to-nordic-game/): Last year, Nordic Game partnered with a new matchmaking and business meeting platform – the Games Industry Network. GIN is... - [NG26 Policy Summit: Call for Contributions](https://nordicgame.com/ng26-policy-summit-call-for-contributions/): Growth and sovereignty through games Submission deadline is 2 May, please sign up here! The Games Policy Summit brings together... - [Nordic Game Community Spotlight: Foghorns Drown](https://nordicgame.com/nordic-game-community-spotlight-foghorns-drown/): As we ramp up for this year’s conference in Malmö, it’s time to zoom in on the strong Nordic Game... - [Speaker Update NG26: Samson Creator Christofer Sundberg Leads New Wave of Speakers in Malmö](https://nordicgame.com/speaker-update-ng26-samson-creator-christofer-sundberg-leads-new-wave-of-speakers-in-malmo/): The official call for speakers for NG26 is now closed, and the full program is taking shape in the coming... - [NG26 Executive Summit Announced: "Rethinking the Game Studio for 2026"](https://nordicgame.com/ng26-executive-summit-announced-rethinking-the-game-studio-for-2026/): One of the longest-standing and most respected traditions at Nordic Game, the Executive Summit, returns on Tuesday, 26 May 2026—the... - [AI track at NG26: First Sessions Revealed](https://nordicgame.com/ai-track-at-ng26-first-sessions-revealed/): For over two decades, Nordic Game has been drawing thousands of professionals to Slagthuset, the iconic venue just minutes from... - [NG26 Spring: Call for Speakers - LAST CHANCE!](https://nordicgame.com/ng26-spring-call-for-speakers-last-chance/): One week left! Nordic Game ends its call for speakers for NG26 Spring, the landmark European gaming conference returning to... - [NG26 Spring: Call for Speakers](https://nordicgame.com/ng26-spring-call-for-speakers/): Nordic Game is thrilled to launch its call for speakers for NG26 Spring, the landmark European gaming conference returning to... - [Step Inside The World of Motion Capture at NG26!](https://nordicgame.com/step-inside-the-world-of-motion-capture-at-ng26/): The speaker roster of NG26 keeps expanding, and this one should capture your attention 🙂 Join the MoCap Panel to... - [Clair Obscur: Expedition 33 Lead Writer Jennifer Svedberg-Yen Confirmed for NG26](https://nordicgame.com/clair-obscur-expedition-33-lead-writer-jennifer-svedberg-yen-confirmed-for-ng26/): Nordic Game is thrilled to reveal that Jennifer Svedberg-Yen, Lead Writer and Voice & Localization Producer on the critically acclaimed... - [Battlefield 6 Dev Director Anna Norrevik to Headline NG26 Spring](https://nordicgame.com/battlefield-6-dev-director-anna-norrevik-to-headline-ng26-spring/): Nordic Game is very excited to announce Anna Norrevik, Development Director at EA DICE, as a headline speaker for NG26... - [Business Meetings at NG26: Affordable and accessible!](https://nordicgame.com/business-meetings-at-ng26-affordable-and-accessible/): If you’re looking to do business meetings, NG26 is both affordable and accessible: A Business Pass is just 50 EUR... - [Coral Reefs as Playable Worlds: Tharaldsen Speaks at NG26](https://nordicgame.com/coral-reefs-as-playable-worlds-tharaldsen-speaks-at-ng26/): Nordic Game is very happy to welcome Jørgen Tharaldsen, Founder and CEO of Megapop Games, to the speaker roster for... - [SpecialEffect Brings Accessible Gaming Innovation to NG26](https://nordicgame.com/specialeffect-brings-accessible-gaming-innovation-to-ng26/): Nordic Game is proud to welcome SpecialEffect to NG26 Spring (26-29 May 2026) at Slagthuset in Malmö, Sweden. The UK-based... - [ARC Raiders Devs to Headline NG Conversation at NG26 Spring](https://nordicgame.com/arc-raiders-devs-to-headline-ng-conversation-at-ng26-spring/): Nordic Game is excited to announce a must-attend session for NG26 Spring (26–29 May 2026) at Slagthuset in Malmö: Virgil... - [NG26 Main Stage Host Announced](https://nordicgame.com/ng26-main-stage-host-announced/): NG26 Main Stage Host Announced Nordic Game is thrilled to announce Zahrah Isaacs as the host for the main stage... - [Price Alert: NG26 Passes Increase in March - Buy Now & Save](https://nordicgame.com/price-alert-ng26-passes-increase-in-march-buy-now-save/): Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 Spring, 26–29 May... - [Games Capital Summit Announced for NG26](https://nordicgame.com/games-capital-summit-2026/): On Tuesday 26 May 2026, at the first conference day of NG26 Spring, the Games Capital Summit returns to Nordic... - [WiG Meetup Returns for NG26: Empowering Voices in Nordic Game Development](https://nordicgame.com/wig-meetup-returns-for-ng26-empowering-voices-in-nordic-game-development/): Nordic Game is thrilled to welcome back the Women in Games (WiG) Meetup as a key highlight of NG26, with... - [Pass Discounts for NG26 Spring](https://nordicgame.com/pass-discounts-for-ng26-spring/): Our special partner discounts on Nordic Game passes return for NG26 Spring! We’ve listed the selected organisations and partners eligible... - [Partner Discounts Return for NG26 Spring – Exclusive Codes for EGDF, WiG, and More!](https://nordicgame.com/partner-discounts-return-for-ng26-spring-exclusive-codes-for-egdf-wig-and-more/): Nordic Game, Europe’s leading games industry conference and the world’s only event dedicated to the entire Nordic games ecosystem, is... - [Indies at NG26: Get Noticed on Steam!](https://nordicgame.com/indies-at-ng26-get-noticed-on-steam/): 1. 2 million impressions and 45,000+ reads – those are the impressive results from last year’s Nordic Showcase on Steam.... - [GIN Match at NG26 Spring](https://nordicgame.com/gin-match-at-ng26-spring/): Nordic Game is pleased to announce our partnership with Games Industry Network bringing their their games industry-focused meeting and matchmaking... - [Fast Travel Games CMO Brings "Midnight Walk" Deep-Dive to NG26](https://nordicgame.com/fast-travel-games-cmo-brings-midnight-walk-deep-dive-to-ng26/): Andreas Juliusson, CMO at Fast Travel Games, joins NG26 Spring to reveal how the studio marketed The Midnight Walk –... - [IP Experts Eugene Evans and Christian Fonnesbech to Headline NG Conversation at NG26 Spring](https://nordicgame.com/ip-experts-eugene-evans-and-christian-fonnesbech-to-headline-ng-conversation-at-ng26-spring/): Nordic Game today announced a flagship session for NG26 Spring, 26–29 May in Malmö, Sweden: Eugene Evans, founder of advisory... - [Spelkollektivet Invites Indie Teams to Pre-NG26 Mentorship Week](https://nordicgame.com/spelkollektivet-invites-indie-teams-to-pre-ng26-mentorship-week/): We're proud to announce that Malmö-based Indie Hub Spelkollektivet is once again co-organising the Nordic Game Conference. And for next... - [Secure Your NG26 Pass Before the January Rise – Lowest Price Ends 31 December!](https://nordicgame.com/secure-your-ng26-pass-before-the-january-rise-lowest-price-ends-31-december/): With just weeks until the clock strikes midnight on 2025, Nordic Game is urging all developers, publishers, investors, and creators... - [People's Choice Award Winner Pao Pao Edges Closer to Steam Release](https://nordicgame.com/peoples-choice-award-winner-pao-pao-edges-closer-to-steam-release/): Each year at Nordic Game, the Developer Showcase exhibition buzzes with exciting indies and brand-new talent on the show floor,... - [AI Pioneer Revealed as First Speaker for NG26 AI Track](https://nordicgame.com/ai-pioneer-revealed-as-first-speaker-for-ng26-ai-track/): Nordic Game is thrilled to unveil Tatu Petersen-Jessen, co-founder of the groundbreaking AI-native studio Odd Latent, as the inaugural highlight... - [Audio Track Returns to NG26 – Jesper Kyd Headlines Day One!](https://nordicgame.com/audio-track-returns-to-ng26-jesper-kyd-headlines-day-one/): After last year's successful audio focus at NG25 Spring, Nordic Game brings back the Audio Track for NG26 Spring, kicking... - [New Swedish Games Industry Report Reveals Growth](https://nordicgame.com/new-swedish-games-industry-report-reveals-growth/): Amid global layoffs, Sweden's games sector is defying the global trend with growth, according to the newly released Swedish Games... - [Danish Designers Headline NG26 Spring: First speakers announced!](https://nordicgame.com/danish-designers-headline-ng26-spring-first-speakers-announced/): Nordic Game has kicked off its speaker announcements for NG26 Spring, set for 26–29 May in Malmö, with a session... - [Stream Gaming's Best for Free on Nordic Game's YouTube!](https://nordicgame.com/stream-gamings-best-for-free-on-nordic-games-youtube/): For over two decades, Nordic Game has been part of Europe's gaming scene, drawing visionaries from indie garages to AAA... - [NG26 Early-Bird Batch Sold Out in Record Time – Full Ticket Shop Now Open!](https://nordicgame.com/ng26-early-bird-batch-sold-out-in-record-time-full-ticket-shop-now-open/): Nordic Game is thrilled to announce that the limited first batch of NG26 Spring early-bird passes has officially sold out,... - [Grab Your NG26 Pass Before 1 November – Only €199 Right Now!](https://nordicgame.com/secure-your-ng26-pass-before-november-rise-best-price-now/): With 208 days until the magic unfolds in Malmö, Nordic Game is calling all developers, deal-makers, and industry peers to... - [NG26 AI Track: A New Era for European Game Innovation](https://nordicgame.com/ai-track/): I’m heading to NG26 in Malmö on 26-29 May with one main mission: dive deep into how AI is reshaping... - [AI Takes Center Stage at NG26: A New Era for European Game Innovation](https://nordicgame.com/ai-takes-center-stage-at-ng26-a-new-era-for-european-game-innovation/): As the global gaming industry hurtles toward an AI-driven future, Europe's premier B2B gaming conference is stepping up to the... - [Nordic Game 2026 Set to Unite Global Game Developers in Malmö](https://nordicgame.com/nordic-game-2026-set-to-unite-global-game-developers-in-malmo/): Malmö, Sweden, will host Nordic Game 2026 from 26–29 May, delivering four days of high-caliber talks, strategic matchmaking, and unparalleled... - [Nordic Game Policy Summit at NG26 to Build on NG25 Success and New EU Report](https://nordicgame.com/nordic-game-policy-summit-at-ng26-to-build-on-ng25-success-and-new-eu-report/): The Games Policy Summit at Nordic Game 2026 (NG26), set for 26 May in Malmö, Sweden, is poised to advance... - [Join NG26 Spring: Grab Your Full Pass at a Stellar Price!](https://nordicgame.com/join-ng26-spring-grab-your-full-pass-at-a-stellar-price/): Following the incredible success of Nordic Game in May 2025, we're thrilled to shift our focus to crafting the next... - [Games Policy Summit II recommendations released](https://nordicgame.com/games-policy-summit-ii-recommendations-released/): Some 50 game developers, researchers, eco-system builders and policy makers gathered again on 20 May at Nordic Game to provide... - [The Nordic Game Awards 2025 Winners](https://nordicgame.com/the-nordic-game-awards-2025-winners/): Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 22, during... - [Missed the B9 Buzz? Here's What Went Down | iXie x Uniqorn @ Nordic Game 2025](https://nordicgame.com/missed-the-b9-buzz-heres-what-went-down-ixie-x-uniqorn-nordic-game-2025/): At Nordic Game 2025, iXie and Uniqorn Gaming teamed up—and let’s just say, booth B9 had range. From sleek visuals... - [Thank you Nordic Game! - by VIRTUOS](https://nordicgame.com/thank-you-nordic-game-by-virtuos/): Hello there! Virtuos was thrilled once again to be part of Nordic Game this Spring 2025. As one of the... - [NG25 Spring: A Celebration of Innovation, Creativity, and Togetherness](https://nordicgame.com/ng25-spring-a-celebration-of-innovation-creativity-and-togetherness/): Thousands of game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the annual Nordic Game conference,... - [Support](https://nordicgame.com/support/): Welcome to Nordic Game, Europe’s leading games conference and the only event in the world with a dedicated focus on... - [Live stream at NG26 Spring](https://nordicgame.com/live-stream/): Watch Nordic Game live on Youtube And Steam! The best way to join a Nordic Game event is to be... - [NORDIC GAME DISCORD](https://nordicgame.com/discord/): Join the Nordic Game Discord as a pass holder to chat with our speakers and special guests, socialise with your... - [Visit Gamecity Hamburg at B8 and get Infos About the new Conference Portside Game Assembly](https://nordicgame.com/visit-gamecity-hamburg-at-b8-and-get-infos-about-the-new-conference-portside-game-assembly/): Gamecity Hamburg showcases outstanding indie games from Hamburg, Germany at booth B8 in the Expo Area — highlighting the city’s... - [Registered Participants](https://nordicgame.com/registered-participants/): Welcome to Nordic Game, Europe’s leading games conference and the only event in the world with a dedicated focus on... - [Nordic Game Goes Live on Steam](https://nordicgame.com/nordic-game-goes-live-on-steam/): Each year, Nordic Game gathers thousands of industry professionals at Slagthuset in Malmö for one of Europe's leading games industry... - [Saving the Games Industry with Ste Curran](https://nordicgame.com/saving-the-games-industry-with-ste-curran/): NG25 Spring attendees are cordially invited to SAVE THE GAMES INDUSTRY. Those present will vote on a series of industry-shaking... - [Pass Discounts for NG25 Spring](https://nordicgame.com/pass-discounts-for-ng25-spring/): Our special partner discounts on Nordic Game passes return for NG25 Spring! We've listed the selected organisations and partners eligible... - [Games for Culture Cluster at Nordic Game 2025: Join Us in Malmö!](https://nordicgame.com/games-for-culture-cluster-at-nordic-game-2025-join-us-in-malmo/): The Games for Culture Cluster (GCC) is heading to Nordic Game 2025 with 4 projects, 12 partners and 16 delegates!... - [Steal this Strategy! How successful video game studios get better player insights](https://nordicgame.com/steal-this-strategy-how-successful-video-game-studios-get-better-player-insights/): 80% of the top grossing video game companies in the world use PlaytestCloud for player insights. They have the same... - [Bringing Voice to Accessible Game Development](https://nordicgame.com/bringing-voice-to-accessible-game-development/): Accessibility in games goes beyond visuals and controls—it’s about designing for every player, including those who are blind, low-vision, dyslexic,... - [X Border support4games](https://nordicgame.com/x-border-support4games/): Welcome to Slagt 2 to hear more about X Border support4games! The event begins with Jussi Autio's lecture on the... - [Building Worlds That Inspire With Virtuos](https://nordicgame.com/building-worlds-that-inspire-with-virtuos/): Hello there! Virtuos is thrilled to once again be a part of Nordic Game this Spring 2025. As one of... - [From Sketch to World: How Wacom Powers the Future of Game Art at Nordic Game 2025](https://nordicgame.com/from-sketch-to-world-how-wacom-powers-the-future-of-game-art-at-nordic-game-2025/): Before a game becomes a world, it’s a rough sketch. A scribbled character idea. A half-formed environment in someone’s head.... - [medianet brings Berlin games and the "House of Games” to Nordic](https://nordicgame.com/medianet-brings-berlin-games-and-the-house-of-games-to-nordic/): medianet berlinbrandenburg, a network association connecting Creative Technology companies in Germany’s capital region, brings a delegation consisting of six companies... - [NG25 Spring: Finalists revealed for Games Capital Summit](https://nordicgame.com/ng25-spring-finalists-revealed-for-games-capital-summit/): The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking... - [In The Feels: How Vibes Can Guide Us To Better Gaming Experiences](https://nordicgame.com/in-the-feels-how-vibes-can-guide-us-to-better-gaming-experiences/): Conventional wisdom says: give the people what they want. And that’s true — with a caveat. First, you need to... - [Diversion: Version Control for Games - Coming to Nordic Game!](https://nordicgame.com/diversion-version-control-for-games-coming-to-nordic-game/): We’re excited to share that Diversion is exhibiting Nordic Game - and we’ll be there all week, talking games, pipelines,... - [Call for action: Game workers' rights in Sweden](https://nordicgame.com/call-for-action-game-workers-rights-in-sweden/): Every day, more workers join the ranks of union members, some even step up to become elected representatives and move... - [The Fine Arc's Journey from northern Sweden to the Global Stage](https://nordicgame.com/the-fine-arcs-journey-from-northern-sweden-to-the-global-stage/): Arctic Game nurtures the next generation of indie developers from northern Sweden — and The Fine Arc is a shining... - [NG25 Spring's Speaker Program Revealed](https://nordicgame.com/ng25-springs-speaker-program-revealed/): With less than a month until Nordic Game 2025 kicks off on 20-23 May, it's the perfect time to reveal... - [Last chance: Half-price pass sale ends next week!](https://nordicgame.com/last-call-50-off-ng25-spring-passes-ends-soon/): Don't miss out on the NG25 Spring half-price pass sale, ending at midnight CEST on 30 April! This is your... - [NG25 Masterclass Friday: Full program announced!](https://nordicgame.com/ng25-masterclass-friday-full-program-announced/): On 23 May, the final day of NG25 Spring, a new masterclass concept premieres, aimed specifically at students and indie... - [NG25 Spring: Full audio track revealed for 20 May](https://nordicgame.com/ng25-spring-full-audio-track-revealed-for-20-may/): On Tuesday May 20, a significant portion of the Day 1 speaker program at NG25 Spring will spotlight the vital... - [Chasing Funding? Here's your chance to get the VCs' attention!](https://nordicgame.com/game-studio-apply-now-for-games-capital-summit-at-ng25-spring/): On 20 May 2025, at the first conference day of NG25 Spring, the Games Capital Summit returns to Nordic Game... - [NG25 Spring: The speaker roster is about to explode!](https://nordicgame.com/ng25-spring-the-speaker-roster-is-about-to-explode/): The speaker program for NG25 Spring is being finalized these coming weeks, and thus the official call for speakers has... - [Important NG25 Spring schedule update](https://nordicgame.com/important-ng25-spring-schedule-update/): The most notable change compared to previous editions is our conference kick-off and show floor opening on 20 May and... ## Sessions - [The New Rules of Game Publishing](https://nordicgame.com/session/the-new-rules-of-game-publishing-2/): Over recent years, the traditional developer–publisher model has evolved significantly. Studios and publishers now use diverse funding and publishing structures,... - [Gaming Discovery is Broken. How to Fix it From the Foundation Up.](https://nordicgame.com/session/gaming-discovery-is-broken-how-to-fix-it-from-the-foundation-up/): Size of marketing budgets and algorithmic hacking decide which games get seen today, crushing the vast majority of smaller studios... - [Workshop - REAL VAMPIRES](https://nordicgame.com/session/workshop-real-vampires/): Inspired by the book "With Stake and Spade. Vampiric Diversity in Poland", the game REAL VAMPIRES expands slavic vampire world... - [Top 20 Things NOT to do, to Survive as an Indie Studio!](https://nordicgame.com/session/top-20-things-not-to-do-to-survive-as-an-indie-studio/): Running a successful game studio demands a lot of things - and everybody out there are ready to advice you... - [From Hidden Gem To Must-Play: How Indie Games Actually Get Discovered](https://nordicgame.com/session/from-hidden-gem-to-must-play-how-indie-games-actually-get-discovered/): Discoverability is an operational challenge, not an afterthought. With thousands of games launching annually, great games alone don't guarantee visibility.... - [Killing the Games Industry](https://nordicgame.com/session/killing-the-games-industry/): A definitive countdown of the hundred things that are killing the games industry, coming home to Nordic after a decade... - [Stereo-tAIping: Who Gets to Write the Story?](https://nordicgame.com/session/stereo-taiping-who-gets-to-write-the-story/): Writing with AI is here. It’s out of the box and refuses to go back in. Should we cry about... - [With VaultN](https://nordicgame.com/session/with-vaultn/): 3rd party distribution - [Concept art in production](https://nordicgame.com/session/concept-art-in-production/): How is concept art used in a production pipeline and which role does it have to help shape the end... - [Direct-to-Consumer on PC: The Next Revolution in Gaming is Already Here](https://nordicgame.com/session/direct-to-consumer-on-pc-the-next-revolution-in-gaming-is-already-here/): One of the best-kept secrets in gaming is that the same shift happening in mobile is already underway on PC.... - [Worldbuidling 101: Creating Plausible Environments](https://nordicgame.com/session/worldbuidling-101-creating-plausible-environments/): This talk provides a framework for using references and research to create authentic and immersive game environments. Matthias Patscheider shares... - [EIT Culture & Creativity Supporting Creatives](https://nordicgame.com/session/eit-culture-creativity-supporting-creatives/): The presentation will describe EIT Culture & Creativity's activities, targets and ways of supporting cultural and creative sectors and industries.... - [Developing an AI-driven product with AI](https://nordicgame.com/session/developing-an-ai-driven-product-with-ai/): Lots of practical tips on how to use AI in different parts of your pipeline, from marketing and sales to... - [Building Safer, More Joyful Gaming Communities with Automation](https://nordicgame.com/session/building-safer-more-joyful-gaming-communities-with-automation/): As gaming communities scale globally, maintaining safe, positive, and engaging environments becomes increasingly complex. The discussion will focus on community-first... - [Feeding the GPU: Avoiding Modern Rendering Pitfalls](https://nordicgame.com/session/feeding-the-gpu-avoiding-modern-rendering-pitfalls/): Modern graphics APIs offer powerful control - but also subtle traps. This talk explains how work flows from CPU to... - [Publishing person](https://nordicgame.com/session/publishing-person/): Discussing the dark arts of game forecasting, what you can do to be more accurate, and the fallacies that make... - [The Future of AI in Games is On-Device](https://nordicgame.com/session/the-future-of-ai-in-games-is-on-device/): Cloud-based generative AI is unsustainable for games, where cost, latency and control directly affect gameplay. Drawing on lessons from Studio... - [Forecast - Best practice advice](https://nordicgame.com/session/forecast-best-practice-advice/): In this panel session you will get advice on how to create a forecast, pitfalls to look out for and... - [Age is just a number - defining target audience to inform tough game design decisions](https://nordicgame.com/session/age-is-just-a-number-defining-target-audience-to-inform-tough-game-design-decisions/): Game designers rarely struggle with generating ideas, it tends to be the opposite - we overthink, over-engineer, and decide based... - [Give Up, Be Lazy, Follow Distractions](https://nordicgame.com/session/give-up-be-lazy-follow-distractions/): Why most productivity/time-management advice never worked with my AuDHD and what eventually (kinda) did. We'll cover many unconventional tips and... - [LLMs in Unreal Engine 5 production: from Claude Code promises to measurable reality](https://nordicgame.com/session/llms-in-unreal-engine-5-production-from-claude-code-promises-to-measurable-reality/): LLMs are increasingly used in Unreal Engine workflows, from code generation to debugging and internal tools, promising faster iteration and... - [What's the Deal With PS1-Style Graphics?](https://nordicgame.com/session/whats-the-deal-with-ps1-style-graphics-2/): Indies love PS1-style graphics for a reason, but they're still just scratching the surface. I will cover the pros and... - [AI In Game Audio - Apocalypse or Liberation](https://nordicgame.com/session/ai-in-game-audio-apocalypse-or-liberation/): This session maps areas of the audio pipeline, Voice Over, Music, Sound Effects, evaluated against the same ruler: where AI... - [Nordic Pitch](https://nordicgame.com/session/nordic-pitch/): Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers... - [Nordic Pitch Day 1](https://nordicgame.com/session/nordic-pitch-day-1/): Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers... - [Nordic Pitch Day 2](https://nordicgame.com/session/nordic-pitch-day-2/): Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers... - [Nordic Pitch Day 3](https://nordicgame.com/session/nordic-pitch-day-3/): Nordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers... - [ARC Raiders – Data, Design, Direction](https://nordicgame.com/session/arc-raiders-data-design-direction-3/): Deep dive into the development journey of ARC Raiders – from early UXR and Technical Tests to launch and ongoing... - [Saving the Games Industry](https://nordicgame.com/session/killing-the-games-industry-saving-the-games-industry/): The games industry is dead. We killed it and now we're going to save it. Add your suggestions here: https://nordicgame.... - [Silence is expensive; rethinking engagement to build healthy teams](https://nordicgame.com/session/silence-is-expensive-rethinking-engagement-to-build-healthy-teams/): Silence in creative teams is costly, often stemming from low psychological safety rather than “quiet quitting. ” This panel explores... - [How the Top 1% of Game Vendors Win Deals on LinkedIn](https://nordicgame.com/session/how-the-top-1-of-game-vendors-win-deals-on-linkedin/): Harry Phokou, founder of Hivemind, distills lessons from working with dozens of game service founders on how the top 1%... - ['Deceptive design' and why games need to (sometimes) tell the truth](https://nordicgame.com/session/deceptive-design-and-why-games-need-to-sometimes-tell-the-truth-2/): Video games function as deceptions, blending storytelling, puzzles, and surprise to engage players. This talk examines when design crosses into... - [Frankenstein It! Building Monsters (Tools)](https://nordicgame.com/session/frankenstein-it-building-monsters-tools/): A mad-scientist approach to technical art: deploying experimental probes, stitching together incomplete systems, and building without precedent. The talk explores... - [Build Smart, Ship Fast and Stay Legal: Building an AI Strategy for Game Studios](https://nordicgame.com/session/build-smart-ship-fast-and-stay-legal-building-an-ai-strategy-for-game-studios/): AI is reshaping how games are built. Studios across the industry are adopting AI tools to accelerate production and explore... - [Designing Emotion: Storytelling Through Sound in Film and Games](https://nordicgame.com/session/designing-emotion-storytelling-through-sound-in-film-and-games/): This talk explores how sound design drives emotion and storytelling across film and games, with a primary focus on Tron:... - [How to Build a Sustainable Indie Studio in 2026](https://nordicgame.com/session/how-to-build-a-sustainable-indie-studio-in-2026/): Talent starts game, but structure finishes them. This talk presents a practical model for reducing risk, validating before production, controlling... - [Adoption Loops for Indie Games: Turning Curiosity into Retention](https://nordicgame.com/session/adoption-loops-for-indie-games-turning-curiosity-into-retention/): Your game isn't failing because it's bad. It's failing because players never reached the moment they loved. Drawing from enterprise... - [18 Proven Idea Generation Techniques](https://nordicgame.com/session/18-proven-idea-generation-techniques/): If you've ever felt stuck starting a project then this is for you. You'll learn 18 development-tested techniques for generating... - [What's the Deal With PS1-Style Graphics?](https://nordicgame.com/session/whats-the-deal-with-ps1-style-graphics/): Indies love PS1-style graphics for a reason, but they're still just scratching the surface. I will cover the pros and... - [If You Can’t Explain Your Game, You Can’t Build It](https://nordicgame.com/session/if-you-cant-explain-your-game-you-cant-build-it/): A practical and inspiring session for game creators who have a strong idea but struggle to explain it. Using the... - [Insert Coin](https://nordicgame.com/session/insert-coin/): There's no single right way to fund a game, but there are many wrong fits. This session unpacks the key... - [Audio of Saros](https://nordicgame.com/session/audio-of-saros/): This session explores the creative journey of crafting the SAROS audio identity. From initial vision to final execution, discover the... - [Hard and Soft skills - A production workshop](https://nordicgame.com/session/hard-and-soft-skills-a-production-workshop/): An interactive workshop identifying common development challenges during different development phases and the critical skills producers need to navigate them. - [Fireside chat with Tim Badylak: The story of RV There Yet?](https://nordicgame.com/session/fireside-chat-with-tim-badylak-the-story-of-rv-there-yet-2/): - - [Fighting for Quality without Authority](https://nordicgame.com/session/fighting-for-quality-without-authority/): Being responsible for quality without a mandate to protect it is a common challenge. Morten Brunbjerg draws on 15 years... - [(Raw Fury) You Only Have Seconds: How to Win Your Audience on your Steam page](https://nordicgame.com/session/raw-fury-you-only-have-seconds-how-to-win-your-audience-on-your-steam-page/): How to capture your audience’s interest on your Steam page based on Raw Fury insights, this session breaks down a... - [Dumb Ways To Die: 30 Ways to Accidentally Kill Your Studio](https://nordicgame.com/session/dumb-ways-to-die-30-ways-to-accidentally-kill-your-studio/): The path to a building a great studio is littered with common mistakes--mistakes that humble indie and AAA equally. In... - [Smooth Sailing: Using Asset Health Tools to Optimize Voyagers of Nera​](https://nordicgame.com/session/smooth-sailing-using-asset-health-tools-to-optimize-voyagers-of-nera/): We detail the "Goliath Asset Health System" from Virtuos, which can be used to optimize games throughout development. Then we... - [It's Not About Making Games Anymore](https://nordicgame.com/session/its-not-about-making-games-anymore-2/): Perspectives on how independent developers can strategically adapt to better navigate the trends and dynamics of the current games industry... - [Saros talk (See Mitja approach)](https://nordicgame.com/session/saros-talk-see-mitja-approach/): Learnings from Saros - [TBD](https://nordicgame.com/session/tbd/): TBD - [It's not your game anymore!](https://nordicgame.com/session/its-not-your-game-anymore-2/): Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms... - [Ceo](https://nordicgame.com/session/ceo/): Soon - [Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio](https://nordicgame.com/session/panel-building-niche-games-from-unusual-idea-to-sustainable-studio-2/): Panel | BUILDING NICHE GAMES - From Unusual Idea to Sustainable Studio - [The ARC Design Framework - Use Real Psychology to Build Standout Features](https://nordicgame.com/session/the-arc-design-framework-use-real-psychology-to-build-standout-features/): This hands-on training workshop introduces the ARC Design Framework, a practical method built on AUTONOMY, RELATEDNESS, and COMPETENCE - the... - [Masterclass Friday: Lift Off! Elevate Your Vehicle Design](https://nordicgame.com/session/masterclass-friday-lift-off-elevate-your-vehicle-design/): Let’s explore how to apply design language throughout the process of creating a vehicle concept. This workshop will equip you... - [From FOMO to Fantasy: Live-Service & Monetization in Helldivers 2](https://nordicgame.com/session/from-fomo-to-fantasy-live-service-monetization-in-helldivers-2/): In a market saturated with urgency-driven battle passes and grind-heavy economies, Helldivers 2 took a different approach. This session examines... - [Nordic Games Voice Acting Panel](https://nordicgame.com/session/nordic-games-voice-acting-panel/): Voice Acting Panel - [NG Awards](https://nordicgame.com/session/ng-awards/): VO action/ Motion Capture - [ARC Raiders - Data, Design, Direction
](https://nordicgame.com/session/arc-raiders-data-design-direction-2/): Deep dive into the development journey of ARC Raiders - from early UXR and Technical Tests to launch and ongoing... - [Motion Capture Performers & Performance Capture Panel Pitch](https://nordicgame.com/session/motion-capture-performers-performance-capture-panel-pitch/): We will explore the purposes and uses of Motion and Performance capture in games, especially looking at the importance of... - [IP Fireside chat](https://nordicgame.com/session/ip-fireside-chat/): TBD - [SpecialEffect- Accessible Gaming and Mobile Games ](https://nordicgame.com/session/specialeffect-accessible-gaming-and-mobile-games/): Overview of SpecialEffect's work with a focus on our “Eye Gaze Games”, which are mobile games that showcases support for... - [Self-Leadership for Stronger Teamplay ?️](https://nordicgame.com/session/self-leadership-for-stronger-teamplay-%ef%b8%8f/): In small teams, cracks in teamplay show fast. Rarely due to lack of talent, but unclear ownership, weak communication, and... - [It's not your game anymore!](https://nordicgame.com/session/its-not-your-game-anymore-3/): Game directors call the shots, right? But what if there's unseen forces at play? Publishers, players, journalists, franchise fans, platforms... - [Design Masterclass: Intuition Based Level Design](https://nordicgame.com/session/design-masterclass-intuition-based-level-design/): Join Level Designer Chris Brettman on the topic of using your gut feeling and how it can lead to stronger... - [Art Masterclass: Your Enemies Are Boring (and how to fix them)](https://nordicgame.com/session/art-masterclass-your-enemies-are-boring-and-how-to-fix-them-2/): Most enemies fail because they’re designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion,... - [Narrative Masterclass: Creating Diverse Characters from comics to AAA](https://nordicgame.com/session/narrative-masterclass-creating-diverse-characters-from-comics-to-aaa-2/): Lauren Stone, former Ubisoft Narrative Director, will talk about how she was able to create diverse, memorable and relatable characters... - [Art Masterclass: Lift Off! Elevate Your Vehicle Design](https://nordicgame.com/session/art-masterclass-lift-off-elevate-your-vehicle-design-2/): Let’s explore how to apply design language throughout the process of creating a vehicle concept. This workshop will equip you... - [Steam Reviewed - A Thumbs Up & Down Theater](https://nordicgame.com/session/steam-reviewed-a-thumbs-up-down-theater/): Player feedback can be insightful sometimes brutally honest. In this unique session, we bring real Steam reviews to the stage... - [The Golden Era Is Over: How European Studios Can Take Back Control of Game Funding](https://nordicgame.com/session/the-golden-era-is-over-how-european-studios-can-take-back-control-of-game-funding/): Why the traditional publisher model is becoming harder to access How rising budgets are reshaping the risk profile of game... - [Deceptive Design and Why Games Need to (Sometimes) Tell the Truth](https://nordicgame.com/session/deceptive-design-and-why-games-need-to-sometimes-tell-the-truth/): Video games function as deceptions, blending storytelling, puzzles, and surprise to engage players. This talk examines when design crosses into... - [Fireside chat with Tim Badylak: The story of RV there yet](https://nordicgame.com/session/fireside-chat-with-tim-badylak-the-story-of-rv-there-yet/): The story behind how one of the biggest games coming out of sweden in 25 was also one of the... - [Games Capital Summit](https://nordicgame.com/session/games-capital-summit/): The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking... - [Welcome to NG26 Day 3](https://nordicgame.com/session/welcome-to-ng26-day-3/): The final full conference day of NG26 starts! - [NG26 Voice Acting Panel](https://nordicgame.com/session/ng26-voice-acting-panel/): Danish legendary games personality Thomas Bense meets with two of the most successful voice actors in the Danish games industry... - [It's Not About Making Games Anymore](https://nordicgame.com/session/its-not-about-making-games-anymore/): Perspectives on how independent developers can strategically adapt to better navigate the trends and dynamics of the current games industry... - [Narrative Masterclass: Interactive Writing in Esoteric Ebb](https://nordicgame.com/session/narrative-masterclass-interactive-writing-in-esoteric-ebb/): Join Christoffer Bodegård as he shows off his work on Esoteric Ebb - and discusses topics surrounding interactive writing, how... - [Business Masterclass: From FOMO to Fantasy: Repositioning Live-Service Monetization in Helldivers 2](https://nordicgame.com/session/business-masterclass-from-fomo-to-fantasy-repositioning-live-service-monetization-in-helldivers-2/): In a market saturated with urgency-driven battle passes and grind-heavy economies, Helldivers 2 took a different approach. This session examines... - [Your Enemies Are Boring (And How to Fix Them)](https://nordicgame.com/session/art-masterclass-your-enemies-are-boring-and-how-to-fix-them/): Most enemies fail because they’re designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion,... - [Creating Diverse Characters from comics to AAA](https://nordicgame.com/session/narrative-masterclass-creating-diverse-characters-from-comics-to-aaa/): Lauren Stone, former Ubisoft Narrative Director, will talk about how she was able to create diverse, memorable and relatable characters... - [Design Masterclass: The ARC Design Framework - Training to Build Standout Features](https://nordicgame.com/session/design-masterclass-the-arc-design-framework-training-to-build-standout-features/): This hands-on training workshop introduces the ARC Design Framework, a practical method built on AUTONOMY, RELATEDNESS, and COMPETENCE - the... - [Business Masterclass: The TRUTH about investors, publishing and broken player promises](https://nordicgame.com/session/business-masterclass-the-truth-about-investors-publishing-and-broken-player-promises/): What's the point of these marketing guys? Do you need them and why? When should you develop for marketing to... - [Workshop](https://nordicgame.com/session/art-masterclass-lift-off-elevate-your-vehicle-design/): Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you... - [Before You Sell: Why The Key To Discoverability Is Earlier Than You Think](https://nordicgame.com/session/before-you-sell-why-the-key-to-discoverability-is-earlier-than-you-think/): This talk will do three things: Set the scene and state of indie discoverability using data of the market Offer... - [Teamwork is TOXIC by Nature](https://nordicgame.com/session/teamwork-is-toxic-by-nature/): Why teamwork often falters, and how “nice people being nice” can unintentionally create toxic work environments. Blending theory, philosophy, and... - [Has the publisher-developer power balance changed forever?](https://nordicgame.com/session/has-the-publisher-developer-power-balance-changed-forever/): Publishers once owned the shelves, the media, and the cheque book. Steam and D2C tools changed that forever. Yet published... - [Why Audience is the Only Thing (and How to Get it)](https://nordicgame.com/session/why-audience-is-the-only-thing-and-how-to-get-it/): Where does the value of a games company come from? The simple answer is: audience. This talk will start with... - [Everything is (level) Design: How lessons learned in my first craft have served me across](https://nordicgame.com/session/everything-is-level-design-how-lessons-learned-in-my-first-craft-have-served-me-across/): Level design has defined my career in many ways, whether my job title was “level designer”, “studio head”, or other.... - [Why the Best Games Are Winning by Squeezing Less](https://nordicgame.com/session/why-the-best-games-are-winning-by-squeezing-less/): The industry’s “pinch” model is fading. Today’s winners reward players instead of squeezing them. This talk shows how to spot... - [The Next Big Shift in Gaming: Players, Parents and the Regulation Wave](https://nordicgame.com/session/the-next-big-shift-in-gaming-players-parents-and-the-regulation-wave/): Gaming is entering a new phase where players, parents and regulation collide. As global pressure grows, studios face increasing complexity.... - [Building Scalable AI NPCs: A Production System Handling Thousands of Unique Personalities](https://nordicgame.com/session/building-scalable-ai-npcs-a-production-system-handling-thousands-of-unique-personalities/): How we built a production system that scales from one NPC to thousands, each with distinct personalities, memories, and relationships.... - [Boss battle your insecurities](https://nordicgame.com/session/boss-battle-your-insecurities/): Become a super star within the game industry! Combine Game Design with real life to level up your professional self. - [Lessons from Carcosa: Art & Design Direction for SAROS](https://nordicgame.com/session/lessons-from-carcosa-art-design-direction-for-saros/): A look back at the development of SAROS through the lens of the collaboration between Art & Design in delivering... - [No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games](https://nordicgame.com/session/no-api-no-problem-deploying-fast-private-and-purpose-built-genai-models-for-games/): This talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet... - [As a marketer, what I wish game devs knew](https://nordicgame.com/session/as-a-marketer-what-i-wish-game-devs-knew/): Honest feedback from a games marketing leader, sharing observations and lessons to help developers and their games succeed. Most often,... - [Building a Better Matchmaker](https://nordicgame.com/session/building-a-better-matchmaker/): Most matchmakers relax constraints over time. This seems necessary, but it means the longer you're stuck in queue, the worse... - [Approaches to WFH](https://nordicgame.com/session/approaches-to-wfh/): Panle discussion - [Welcome to NG26 Day 2](https://nordicgame.com/session/welcome-to-ng26-day-2/): Main theatre host Zahrah Isaacs opens the second day of NG26! - [Workshop - Identity & Self-Sabotage](https://nordicgame.com/session/workshop-identity-self-sabotage/): Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you... - [Workshop - Emotional Control](https://nordicgame.com/session/workshop-emotional-control/): Game developers burn out quietly. The industry doesn't talk about it enough. These three workshops are a pause where you... ## Speakers - [Eoin O'Grady](https://nordicgame.com/speaker/eoin-ogrady-2/): Development veteran of 18 years. Expert in Optimization and cross platform development from mobile to High end PC. Unreal Engine... - [Alex Skronski](https://nordicgame.com/speaker/alex-skronski/): Head of Publishing & Marketing at Ghost Ship - [Beta Gretarsdottir](https://nordicgame.com/speaker/beta-gretarsdottir/): Game industry executive with over 20 years experience across mobile, PC, console. I burn for building high performing and passionate... - [Anders Tylman](https://nordicgame.com/speaker/anders-tylman/): Building the next generation of AI for high-stakes decisions. Spent two decades building businesses and great products. - [Karl Hilton](https://nordicgame.com/speaker/karl-hilton-3/): Over 30 years experience in the video games industry starting as an artist. Lead artist on GoldenEye007 and a founding... - [Viktor Stadler](https://nordicgame.com/speaker/viktor-stadler/): My first 5 five years in the industry, working with sales and partnerships at Paradox. Since 2022, running Caketown helping... - [Axel Danielsson](https://nordicgame.com/speaker/axel-danielsson/): I sit between the product and the commercial team, developing cool things that enables game publishers to collaborate with content... - [Susie McBeth](https://nordicgame.com/speaker/susie-mcbeth/): Leading the marketing and sales at Indie Publisher Raw Fury, Susie is a creative force with a passion for helping... - [Adam Selcuk](https://nordicgame.com/speaker/adam-selcuk/): Adam Selcuk is Chief Product Officer at VaultN, the automated digital distribution platform trusted by publishers and retailers including 2K,... - [Marjaana Auranen](https://nordicgame.com/speaker/marjaana-auranen/): Auranen is an Aurora award winning Co-founder, Narrative designer and MiniBoss at Red Stage Entertainment. As an indigenous Sámi, she... - [Fredrik Eriksson](https://nordicgame.com/speaker/fredrik-eriksson/): CEO and co-founder of the Stockholm based Publisher Rekoup. Former Director at Activision/Blizzard, Tencent and Funcom - [Chris Cheever](https://nordicgame.com/speaker/chris-cheever/): Chris Cheever is VP of Business Development at Xsolla, having risen through roles in integration and project management since joining... - [Martin Bergquist](https://nordicgame.com/speaker/martin-bergquist/): Senior concept artist, art director, and storyboard artist with 20 years across film and games. Credits include The Mandalorian, Star... - [Estela Corbellini](https://nordicgame.com/speaker/estela-corbellini/): Estela is a Senior Producer at Star Stable Entertainment, where she oversees multilingual in-game communication and trust & safety initiatives... - [Berkley Egenes](https://nordicgame.com/speaker/berkley-egenes/): Berkley Egenes is the Chief Marketing & Growth Officer at Xsolla, specializing in video game commerce solutions that help partners... - [Matthias Patscheider](https://nordicgame.com/speaker/matthias-patscheider/): Matthias Patscheider is a Senior Technical Environment Artist and Freelancer with over a decade of experience in the gaming industry,... - [Kati Uusi-Rauva](https://nordicgame.com/speaker/kati-uusi-rauva/): Started as a producer in a games company late 1990’s, Kati is specialized in cultural and creative business development. Currently... - [Elina Arponen](https://nordicgame.com/speaker/elina-arponen/): Elina is a serial entrepreneur with over 20 years in gaming. She is currently building Playables. ai, an AI driven... - [Deniz Atabey Alkan](https://nordicgame.com/speaker/deniz-atabey-alkan/): Deniz Atabey Alkan is VP, Trust & Safety at Checkstep, where she partners with enterprise customers to strengthen their Trust... - [Gustav Nisser](https://nordicgame.com/speaker/gustav-nisser/): I work with publishing in general at Coffee Stain, mainly focusing on strategy and new games & studios but helping... - [Ennio De Nucci](https://nordicgame.com/speaker/ennio-de-nucci/): Ennio De Nucci is Co-Founder and Game Design Director at Studio Atelico. A game designer since 2011, he has worked... - [Tobias Sjögren](https://nordicgame.com/speaker/tobias-sjogren/): Tobias Sjögren is Head of Business Development at Alinea Analytics and has over 30 years experience from senior positions at... - [Justyna Fryczak](https://nordicgame.com/speaker/justyna-fryczak/): Justyna is a UX consultant experienced in crafting intuitive and emotionally resonant games. She’s passionate about blending player insights with... - [Rasmus Künstlicher](https://nordicgame.com/speaker/rasmus-kunstlicher/): Game designer for the last decade, a strangely varied path before that. Mostly worked in AAA and have some experience... - [Aliaksei Kanash](https://nordicgame.com/speaker/aliaksei-kanash/): With 20 years in software engineering—over a decade in game development—Aliaksei leads cross-functional teams building scalable pipelines and advancing Unreal... - [Walter Paleari](https://nordicgame.com/speaker/walter-paleari/): Walter invests in and supports founders across Europe, the Middle East, and India, specializing in mobile free-to-play and PC/console premium... - [Victor Hime](https://nordicgame.com/speaker/victor-hime/): Creative Director specialized in audio and music systems for games, leading global teams across production pipelines. Focused on improving gameplay,... - [James Newnorth](https://nordicgame.com/speaker/james-newnorth/): CEO of Spelkollektivet, a co-living and co-working space for game developers, I lead operations, partnerships, and community development. With a... - [Lena Hansen](https://nordicgame.com/speaker/lena-hansen/): Data Scientist on ARC Raiders, working across production and live operations. Translates player data into actionable insights to support development... - [Sarah Sorrell](https://nordicgame.com/speaker/sarah-sorrell/): Sarah is the Charity Director at Safe In Our World with over 20 years’ experience in fundraising, marketing, and communications... - [Harry Phokou](https://nordicgame.com/speaker/harry-phokou/): Harry Phokou is the founder of Hivemind, helping game service providers, co‑devs and publishers win more B2B deals. He builds... - [Sebastian Long](https://nordicgame.com/speaker/sebastian-long/): Managing Director of Player Research, the world’s leading player insight partner. Seb has led hundreds of formal playtests, research projects... - [Adam Palmquist](https://nordicgame.com/speaker/adam-palmquist/): Adam Palmquist, PhD, is an Associate Professor in Games and Entertainment Technology. His research focuses on applied innovation and design... - [Tormod Ringnes](https://nordicgame.com/speaker/tormod-ringnes/): Tormod Ringnes is a Supervising Sound Editor and Re-Recording Mixer, and owner/Creative Director of Uhørt, delivering sound design for games... - [Norman Andres Lista De la Cerda](https://nordicgame.com/speaker/norman-andres-lista-de-la-cerda/): Norman Lista is a game producer, software engineer, and creator of The Game Creator’s Framework. As co-creator and producer of... - [Marius Cotora](https://nordicgame.com/speaker/marius-cotora/): Marius Cotora is Founder & Producer at We Cure Boredom, an indie studio based in Vienna. He is currently producing... - [Axel Kulomaa](https://nordicgame.com/speaker/axel-kulomaa/): Art has always been my primary role since I first started game development as an active hobby in 2015. In... - [Leslie Alfredsson](https://nordicgame.com/speaker/leslie-alfredsson/): Leslie Alfredsson is Head of Press Start Game Tech Hub, one of Europe’s fastest-growing game tech hubs. She is an... - [Ari Pulkkinen](https://nordicgame.com/speaker/ari-pulkkinen/): Award-winning composer and AriTunes founder Ari Pulkkinen is a visionary audio designer with over two decades at the forefront of... - [Jakob Longer](https://nordicgame.com/speaker/jakob-longer/): Jakob brings a decade of gaming M&A and product expertise to Griffin, alongside deep relationships with founders, investors, and industry... - [Brynley Gibson](https://nordicgame.com/speaker/brynley-gibson/): For over 20 years Brynley has worked in videogames as a producer from AAA to AA, developing them for corporations... - [Tim Badylak](https://nordicgame.com/speaker/tim-badylak/): Co-founder and CEO at Nuggets Entertainment, a pretty new independent studio in Skövde made up by Coffee Stain veterans. We... - [Johan Sjöberg](https://nordicgame.com/speaker/johan-sjoberg/): Game maker and world builder approaching the end of my fourth decade in games. Co-founder and former CEO of Star... - [Martijn van Zwieten](https://nordicgame.com/speaker/martijn-van-zwieten/): Martijn is an independent business and leadership coach with 15+ years game industry experience. He has coached over 150 CEOs,... - [Fanny Weidner](https://nordicgame.com/speaker/fanny-weidner/): Fanny Weidner is a Pipeline and Tool Technical Artist with experience at Ubisoft Paris and NUKKLEAR. She combines production expertise... - [Eoin O'Grady](https://nordicgame.com/speaker/eoin-ogrady/): Development veteran of 18 years. Expert in Optimization and cross platform development from mobile to High end PC. Unreal Engine... - [Hans von Knut Skovfoged](https://nordicgame.com/speaker/hans-von-knut-skovfoged/): Hans von Knut is the Creative Director and owner of Portaplay and Bird Island. Developers of the multi award winning... - [André Bernhardt](https://nordicgame.com/speaker/andre-bernhardt/): In the industry since 25+ years. Seen a lot, done even more. Nowadays, I am taking care of SpielFabrique as... - [Ivan Marchand](https://nordicgame.com/speaker/ivan-marchand/): Co-founder & President at Gamevestor - [Emma Varjo](https://nordicgame.com/speaker/emma-varjo/): Emma Varjo has 10+ years building products at the intersection of games and technology. Now working at Frends Technology, Emma... - [LARS HAAHUS](https://nordicgame.com/speaker/lars-haahus/): With a unique blend of artistic and business acumen, Lars has 18 years of experience in founding, staffing, and running... - [Ed Lock](https://nordicgame.com/speaker/ed-lock/): I develop strategic insight that informs creative and campaign thinking. I’ve worked agency-side in strategy and planning across AAA to... - [Mikael Haveri](https://nordicgame.com/speaker/mikael-haveri/): 13 years of Housemarque, taking it from indie games to AAA. While keeping arcade relevant. - [Tim Campbell](https://nordicgame.com/speaker/tim-campbell/): Tim is a Principal of the Firm based in Ennis, Ireland. He joined Strategic Alternatives in 2022. His 29 year... - [Ian McGregor](https://nordicgame.com/speaker/ian-mcgregor/): Ian McGregor is CMO at Green Man Gaming, with 20+ years across gaming, e-commerce, and entertainment. Previously VP International Marketing... - [André Persson](https://nordicgame.com/speaker/andre-persson/): André Persson has spent 30 years in the industry working on some of the biggest and most impactful games. Working... - [Kristian Roberts](https://nordicgame.com/speaker/kristian-roberts/): Kristian is the CEO and Managing Director of Nordicity, an international consultancy focusing on the creative economy. Kristian is also... - [Joel Burgess](https://nordicgame.com/speaker/joel-burgess/): Joel Burgess is the Studio Head and a co-founder of Soft Rains. He has contributed in studio and design leadership... - [Jordan Blackman](https://nordicgame.com/speaker/jordan-blackman/): Jordan Blackman is the founder of Bright Black and the Playmakers Guild, a community of 37+ game consultants and fractional... - [Adam Orth](https://nordicgame.com/speaker/adam-orth/): Leading company operations, partnerships, and business development at Midwest Games, while building and scaling a trusted network of experienced publishing... - [Jonas Hedlin](https://nordicgame.com/speaker/jonas-hedlin/): Jonas Hedlin is the founder of Game Limiter, working at the intersection of gaming, digital wellbeing and regulation. He explores... - [Jenny Holmstrøm](https://nordicgame.com/speaker/jenny-holmstrom/): Romanticizing life through games. Jenny is a solo developer who climbed to the leader at one of Norway’s biggest GameDev... - [Jennifer Corbett](https://nordicgame.com/speaker/jennifer-corbett/): An expert in audience development, Jen leads cross-channel marketing to help games succeed. She has been a Vice President for... - [Ed Lock](https://nordicgame.com/speaker/karl-hilton/): I develop strategic insight that informs creative and campaign thinking. I’ve worked agency-side in strategy and planning across AAA to... - [Sebastian Forsström](https://nordicgame.com/speaker/sebastian-forsstrom/): Decade in the games industry, in mainly publishing roles. Running Living World label, a new label focusing on games with... - [Petra Dalunde](https://nordicgame.com/speaker/petra-dalunde/): Head of AI Ecosystem and Policy at AI Factory Mimer. Background in strategic innovation, digital transformation, and cross-sector collaboration. Plays... - [Kristofer Eng](https://nordicgame.com/speaker/kristofer-eng/): Composer and inventor. Spending most of my time composing for games and musicals but I’m also CEO & Co-founder of... - [Ali Nouraei](https://nordicgame.com/speaker/ali-nouraei/): Ali Nouraei is a Persian-British Lead Writer and published author who blends cultural, historical, and philosophical paradigms from East and... - [Russell Sng](https://nordicgame.com/speaker/russell-sng/): Russell has built a career in indie XR, 3D Developer Relations at Unity, and AI in Games at Inworld AI,... - [Björn Flintberg](https://nordicgame.com/speaker/bjorn-flintberg/): Björn is a researcher at the government-owned national research institute RISE. He coordinates the institute’s efforts to support the games... - [lauren stone](https://nordicgame.com/speaker/lauren-stone/): After 11 years at Ubisoft, Lauren Stone is now a free agent. Having helped ship over 30 games, 5 novels,... - [Johanny Clerc-Renaud](https://nordicgame.com/speaker/johanny-clerc-renaud/): 10+ years of experience building online multiplayer games. Currently making sure Gray Zone Warfare is a technical success. - [Angela Boyajian Adjounian](https://nordicgame.com/speaker/angela-boyajian-adjounian/): Angela is a positive psychology specialist and founder of Nordaurai, a Finnish gamified wellbeing company. Her vision is to bring... - [Charlotte Madelon](https://nordicgame.com/speaker/charlotte-madelon/): I’m a Dutch UI/UX designer and indie game developer based in Copenhagen. With a background in fine arts and interactive... - [Jayant Uppal](https://nordicgame.com/speaker/jayant-uppal/): Currently leading efforts on everything Growth at Anybrain. Jay was previously a Founder and Consulting Lead at Newzoo. Jay has... - [Anders Lauridsen](https://nordicgame.com/speaker/anders-lauridsen/): Anders is the CEO and founder of High North Studios. A Norwegian dev focusing on making classic roleplaying-games. - [Chris Murphy](https://nordicgame.com/speaker/chris-murphy/): Chris Murphy is a Principal Technical Artist on the Developer Relations team at Epic. His role, for nearly 10 years... - [Mitja Roskaric](https://nordicgame.com/speaker/mitja-roskaric/): Mitja is an Associate Design Director at Housemarque. With 18 years of experience working in Level Design on games at... - [Simone Silvestri](https://nordicgame.com/speaker/simone-silvestri/): I am the Art Director at Housemarque - [Ole Goethe](https://nordicgame.com/speaker/ole-goethe/): Ole Goethe is a researcher, educator, and game developer exploring where data, design, and player experience meet. By day, he... - [Chris Toomey](https://nordicgame.com/speaker/chris-toomey/): Chris Toomey is CEO & Creative Director at Unchained Studios, leading a 21-person global team and overseeing creative direction, studio... - [Mattias Wiking](https://nordicgame.com/speaker/mattias-wiking/): Mattias is a 25-year industry veteran and former founder of Paradox Arctic. As CEO of Winterkeep, he focuses on scaling... - [Martin Rabl](https://nordicgame.com/speaker/martin-rabl/): Martin Rabl is Head of Marketing & PR at GIANTS Software and mainly responsible for all communication and marketing assets... - [Emil Stidsholt](https://nordicgame.com/speaker/emil-stidsholt/): 13 years of game marketing experience from Kiloo Games, Flashbulb Games, LEGO Games and Funday Games. Planning and leading end-to-end... - [Jean-Paul Mannon](https://nordicgame.com/speaker/jean-paul-mannon/): Co-founder and CEO of Harakka Studio and Creative Director - [Christofer Sundberg](https://nordicgame.com/speaker/christofer-sundberg/): I’m a serial entrepreneur, creative visionary, and seasoned investor based in Stockholm, Sweden, with over three decades of experience shaping... - [Thomas Bense](https://nordicgame.com/speaker/thomas-bense/): Soon to come - [Shila Vikström](https://nordicgame.com/speaker/shila-vikstrom/): Lead Producer at Trollheim Studios, and Off-Leash Interactive. Developing an unannounced title for a brand new IP. Previously Executive Producer... - [Vlad Micu](https://nordicgame.com/speaker/vlad-micu/): Vlad Micu is a free agent and business development professional in the game industry with a strong reputation for creating... - [Zahrah Isaacs](https://nordicgame.com/speaker/zahrah-isaacs/): Main Stage Host at Nordic Game 2026 | Producer | Founder: Foreign To Found - [Chris Brettman](https://nordicgame.com/speaker/chris-brettman/): I’m leading the Level Design team for the ongoing prototypes being developed by Ashes & Diamonds. Previously, I was a... - [Matias Civit](https://nordicgame.com/speaker/matias-civit/): At Sapucay, I provide strategic creative leadership for the games industry. With 15+ years of experience, I specialize in building... - [Johan Lundqvist](https://nordicgame.com/speaker/johan-lundqvist/): Johan Lundqvist is a Senior Concept Artist with over a decade of experience spanning multiple disciplines within game development. He... - [Kristian Pedersen](https://nordicgame.com/speaker/kristian-pedersen/): I’m a Data Engineer specializing in data pipelines and standards. Passionate about knowledge representation and ontology design, I bring explainability... - [Keith Lia](https://nordicgame.com/speaker/keith-lia/): I’m a Data Engineer with a focus on building intelligent systems that bridge ML and software infrastructure. My work spans... - [William Blood](https://nordicgame.com/speaker/william-blood/): Will Blood is a product leader years of experience driving data-informed game development. He has led analytics, live service design,... - [Christoffer Bodegård](https://nordicgame.com/speaker/christoffer-bodegard/): Christoffer Bodegård is the developer of Esoteric Ebb, and founder of the story-first indie game development studio Sudden Snail. - [David Bateson](https://nordicgame.com/speaker/david-bateson/): 45 years professional actor 47 years voice actor 25 years as voice & face of AAA game Hitman by IO... - [Magnus Bruun](https://nordicgame.com/speaker/magnus-bruun/): Assassin’s Creed Valhalla Call of Duty The Last Kingdom Black Mirror - [Virgil Watkins](https://nordicgame.com/speaker/virgil-watkins/): Design Director for ARC Raiders at Embark Studios. Formerly Design Lead & Tech. Art/Design. - [Gerardo Basurto](https://nordicgame.com/speaker/gerardo-basurto/): Gerardo is a seasoned Product Director at Embark Studios, currently leading Product, Engagement, and Monetization for ARC Raiders. With over... ## Ticket - [Content](https://nordicgame.com/ticket/full-conference-pass/): Pass* - [Student](https://nordicgame.com/ticket/academic/): Pass* - [Business](https://nordicgame.com/ticket/business/): Pass* ## Partners - [Source of Truth](https://nordicgame.com/partner/source-of-truth/) - [Behold Ventures](https://nordicgame.com/partner/behold-ventures/) - [Play Hire](https://nordicgame.com/partner/play-hire/) - [Kristiania University of Applied Sciences](https://nordicgame.com/partner/kristiania-university-of-applied-sciences/) - [St.Jakobs stenugnsbageri](https://nordicgame.com/partner/st-jakobs-stenugnsbageri/) - [Digital Dragons](https://nordicgame.com/partner/digital-dragons/) - [Maraoke](https://nordicgame.com/partner/maraoke/) - [Krakowski Park Technologiczny](https://nordicgame.com/partner/krakowski-park-technologiczny/) - [ImmerSynth](https://nordicgame.com/partner/immersynth/) - [The Green Lion Pub](https://nordicgame.com/partner/the-green-lion-pub/) - [CGames](https://nordicgame.com/partner/cgames/) - [East Sweden Game](https://nordicgame.com/partner/east-sweden-game/) - [Osaka Indie Games Summit](https://nordicgame.com/partner/osaka-indie-games-summit/) - [Tokyo indie games summit](https://nordicgame.com/partner/tokyo-indie-games-summit/) - [Croatian Game Developers Alliance](https://nordicgame.com/partner/croatian-game-developers-alliance/) - [IGDA Greece](https://nordicgame.com/partner/igda-greece/) - [Times of games](https://nordicgame.com/partner/times-of-games/) - [Global Game Jam](https://nordicgame.com/partner/global-game-jam/) - [Game Boost](https://nordicgame.com/partner/game-boost/) - [Recommended By](https://nordicgame.com/partner/recommended-by/) - [Devcom](https://nordicgame.com/partner/devcom/) - [GDbay](https://nordicgame.com/partner/gdbay/) - [Games Beat](https://nordicgame.com/partner/games-beat/) - [Northify](https://nordicgame.com/partner/northify/) - [Game Industry Conference](https://nordicgame.com/partner/game-industry-conference/) - [Hivemind](https://nordicgame.com/partner/hivemind/) - [Knowledge newsletter](https://nordicgame.com/partner/knowledge-newsletter/) - [GamesIndustry.biz](https://nordicgame.com/partner/gamesindustry-biz/) - [Uberstrategist](https://nordicgame.com/partner/uberstrategist/) - [Gaming Istanbul](https://nordicgame.com/partner/gaming-istanbul/) - [Dashy Studios](https://nordicgame.com/partner/dashy-studios/) - [Tune](https://nordicgame.com/partner/tune/) - [Lunds Kreativa Gymnasiet](https://nordicgame.com/partner/lunds-kreativa-gymnasiet/) - [Slagthuset](https://nordicgame.com/partner/slagthuset/) - [GIN Match](https://nordicgame.com/partner/gin-match/) - [Suomen Pelinkehittäjät](https://nordicgame.com/partner/suomen-pelinkehittajat/) - [Extra Lives](https://nordicgame.com/partner/extra-lives/) - [AMD](https://nordicgame.com/partner/amd/) - [Apprien](https://nordicgame.com/partner/apprien/) - [Aufbruch Hamburg](https://nordicgame.com/partner/aufbruch-hamburg/) - [Interreg Baltic Sea Region](https://nordicgame.com/partner/interreg-baltic-sea-region/) - [Chnge Maker Educations](https://nordicgame.com/partner/chnge-maker-educations/) - [Chase A Cloud](https://nordicgame.com/partner/chase-a-cloud/) - [Cherry Xtrfy](https://nordicgame.com/partner/cherry-xtrfy/) - [Swedish Games Industry](https://nordicgame.com/partner/swedish-games-industry/) - [Dirtybit](https://nordicgame.com/partner/dirtybit/) - [DONNA](https://nordicgame.com/partner/donna/) - [Dutch Games Association](https://nordicgame.com/partner/dutch-games-association/) - [European Games Developer Federation](https://nordicgame.com/partner/european-games-developer-federation/) - [Equal Play](https://nordicgame.com/partner/equal-play/) - [Future Games](https://nordicgame.com/partner/future-games/) - [Games Factory Talents](https://nordicgame.com/partner/games-factory-talents/) - [Games Branding](https://nordicgame.com/partner/games-branding/) - [Games Markt](https://nordicgame.com/partner/games-markt/) - [IGDA](https://nordicgame.com/partner/igda/) - [Gediin Games](https://nordicgame.com/partner/gediin-games/) - [Indieway](https://nordicgame.com/partner/indieway/) - [Marchsreiter Communications](https://nordicgame.com/partner/marchsreiter-communications/) - [MCV Develop](https://nordicgame.com/partner/mcv-develop/) - [MeetToMatch](https://nordicgame.com/partner/meettomatch/) - [Mighty Diamonds](https://nordicgame.com/partner/mighty-diamonds/) - [Mobidictum](https://nordicgame.com/partner/mobidictum/) - [Neogames](https://nordicgame.com/partner/neogames/) - [Nordic game ventures](https://nordicgame.com/partner/nordic-game-ventures/) - [Phantom Game Labs](https://nordicgame.com/partner/phantom-game-labs/) - [Pixel TV](https://nordicgame.com/partner/pixel-tv/) - [PR Nordic](https://nordicgame.com/partner/pr-nordic/) - [Spelkollektivet](https://nordicgame.com/partner/spelkollektivet/) - [Pelinkehittajat](https://nordicgame.com/partner/pelinkehittajat/) - [The Game Assembly](https://nordicgame.com/partner/the-game-assembly/) - [Virke](https://nordicgame.com/partner/virke/) - [Women In Games](https://nordicgame.com/partner/women-in-games/) - [Women In Games Italia](https://nordicgame.com/partner/women-in-games-italia/) - [Nordic Game Institute](https://nordicgame.com/partner/nordic-game-institute/) ## Exhibitors - [The German-Swedish Chamber of Commerce](https://nordicgame.com/exhibitor/the-german-swedish-chamber-of-commerce/) - [MITTELSTAND](https://nordicgame.com/exhibitor/mittelstand/) - [Germany's Cultural and Creative Industries Initiative](https://nordicgame.com/exhibitor/germanys-cultural-and-creative-industries-initiative/) - [Korea Creative Content Agency (KOCCA)](https://nordicgame.com/exhibitor/korea-creative-content-agency-kocca/) - [Habby](https://nordicgame.com/exhibitor/habby/) - [CRIware](https://nordicgame.com/exhibitor/criware/) - [Baden Württemberg international](https://nordicgame.com/exhibitor/baden-wurttemberg-international/) - [ESDigital Games](https://nordicgame.com/exhibitor/esdigital-games/) - [Games/Bavaria](https://nordicgame.com/exhibitor/games-bavaria/) - [Libernovo](https://nordicgame.com/exhibitor/libernovo/) - [Women in Games Denmark](https://nordicgame.com/exhibitor/women-in-games-denmark/) - [Mimer AI Factory](https://nordicgame.com/exhibitor/mimer-ai-factory/) - [EIT Culture & Creativity](https://nordicgame.com/exhibitor/eit-culture-creativity/) - [Wallonie-Bruxelles International](https://nordicgame.com/exhibitor/wallonie-bruxelles-international/) - [Flanders](https://nordicgame.com/exhibitor/flanders/) - [Games Factory Talent](https://nordicgame.com/exhibitor/games-factory-talent/) - [Dataspelsbranschen](https://nordicgame.com/exhibitor/dataspelsbranschen/) - [Mi5 Communications](https://nordicgame.com/exhibitor/mi5-communications/) - [CGDA](https://nordicgame.com/exhibitor/cgda/) - [Ukrainian Games](https://nordicgame.com/exhibitor/ukrainian-games/) - [CDG-Booster](https://nordicgame.com/exhibitor/cdg-booster/) - [Neogames](https://nordicgame.com/exhibitor/neogames/) - [Raw Power Labs](https://nordicgame.com/exhibitor/raw-power-labs/) - [Game Limiter](https://nordicgame.com/exhibitor/game-limiter/) - [iXie](https://nordicgame.com/exhibitor/ixie/) - [The Game Assembly](https://nordicgame.com/exhibitor/the-game-assembly/) - [Aiba AI](https://nordicgame.com/exhibitor/aiba-ai/) - [ArtDock](https://nordicgame.com/exhibitor/artdock/) - [Alfa Mobility Sweden](https://nordicgame.com/exhibitor/alfa-mobility-sweden/) - [Wallonia Games Association (WALGA)](https://nordicgame.com/exhibitor/wallonia-games-association-walga/) - [Elsewhere Entertainment](https://nordicgame.com/exhibitor/elsewhere-entertainment/) - [Gameopedia](https://nordicgame.com/exhibitor/gameopedia/) - [Scandinavian Photo](https://nordicgame.com/exhibitor/scandinavian-photo/) - [Wacom](https://nordicgame.com/exhibitor/wacom/) - [Future Games](https://nordicgame.com/exhibitor/future-games/) - [Big Games Machine](https://nordicgame.com/exhibitor/big-games-machine/) - [Diversion](https://nordicgame.com/exhibitor/diversion/) - [eGames Lab](https://nordicgame.com/exhibitor/egames-lab/) - [Uniqorn Gaming](https://nordicgame.com/exhibitor/uniqorn-gaming/) - [Jamk University of Applied Sciences](https://nordicgame.com/exhibitor/jamk-university-of-applied-sciences/) - [Planetary Processing](https://nordicgame.com/exhibitor/planetary-processing/) - [Games For Culture](https://nordicgame.com/exhibitor/games-for-culture/) - [Xsens | Movella](https://nordicgame.com/exhibitor/xsens-movella/) - [PlaytestCloud](https://nordicgame.com/exhibitor/playtestcloud/) - [Growth Platform](https://nordicgame.com/exhibitor/growth-platform/) - [Skane](https://nordicgame.com/exhibitor/skane/) - [Invokation Games](https://nordicgame.com/exhibitor/invokation-games/) - [International Trade Centre](https://nordicgame.com/exhibitor/international-trade-centre/) - [Medianet berlinbrandenburg](https://nordicgame.com/exhibitor/medianet-berlinbrandenburg/) - [Metaplay](https://nordicgame.com/exhibitor/metaplay/) - [Play Finland](https://nordicgame.com/exhibitor/play-finland/) - [Player Two](https://nordicgame.com/exhibitor/player-two/) - [PubNub](https://nordicgame.com/exhibitor/pubnub/) - [Reactional Music](https://nordicgame.com/exhibitor/reactional-music/) - [Read Speaker](https://nordicgame.com/exhibitor/readspeaker/) - [Rom Utrecht Region](https://nordicgame.com/exhibitor/rom-utrecht-region/) - [Science Park Skovde](https://nordicgame.com/exhibitor/science-park-skovde/) - [Speechless](https://nordicgame.com/exhibitor/speechless/) - [Swiss Games](https://nordicgame.com/exhibitor/swiss-games/) - [Unionen](https://nordicgame.com/exhibitor/unionen/) - [Virtuos](https://nordicgame.com/exhibitor/virtuos/) - [Apprien](https://nordicgame.com/exhibitor/apprien/) - [Arctic Game](https://nordicgame.com/exhibitor/arctic-game/) - [Codeglue](https://nordicgame.com/exhibitor/codeglue/) - [Creative Industries Association in Moldova](https://nordicgame.com/exhibitor/creative-industries-association-in-moldova/) - [Giants Software](https://nordicgame.com/exhibitor/giants-software/) - [Swedish Games Industry](https://nordicgame.com/exhibitor/swedish-games-industry/) - [Devoteam](https://nordicgame.com/exhibitor/devoteam/) - [East Sweden Game](https://nordicgame.com/exhibitor/east-sweden-game/) - [Gamecity Hamburg](https://nordicgame.com/exhibitor/gamecity-hamburg/) ## Sponsors - [Source of Truth](https://nordicgame.com/sponsor/source-of-truth/) - [VaultN](https://nordicgame.com/sponsor/vaultn/) - [Wallonie-Bruxelles International](https://nordicgame.com/sponsor/wallonie-bruxelles-international/) - [University of Liverpool](https://nordicgame.com/sponsor/university-of-liverpool/) - [Raw Power Labs](https://nordicgame.com/sponsor/raw-power-labs/) - [Raw Power Games](https://nordicgame.com/sponsor/raw-power-games/) - [DatHost](https://nordicgame.com/sponsor/dathost/) - [checkstep](https://nordicgame.com/sponsor/checkstep/) - [Österlens Folkhögskola](https://nordicgame.com/sponsor/osterlens-folkhogskola/) - [Lev3l Up](https://nordicgame.com/sponsor/lev3l-up/) - [Recommended By](https://nordicgame.com/sponsor/recommended-by/) - [Nativex](https://nordicgame.com/sponsor/nativex/) - [GetMe.Games](https://nordicgame.com/sponsor/getme-games/) - [EIT Culture & Creativity](https://nordicgame.com/sponsor/eit-culture-creativity/) - [Business France](https://nordicgame.com/sponsor/business-france/) - [Globant](https://nordicgame.com/sponsor/globant/) - [Gridly](https://nordicgame.com/sponsor/gridly/) - [Mobvista](https://nordicgame.com/sponsor/mobvista/) - [Spielfabrique](https://nordicgame.com/sponsor/spielfabrique/) - [Elsewhere Entertainment](https://nordicgame.com/sponsor/elsewhere-entertainment/) - [Dolby Atmos|Vision](https://nordicgame.com/sponsor/dolby-atmosvision/) - [Audiokinetic](https://nordicgame.com/sponsor/audiokinetic/) - [Games For Culture](https://nordicgame.com/sponsor/games-for-culture/) - [devoteam](https://nordicgame.com/sponsor/devoteam/) - [change maker](https://nordicgame.com/sponsor/change-maker/) - [Arctic Game](https://nordicgame.com/sponsor/arctic-game/) - [Kodify](https://nordicgame.com/sponsor/kodify/): Learn More About Skane - [Skane](https://nordicgame.com/sponsor/skane/) - [Game ON Event Safety](https://nordicgame.com/sponsor/game-on-event-safety/): Visit the Game ON Event Safety website for details. - [Game Developers Network](https://nordicgame.com/sponsor/game-developers-network/): Visit the Game Developers Network website for details. - [Donna](https://nordicgame.com/sponsor/donna/): Visit the Donna website for details. - [Equal Play](https://nordicgame.com/sponsor/equal-play/): Visit the Equal Play website for details. - [Gamesmarket](https://nordicgame.com/sponsor/gamesmarket/): Visit the Gamesmarket website for details. - [GEDI](https://nordicgame.com/sponsor/gedi/): Visit the GEDI website for details. - [Women in Games](https://nordicgame.com/sponsor/women-in-games/): Visit the Women in Games website for details. - [Women in Games Italia](https://nordicgame.com/sponsor/women-in-games-italia/): Visit the Women in Games Italia website for details. - [Aurora Punks](https://nordicgame.com/sponsor/aurora-punks/): Visit the Aurora Punks website for details. - [Game Boost](https://nordicgame.com/sponsor/game-boost/): Visit the Game Boost website for details. - [Lurkit](https://nordicgame.com/sponsor/lurkit/): Visit the Lurkit website for details. - [Project 369 Group](https://nordicgame.com/sponsor/project-369-group/): Visit the Project 369 Group website for details. - [BSG Go!](https://nordicgame.com/sponsor/bsg-go/): Visit the BSG Go! website for details. - [CHERRY XTRFY](https://nordicgame.com/sponsor/cherry-xtrfy/): Visit the CHERRY XTRFY website for details. - [CODEGLUE](https://nordicgame.com/sponsor/codeglue/): Visit the CODEGLUE website for details. - [MCV Develop](https://nordicgame.com/sponsor/mcv-develop/): Visit the MCV Develop website for details. - [Player II](https://nordicgame.com/sponsor/player-ii/): Visit the Player II website for details. - [Global Affairs Canada](https://nordicgame.com/sponsor/global-affairs-canada/): Visit the Global Affairs Canada website for details. - [AUFBRUCH Hamburg](https://nordicgame.com/sponsor/aufbruch-hamburg/): Visit the AUFBRUCH Hamburg website for details. - [Metaplay](https://nordicgame.com/sponsor/metaplay/): Visit the Metaplay website for details. - [Changemaker Educations](https://nordicgame.com/sponsor/changemaker-educations/): Visit the Changemaker Educations website for details. - [ChaseACloud](https://nordicgame.com/sponsor/chaseacloud/): Visit the ChaseACloud website for details. - [Apprien](https://nordicgame.com/sponsor/apprien/): Visit the Apprien website for details. - [Devoteam](https://nordicgame.com/sponsor/devoteam-2/): Visit the Devoteam website for details. - [Wallonia Games Association](https://nordicgame.com/sponsor/awex-wallonia/): Visit the Wallonia Games Association website for details. - [Business Oulu](https://nordicgame.com/sponsor/business-oulu/): Visit the Business Oulu website for details. - [Ernst & Borg](https://nordicgame.com/sponsor/ernst-borg/): Visit the AErnst & Borg website for details. - [Ghost Ship Games](https://nordicgame.com/sponsor/ghost-ship-games/): Visit the Ghost Ship Games website for details. - [Nacon](https://nordicgame.com/sponsor/nacon/): Visit the Nacon website for details. - [Nitrado](https://nordicgame.com/sponsor/nitrado/): Visit the Nitrado website for details. - [Virtuos](https://nordicgame.com/sponsor/virtuos/): Visit the Virtuos website for details. - [Mighty Diamonds](https://nordicgame.com/sponsor/mighty-diamonds/): Visit the Mighty Diamonds website for details. - [Growth Platform (Liverpool)](https://nordicgame.com/sponsor/growth-platform-liverpool/): Visit the Growth Platform (Liverpool) website for details. - [Invokation Games](https://nordicgame.com/sponsor/invokation-games/): Visit the Invokation Games website for details. - [PubNub](https://nordicgame.com/sponsor/pubnub/): Visit the PubNub website for details. - [Reactional Music](https://nordicgame.com/sponsor/reactional-music/): Visit the Reactional Music website for details. - [Science Park Skövde](https://nordicgame.com/sponsor/science-park-skovde/): Visit the Science Park Skövde website for details. - [Kodify](https://nordicgame.com/sponsor/kodify-2/): Visit the Kodify website for details. - [TreebuddyEarth](https://nordicgame.com/sponsor/treebuddyearth/): Visit the TreebuddyEarth website for details. - [Remangu (Revolgy)](https://nordicgame.com/sponsor/revolgy/): Visit the Remangu (Revolgy) website for details. - [Zempie (FROMtheRED)](https://nordicgame.com/sponsor/fromthered/): Visit the Zempie (FROMtheRED) website for details. - [Dirtybit](https://nordicgame.com/sponsor/dirtybit/): Visit the Dirtybit website for details. - [Phantom Gamelabs](https://nordicgame.com/sponsor/phantom-gamelabs/): Visit the Phantom Gamelabs website for details. - [Slush](https://nordicgame.com/sponsor/slush/): Visit the Slush website for details. - [Suomen Pelinkehittäjät](https://nordicgame.com/sponsor/suomen-pelinkehittajat/): Visit the Suomen Pelinkehittäjät website for details. - [Xsolla Funding](https://nordicgame.com/sponsor/xsolla-funding/): Visit the Xsolla Funding website for details. - [COR Moldova](https://nordicgame.com/sponsor/cor-mediacor-moldova/): Visit the COR Moldova website for details. - [Northify](https://nordicgame.com/sponsor/northify/): Visit the Northify website for details. - [Madrid In Game](https://nordicgame.com/sponsor/madrid-in-game/): Visit the Madrid In Game website for details. - [Astragon](https://nordicgame.com/sponsor/astragon/): Visit the Astragon website for details. - [12MIN.ME](https://nordicgame.com/sponsor/12min-me/): Visit the 12MIN. ME website for details. - [Spelkollektivet](https://nordicgame.com/sponsor/spelkollektivet/): Visit the Spelkollektivet website for details. - [Swedbyte (Asana)](https://nordicgame.com/sponsor/swedbyte/): Visit the Swedbyte (Asana) website for details. - [cView Studios](https://nordicgame.com/sponsor/cview-studios/): Visit the cView Studios website for details. - [Speechless](https://nordicgame.com/sponsor/voicemachine/): Visit the Speechless website for details. - [International Trade Center](https://nordicgame.com/sponsor/international-trade-center/): Visit the International Trade Center website for details. - [Ready Games](https://nordicgame.com/sponsor/ready-games/): Visit the Ready Games website for details. - [The Bearded Ladies](https://nordicgame.com/sponsor/the-bearded-ladies/): Visit The Bearded Ladies website for details. - [Coffee Stain Publishing](https://nordicgame.com/sponsor/coffee-stain-publishing/): Visit the Coffee Stain Publishing website for details. - [Squingle](https://nordicgame.com/sponsor/squingle/): Visit the Squingle website for details. - [Invest Liverpool City Region](https://nordicgame.com/sponsor/growth-platform-liverpool-city-region/): Visit the Invest Liverpool City Region website for details. - [Medianet Berlin-Brandenburg](https://nordicgame.com/sponsor/medianet-berlin-brandenburg/) - [Thunderful](https://nordicgame.com/sponsor/thunderful/): Visit the Thunderful website for details. - [ReadSpeaker](https://nordicgame.com/sponsor/readspeaker/): Visit the ReadSpeaker website for details. - [Liquid Swords](https://nordicgame.com/sponsor/liquid-swords/): Visit the Liquid Swords website for details. - [Artmer](https://nordicgame.com/sponsor/artmer/): Visit the Artmer website for details. - [Alterdata](https://nordicgame.com/sponsor/alterdata/): Visit the Alterdata website for details. - [Sony Europe](https://nordicgame.com/sponsor/sony-nordic-sweden/): Visit the Sony Europe website for details. - [Cloudflare](https://nordicgame.com/sponsor/cloudflare/): Visit the Cloudflare website for details. - [ByteRockers](https://nordicgame.com/sponsor/byterockers/): Visit the ByteRockers website for details. - [ROM Regio Utrecht](https://nordicgame.com/sponsor/rom-regio-utrecht/): Visit the ROM Regio Utrecht website for details. - [Game Analytics](https://nordicgame.com/sponsor/game-analytics/): Visit the Game Analytics website for details. - [Giants Software](https://nordicgame.com/sponsor/giants-software-ng23-spring/): Visit the Giants Software website for details. # # Detailed Content ## Pages Dates & Social Events WELCOME TO NORDIC GAME 2026! Welcome to Nordic Game, Europe's leading games industry conference and the only event in the world with a dedicated focus on the entire Nordic region! Join us for NG26 and celebrate the 22nd edition of the conference. Click on the image above to download it in high quality (full resolution) SLAGTHUSET Historic Slagthuset is conveniently located near Malmö Central Station (Malmö C), directly accessible from train stations at Copenhagen Airport and Copenhagen Central Station (board from the platform for trains to Sweden). Slagthuset address (pedestrian access): Carlsgatan 12e, 211 20 Malmö, Sweden. NOTE: The entrance to NG26 Spring on marked on floor plan in next section; here are a street map & nearby parking details. RECEPTION DESK The NG26 Spring reception and information desk is inside Slagthuset as you enter the venue from the walk street on the side of Slagthuset (see map above). Day by Day skip render: ucaddon_timeline_bullets Sign-up for our newsletter to receive the latest Nordic Game updates Venue Slagthuset: Jörgen Kocksgatan 7, 211 20 Malmö, SwedenSlagthuset is conveniently located near Malmö Central Station (Malmö C stop), directly accessible from the train station at Copenhagen Airport and Copenhagen Central Station. Half-price Pass Sale! ContentPass*(The program & events pass) Upgrade to business pass Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord €599**ex VATBuy Your PassRecommendedBusinessPass*(Premium Nordic Game experience) Upgrade to demo table/station Conference program Expo and Showcase exhibitions Networking and social events Live... Nordic Game 2026 Hotels, Food & Drink Offers Accommodations & Refreshments Discounts on hotels, food & drinks in Malmö Find a list of Nordic Game 2026 partner hotels and other special offers in the Nordic Game venue area below. Check back regularly for more offers Welcome to Nordic Game! Other hotels in Malmö and alternative accommodationsHotels in Malmö tend to be fully booked during Nordic Game (for 2026 from 26-29 May), so reserve your rooms early. If you're still having trouble finding a hotel room in Malmö, Airbnb is also an option. Another good alternative is Lund – a lovely university town minutes from Malmö Central Station by train. Though a bit more expensive and slightly farther away, the Danish capital of Copenhagen can also be reached conveniently by train from Malmö and offers a wide range of hotels for all budgets. Accommodations Food & Drink Accommodations Comfort Hotel Malmö Discount: Use the code Nordicgame26 to receive a 15% discount. Address: Carlsgatan 10 C, 211 20 Malmö, Sweden (near NG26 Spring venue Slagthuset) Website Address Hotel Noble House Malmö Discount: Use the code BWHNH15 to access your exclusive offer. Address: Per Weijersgatan 6, 211 34 Malmö, Sweden (10 minutes from Malmö Central Station) Website Address Elite Savoy Discount: Use the website button to receive a 10% discount. Address: Norra Vallgatan 62, 211 22 Malmö, Sweden (10 minutes from NG26 Spring venue Slagthuse) Website Address Elite Plaza Discount: Use the website button to receive a 10% discount. Address: Gustav Adolfs torg... Nordic Game 2026 Summits 26 May at Slagthuset in Malmö, Sweden Investment Games Capital Summit The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. Hosted by games funding expert Jason Della Rocca, the Games Capital Summit enables entrepreneurs to pitch their studio and connect with potential investors, through a hands-on approach with a focus on mentoring. Facts & Figures Details & Apply Leadership Executive Summit The Executive Summit is an exclusive gathering designed for senior executives and decision-makers in the gaming industry. Hosted this May by Sonja Ängelsleva and leadership expert Tove Oldebäck, the gathering provides a unique platform for leaders to engage in high-level discussions about the latest games industry trends, challenges and opportunities. Facts & Figures Details & Apply Policy Games Policy Summit The Games Policy Summit brings together policymakers, industry experts, and stakeholders to discuss the regulatory landscape and policy implications affecting our industry. What are the important lessons learned from many years of grants, tax subsidies, export promotion and proposed legislation? Which mistakes should countries and regions with emerging games industries avoid repeating? Facts & Figures Details & Apply Half-price Pass Sale! ContentPass*(The program & events pass) Upgrade to business pass Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord €499**ex VATBuy Your PassRecommendedBusinessPass*(Premium Nordic Game experience) Upgrade to demo table/station Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord... Step 5/5: Receipt We accept payment by credit card. Prices below include VAT, as required for ticket sales to Swedish events. Click here for VAT details and refund instructions. To purchase and/or redeem more than 10 passes and/or group sales, contact passes@nordicgame. com. We have emailed a receipt to you, with an option to print a detailed version. Reset ⟲ Nordic Game 2025 Upgrades All upgrades half-price for a limited time November sale UPGRADE YOUR NORDIC GAME EXPERIENCE Nordic Game welcomes you to celebrate our twenty-first anniversary show, NG25 Spring on 20-23 May at historic Slagthuset Malmö, Sweden and online via Discord, Twitch and YouTube. Expect Nordic Game in 2025 to revisit the past, celebrate the present and explore the future of the games industry in the region and across the globe. Look forward to meeting old friends and making new ones. Most of all, join Nordic Game in May for those special moments we only experience together. Welcome to Nordic Game! Upgrade Contact UPGRADE TO A BUSINESS PASS Includes the program, events and meeting system Upgrade your content pass to a business pass, ideal for making valuable connections at Nordic Game. Includes the program, show floor and other activities, as well as our online scheduling, matchmaking and dedicated meeting area in the venue. Business passes also provide access to demo table or demo station upgrades, as well as all online benefits like our live stream and Nordic Game Discord server. Special discounts available to exhibitors, sponsors, partners and groups over 10 people. Don’t delay: Upgrade your content pass to a business pass now at half-off our 2025 prices. Upgrade for only 239 EUR ex VAT for a limited time. Upgrade Contact UPGRADE TO A DEMO TABLE Join the Nordic Game show floor Upgrade your business pass with a demo table on the Nordic Game show floor. Includes table-top signage,... Nordic Game 2026 Media & Partners MEDIA The press, PR agencies and influencers sharing their Nordic Game experiences As we look forward to NG26 Spring on 26-29 May, we’d like to thank our many friends in the media for helping us take the Nordic Game experience to a whole new level and expanding our community across the globe along the way. Looking so much forward to working with you again soon Media Kit 2026 Contact ASSOCIATIONS, EVENTS & ORGANIZERS Cooperation with industry associations, partner events and guest organizers Nordic Game would not be celebrating over twenty years without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe. Thank you! We’re also tremendously grateful for the unwavering support of trade associations in the Nordic region and across Europe, as well as our dedicated guest organizers and industry event network. Many of them have already signed-up for our upcoming show, but we’re always ready to welcome new partnerships. Facts & Figures Contact PRODUCTS & SERVICES Hardware supplier and other event support partnerships In exchange for hardware and/or services, Nordic Game offers a wide range of opportunities to meet your unique marketing needs, helping you to meaningfully engage with thousands of games industry professionals from the region and around the globe at our events. Facts & Figures Contact INTERNS & VOLUNTEERS Educational programs and students seeking internships and volunteer opportunities Nordic Game is seeking independent and structured people, with strong social skills and an enthusiastic... Our Website is Coming soon. Nordic Game 2027 25-28 May at Slagthuset in Malmö, Sweden Buy your pass now! ABOUT NORDIC GAME Each spring Nordic Game brings together thousands of developers, publishers, investors, students, and creatives for four days of networking, inspiration, learning, and business opportunities. It is the one and only “home turf” meeting place for the highly successful games industries of Denmark, Finland, Iceland, Norway, and Sweden. NG27 Spring, 25–28 May 2027 at Slagthuset in Malmö, is designed to be both affordable and accessible:A Business Pass is just 50 EUR on top of a standard conference pass. Malmö is easy to reach — only a short train ride from Copenhagen Airport (CPH). Thanks to this accessibility and value, we expect more than 3,000 attendees from the Nordic region and around the world. The event will feature 100+ indie games on display in the Showcase Hall, alongside world-class speakers, masterclasses, pitching events, and unparalleled Nordic hospitality. Whether you're looking to connect with Nordic talent, discover the next breakout title, or do meaningful business, NG26 delivers exceptional value in an intimate yet truly international setting. Welcome to Nordic Game! Facts & Figures Program & Venue Latest News Nordic Game 2027 Early Bird Passes Now on Sale “I attended my first Nordic Game as a Speaker this year After hearing so many great things... Continue Reading Nordic Game Steam Sale 2026 Reaches Massive Audience The official Nordic Game Conference 2026 Steam Sale has delivered outstanding visibility for... Continue Reading Watch NG26 Talks Anytime: New Videos Now... Nordic Game Flashback NG23 Spring: Celebrating another record-breaker Nordic Game celebrated its twenty-third edition with another string of records broken, as games industry participants from across the globe gathered online and in Malmö, Sweden for NG23 Spring on 23-26 May. The excitement kicked-off at Slagthuset with two summits on Tuesday, 23 May: the Games Capital Summit hosted by industry guru Jason Della Rocca and the Executive Summit, hosted by Dirtybit CMO Anette Ståløy and Phantom Gamelabs CEO Sonja Ängeslevä. Each event reached new levels of investor and industry participation respectively, and the feedback afterwards was unambiguously and enthusiastically positive. Read More What You Experienced at NG23 Spring Over 150+ Sessions Read More Join Mentor Program Read More Get Networking with others Read More The A+ list speakers Read More Pitch to World Class investors Read More After Party Read More Passes on Sale Now! Content Best for visitors After Hours Influencer sessions Workshops and Engage sessions Access 150+ Keynotes Access to investors & mentors Access to networking database Four days exhibition booth Join After Parties €599 Buy Your Ticket Recommended Business Best for Companies After Hours Influencer sessions Workshops and Engage sessions Access 150+ Keynotes Access to investors & mentors Access to networking database Four days exhibition booth Join After Parties €599 Buy Your Ticket Student Best for academic people After Hours Influencer sessions Workshops and Engage sessions Access 150+ Keynotes Access to investors & mentors Access to networking database Four days exhibition booth Join After Parties €599 Buy Your... Nordic Game 2026 Sponsors 2026 Sponsors Sponsorship Join Our Sponsors More than twenty years of support and engagement by our extended industry community, from one-person start-ups to some of the most prominent game companies in the world, are what have made Nordic Game the leading games industry event in Europe. Nordic Game welcomes you to NG26 Spring on 26-29 May at historic Slagthuset Malmö, Sweden and online via Discord, Twitch and YouTube. Join us! Facts & Figures Contact Sales visibility Top of Mind on the Show Floor Place your brand center-stage on the Nordic Game show floor and in our conference and Expo halls, and get your message out online via our website, Discord and Nordic Game newsletter with over 14,000 subscribers. Contact Sales special Events Host a Gathering Looking to raise awareness and connect with industry leaders, decision-makers, award-winning studios, publishers, investors and more, in settings ranging from intimate to festive? Sponsor an event at Nordic Game! Contact Sales Sponsored Content Join the Program Have impactful user testimonials, technical breakthroughs, unique solutions to share? Deliver your message, your way to a receptive games industry audience with a talk, half-day track or full-day program at Nordic Game. Contact Sales Nordic Game 2026 Exhibitors 2026 Exhibitors Show Floor Exhibit at Nordic Game As Nordic Game ramps up for our 2026 show on 26-29 May in Malmö, participants at historic Slagthuset will not only enjoy a stellar speaker program and special events like the Nordic Game Awards – they'll also have the opportunity to play new titles from innovative game startups and growing studios, and to meet some of the world's leading game product and service providers on the Nordic Game show floor. Facts & Figures Contact Sales Group Delegations Game Companies from Across the Globe Countries and regions from around the world host selected game companies on the show floor at Nordic Game, including coaching, matchmaking with publishers and investors, demo stations, a pitch stage and much more. Contact Sales Showcase The Hands-On Experience Compact and budget-friendly turnkey display units for group delegation participants as well as growing studios and other game companies. Contact Sales Expo In the Spotlight Exhibit on the show floor for the best visibility and meeting opportunities at Nordic Game. Contact Sales NORDIC GAME 2026 EXPO & SHOWCASE Welcome to Nordic Game, Europe’s leading games conference and the only event in the world with a dedicated focus on the entire Nordic industry. As Nordic Game ramps up for NG26 Spring on 26-29 May in Malmö, participants at historic Slagthuset will not only enjoy a stellar speaker program and special events like the Nordic Game Awards – they’ll also have the unique opportunity to meet with some... Nordic Game 2026 Speakers 2026 SPEAKERS The call for submissions for our NG26 speaker program is closed. All submissions are now being considered by the NG26 editorial board and applicants contacted as their talks are reviewed.   The 2026 program will showcase thought-provoking, engaging, and concise tracks, talks and panels from industry experts in Game Design, Programming, Technology, AI, Mobile, Art, Audio, and Business. Subscribe to our newsletter to stay updated on the speaker call opening, submission details, and more. Welcome to Nordic Game! Facts & Figures Apply here! 2026 Speakers Half-price Pass Sale! ContentPass*(The program & events pass) Upgrade to business pass Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord €499**ex VATBuy Your PassRecommendedBusinessPass*(Premium Nordic Game experience) Upgrade to demo table/station Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord Meeting system €549**ex VATBuy Your PassStudent Pass*(Student ID required, no upgrades) Conference program Expo and Showcase exhibitions Networking and social events Live stream and Discord €199**ex VATBuy Your Pass Half-price Upgrade Sale! RecommendedDemo StationUpgrade* (Maximum showcase impact) Upgrade your business pass with a demo station Features white display cabinet, 27″ monitor & peripherals, overhead signage panel, storage area, bar stool, grey carpet, electricity, Wi-Fi and cleaning Includes Publishers & Investors Day activities, mentorship program, live pitch competition and People's Choice Awards €1499**ex VAT for a limited timeDemo station upgradeDemo TableUpgrade* (Join the Nordic Game show floor) Upgrade your business pass with a demo table Features table-top signage, white... 2026 Speaker Program NB: THE FULL PROGRAM SCHEDULE FOR NG26 WILL BE RELEASED ON 26 APRIL All Topics BUSINESS DEVELOPMENT Event IN DEPTH Inspiring Intense PRODUCTION All Locations Comfort Hotel Gallerian Meeting Room Slagt 1 Round Bar Separaten Showcase Stage Slagt 5 Theatre Vet's Chamber Tuesday26/05/2026Wednesday27/05/2026Thursday28/05/2026Friday29/05/2026Welcome to NG26 SpringBy Zahrah Isaacs Main Stage Hosting, Jacob Riis Program DirectorProgram Director Jacob opens NG26 with a short welcome speech and introducing the main stage host. EventWhen10:30 - 10:45 · Tuesday · 26/05/2026WhereTheatreAdd to calendarRead moreIn Conversation With Jesper KydBy Jesper Kyd Composer, Mat Ombler Head of Music and Gaming PartnershipsBAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation Jesper meets games & music strategist Mat Ombler for a inspirational... BUSINESSDEVELOPMENTPRODUCTIONWhen10:45 - 11:30 · Tuesday · 26/05/2026WhereTheatreAdd to calendarRead moreExecutive SummitBy Sonja Ängeslevä CEOThe Executive Summit is an exclusive gathering designed for senior executives and decision-makers in the gaming industry. Hosted this May by Sonja Ängelsleva and leadership expert Tove Oldebäck, the gathering... BUSINESSWhen11:00 - 18:00 · Tuesday · 26/05/2026WhereComfort HotelAdd to calendarRead moreNo API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for GamesBy Keith Lia Senior Data Engineer, Kristian Pedersen Data EngineerThis talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet connectivity. Ultimately, you’ll understand how to generate reliable results with dramatically... DEVELOPMENTPRODUCTIONWhen11:00 - 11:35 · Tuesday · 26/05/2026WhereGallerianAdd to calendarRead moreGames Capital SummitBy Jason Della Rocca Co-FounderThe Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing... Nordic Game 2026 Program 26-29 May at Slagthuset in Malmö, Sweden 2026 Speaker Program All Locations Comfort Hotel Gallerian Round Bar Separaten Showcase Stage Slagt 1 Slagt 5 Theatre Vet's Chamber Tuesday26/05/2026Wednesday27/05/2026Thursday28/05/2026Friday29/05/2026Pre RecordedWelcome to NG26 SpringBy Jacob Riis Program Director, Zahrah Isaacs Main Stage HostingProgram Director Jacob opens NG26 with a short welcome speech and introducing the main stage host. BUSINESSDEVELOPMENTPRODUCTIONWhen10:30 - 10:45 · Tuesday · 26/05/2026WhereTheatreAdd to calendarRead moreIn Conversation With Jesper KydBy Jesper Kyd Composer, Freelance, Mat Ombler Head of Music and Gaming Partnerships, Laced MusicBAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this NG Conversation Jesper meets games & music strategist Mat Ombler for a inspirational chat about Jesper's career and... BUSINESSDEVELOPMENTPRODUCTIONWhen10:45 - 11:30 · Tuesday · 26/05/2026WhereTheatreAdd to calendarRead moreNo API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for GamesBy Kristian Pedersen Data Engineer, Keith Lia Senior Data EngineerThis talk explores a production-ready approach to deploying small, fine-tuned, dynamic language models inside games — without needing any internet connectivity. Ultimately, you’ll understand how to generate reliable results with dramatically reduced memory usage and power... AI TrackDEVELOPMENTPRODUCTIONWhen10:45 - 11:35 · Tuesday · 26/05/2026WhereGallerianAdd to calendarRead moreNordic Pitch Day 1By James Newnorth CEONordic Pitch is a stage event where selected indie developers present their games in concise, high-energy pitches. Each team answers “Why play your game? ” in three minutes, engaging both a live and streamed audience. The... BUSINESSWhen11:00 - 12:00 · Tuesday · 26/05/2026WhereShowcase StageAdd to calendarRead moreAI Game QA: What actually works today? By Jan Schnyder CEOAI is often sold as... NG26 Summer Sale! pass sale Passes on Sale Now! Nordic Game welcomes you to celebrate our twenty-first anniversary show, NG25 Spring on 20-23 May at historic Slagthuset Malmö, Sweden and online via Discord, Twitch and YouTube. Expect Nordic Game in 2025 to revisit the past, celebrate the present and explore the future of the games industry in the region and across the globe. Look forward to meeting old friends and making new ones. Most of all, join Nordic Game in May for those special moments we only experience together. Welcome to Nordic Game! Facts & Figures Contact Us Business Pass Includes the program, events and meeting system The ideal pass for making valuable connections at Nordic Game. Includes the program, show floor and other activities, as well as our online scheduling, matchmaking and dedicated meeting area in the venue. Business passes also provide access to demo table or demo station upgrades, as well as all online benefits like our live stream and Nordic Game Discord server. Business Pass: 1199 EUR ex VAT from 1 MaySpecial discounts available to exhibitors, sponsors, partners and groups over 10 people. Save on business passes for Nordic Game’s 2025 May show by using a partner discount code when you register; more about our partner discounts here. Buy Passes Contact Us Content Pass Includes the program and events For participants looking to focus on the program, show floor and other activities at Nordic Game. For access to the meeting system, as well as demo table or... Latest News Nordic Game Policy Summit at NG26 to Build on NG25 Success and New EU Report The Games Policy Summit at Nordic Game 2026 (NG26), set for 26 May in Malmö, Sweden, is poised to... Continue Reading AI Takes Center Stage at NG26: A New Era for European Game Innovation As the global gaming industry hurtles toward an AI-driven future, Europe's premier B2B gaming... Continue Reading Nordic Game 2026 Set to Unite Global Game Developers in Malmö Malmö, Sweden, will host Nordic Game 2026 from 26–29 May, delivering four days of high-caliber... Continue Reading Join NG26 Spring: Grab Your Full Pass at a Stellar Price! Following the incredible success of Nordic Game in May 2025, we're thrilled to shift our focus to... Continue Reading Games Policy Summit II recommendations released Some 50 game developers, researchers, eco-system builders and policy makers gathered again on 20... Continue Reading NG25 Spring: A Celebration of Innovation, Creativity, and Togetherness Thousands of game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the... Continue Reading The Nordic Game Awards 2025 Winners Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on... Continue Reading Thank you Nordic Game! – by VIRTUOS Hello there! Virtuos was thrilled once again to be part of Nordic Game this Spring 2025 As one of... Continue Reading Missed the B9 Buzz? Here’s What Went Down | iXie x Uniqorn @ Nordic Game 2025 At Nordic Game 2025, iXie and Uniqorn Gaming... Nordic Game 2024 Flashback NG24 Spring: A fabulous twenty-year jubilee! The twentieth anniversary edition of the Nordic Game conference, NG24 Spring on 21-24 May in Malmö, Sweden was a big success, with brilliant speakers and attendees from around the world sharing a sublime celebration. https://youtu. be/P22fF7jDyEY Over 2500 attendees visited Nordic Game this May, either at the venue in Malmö, or online via the Nordic Game Discord. 30k unique viewers watched the live streamed talks and sessions from the main theater at the Slagthuset via streams and the Nordic Game Discord server. 157 speakers from across the globe discussed industry trends, shared thought-provoking insights and provided helpful advice. Each event reached new levels of investor and industry participation respectively, and the feedback afterwards was unambiguously and enthusiastically positive. Read More What You Experienced at NG24 Spring Summits for executives, investors & start-ups, policy makers and more Read More Publisher & Investor Day, mentorship & pitch competition Read More Expert speakers and thought-provoking conference program Read More Live stream direct from the main auditorium at Slagthuset Read More 100+ game demos and leading industry exhibitors on the show floor Read More Nordic Game Awards show, a yearly celebration of the best Nordic games Read More Online meeting scheduling, matchmaking and meeting area in the venue Read More Online activities on the Nordic Game Discord server Read More Social & networking activities ranging from intimate to large-scale events Read More Half-price Pass Sale! Content Pass* (The program & events pass) Upgrade to... ## Posts "I attended my first Nordic Game as a Speaker this year. After hearing so many great things about the event I went there with high expectations, and it's safe to say they were all exceeded: The quality, from the technology to the crew and the overall communication, was simply fantastic! Equally important though; the many interesting people I met during the week - both through planned sessions and spontaneous chats - brought so much value to me personally and to our company's future. I can't wait to get back again next year. " - Andreas Juliusson, CMO at Fast Travel Games. Great news for everyone who experienced the magic of NG26 or has been wanting to join the Nordic Game community: Full passes for NG27 are now on sale! For a limited time, you can secure your full pass for just 249 EUR (ex VAT). This early bird offer is a fantastic way to show your support for the Nordic Game event while locking in the best price. What to Expect at NG27, 25-28 May 2027 in Malmö NG27 returns to the iconic Slagthuset venue in Malmö from 25-28 May 2027. The event will once again bring together the entire Nordic and international games community for four days of inspiration, networking, and celebration. Highlights include: A world-class speaker program with leading developers, publishers, and thinkers sharing insights across multiple stages The popular Exec Summit, Games Capital Summit, and Games Policy Summit A powerful meeting system and dedicated lounge areas designed... The conversations from NG26 are far from over. While the energy in Malmö has settled, you can now relive many of the event’s best moments on the official Nordic Game YouTube channel. Whether you missed a session, want to revisit an inspiring talk, or are looking for practical insights to apply to your own projects, the channel is the perfect place to dive deeper. The Nordic Game YouTube channel exists thanks to the incredible support of our amazing community - the developers, speakers, and professionals who attend the conference in person every year. Your energy, participation, and enthusiasm make it all possible. Support Nordic Game and secure your Full Pass for NG27 (25–28 May 2027) today at the early bird price: nordicgame. com/registration Must-Watch Highlights from NG26 Here are some of the standout videos uploaded: Expedition 3x3 Jennifer Svedberg-Yen, Lead Writer and Voice & Localization Producer for award-winning Clair Obscur: Expedition 33, asks and answers: What does it mean to be a storyteller? How can we evolve and deepen our work? Jennifer shares 3 elements of being a creative and 3 skills that underlie them. In Conversation With Jesper Kyd The legendary composer (known for Hitman, Assassin’s Creed, and more) shares stories from his career, insights into game audio, and thoughts on the evolving role of music in interactive storytelling. A heartfelt and inspiring opening session, and a true highlight of the main stage. Arc Raiders – A Story about Collaboration and Success Virgil Watkins (Design Director), Gerardo Basurto (Product... The official Nordic Game Conference 2026 Steam Sale has delivered outstanding visibility for participating Nordic and international games. The curated sale, which ran in connection with NG26, achieved 2,788,663 Total Unique Impressions, and 127,022 Total Unique Views. These strong numbers highlight the continued power of the Nordic Game brand in driving discovery for games on Steam. The sale page brought together a wide selection of exciting titles from the Nordic region and beyond, giving players easy access to discover new games while supporting the developers who make the Nordic games industry so vibrant. A Platform for Discovery For many participating studios, and especially indies, being featured in the Nordic Game Steam Sale provides valuable exposure during a high-attention period. The sale leverages the trust and recognition of the Nordic Game brand to help games stand out in Steam’s crowded marketplace, boosting wishlists, visibility, and potential sales. Explore the full sale here: https://store. steampowered. com/sale/NordicGameConference2026 A big thank you to all the developers, publishers, and players who made this year’s sale a success. Your support helps strengthen the entire Nordic industry ecosystem. Stay tuned for more initiatives from Nordic Game as we continue to create opportunities for our community both online and at future events. Nordic Game returns on 25-28 May 2027 with NG27 in Malmö - we hope to see you there! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game... EIT Culture & Creativity is the institutional partnership dedicated to helping European cultural and creative sectors and industries become more sustainable, resilient, and competitive. Launched in 2023 by the European Institute of Innovation and Technology - a body of the European Union - it connects education, research, and business to help the sector grow and adapt to emerging challenges. Gaming is one of five priority sectors at the core of its work, alongside architecture, fashion, cultural heritage, and audio-visual media. Europe has no shortage of talent - the ambition is to make sure that talent has the support and pathways it needs to reach audiences worldwide and compete on a global stage. To get there, EIT Culture & Creativity supports the businesses, entrepreneurs, and innovators through funding, strategic support, and access to a Europe-wide network of partners, events, and opportunities. A dedicated digital platform and events across the continent bring together the people and organisations shaping the future of the sector, creating the connections that turn good ideas into real impact. New calls and programmes are on the horizon for 2026, offering fresh routes to scale ideas, reach new markets, and connect with the right people at the right time. If you work in games and want to be among the first to hear when those opportunities open up, sign up to the EIT Culture & Creativity newsletter and stay in the loop. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö... A word from our dear NG26 sponsor DatHost: Our goal is simple: We're interested in helping studios get their games in front of more players. Whether you're working on your first game or getting ready for a bigger launch, let's chat. We're DatHost, a game server hosting provider that makes it easy to create and manage dedicated servers for multiplayer games like Minecraft, Valheim, CS2 and Hytale. We've partnered with indie and AA studios such as Hypixel and Jagex, and we're now building a solution designed to help games reach more players. If you're currently thinking about player acquisition, community growth or overall discoverability, we'd love to learn more about your project. Every game has different needs, and we're interested in discussing how we can support your goals and help you connect with more players. We were proud to sponsor Nordic Game this year and enjoyed meeting game developers and studios. It was great to hear about the games people are building, the challenges they're tackling and the ideas they're excited about. If we didn't get a chance to meet at Nordic Game, we'll be at gamescom and would be happy to connect in person. Looking forward to hearing about your game. Contact us at dathost. com and partner@dathost. com. Sophie The DatHost Team -- Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across... The conversations from NG26 are far from over. While the energy in Malmö has settled, you can now relive many of the event’s best moments on the official Nordic Game YouTube channel. Whether you missed a session, want to revisit an inspiring talk, or are looking for practical insights to apply to your own projects, the channel is the perfect place to dive deeper. Must-Watch Highlights from NG26 Here are some of the standout videos already available or recently uploaded: In Conversation With Jesper Kyd The legendary composer (known for Hitman, Assassin’s Creed, and more) shares stories from his career, insights into game audio, and thoughts on the evolving role of music in interactive storytelling. A heartfelt and inspiring opening session, and a true highlight of the main stage. Arc Raiders - A Story about Collaboration and Success Virgil Watkins (Design Director), Gerardo Basurto (Product Director), and Moa Naess (UX Researcher) from Embark Studios take us behind the scenes of their award-winning extraction shooter. An honest and insightful look at large-scale development, teamwork, and bringing a major title to over 12 million players. Planet of Lana – 30 years in the making The team behind this beautiful cinematic adventure dives into the challenges, creative decisions, and lessons from bringing their vision to life. The Making of 'SAROS' | Gameplay First but Beautiful The team from Housemarque (including Mikael Haveri, Mitja Roskaric, and Simone Silvestri) shares how they evolved their signature gameplay-first philosophy into the visually stunning sci-fi universe of SAROS.... Malmö, Sweden, May 29, 2025 - Nordic Game has revealed the winners of this year's Nordic Game Awards, which took place on Thursday, May 28, during the leading Nordic conference NG26 Spring and streamed live from Slagthuset in Malmö, Sweden. The night's big winner was the ARC Raiders by Embark Studios (Sweden). The title won Nordic Game of the Year as well as Best Audio and Best Technology awards. The Eighteenth annual Nordic Game Awards show was once again a highlight of this spring's conference, and the only gathering in the world with a dedicated focus on game development in the Nordic region. This year's edition was presented by Nordic Game in partnership with AMD, Dathost, PixelTV, and hosted by Danish actor, Magnus Bruun. The winners of the 2026 Nordic Game Awards are: Nordic Game of the Year: ARC Raiders, by Embark Studios (Sweden) Best Art: The Midnight Walk, by MoonHood (Sweden) Best Game Design: Split Fiction, by Hazelight Studios (Sweden) Best Technology: ARC Raiders, by Embark Studios (Sweden) Best Audio: ARC Raiders, by Embark Studios (Sweden) Best Fun for Everyone: LEGO Voyagers, by Light Brick Studio (Denmark) Best Debut: Discounty, by Crinkle Cut Games (Denmark) Congratulations to all the winners! See all the nominated titles for the 2026 Nordic Game Awards here. NG Awards 2026 is organised by Nordic Game and The Nordic Game Institute, which consists of all the Nordic Producer Associations. Each producer organization appoints one member to the awards jury, which has nominated games in seven... Several thousand game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the 2026 edition of Nordic Game. Held from 26-29 May at the historic Slagthuset venue in the heart of the city, NG26 exceeded expectations and reinforced its position as one of Europe’s most beloved game industry events. Often praised for its welcoming atmosphere, strong indie and AA focus, and high-quality content, this year’s conference lived up to its reputation, thanks in large part to its dedicated and loyal community. Jacob Riis, Program Director at Nordic Game, reflects on the week: “It was an incredible week. The community has grown so much, and it’s fantastic to see the global industry showing such strong interest in joining us in Malmö. Ultimately, it’s all about the thousands of passionate people who gather here - attending the conference as well as organising great side events in partnership with us. Together, we’ve created what many have started calling ‘the Nordic Game week’. ” Record International Turnout Well over 1,100 companies attended NG26, representing 59 countries. That's more nations than will compete in the upcoming 2026 FIFA World Cup. On the Expo floor, more than 100 new games from indie and emerging studios were on display, filling the halls with great energy and a unique sense of togetherness across borders. Standout Speaker Program This year, a total of 179 speakers shared their knowledge and experience across five stages. From local stars such as the Embark team behind ARC Raiders to global... What an incredible week it was in Malmö! The Virtuos team is back from Nordic Game 2026, and we are still buzzing from all the interesting conversations we had with European studios and game developers from around the globe. Founded in 2004, Virtuos is a leading independent game developer dedicated to helping studios of all sizes bring their creative visions to life. With over 4,000 team members across 24 locations, we deliver secure, in-engine co-development across 1,500+ titles and are trusted by top gaming companies worldwide. It was an honor to connect with you and share how we support industry-defining projects—from crafting stunning biomes and vehicles for Forza Horizon 6, to supporting multiple updates for Cyberpunk 2077, to providing end-to-end level design for Dune: Awakening. A Quick Highlight A special thanks to everyone who packed out the Separaten Room at Slagthuset for Black Shamrock’s insightful session on asset health tools and production optimization for Voyagers of Nera! Let's Co-Develop Your Next Hit! Whether you had a chance to stop by our booth or missed us in the rush, it is not too late to discuss the production challenges your team is facing. Our business development team is ready to dive into the hurdles facing your next project to see how we can help with the right expertise. Please feel free to book a dedicated follow-up slot directly with our team below: Click Here to Schedule a Follow-Up Meeting with Frederik Plucinski Click Here to Schedule a Follow-Up Meeting with Samuel... Ste Curran is... SAVING THE GAMES INDUSTRY 2026 And so are you. In 2025 we SAVED THE GAMES INDUSTRY at Nordic Game. Now we have to do it all over again*. Attendees to NG26 are invited, once more, to SAVE THE GAMES INDUSTRY. Last year we passed the following resolutions: * A release date for a game cannot be changed under any circumstances * Live service games must run for at least two years from the day of release, mortgaged against the CEO’s house * Games courses should focus on AI, vibe coding and crying * Hollywood must make a videogame version of the Last Of Us TV show And more. Those proposals are now law. Without them the games industry would be gone. On Thursday afternoon we gather again to vote on a new series of industry-shaking suggestions. You can submit yours HERE: https://forms. gle/R9WLS4pKQUe1EYGp7 They can be big or small, serious or outlandish. All contributions will be anonymised in the name of democracy and personal decency. Send something now and help create a better future for all of us. Thank you for your hard work. See you in the Theatre. *Oh, and if you’d rather KILL THE GAMES INDUSTRY, don’t worry: we’ll be doing that in the same place at 17:30 CEST on Wednesday. Drinks provided by Sharkmob, grab one at the restaurant, then join us in the theatre. See you there, too. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry... The Nordic Game team has been working hard to prepare an unforgettable NG26 for the community heading to Malmö this May. While we’re getting closer to the big event, we wanted to give our most enthusiastic industry peers something special to enjoy in the meantime. That’s why we created the “Road to Nordic Game 2026” series, three exclusive talks that premiered on the Nordic Game Discord as a pre-conference treat. If you missed them live, you can now watch all three on the official Nordic Game YouTube channel. Video Fighting for Quality Without Authority By Morten Brunbjerg, Game Writer, Freelance Being responsible for quality without a mandate to protect it is a common challenge. Morten Brunbjerg draws on 15 years of freelance experience to explore how you choose your battles and recognize when caring stops helping the project and starts hurting you. Watch the talk here Boss Battle Your Insecurities By Jenny Holmstrøm, CEO, InsaneoBerry Become a super star within the game industry! Combine Game Design with real life to level up your professional self. Watch the talk here Stereo-tAIping: Who Gets to Write the Story? By Marjaana Auranen, an award winning Co-founder, Narrative designer and MiniBoss at Red Stage Entertainment Writing with AI is here. It’s out of the box and refuses to go back in. Should we cry about it... or, hear me out, call it a feature and move on? Here are a few things I’ve learned about the newest author in the writers’ room: AI. Watch... In addition to four days of awesome conference content at Slagthuset, we’re excited to announce a fantastic range of special discounts and offers at hotels, restaurants, bars, cafés, and bakeries across the city of Malmö. Thanks to the strong support from the local business community, every NG26 pass holder can now enjoy the full Malmö experience, not just during conference hours, but before, after, and in between sessions. How it works Simply show your NG26 conference pass at participating venues to unlock the discounts. Many places are within easy walking distance from Slagthuset or just a short bus/bike ride away. Explore all the offers and plan your Malmö adventure with this handy map: NG26 Partner Venues Map Full list of offers: Hotels, Food & Drink Offers What’s on offer? 10–20% discounts at popular restaurants and bars (including Mello Yello, Drumbar, Victors, La Grappa, Pink Head Noodlebar, and many more) Special deals at bakeries and cafés (like 20% off lunch at Nybergs Konditori) Discounted menus, happy hour prices, and combo deals at several spots Attractive rates at several central hotels (use specific booking codes for the best prices) Whether you’re grabbing a morning coffee and pastry, enjoying a proper lunch break, or winding down with dinner and drinks after a long day of sessions, these partnerships make it easier and more affordable to experience the best of Malmö. Slagthuset is perfectly located right next to Malmö Central Station, making it simple to arrive, attend the conference, and then head out to... Networking is at the very heart of Nordic Game, and NG26 offers some great opportunities. A huge thank you to all our sponsors and exhibitors for making these moments possible! Below you’ll find some of the networking highlights — all these events are open to every NG26 attendee. For the full list of social events and the venue map, visit the NG26 Dates & Social Events page. Tuesday, 26 May Piroker Party With Engage Studios Time: 14:00-16:00 CEST Location: Booth C10 Grab a free drink with Engage Studios and play our latest game! Balatro fans encouraged to come! Tuesday, 26 May Beers & Burgers with Northern Sweden Time: 15:00-17:00 CEST. Location: Booth C6 Meet the next wave of promising indie game studios from Northern Sweden's thriving game hubs! Drop by booth C6 at Nordic Game on Tuesday at 15:00 for cold beers, tasty burgers, great people, and hands-on time with fresh new games in the making. Come hang out, make new connections, and discover your next favourite indie title. Tuesday, 26 May Xsolla Connect Malmö Time: From 19:00 CEST Location: The Terrace at Clarion Hotel Xsolla Connect Malmö will bring together game developers, publishers, investors, and industry leaders during Nordic Game Week for an evening of meaningful networking, new opportunities, and great conversations. This is more than just another networking event. It’s a relaxed space where partnerships begin, ideas are shared, and the people shaping the future of games come together in one place. Expect: • networking with gaming professionals... I’m heading to NG26 in Malmö on 26-29 May with one main mission: dive deep into how AI is reshaping the games industry. For the first time, Nordic Game has launched a full dedicated AI Track, sponsored by Checkstep, Raw Power Labs, and curated by our dear friend s from Immersynth, the lineup is genuinely exciting. Here’s my personal day-by-day plan, and some the sessions I’m most looking forward to and exactly why. Tuesday 26 May: Strong Start in the Gallerian Auditorium 10:45 CEST No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games With Kristian Pedersen (Data Engineer) & Keith Lia (Senior Data Engineer), Raw Power Labs This is my must-attend opening session. Running powerful generative AI directly inside games without relying on cloud APIs solves huge issues around latency, privacy, and cost. I’m really keen to hear their practical insights on memory optimisation and getting reliable results in real production environments. 12:30 CEST AI In Game Audio - Apocalypse or Liberation? With Victor Hime (Creative Director) As someone who cares a lot about sound, this talk intrigues me the most on day one. Victor will explore how AI is changing voice-over, music, and SFX pipelines, and give an honest take on where it saves massive time versus where it still creates challenges. Wednesday 27 May: Safety, Storytelling & Human Creativity in the Theatre 13:45 CEST Building Safer, More Joyful Gaming Communities with Automation With Deniz Atabey Alkan, VP, Trust & Safety, Checkstep, and Estella Corbellini,... The Nordic Game Awards (NGA 26) return for their annual celebration of the best games from the Nordic region. The awards ceremony will take place during NG26 on Thursday 28 May at 19:00 CEST in the Main Theatre at Slagthuset in Malmö. Now in its established role as the premier spotlight for Nordic game development excellence, the Nordic Game Awards highlight outstanding creativity, technical achievement, and innovation across the region. This year’s nominees represent the very best of 2025–2026 Nordic game development. Here are the final nominations for Nordic Game Awards 2026: Nordic Game of the Year Battlefield 6 by Battlefield Studios (Sweden) Dune: Awakening by Funcom (Norway) ARC Raiders by Embark Studios (Sweden) Split Fiction by Hazelight Studios/Electronic Arts (Sweden) My Winter Car by Amistech Games (Finland) Best Art Dune: Awakening by Funcom (Norway) Wreckfest 2 by Bugbear (Finland) The Midnight Walk by MoonHood (Sweden) Eriksholm: The Stolen Dream by River End Games (Sweden) LEGO® Voyagers by Light Brick Studio (Denmark) Best Game Design ARC Raiders – Embark Studios (Sweden) Split Fiction – Hazelight Studios / Electronic Arts (Sweden) Europa Universalis V – Paradox Tinto / Paradox Interactive (Sweden) Sledders – Hanki Games (Finland) Deep Rock Galactic: Survivor – Funday Games (Denmark) Best Technology Split Fiction – Hazelight Studios / Electronic Arts (Sweden) ARC Raiders – Embark Studios (Sweden) Dune: Awakening – Funcom (Norway) Battlefield 6 – Battlefield Studios (Sweden) Pax Dei – Mainframe Industries (Iceland) Best Audio Wreckfest 2 – Bugbear (Finland) Split Fiction – Hazelight Studios /... The Institut français de Suède, Capital Games, and Business France Nordics are thrilled to introduce the French delegation for Nordic Game 2026, held in Malmö from 26-29 May. Operating under the Games Made in France Satellites initiative, this delegation unites a dynamic mix of emerging studios, established industry leaders, and expert service providers. The program is specifically designed to drive international growth and foster cross-border collaboration through strategic B2B meetings, networking events, and high-stakes pitch sessions. Supported by the French Ministry for Europe and Foreign Affairs and the Institut français, this mission underscores France’s dedication to promoting its creative and cultural industries on the global stage. Congratulations to the selected participants: Gamevestor FR - Spill Studio - Play in Lab - FIGS Lab - Kalank Games - Hectiq - ALAMBIK STUDIO - SciFunGames - Littlefield Studio - Irregular Shapes! This is a great opportunity to scout high-potential IPs, meet France’s most promising talents, and connect directly with key industry facilitators—including the Capital Games hub, the Institut français, and Business France—in order to accelerate your cross-border collaborations. We would be delighted to welcome you to The French Cocktail: Tuesday 26 May, starting at 17 CEST. Doors open at 16:45 CEST at the Slagthuset Restaurant – Nordic Game Venue. Please note that the event is full by now! :-) Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region... For more than two decades Nordic Game has been shaped by the people who join year after year. It’s something we’ve always known, but not something we’ve said enough. So this year we wanted to take a step back and recognise and celebrate what truly defines Nordic Game. Not just as an event but as a community that continues to show up, contribute and shape what it becomes. Because the reality is simple - Nordic Game wouldn’t be what it is without the people in it. Not just through talks, meetings or business done on the floor but through everything that happens in between - the conversations that continue, the familiar faces, and the new connections that grow into something more over time. Nordic Game isn’t just one thing When we looked back at how people describe Nordic Game one thing became clear - there isn’t just one version of it. For some it feels like coming home, for others it’s where connections are built and momentum starts to take shape, and for many it’s the conversations, the shared moments and the energy that stays with you long after the event ends. Those words don’t come from us. They come from the community, and this felt like the right moment to bring them forward and celebrate them properly. As we kept returning to those words and experiences it slowly came together in a simple line: “X. This is what our community builds. ” A simple structure that allows us to... It's a pleasure to announce this year's host of the Nordic Game Awards, taking place during NG26 on Thursday 28 May, 19:00 CEST in the main theatre at the Slagthuset venue. Danish actor Magnus Bruun, know for roles in Assassin’s Creed Valhalla, Call of Duty, The Last Kingdom, Black Mirror and many more, will use his viking charisma to guide the audience through an action-packed awards show. We can't wait to meet Magnus on stage in Malmö, and we kick started by asking him a few questions. 1. Please tell us a bit about yourself and your career this far? I’m an international actor from Denmark, working across film, television, and video games. My work spans both on-screen performance and voice and performance capture, which I find especially rewarding as a way of exploring character and storytelling. It’s been a varied journey so far, and I’ve been fortunate to work on a wide range of projects across different genres. I can’t wait to explore the future in games - it’s about time I make a Nordic one. 2. What do you expect from hosting the Nordic Game Awards 2026? I expect it to fun! But most of all I expect it to be a celebration of creativity, innovation, and the unique storytelling that defines the Nordic games industry. The region consistently delivers remarkable work, and I’m looking forward to honoring the talent and passion behind it. As a host, I hope to bring energy, warmth and a bit of fun... It’s a great pleasure to announce that the full program schedule for NG26 is now live. Head over to nordicgame. com/program to explore the complete overview and start planning your personal NG26 calendar with the many unmissable talks and sessions on offer. “Even though the program is still missing a few announcements, it already gives a fantastic view of how packed this year’s event is with high-quality speakers covering the most relevant topics in our industry right now,” says Jacob Riis, Program Director at Nordic Game. “I want to extend my warmest thanks to all the confirmed speakers for joining us — and equally to all the fantastic people we unfortunately had to decline this year. Please submit again next year! ” While we’ve spotlighted many star speakers on nordicgame. com/news over the past months, they only represent a fraction of the excellent content in the full program. Here are even more reasons why you should head to nordicgame. com/registration and secure your NG26 pass before the final ticket price increase on 1 May: 26 May, 15:30 CEST, Gallerian Cult of the Lamb Goes Metal: The Benefits of Artist Partnerships By Mat Ombler, Head of Music and Gaming Partnerships, Laced Music Hymns of the Unholy transformed Cult of the Lamb's soundtrack into a heavy metal album with major heavy metal musicians. This talk explores the benefits of artist partnerships and how studios can work with real-world... 27 May, 11:45 CEST, Gallerian How to Ruin Your Game Launch in 10 Easy... Joining NG26 on 26-29 May gives you the opportunity to meet more than 100 indie developers and their games on display in the Showcase Hall at the beautiful Slagthuset venue. Gathered in the Developer Showcase Hall, and hosted by indie hub Spelkollektivet, developers from more than 25 countries, including the Nordics as well as Japan, China, Ukraine, and South Africa, are ready to connect with publishers, investors, media, and industry peers. Here are a few highlights from the very promising pool of new and exciting indie games you can experience at NG26: Hidden Champion, by infoBoard Europe Become a global player and experience the thrill of building an internationally successful company! Enter new markets, develop smart strategies, and grow your business into a world leader — all while facing exciting challenges and tough competition. https://store. steampowered. com/app/2055310/Hidden_Champion/ Fellowship, by Chief Rebel Choose your hero, form your group, and battle through dungeons together in this Multiplayer Online Dungeon Adventure. Progress through Leagues, tackle endlessly scaling dungeons, and chase fresh rewards with every new season. With a growing roster of heroes and content, there’s always something new to discover. https://store. steampowered. com/app/2352620/Fellowship/ Project Solar, by Imperial Playgrounds Project Solar is an open-world puzzle adventure with online and couch co-op. You and a friend control two robots with different abilities, sent ahead of humanity to colonize a new planet. Explore a vast world, overcome obstacles together, and uncover missing clues vital to humanity’s survival. https://store. steampowered. com/app/3071810/Project_Solar/ Snowtracked, by Viktor Jonsson (solo dev)... On 26 May, the opening day of NG26, a significant part of the program is dedicated to the Nordic Game Summits. With deadlines for all three coming up this week, now’s the time if you want to secure your seat! Games Capital Summit The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. Hosted by games funding expert Jason Della Rocca, the Games Capital Summit enables entrepreneurs to pitch their studio and connect with potential investors, through a hands-on approach with a focus on mentoring. https://nordicgame. com/games-capital-summit-2026/ Executive Summit The Executive Summit is an exclusive gathering designed for senior executives and decision-makers in the gaming industry. Hosted this May by Sonja Ängelsleva and leadership expert Tove Oldebäck, the gathering provides a unique platform for leaders to engage in high-level discussions about the latest games industry trends, challenges and opportunities. https://nordicgame. com/ng26-executive-summit-announced-rethinking-the-game-studio-for-2026/ Games Policy Summit The Games Policy Summit brings together policymakers, industry experts, and stakeholders to discuss the regulatory landscape and policy implications affecting our industry. What are the important lessons learned from many years of grants, tax subsidies, export promotion and proposed legislation? Which mistakes should countries and regions with emerging games industries avoid repeating? https://nordicgame. com/ng26-policy-summit-call-for-contributions/ Please read more and submit right here: https://nordicgame. com/summits/ And register for NG26 at nordicgame. com/registration - just a few days more until the final ticket price raise on 1 May! Join our exhibitors, sponsors and partners... In the weeks before NG26 kicks off on 26 May, the Nordic Game Discord Server is the place to be if you want to warm up to the upcoming conference in Malmö. The Road to Nordic Game is a series of online speaker sessions on the NG Discord - and each of the coming weeks an industry expert will join the server and share a pre-recorded talk, followed op by live Q&A. This is the Road to Nordic Game: 6 May, 16:00 CEST Morten Brunbjerg, Freelance Game Writer Fighting for Quality Without Authority Being held responsible for quality without having the authority to protect it is a common experience — especially for juniors, externals, and freelancers working under conflicting priorities. Game writer Morten Brunbjerg draws on 15+ years of hard-earned freelance experience to help you recognize what game you’re actually in, choose your battles deliberately, fight them with intent, and know when caring stops helping the project and starts hurting you. This talk is for freelancers and specialists who care deeply about their craft and have felt the cost of doing so without a mandate. 13 May, 16:00 CEST Jenny Mari Holmström Ulla, CEO at InsaneoBerry AS Shine Lil’ Rockstar The game universe is your space to shine! This is a prep-talk about being seen, remembered and admired. 22 May, 16:00 CEST Marjaana Auranen, MiniBoss at Red Stage Entertainment Stereo-tAIping: Who Gets to Write the Story? We all knew this day would come. So... what now? Do we panic? Do... Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 (26–29 May at Slagthuset in Malmö) before the final price increase on 30 April 2026. Secure the best deal today and register now at nordicgame. com/registration. This is your last chance to secure the lowest rates: Content Pass – €499 (venue + online access) Business Pass – €549 (includes full matchmaking system & dedicated meeting areas) Student Pass – €199 (unchanged – always €199! ) From 1 May the prices will rise to €599 / €649 respectively. More than an event NG26 is the heartbeat of the Nordic and European games industry – four days where indie visionaries, AA studios, and global giants come together at Malmö’s iconic Slagthuset. Here are six very good reasons to join us for NG26: World-class Talks from Expert Speakers Hear inspiring and practical sessions from some of the industry’s biggest names, including Jesper Kyd (BAFTA-winning composer known for his iconic game soundtracks), Anna Norrevik (Development Director at EA DICE, who recently led production on Battlefield 6 across four studios), and Jennifer Svedberg-Yen (Lead Writer and Voice & Localization Producer on the acclaimed Clair Obscur: Expedition 33). View all speakers here! Deep-diving Summits Start the conference strong on 26 May with three focused summits: The Games Capital Summit for venture-ready teams pitching to VCs, hosted by Jason Della Rocca. The Executive Summit for senior leaders discussing trends and challenges, hosted by Tove Oldebäck and Sonja Ängeslevä. And the... We’re very excited to welcome one of the Nordic region’s most celebrated studios to the NG26 stage. Housemarque is bringing deep insights from the development of their highly anticipated upcoming title SAROS, set to launch on PlayStation 5 on 30 April 2026. In the session “Lessons from Carcosa: Art & Design Direction for SAROS”, the team will take a reflective look at the collaboration between Art and Design in evolving Housemarque’s signature gameplay-first philosophy into its ultimate form. Three key voices from the project are entering the main theatre stage on 26 May at 17:30 CEST: Mikael Haveri, Brand Director - with 13 years at Housemarque, guiding the studio’s journey from indie roots to AAA while keeping arcade spirit alive and relevant. Mitja Roskaric, Associate Design Director – bringing 18 years of experience in level design from Remedy Entertainment, MachineGames, and IO Interactive, and most recently shaping SAROS at Housemarque. Simone Silvestri, Art Director – leading the visual identity of the game. Together, they will share how art and design worked hand-in-hand to create the haunting world of Carcosa and deliver a fresh evolution of intense, cinematic action that fans of Housemarque have come to love. With SAROS released less than a month before NG26 on 26-29 May, this session offers a rare and timely behind-the-scenes look at one of 2026’s most anticipated PlayStation titles. Expect honest reflections on creative collaboration, pushing gameplay systems, and building a mysterious sci-fi universe filled with bullet-hell intensity and roguelite elements. Register now for... In the coming weeks, the full NG26 speaker program will be revealed on nordicgame. com. Get ready to meet a fantastic lineup of stellar developers and industry voices who are all playing a major role in today’s games industry. Their inspirational talks, panels and sessions are guaranteed to lift you up and energise your conference experience :-) Here are some of the biggest moments waiting for you: 26 May, 10:30 CEST – Jesper Kyd & Mat Ombler The official opening of NG26 followed by a session for all music lovers to wake up the ears and get ready for the busy days ahead. BAFTA award-winning Danish composer Jesper Kyd is renowned for his immersive, atmospheric music and boundless creativity. In this special NG Conversation, Jesper meets games & music strategist Mat Ombler for an inspiring chat about Jesper’s remarkable career and his approach to music in games. 27 May, 11:45 CEST - ARC Raiders Team Deep dive into the development journey of ARC Raiders – from early UXR and Technical Tests to launch and ongoing live-service. Reflecting on how the team navigated an unpredictable road by pairing player data and sentiment with intentional design. 28 May, 14:45 CEST - Jennifer Svedberg-Yen What does it mean to be a storyteller? How can we evolve and deepen our work? Clair Obscur: Expedition 33 writer Jennifer Svedberg-Yen shares 3 elements of being a creative and 3 skills that underlie them. 28 May, 12:00 CEST Anna Norrevik How EA went all-in on Battlefield 6... 29 May marks the final day of NG26 Spring (26–29 May 2026) and the exciting return of Masterclass Friday, a dedicated program aimed specifically at students and indie developers. Once again, the event is hosted and curated by the experts from mentor group Mighty Diamonds, delivering a full day of high-quality masterclasses led by their experienced mentors. All NG26 Spring passholders can attend Masterclass Friday at no extra cost. A dedicated Friday-only pass is available as well - visit https://nordicgame. com/registration to buy and register :-) Masterclass Speakers Revealed We're very happy to reveal the speakers and content of their Masterclasses. They all take place on Friday 29 May, divided in to two rounds, with Round 1 from 11:00 CEST, and Round 2 from 13:00 CEST. ROUND 1 Christoffer Bodegård: Interactive Writing in Esoteric Ebb Join Christoffer Bodegård as he shows off his work on Esoteric Ebb - and discusses topics surrounding interactive writing, how to maximize player agency, and designing non-linear TTRPG-like experiences in digital form. Chris Brettman: Intuition Based Level Design Join former Helldivers 2 Level Designer Chris Brettman on the journey of discovering your gut feeling and how it can lead to stronger outcomes in level design for your game. Danny Perez: Your Enemies Are Boring (and how to fix them) Most enemies fail because they're designed as obstacles instead of experiences. Learn how to create enemies that drive player emotion, deepen gameplay, and elevate your entire game. Will Blood: From FOMO to Fantasy: Repositioning Live-Service Monetization... Indie developers, rejoice: Nordic Game is offering unbeatable value at NG26 Spring, set for 26-29 May at the iconic Slagthuset venue in Malmö. With affordable pricing and tailored perks, the event is designed to supercharge visibility and connections for all indie developers. If you have a great game project and want to show it to the participating publishers, investors, media, and fellow developers, this is the chance! Join the more than 100 indie games on display in the Showcase Hall of the Slagthuset venue. For NG26 we're excited to unveil a limited-time 50% discount on the Demo Station Package – now just €1,500 (normally €3,000, ex VAT). This all-in-one deal includes: 1 Business Pass for full conference access A prime 2 sqm demo station in the Developer Showcase hall, complete with display cabinet, storage/equipment area, print-ready signage, grey carpet, electricity, and cleaning As an NG26 indie exhibitor, you'll unlock even more: Full access to the NG26 Business Meeting System and dedicated on-site meeting area Entry to live pitch competitions and exclusive indie-focused events Nomination for the NG26 People's Choice Awards Your game featured on the NG26 Steam list (details TBA) Option to add an Extra Content Pass for just €199 Get a taste of how your demo station can look in our latest expo photo album from NG25. "This is your chance for direct face-time with Nordic decision-makers and global peers," said NG26 producer Jared Middle Calf. "A demo station delivers unmatched exposure in a hall packed with opportunity. "... The NG26 pitching events are fast-paced, high-visibility stage sessions that give exhibiting developers a prime spotlight at NG26 Spring. Held live in the Showcase Hall on all main conference days (26-28 May), these sessions place your game directly in front of the audience and a global online viewership via the Nordic Game Steam Showcase livestream. The format is straightforward and focused: step on stage and answer one powerful question in just 3 minutes: Why should people play your game? This is your moment to highlight what sets your project apart, be it a unique mechanic, immersive world, emotional depth, innovative gameplay, or a fresh genre twist. Why Participate? High visibility: Reach both the Showcase Hall crowd and a worldwide audience through the livestream. Ignite conversations: Attract publishers, investors, media, players, and fellow developers who can help move your project forward. Low-pressure practice: Nordic Pitch is not a competition - it’s a supportive platform to hone your pitch, build confidence, and receive real-time industry feedback. Global exposure: The Steam livestream extends your reach well beyond the conference floor. How the Format Works Sessions take place across Tuesday 26 May, Wednesday 27 May, and Thursday 28 May. Each developer receives exactly 3 minutes on stage. You can request a preferred 30-minute timeslot during the sign-up process. We’ll confirm your exact slot in advance so you can plan your conference schedule. Important: You need to be an exhibitor at NG26 to participate. Once you have registered as an exhibitor for NG26, the organisers... Indie developers, rejoice: Nordic Game is offering unbeatable value at NG26 Spring, set for 26-29 May at the iconic Slagthuset venue in Malmö. With affordable pricing and tailored perks, the event is designed to supercharge visibility and Indie developers, rejoice: Nordic Game is offering unbeatable value at NG26 Spring, set for 26-29 May at the iconic Slagthuset venue in Malmö. With affordable pricing and tailored perks, the event is designed to supercharge visibility and connections for all indie developers. If you have a great game project and want to show it to the participating publishers, investors, media, and fellow developers, this is the chance! At NG25 last May, more than 70 indie games were on display in the Showcase Hall of the Slagthuset venue. For NG26 we're excited to unveil a limited-time 50% discount on the Demo Station Package – now just €1,500 (normally €3,000, ex VAT). This all-in-one deal includes: 1 Business Pass for full conference access A prime 2 sqm demo station in the Developer Showcase hall, complete with display cabinet, storage/equipment area, print-ready signage, grey carpet, electricity, and cleaning As an NG26 indie exhibitor, you'll unlock even more: Full access to the NG26 Business Meeting System and dedicated on-site meeting area Entry to live pitch competitions and exclusive indie-focused events Nomination for the NG26 People's Choice Awards Your game featured on the NG26 Steam list (details TBA) Option to add an Extra Content Pass for just €199 Get a taste of how your demo station can look in our latest expo photo album from NG25. "This is your chance for direct face-time with Nordic decision-makers and global peers," said NG26 producer Jared Middle Calf. "A demo station delivers unmatched exposure in a hall packed... Last year, Nordic Game partnered with a new matchmaking and business meeting platform – the Games Industry Network. GIN is taking a unique & different approach to traditional matchmaking, going beyond just setting up meetings at an event. However, Nordic Game 2025 was also the first really major event that was served by the system, and this resulted in a lot of feedback and learnings that later became channeled into GIN‘s development roadmap during 2025 and 2026. The resulting platform updates lead to several successful deployments at other conferences later in the year, and so this year for NG26, a massively updated platform with many new features will be ready for attendees to work with. Watch a video with Harald Riegler, founder of Games Industry Network explain, right here. Streamlining the workflow Built by industry BD veterans, GIN’s goal is to streamline the fragmented workflow that many professionals encounter when attending conferences and managing industry contacts. Traditionally, business development in our industry involves juggling multiple disconnected tools - from event matchmaking systems and digital directories to LinkedIn, Discord Groups and internal CRM spreadsheets. GIN is bringing key parts of these elements together in one integrated platform! This is done by combining several key modules: a persistent B2B social network focused exclusively on the games industry, a curated industry database, a full-featured event matchmaking system, and last but not least private, well-structured community spaces for industry organisations and groups. These are combined with built-in CRM functionality, enabling users to track, organise,... Growth and sovereignty through games Submission deadline is 2 May, please sign up here! The Games Policy Summit brings together policymakers, industry experts, and stakeholders to discuss the regulatory landscape and policy implications affecting our industry. We invite submissions offering insights into policy frameworks, funding mechanisms, and strategic initiatives to strengthen the European gaming ecosystem. The influential, comprehensive report from last year’s Games Policy Summit at Nordic Game is available here. The Games Policy Summit 2026 on 26 May at NG26 in Malmö, Sweden, now aims to inspire a comprehensive framework to support innovation, investment, and market expansion in the European gaming sector. We focus on financial incentives, technological advancements and also cross-sector collaboration, such as synergies between gaming technologies and defense applications. Themes and Suggested Topics Theme 1: Digital and Cultural Sovereignty Games production technology and distribution Autonomy of European studios or other relevant topics Theme 2: Public Support and Visibility/Discoverability of Games AI-based discoverability Public funding for audience building or other relevant topics Theme 3: Economic and Responsible Growth Through Games Second rise of indies Future of AAA Trends in user demographics or other relevant topics Submission Guidelines We welcome contributions from academics, policymakers and industry professionals providing theoretical insights and practical recommendations in the areas indicated, but we are open also to other proposals with a clear focus on policy-making and industrial strategy. All submissions for presentation must include: 1 slide (we are strict on this) for a 5-minute presentation on the chosen subject. Selected contributions may,... As we ramp up for this year’s conference in Malmö, it’s time to zoom in on the strong Nordic Game community. On the Nordic Game Discord server there’s already great activity, and our Discord Lead Emmi Hattunen is putting together a string of exciting events for members, running all the way through NG26 on 26–29 May. One of these is the NG Community Spotlight, where we highlight an upcoming and exciting game made by community members. So without further ado, please take a good look at Foghorns Drown, developed by Studio Laaya and set for release in 2026. Foghorns Drown is a psychological thriller where you play as a ferryman, bringing passengers across a foggy lake to a town drenched in mystery and folklore. We asked the team: “What inspired you as a team to make this kind of game? ” Answer: “We really wanted to make a murder mystery set in a small, isolated town (initially it was also going to be a fishing game, but we dropped that idea very early). Some of our biggest inspirations were Twin Peaks, Silent Hill, and Mouthwashing, as well as the smaller indie game That Which Gave Chase. ” Sounds good, right? You can find more info about the game here: https://store. steampowered. com/app/4244640/Foghorns_Drown/ Want to join the Nordic Game Discord? Apply here: https://discord. com/invite/mK3qRh9vX6 Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented... The official call for speakers for NG26 is now closed, and the full program is taking shape in the coming weeks. In the meantime, we are thrilled to announce another strong wave of Nordic and international industry voices, all confirmed and ready to light up the stages at Slagthuset in Malmö this May. Samson, Lana, Hitman vs Viking Samson creator and Liquid Swords CEO Christofer Sundberg will deliver a no-holds-barred talk titled “No Safe Answers: Christofer Sundberg on the Games Industry”. Expect a direct and honest discussion about development, leadership, creativity and business realities, complete with reflections on risk, Samson, failures and successes. Audience participation is not just welcome - it’s required. In a special voice acting panel, the legendary David Bateson (the voice and face of Hitman) meets Magnus Bruun (Assassin’s Creed Valhalla, Call of Duty, The Last Kingdom, Black Mirror) for a fierce yet cozy conversation about the challenges and rewards of the craft. The session will be moderated and kept suitably calm by Thomas Bense from PixelTV and Danish television stardom. The creative duo behind the critically acclaimed Planet of Lana series, Adam Stjärnljus and Klas Eriksson from Wishfully, will take the stage with the deeply personal talk “Planet of Lana - 30 Years in the Making”. From early sketches in the 90s to the recent release of the sequel, they will share the long and winding road of building a dream game and what it really takes to keep believing across three decades. Real Vampires, Hela... One of the longest-standing and most respected traditions at Nordic Game, the Executive Summit, returns on Tuesday, 26 May 2026—the opening day of NG26 Spring (26–29 May) at Slagthuset in Malmö. Are you a game exec? Sign up here. As a true cornerstone of the conference for many years, the Exec Summit gathers some of the most successful and influential executives from the Nordic region and beyond. It provides an exclusive, moderated space for candid, high-level discussions on the biggest challenges, emerging trends, and strategic opportunities facing the games industry today. Hosted by Nordic Game and expertly moderated by two industry experts —Sonja Ängeslevä, CEO & Co-founder of Phantom Gamelabs, and Tove Oldebäck, Co-founder & CEO of Recommended By (a leading HR and recruitment agency specialized in games)—this year's summit promises even deeper insights and more impactful conversations. The central theme for 2026: Rethinking the Game Studio for 2026. Attendees will dive into presentations followed by intimate small-group discussions exploring critical shifts in studio operations, talent acquisition and hiring, the integration of AI, evolving business models, and more. It's a rare chance for leaders to step away from daily operations, challenge assumptions, exchange real-world experiences in a trusted, confidential environment, and return with actionable ideas to strengthen their teams and companies. Tove Oldebäck captured the unique value of the summit: "An executive should attend to step out of day-to-day thinking and get challenged by fresh perspectives—through high-quality networking, candid peer conversations, and inspiring talks. It’s a chance to sharpen leadership,... For over two decades, Nordic Game has been drawing thousands of professionals to Slagthuset, the iconic venue just minutes from Copenhagen Airport. And with AI now infiltrating everything from procedural world-building to adaptive NPC behaviors, NG26 is evolving to meet the moment. Enter the inaugural AI Track, a dedicated spotlight series curated by ImmerSynth Inc. , a company that delivers end-to-end strategic AI expertise and execution, helping organizations go-to-market with real world impact. The NG26 AI Track is sponsored by our dear friends from Checkstep and Raw Power Labs, and the following speakers and sessions are ready to enter the stages at the NG26 venue: Human-Led AI: the Future of Role Playing Games With Alastair Chamorro, CTO, Infinity Fiction, Alexander Chamorro, CEO & Co-founder, Infinity Fiction Limited, Jeff Gardiner, CEO, Something Wicked Games, and John Clark, Advisor, Infinity Fiction. AI will shape the next generation of games. But without trust, it delivers spam, not value. IP holders, developers, and players need confidence that AI respects authored worlds, keeps to rules, and delivers real value. This panel focuses on how human-led design allows AI to scale storytelling, ensures great game design, and unlocks new gameplay features, while protecting IP, narrative integrity, and player trust. We’ll discuss reactive worlds, rich NPCs, dynamic narratives, and player agency with meaningful consequences. We’ll also cover some of the real challenges of AI in games today – consistency, memory, control, and costs. Tidefall, the first Living World Game, will be used as a case study, sharing... One week left! Nordic Game ends its call for speakers for NG26 Spring, the landmark European gaming conference returning to the storied Slagthuset venue in Malmö from 26-29 May. Aspiring presenters are invited to pitch their ideas now, with a submission cutoff on 2 April, 2026. Keep titles punchy and descriptions irresistible This year's program promises dynamic sessions from top industry minds across key domains: Game Design, Programming, Technology, AI, Mobile, Art, Audio, and Business. We're prioritizing fresh perspectives on AI-driven creativity, mobile gaming trends, and cutting-edge design techniques to reflect the evolving landscape. Sessions should spark debate, captivate audiences, and deliver crisp insights - keep titles punchy and descriptions irresistible. Each talk slots in at a brisk 30 minutes, capped with a lively 5–10 minute Q&A, fueled by real-time questions from the floor. With a stacked queue of proposals and limited stage time, competition is intense - make your pitch stand out! Apply directly via our streamlined form: https://forms. gle/Pbjxzri3ji6gcnuH9 The NG26 editorial team will evaluate entries on an ongoing basis, reaching out as reviews progress. Before hitting submit, take a moment to read our GDPR guidelines at nordicgame. com/gdpr-compliance and code of conduct at nordicgame. com/code-of-conduct to ensure a smooth process. Exclusive Partner Pathway Nordic Game thrives thanks to our incredible sponsors and collaborators. If your organization wants to amplify its voice through program involvement, reach out to sales@nordicgame. com by 2 April for tailored partnership packages that blend support with speaking slots. Join us in shaping the... Nordic Game is thrilled to launch its call for speakers for NG26 Spring, the landmark European gaming conference returning to the storied Slagthuset venue in Malmö from 26-29 May. Aspiring presenters are invited to pitch their ideas now, One week left! Nordic Game ends its call for speakers for NG26 Spring, the landmark European gaming conference returning to the storied Slagthuset venue in Malmö from 26-29 May. Aspiring presenters are invited to pitch their ideas now, with a submission cutoff on April 2, 2026. Early birds submitting promptly stand a prime chance of early approval and inclusion in the inaugural speaker reveal before year's end - don't miss the momentum! Keep titles punchy and descriptions irresistible This year's program promises dynamic sessions from top industry minds across key domains: Game Design, Programming, Technology, AI, Mobile, Art, Audio, and Business. We're prioritizing fresh perspectives on AI-driven creativity, mobile gaming trends, and cutting-edge design techniques to reflect the evolving landscape. Sessions should spark debate, captivate audiences, and deliver crisp insights - keep titles punchy and descriptions irresistible. Each talk slots in at a brisk 30 minutes, capped with a lively 5–10 minute Q&A, fueled by real-time questions from the floor. With a stacked queue of proposals and limited stage time, competition is intense - make your pitch stand out! Apply directly via our streamlined form: https://forms. gle/ctDaWGvsQp3vMoFGA. The NG26 editorial team will evaluate entries on an ongoing basis, reaching out as reviews progress. Before hitting submit, take a moment to read our GDPR guidelines at nordicgame. com/gdpr-compliance and code of conduct at nordicgame. com/code-of-conduct to ensure a smooth process. Exclusive Partner Pathway Nordic Game thrives thanks to our incredible sponsors and collaborators. If your organization wants to amplify its voice... The speaker roster of NG26 keeps expanding, and this one should capture your attention :-) Join the MoCap Panel to explore how performance, technology, and direction bring characters to life across games and film. We’re excited to welcome an outstanding lineup of industry experts: John Dower – Cinematics Director (Saber Interactive, Rockstar Games), co-founder of The Mocap Vaults. Nilla Hansson – mocap performer behind Aloy (Horizon Forbidden West), Ciri (The Witcher IV), and Lara Croft. John Bucholtz – Animator & mocap specialist at Massive Entertainment, 25+ years across AAA and Oscar-winning films. Axel Gärkman – Producer at Goodbye Kansas, leading Capture Services. From performance to pipeline, this session brings the mocap ecosystem together at NG26, moderated by Henrik Svensson Dalgren. Get your NG26 pass: https://lnkd. in/dfZDV2Zi 🪧 Indie demo stations at the best price: https://lnkd. in/echdqiSN Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We're also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we're always ready to welcome new partnerships. Contact us here for some great opportunities on exhibitor, sponsor, group and partner packages for our next event and beyond. About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals... Nordic Game is thrilled to reveal that Jennifer Svedberg-Yen, Lead Writer and Voice & Localization Producer on the critically acclaimed Clair Obscur: Expedition 33, will join the NG26 Spring speaker roster at Slagthuset in Malmö, May 26–29, Nordic Game is thrilled to reveal that Jennifer Svedberg-Yen, Lead Writer and Voice & Localization Producer on the critically acclaimed Clair Obscur: Expedition 33, will join the NG26 Spring speaker roster at Slagthuset in Malmö, May 26–29, 2026. Svedberg-Yen's storytelling has been one of the driving forces behind Sandfall Interactive's breakout turn-based RPG, a title that has dominated 2025 "Game of the Year" conversations and racked up nominations across major award shows, including a record-breaking 12 nominations at The Game Awards 2025. The game also swept the Golden Joystick Awards 2025, securing seven wins, including Ultimate Game of the Year. In her NG26 session, Jennifer will pull back the curtain on crafting emotionally charged narratives, weaving philosophical depth into gameplay, and leading voice direction for a project that has been hailed as "a love letter to classic JRPGs with a distinctly European soul". "Clair Obscur: Expedition 33 has reminded the entire industry what storytelling can achieve when it dares to be bold and human at the same time," said Jacob Riis, Program Director at Nordic Game. "Having Jennifer on stage to share the creative process behind one of 2025's biggest surprises is an absolute coup for NG26. " An award-winning writer and founder of JSY Creative Ventures, Jennifer also works as a creative consultant for studios worldwide, bringing her signature blend of emotional resonance and philosophical inquiry to interactive experiences. Her addition joins an already stellar lineup featuring BAFTA-winner Jesper Kyd (audio track headline), Andreas Juliusson (Fast Travel Games CMO... Nordic Game is very excited to announce Anna Norrevik, Development Director at EA DICE, as a headline speaker for NG26 Spring (26 - 29 May 2026) at Slagthuset in Malmö, Sweden. Her main stage session, titled “Battlefield 6 - How Four Studios Created a Turning Point for the Iconic Franchise”, will take the audience behind the scenes of one of 2025’s biggest gaming launches. Anna will share how EA went all-in on Battlefield to deliver the most sold title in the franchise’s history, covering key lessons from previous games, the renewed focus on community feedback, nailing the core gameplay loop, and mastering large-scale global collaboration across four studios: DICE, Criterion, Motive, and Ripple Effect. “Anna’s hands-on leadership through Battlefield 6’s reveal, multi-studio collaboration, and record-breaking launch makes her insights unmissable at NG26,” said Jacob Riis, Program Director at Nordic Game. “This is a rare opportunity to hear directly from one of the key studios of a modern blockbuster and learn how to scale ambition, align global teams, and deliver for players at the highest level. ” Don’t miss this! Secure your NG26 pass now at nordicgame. com/registration before the final price increase on 30 April. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We're also tremendously grateful for the unwavering support of our exhibitors, sponsors... If you're looking to do business meetings, NG26 is both affordable and accessible: A Business Pass is just 50 EUR on top of a standard conference pass. Includes access to the exclusive meeting lounge at the Slagthuset venue. Malmö is easy to reach — only a short train ride from Copenhagen Airport (CPH). Thanks to this accessibility and value, we expect more than 3,000 attendees from the Nordic region and around the world. The event will feature 100+ indie games on display in the Showcase Hall, alongside world-class speakers, masterclasses, pitching events, and unparalleled Nordic hospitality. Buy or upgrade your pass right here: https://nordicgame. com/registration/ Games Industry Network (GIN) Returns to Nordic Game Last year, Nordic Game partnered with a new matchmaking and business meeting platform – the Games Industry Network. GIN is taking a unique & different approach to traditional matchmaking, going beyond just setting up meetings at an event. However, Nordic Game 2025 was also the first really major event that was served by the system, and this resulted in a lot of feedback and learnings that later became channeled into GIN's development roadmap during 2025 and 2026. The resulting platform updates lead to several successful deployments at other conferences later in the year, and so this year for NG26, a massively updated platform with many new features will be ready for attendees to work with. Watch a video with Harald Riegler, founder of Games Industry Network, explain right here. Streamlining the workflow Built by industry BD veterans,... Nordic Game is very happy to welcome Jørgen Tharaldsen, Founder and CEO of Megapop Games, to the speaker roster for NG26 Spring. With over 30 years in the games industry as a designer, marketing lead, game director, writer, and advocate, Tharaldsen has shaped hits across studios including Megapop, Funcom, and Artplant, as well as organisations like Norwegian industry body Virke. At NG26 he'll share Megapop’s visionary approach in the main theatre session "Building With Nature: From Coral Reefs to Playable Worlds". "What happens when nature isn’t just your setting, but your design philosophy? " Tharaldsen asks. "In Life Below, players don’t build cities or armies, they build coral reefs. The game grew out of a simple idea: what if we treated nature not as scenery, but as a living system worth understanding? " Life Below Life Below, Megapop's upcoming reef-builder, flips the city-building genre underwater. Players dive beneath the waves to shape thriving coral reefs, revive collapsing ecosystems, and grow vibrant seascapes in a heartfelt narrative penned by award-winning writer Rhianna Pratchett. Advised by marine biologists with authentic underwater audio, it features realistic challenges like pH balance, oil spills, algae blooms, and lionfish infestations. Lure over 40 species, from coral crabs to hammerhead sharks, using their natural abilities, and adapt strategically across shifting ocean zones to restore balance as the ocean's guardian, Thalassa. Secure your NG26 pass now at nordicgame. com before prices rise in March! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games... Nordic Game is proud to welcome SpecialEffect to NG26 Spring (26-29 May 2026) at Slagthuset in Malmö, Sweden. The UK-based charity, renowned for transforming lives through accessible gaming, will deliver a dedicated session on making mobile games more inclusive for physically disabled players. Playing games on mobile devices is now the most popular gaming platform globally, yet accessibility for physically disabled people remains underexplored and underdeveloped. SpecialEffect is leading the charge to change that. By adapting controllers, integrating eye-tracking sensors, and designing for alternative input methods, their mission is simple but powerful: enable every person to play to the very best of their abilities. At NG26, Michael Nelson (Technical Specialist in Assistive Technology) and Sachin Sunil (Occupational Therapist) will present the talk “Creating Mobile Games for Physically Disabled Players”. The session will provide an overview of SpecialEffect’s groundbreaking work, with a special focus on their “Eye Gaze Games” - a suite of mobile titles built from the ground up to support diverse access methods including eye gaze, joysticks, gamepads, switches, and touch. Attendees will see real implementations created for players who cannot use standard touchscreen controls, plus early demos of upcoming games before their public launch. How to make games more accessible Tom Donegan, Chief Operations Officer at SpecialEffect, explains why this topic matters now: “Playing games on mobile devices is more popular globally than any other platform, yet to date, less is known about how to make these games more accessible for physically disabled people. SpecialEffect sees opening up... Nordic Game is excited to announce a must-attend session for NG26 Spring (26–29 May 2026) at Slagthuset in Malmö: Virgil Watkins (Design Director), Gerardo Basurto (Product Director), and Moa Naess (UX Researcher) from Embark Studios will take the main theatre stage for a special NG Conversation on the development journey of ARC Raiders. Moderated by Moa Naess herself, this fireside chat will dive deep into the real-world evolution of ARC Raiders—from early UXR and Technical Test 1 through Tech Test 2 (April–May 2025), to its 30 October 2025 launch, and the ongoing live-service phase. The "Embarkers" will candidly explore how the team navigated an unpredictable road by pairing player data and sentiment with intentional design decisions to create and continuously evolve a successful product. ARC Raiders – 12M+ Players and Counting ARC Raiders, developed by Embark Studios (the studio behind THE FINALS), is a paid PvPvE extraction shooter that blends intense tactical combat, dynamic environments, and deep progression. Launched on 30 October 2025 for PC, PS5, and Xbox Series X/S, the game has become a standout in the extraction shooter space. It has surpassed 12 million copies sold across platforms in its first months, achieved massive concurrent player peaks (including strong Steam performance), and maintains robust retention through regular updates. The title earned widespread acclaim, winning Best Multiplayer Game at The Game Awards 2025 and receiving six nominations at the 29th Annual D. I. C. E. Awards (including Game of the Year). “This session is a rare chance to hear... NG26 Main Stage Host Announced Nordic Game is thrilled to announce Zahrah Isaacs as the host for the main stage at NG26 Spring (26–29 May 2026) at Slagthuset in Malmö, Sweden. A dynamic presenter and producer with a blend of media and games industry experience, Zahrah brings energy, storytelling expertise, and a genuine passion for games to the role. We sat down with her to learn more about her journey and excitement for NG26. Please tell us a bit about yourself and your career this far? I’m Zahrah, a former games producer with a background in television and radio broadcasting. I started my career in South Africa in live media production and presenting, which gave me a deep appreciation for storytelling, timing, and connecting with people in real time. After moving to Sweden, I transitioned into the games industry, working as a producer within games and supported Studio Head functions at Thunderful Games. Games have always been part of my life — sometimes front and centre, and sometimes simply a way to unwind at the end of a long day. That relationship with games, both professional and personal, helped me build a strong network within the Swedish games industry, which has now led me back to presenting. It really feels like coming full circle. What’s your all-time favorite game, and why? That’s a hard one — and it honestly changes depending on the era. My very first “game” wasn’t digital at all, but 5 Stones, which I played growing up... Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 Spring, 26–29 May 2026, before the final price increase hits on 1 March 2026. Last chance! Right now is your absolute last chance to secure the lowest rates of the year: Content Pass €399 (venue + online access) Business Pass €449 (includes full matchmaking system & dedicated meeting areas) Student Pass €199 (unchanged – always €199! ) From 1 March 2026 the prices rise to: Content Pass → €499 Business Pass → €549 Student Pass stays €199 That’s an extra €100 on the two main passes if you wait until after the 1 March deadline. More than an event NG26 is the heartbeat of the Nordic and European games industry – four days where indie visionaries, AA studios, and global giants collide at Malmö’s iconic Slagthuset. Expect worldclass talks, deepdiving summits, strategic matchmaking, hands-on expo discovery, publisher speed-dating, legendary networking parties, and the Nordic Game Awards. Whether you’re polishing your prototype, scouting talent, hunting the next breakout hit, or simply soaking up inspiration, NG26 delivers the Knowledge, Business, and Emotion that move careers and studios forward. Act before the countdown ends Don’t be the one paying €100 more in March. Secure the best deal today and register now at nordicgame. com/registration. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic... On Tuesday 26 May 2026, at the first conference day of NG26 Spring, the Games Capital Summit returns to Nordic Game – a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. The Games Capital Summit takes a hands-on approach, with a focus on mentoring. Deadline for submissions is midnight CEST Friday, 1 May 2026. Apply here! Games Capital Summit this May Hosted by games funding expert Jason Della Rocca, the Games Capital Summit enables entrepreneurs to pitch their studio and connect with potential investors. Equity Focus The Games Capital Summit focuses on equity funding, which implies that the investors are interested in funding companies directly in exchange for shares in your company. This summit is NOT the right venue for those mainly seeking project funding or that need a game publisher. Alternatives for project financing and meeting publishers are GIN Match and the Developer Showcase during the Nordic Game conference. Format & Logistics The Games Capital Summit takes place on Tuesday, 26 May, the first day of NG26 Spring. The action starts during lunch, with the afternoon full of pitches, feedback and mentoring sessions, closing with a VIP mingle, joining up with other the Nordic Game Summits participants. Each company selected to participate will pitch in front of the room of investors, receiving questions and feedback. Once each batch of companies have pitched, they will be paired up with different investors for round-robin style 20-minute meeting/mentoring sessions. Selected companies... Nordic Game is thrilled to welcome back the Women in Games (WiG) Meetup as a key highlight of NG26, with the meetup taking place 27 May 2026 at Slagthuset in Malmö, Sweden. Many thanks to the WiG Meetup sponsors: Following a highly successful debut at NG25 the WiG Meetup proved the strong demand and community interest in creating dedicated spaces for women and allies in the games industry. This year, the event returns as an integral part of the conference program, once again hosted at the famous Slagthuset venue. WiG ambassador Hind Toufga (Julicia Studio, Co-founder of Mindquest Game) has been appointed to lead the event. Over the coming months, she will curate an impactful speaker panel, secure top talent, refine the format, and select timely topics that reflect the current state of the games market and the evolving experiences of women in the industry. Hind Toufga shared her enthusiasm for the event: “WiG Meetups at NG26 aren’t just side events—they’re catalysts. For WiG members, they offer a space to be heard, to connect with peers and decision-makers, and to show up together in an industry that’s stronger when women are visible, vocal, and leading. In the Nordics, where creativity, innovation, and progressive values shape the global games landscape, women are already driving change. Being present at NG26 means amplifying Nordic women’s voices, learning from each other’s journeys, and ensuring that our perspectives are represented on panels, in conversations, and in the future of games. ” Discount on offer To... Our special partner discounts on Nordic Game passes return for NG26 Spring! We've listed the selected organisations and partners eligible for discounts below (if you'd like to become a partner to be included in this offer, please contact us). Join Nordic Game in Malmö Nordic Game, Europe's leading games industry event and the world's only conference dedicated to the entire Nordic games industry is back with NG26 Spring, 26-29 May, in Malmö, Sweden. Here's how you get your discount code: Find your organisation/partner below and contact them for the discount code Then go to the registration page on here Choose at least one pass, pay by credit card Check the "Partner/organisation discount" box Choose your organisation's name from the drop-down menu Then enter your organisation's code in the "discount code" box Welcome to Nordic Game! Nordic Game partner organisations We've listed the selected partners eligible for the Nordic Game organisation member discount (and contact person for codes) below. If you'd like to be included in this offer, contact us here. EGDF Ričardas Jaščemskas IGDA Jakin Vela, IGDA GIN Match GIN Team WiG Lisa Carter, WiG NGI Åse Kringstad, Virke Produsentforeningen KooPee Hiltunen, Neogames Anna Ingler, Dataspelsbranschen/SGI 'Ingólfur Ævarsson' Samtök iðnaðarins Niels Wettergren, Games Denmark Welcome to Nordic Game! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank... Nordic Game, Europe’s leading games industry conference and the world’s only event dedicated to the entire Nordic games ecosystem, is bringing back special partner discounts for NG26 Spring, set for 26–29 May at Malmö’s iconic Nordic Game, Europe’s leading games industry conference and the world’s only event dedicated to the entire Nordic games ecosystem, is bringing back special partner discounts for NG26 Spring, set for 26–29 May at Malmö’s iconic Slagthuset venue. “We’re committed to making NG26 accessible to our thriving Nordic and European partners,” said Jacob Riis, Program Director. “These discounts ensure more talent can join the conversations shaping our industry. ” Selected organizations and partners can now access reduced pass prices – a perk designed to boost accessibility for members and foster deeper industry connections. Eligible groups include the European Games Developer Federation (EGDF), International Game Developers Association (IGDA), GIN Match, Women in Games (WiG), and Nordic Game Institute (NGI), which includes the national associations: Norway’s Virke Produsentforeningen, Finland’s Neogames, Sweden’s Dataspelsbranschen/SGI, Iceland’s Samtök iðnaðarins, and Denmark’s Games Denmark. Nordic Game partner organisations Please visit here where you’ll find instructions on how to claim your discount, as well as a list of all the selected partners eligible for the Nordic Game organisation member discount (and contact person for codes). Are you an organisation and want to be included in this offer? Contact us here! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We're also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of... 1. 2 million impressions and 45,000+ reads – those are the impressive results from last year’s Nordic Showcase on Steam. For NG26 Spring this May, the goal is to beat those numbers, and you are invited. Get your demo station on... Nordic Game 2026 puts indies front and centre. Our aim is to give developers an experience that goes far beyond “just” exhibiting a game in the Showcase Hall at Slagthuset. Of course, the journey starts with securing a spot on the show floor – and right now we have an excellent offer on Demo Stations, tailored especially for indie teams and growing studios. Get a feel for how your demo station could look in our latest expo photo album from NG25... . then exploit the perks! Once your demo station is secured, you unlock full access to the NG26 Business Meeting System and dedicated on-site meeting areas, entry to live pitch competitions and exclusive indie-focused events, an automatic nomination for the NG26 People’s Choice Awards, the option to add an extra Content Pass for just €199, and the icing on the cake: Your game featured on the NG26 Steam Showcase! Check out last year’s list here: Nordic Game 2025 Steam Showcase Reserve your demo station or demo table today at: Passes & Register Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the... Nordic Game is pleased to announce our partnership with Games Industry Network bringing their their games industry-focused meeting and matchmaking platform GIN Match to NG26 Spring. Premiering online in April and hosted at the venue from 26-29 May, all conference attendees Games Industry Network bring their games industry-focused meeting and matchmaking platform GIN Match to NG26 Spring. Premiering online in April and hosted at the venue from 26-29 May, all speakers and conference attendees with a business pass will have access to the system. How to get GIN Match To join the GIN Match platform online, upgrade your NG25 Spring content pass or purchase a business pass today to schedule dozens of meetings at Slagthuset and online with potential business partners, create a personal conference calendar and much more. Welcome to GIN Match and Nordic Game! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we’re always ready to welcome new partnerships. Contact us here for some great opportunities on exhibitor, sponsor, group and partner packages for our next event and beyond. About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Subscribe to our newsletter to get the latest Nordic Game news, including... Andreas Juliusson, CMO at Fast Travel Games, joins NG26 Spring to reveal how the studio marketed The Midnight Walk – the clay-crafted, hybrid VR/flat adventure launched in 2025 on PS5, PC, PSVR2, and SteamVR. His talk: Real campaign Andreas Juliusson, CMO at Fast Travel Games, joins NG26 Spring to reveal how the studio marketed The Midnight Walk – the clay-crafted, hybrid VR/flat adventure launched in 2025 on PS5, PC, PSVR2, and SteamVR. His talk: Real campaign breakdowns, audience splits, and lessons from the trenches of selling one game in two realities. We asked Andreas a few questions: Please tell us a bit about yourself and your career so far? I recently hit my 20-year mark in the games industry — which feels pretty wild to say! Over the years, I've worked in marketing leadership roles at a bunch of different studios and publishers, including EA DICE, Bandai Namco, and Vivendi Games, and helped launch more than 30 titles across every major platform out there. These days, I'm the CMO at Fast Travel Games, where I get to combine my love for games with creative marketing and storytelling. Your talk will focus on the splendid game "The Midnight Walk". Please elaborate on what the NG audience can expect? The Midnight Walk stands out as a truly distinctive title in several ways. Beyond the fact that it is crafted entirely from real-life clay, a defining element that shaped our entire go-to-market strategy was its nature as a hybrid title. This means the game is fully playable both as a traditional experience on PS5 and PC, and in virtual reality on PlayStation VR2 and SteamVR. As the industry moves toward more hybrid experiences, my team had to adopt a dual approach... Nordic Game today announced a flagship session for NG26 Spring, 26–29 May in Malmö, Sweden: Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro & Wizards of the Coast, Nordic Game today announced a flagship session for NG26 Spring, 26–29 May in Malmö, Sweden: Eugene Evans, founder of advisory firm Infinite Ventures and former SVP of Digital Strategy and Licensing at Hasbro & Wizards of the Coast, will join Christian Fonnesbech, founder and Head of IP Development at Leverage Partnership, for an exclusive NG Conversation on IP in the main theatre at Slagthuset, Malmö. With over 40 years in gaming, Evans has shaped digital strategies at Wizards of the Coast, Viacom, Mythic Entertainment, EA, and Hasbro, driving successes like the MMO Dark Age of Camelot, mobile game Monopoly GO! and the Shadowgate revival. He recently joined the board of asmodee and the Room 8 Group Advisory Board. Christian Fonnesbech is Head of IP Development at the Leverage Partnership, helping games companies develop lasting IPs and Brands. Recent clients include Bandai Namco, Plaion, Sharkmob, Supermassive, Funcom, and Raw Fury. He also works as a mentor and coach for industry support organisations such as Interactive Ontario and Press Start in Berlin. Together, they'll explore turning games into global franchises – a must-attend for developers, publishers, and IP strategists. "This NG Conversation is a game-changer for anyone serious about IP," said Jacob Riis, Program Director at Nordic Game. "Eugene and Christian bring unmatched expertise, live in Malmö. " Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and... We're proud to announce that Malmö-based Indie Hub Spelkollektivet is once again co-organising the Nordic Game Conference. And for next year's edition, NG26 on 26-29 May, the collective is introducing a brand-new initiative that we're truly We're proud to announce that Indie Hub Spelkollektivet is once again co-organising the Nordic Game Conference. And for next year's edition, NG26 on 26-29 May, the collective is introducing a brand-new initiative that we're truly excited about: A dedicated mentorship program for game developers. Spelkollektivet is a non-profit Swedish developer collective and co-working space, dedicated to supporting indie game creators with affordable workspace, community events, mentorship, and practical resources. Founded in 2017, it has grown into one of the Nordic region's most loved indie hubs, housing dozens of small teams and solo devs, running regular game jams, showcases, and educational initiatives. As a long-time partner and co-organizer of Nordic Game, Spelkollektivet plays a key role in strengthening the local and regional indie scene, with a strong focus on accessibility, collaboration, and helping developers level up their pitching and publishing skills. This is the dedicated mentorship program: Spelkollektivet is offering a limited number of teams the chance to join the collective with one representative for the team for one week of pitch and presentation training leading up to the conference. The goal is to provide meaningful support at the lowest possible cost - and we're thrilled to make this opportunity accessible for just 649€! What's included: A Business Pass to Nordic Game Conference 2026. (including access to the meeting system) (regular price is ~649€ excl VAT) A booth spot with Spelkollektivet to showcase your game to all conference visitors, we'll also provide all the hardware. (regular price is ~499€ excl VAT)... With just weeks until the clock strikes midnight on 2025, Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 Spring, 26–29 May 2026, before the final price increase hits on 1 January 2026. With just weeks until the clock strikes midnight on 2025, Nordic Game is urging all developers, publishers, investors, and creators to lock in their spot at NG26 Spring, 26–29 May 2026, before the final price increase hits on 1 January 2026. Last chance! Right now is your absolute last chance to secure the lowest rates of the year: Content Pass €299 (venue + online access) Business Pass €349 (includes full matchmaking system & dedicated meeting areas) Student Pass €199 (unchanged – always €199! ) From 1 January 2026 the prices rise to: Content Pass → €399 Business Pass → €449 Student Pass stays €199 That's an extra €100 on the two main passes if you wait until after New Year's Eve. More than an event NG26 is the heartbeat of the Nordic and European games industry – four days where indie visionaries, AA studios, and global giants collide at Malmö's iconic Slagthuset. Expect world-class talks, deep-diving summits, strategic matchmaking, hands-on expo discovery, publisher speed-dating, legendary networking parties, and the Nordic Game Awards. Whether you're polishing your prototype, scouting talent, hunting the next breakout hit, or simply soaking up inspiration, NG26 delivers the Knowledge, Business, and Emotion that move careers and studios forward. Only €299 and €349 for a limited time These are the final early-bird prices of 2025 – once the clock hits 2026, they're gone forever. Your pass includes access to five stages, live streams, the Developer Showcase & Expo, networking events, and the exclusive Business Lounge for high-impact... Each year at Nordic Game, the Developer Showcase exhibition buzzes with exciting indies and brand-new talent on the show floor, presenting great games. To celebrate, all conference participants can play the games during the week and then vote for Each year at Nordic Game, the Developer Showcase exhibition buzzes with exciting indies and brand-new talent on the show floor, presenting great games. To celebrate, all conference participants can play the games during the week and then vote for their favorite to win the People's Choice Award, presented during the Nordic Game Awards show on the final conference evening. At last May's show, it was Moldovan studio ArtDock who got the most votes and took the People's Choice Award with the game Pao Pao. Nordic Game talked to ArtDock's CEO Dimitr Gibinski about the win and the future of Pao Pao. ArtDock's CEO Dimitr Gibinski on stage (center) at the NG25 Awards after winning the People's Choice Award with the game Pao Pao. 1) How was your experience participating and winning the award? Nordic Game is one of our most exciting experiences from the whole year! For the ArtDock team it was a HUGE success and People's Choice Award perfectly represents our initial intention to create a game people will love to play! 2) How are you doing at this point? Everything going according to plan? Right now we are still doubting a bit regarding the release date. On one hand there are so many activities in current game version, however there are still too many ideas we would love to implement as well. The game continues in active development, with the team collaboratively refining features and exploring ideas, driven by a positive and focused team spirit. 3) Why do... Nordic Game is thrilled to unveil Tatu Petersen-Jessen, co-founder of the groundbreaking AI-native studio Odd Latent, as the inaugural highlight speaker for the highly anticipated NG26 AI track at Nordic Game Spring, taking place 26-29 Nordic Game is thrilled to unveil Tatu Petersen-Jessen, co-founder of the groundbreaking AI-native studio Odd Latent, as the inaugural highlight speaker for the highly anticipated NG26 AI track at Nordic Game Spring, taking place 26-29 May 2026 in Malmö, Sweden. Following the announcement of the NG26 AI track https://nordicgame. com/ai-takes-center-stage-at-ng26-a-new-era-for-european-game-innovation/, Petersen-Jessen brings a wealth of industry expertise to the main stage theatre. With a confirmed session that will be live streamed and recorded, he'll dive into Odd Latent's revolutionary approach to game development, showcasing how AI is compressing the path from concept to live game. Attendees can expect captivating examples from Odd Latent's upcoming portfolio of lovable, globally scalable casual mobile IPs, alongside practical best-practice advice on proprietary orchestration, live-ops automation, and asset pipelines that maintain sky-high artistic standards while turbocharging iteration speed. "Tatu's 25-year journey from art leadership on Rovio's hit franchises and Remedy's AAA titles to pioneering fully AI-focused roles makes him the perfect first announcement our AI track," said Jacob Riis, Nordic Game's Program Director. "His work at Odd Latent is redefining what's possible in mobile gaming, and we can't wait for the community to hear his insights firsthand. " About Tatu Petersen-Jessen Tatu Petersen-Jessen is a veteran game maker and co-founder of Odd Latent, an Al-native game studio building innovative, and globally scalable casual mobile IPs. Over a 25-year career he has helped shape beloved franchises at Rovio and contributed to AAA productions at Remedy. From hands-on art direction and leadership to a startup founder, at... After last year's successful audio focus at NG25 Spring, Nordic Game brings back the Audio Track for NG26 Spring, kicking off Tuesday 26 May – the first day of the conference. This year's first headline: Jesper Kyd, the Danish legend behind After last year's successful audio focus at NG25 Spring, Nordic Game brings back the Audio Track for NG26 Spring, kicking off Tuesday 26 May – the first day of the conference. Flagship Session: Kyd Meets Ombler on Main Stage This year's first headline: Jesper Kyd, the Danish legend behind Hitman, Warhammer 40,000: Darktide, Assassin's Creed, and Borderlands, in an exclusive NG Conversation with Mat Ombler, Head of Music & Gaming Partnerships at Laced Records. Mat and Jesper will take the main stage at NG26 to discuss Kyd's musical journey, creative process, and scoring the cinematic grimdark of Warhammer 40,000: Darktide. Kyd's Iconic Sound Legacy Kyd's scores – from Budapest Orchestra-backed stealth noir in Hitman: Blood Money to synth-driven chaos in Darktide – have defined generations of games. His work is raw, cinematic, and instantly recognizable. Bonus: Ombler's Cult of the Lamb Metal Deep-Dive In addition to the NG26 Audio Track program, Mat Ombler will present a standalone talk on Laced Records' Cult of the Lamb metal EP, featuring Trivium, Polyphia, and Killswitch Engage – proof that game music can cross into real-world culture. Don't Miss Out – Secure Your Spot! Both sessions are not to be missed! Register now at nordicgame. com/register. About Jesper Kyd BAFTA award-winning Danish composer Jesper Kyd is renowned for his experimental approach to crafting unique soundtracks and creating iconic music for visual media such as the internationally acclaimed dark fantasy film TUMBBAD (Prime Video) and blockbuster video game franchises including ASSASSIN'S CREED ("Pioneer of the... Amid global layoffs, Sweden's games sector is defying the global trend with growth, according to the newly released Swedish Games Industry 2025 report from Dataspelsbranschen (Swedish Games Industry). The report is in English and Amid global layoffs, Sweden's games sector is defying the global trend with growth, according to the newly released Swedish Games Industry 2025 report from Dataspelsbranschen (Swedish Games Industry). The report is in English and Swedish, and it crunches 2024 data with some quite remarkable numbers: Revenue up 6. 8% to SEK 37 billion (~€3. 5B / $3. 8B total; SEK 36. 8B domestic) – powering 3% of Sweden's service exports. Employees stable at 9,130 in Sweden (+0. 5%; 23. 5% women) – with +8% growth in prior years and more hires by November. 1,101 companies total (105 new in 2024); 202 studios with 5+ employees. Climate win: Direct emissions down 14% to 1,959 tCO₂e. "Sweden produces excellent games that players worldwide love. The figures point upwards despite one of the toughest years ever," says Johanna Nylander, Head of Policy & Analytics. Dive into Per Strömbäck's foreword on 20 years of triumphs (Minecraft to mobile hits), exclusive interviews (Konrad Tollmar, Jenny Österlund, Martin Sirc & Lindell, Paula Ingvar, Kristian Lundquist), and sustainability spotlights. Shoutout to the team behind the report: Alexander Milton, Elin Carlsson, Emilie Ihre (core), Marléne Tamlin & Anna Larsson Corcoran (climate), Stina Rahm (cover), and of course the awesome Johanna Nylander Read it now: English PDF | Swedish PDF Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over... Nordic Game has kicked off its speaker announcements for NG26 Spring, set for 26–29 May in Malmö, with a session from Danish studio Funday Games' designers Rasmus Heeger and Søren Lauge Boll. The duo will take the main stage to Nordic Game has kicked off its speaker announcements for NG26 Spring, set for 26–29 May in Malmö, with a session from Danish studio Funday Games' designers Rasmus Heeger and Søren Lauge Boll. The duo will take the main stage to unpack their acclaimed adaptation of the Deep Rock Galactic universe into the survivor-like genre via Deep Rock Galactic: Survivor, a top-down auto-shooter hailed as a standout in the "bullet heaven" subgenre. Funday Games, an independent Aarhus-based studio founded in 2011 as Funday Factory by Anders Leicht Rohde, has built a reputation for player-centric titles that foster communities. The team has produced over 60 games, including mobile hits like Spellbinders co-developed with Kiloo) and Subway Surfers: Tag (with SYBO). Their shift to PC and indie successes includes the survival-crafting Wild Indigo Ranch and the roguelike autoshooter Deep Rock Galactic: Survivor, published by Ghost Ship Publishing. The studio is working on four new unannounced titles, all aimed for a Steam first release. Spotlight on Deep Rock Galactic: Survivor's Bullet Heaven Triumph The game, which sold 1 million copies in its first month, stays true to the original's dwarven mining roots while embracing Vampire Survivors-style mechanics: solo missions on Hoxxes IV, auto-firing against alien hordes, resource mining, and upgrade unlocks. Søren Lauge Boll is Game Director on Deep Rock Galactic: Survivor and Rasmus Heeger is Lead Designer. In their NG26 talk, they'll explore blending reverse bullet hell intensity with Deep Rock Galactic's lore, ensuring the adaptation honors the franchise's spirit. Get ready for... For over two decades, Nordic Game has been part of Europe's gaming scene, drawing visionaries from indie garages to AAA behemoths to its historic Slagthuset venue in Malmö. But what if you missed that electric moment when Hideo Kojima For over two decades, Nordic Game has been part of Europe's gaming scene, drawing visionaries from indie garages to AAA behemoths to its historic Slagthuset venue in Malmö. But what if you missed that electric moment when Hideo Kojima dissected narrative twists or Blizzard's Ion Hazzikostas unpacked raid design secrets? Fear not— a string of unforgettable talks from the main stage is captured and served up for free on the official Nordic Game YouTube channel, turning past events into an endless library of inspiration. Head to youtube. com/@NordicGame, and dive into playlists organised by event year or theme—NG25's archive alone boasts over 50 sessions, clocking millions of views collectively. No paywalls, no ads interrupting the flow (beyond YouTube's gentle nudges), just pure, unfiltered knowledge. It's Nordic Game's gift to the community: Democratizing access so aspiring devs and anyone else working learn from the best, anytime. A treasure trove of legends The channel is a treasure trove of legends. Hideo Kojima's legendary NG14 session on "The Philosophy of Games" remains a fan favorite, blending Metal Gear lore with philosophical riffs on player agency—over 500K views and counting, a masterclass in why games are art. Fast-forward to more recent gems: Ion Hazzikostas, World of Warcraft's Game Director, drops epic breakdowns on community feedback loops and epic raid evolutions in his NG25 talk, racking up 200K+ views for Blizzard faithful. Other heavy-hitters include Peter Molyneux waxing poetic on Godus dreams (NG25, 150K views), Josef Fares' passion for co-op chaos in It Takes Two... Nordic Game is thrilled to announce that the limited first batch of NG26 Spring early-bird passes has officially sold out, marking the end of our successful summer sale and proving once again that the Nordic games community is ready to rally for Nordic Game is thrilled to announce that the limited first batch of NG26 Spring early-bird passes has officially sold out, marking the end of our successful summer sale and proving once again that the Nordic games community is ready to rally for Europe's premier industry event. "We're very proud to see the demand," says Jacob Riis, Nordic Game Conference Director. "Selling out our first wave of €199 passes in these early weeks - with the conference still six months away, speaks volumes about the trust and excitement our community has in NG26. " Full Ticket Shop Now Live – Still Save Up to €300! While the ultra-limited early-bird tier is gone, affordable pricing continues through 31 December 2025 at nordicgame. com/registration: Content Pass: €299 (save €300 vs. full price) Business Pass: €349 (save €300 vs. full price) Student Pass: Still €199 – perfect for emerging talent! Global Momentum: Booths, Delegations, and More Already Confirmed Even before winter hits, NG26 is shaping up to be a truly international gathering: Country delegations from the Nordics, North America, Asia, and Europe have already signed on Major studios and service providers have secured expo booths Indie collectives and investment groups are locking in presence This early commitment underscores Nordic Game's growing global relevance — not just as a Nordic hub, but as a must-attend destination for the worldwide games industry. What's Waiting at NG26 Spring (26–29 May 2026, Slagthuset, Malmö) Whether you're an indie, AAA dev, publisher, investor, or student, NG26 delivers: 100+ new... With 208 days until the magic unfolds in Malmö, Nordic Game is calling all developers, deal-makers, and industry peers to secure their spot at NG26 Spring, 26–29 May 2026, before the first price rise hits on 1 November. This is your golden With 208 days until the magic unfolds in Malmö, Nordic Game is calling all developers, deal-makers, and industry peers to secure their spot at NG26 Spring, 26–29 May 2026, before the first price rise hits on 1 November. This is your golden window: the Early Bird Biz Pass is locked in at just €199 (ex VAT), granting access to four days of high-caliber talks, strategic matchmaking, and unparalleled networking in one of the hotspots of Europe's gaming ecosystem. More than an event NG26 is more than an event—it's a global convergence designed to unite indie trailblazers, ambitious AA studios, and AAA powerhouses under one roof. We're doubling down on accessibility, empowering the next generation of Nordic and international talent with resources to craft exceptional games while forging bonds with investors, publishers, media, and peers. Whether you're a bootstrapped developer fine-tuning your prototype, a service provider demoing cutting-edge tools, or a publisher hunting for the next big scout, NG26 delivers the Knowledge to innovate, Business to collaborate, and Emotion to inspire—all in a relaxed, inclusive atmosphere that feels like home. Only €199! Secure your NG26 pass before 1 November at only €199! Early Bird = Best Price! This stellar rate covers the Biz Pass essentials: entry to Slagthuset's five stages, live streams, expo's, networking events, and the Business Lounge for those high-stakes connections. Students, rejoice—your fixed €199 rate holds steady through it all. But act fast: Come 1 November, the Content Pass debuts at €299 (venue and online access), and the... I’m heading to NG26 in Malmö on 26-29 May with one main mission: dive deep into how AI is reshaping the games industry. For the first time, Nordic Game has launched a full dedicated AI Track, sponsored by Checkstep, Raw Power Labs, and curated by our dear friend s from Immersynth, the lineup is genuinely exciting. Here’s my personal day-by-day plan, and some the sessions I’m most looking forward to and exactly why. Tuesday 26 May: Strong Start in the Gallerian Auditorium 10:45 CEST No API, No Problem: Deploying Fast, Private, and Purpose-built GenAI models for Games With Kristian Pedersen (Data Engineer) & Keith Lia (Senior Data Engineer), Raw Power Labs This is my must-attend opening session. Running powerful generative AI directly inside games without relying on cloud APIs solves huge issues around latency, privacy, and cost. I’m really keen to hear their practical insights on memory optimisation and getting reliable results in real production environments. 12:30 CEST AI In Game Audio - Apocalypse or Liberation? With Victor Hime (Creative Director) As someone who cares a lot about sound, this talk intrigues me the most on day one. Victor will explore how AI is changing voice-over, music, and SFX pipelines, and give an honest take on where it saves massive time versus where it still creates challenges. Wednesday 27 May: Safety, Storytelling & Human Creativity in the Theatre 13:45 CEST Building Safer, More Joyful Gaming Communities with Automation With Deniz Atabey Alkan, VP, Trust & Safety, Checkstep, and Estella Corbellini,... As the global gaming industry hurtles toward an AI-driven future, Europe's premier B2B gaming conference is stepping up to the plate. For NG26 on 26-29 May next year, the organisers have a groundbreaking new AI Track poised to redefine As the global gaming industry hurtles toward an AI-driven future, Europe's premier B2B gaming conference is stepping up to the plate. For NG26 on 26-29 May next year, the organisers have a groundbreaking new AI Track poised to redefine the boundaries of interactive entertainment. Curated by experts For over two decades, Nordic Game has been drawing thousands of professionals to Slagthuset, the iconic venue just minutes from Copenhagen Airport. And with AI now infiltrating everything from procedural world-building to adaptive NPC behaviors, NG26 is evolving to meet the moment. Enter the inaugural AI Track, a dedicated spotlight series curated by ImmerSynth Inc. , a company that delivers end-to-end strategic AI expertise and execution, helping organizations go-to-market with real world impact. "I'm very excited to share that ImmerSynth Inc. is curating this inaugural AI Track," CEO Russell Sng comments. ImmerSynth, known for its cutting-edge work in generative AI for virtual environments, will assemble a powerhouse lineup of companies, studios, and tech leaders. Expect deep dives into how AI is supercharging creativity—think real-time narrative generation, ethical dilemmas in machine learning for gameplay, and tools that could make hyper-personalized gaming a reality. "This is where the conversations that shape the future of play begin," Sng declares, underscoring NG's role as a launchpad for tomorrow's hits. A strategic arena for forging alliances The timing couldn't be more urgent. With giants like Epic Games and Unity embedding AI into their engines, the industry is at a tipping point. Nordic Game's AI Track isn't just another... Malmö, Sweden, will host Nordic Game 2026 from 26–29 May, delivering four days of high-caliber talks, strategic matchmaking, and unparalleled networking opportunities for the gaming industry. NG26 promises to be a pivotal moment Malmö, Sweden, will host Nordic Game 2026 from 26–29 May, delivering four days of high-caliber talks, strategic matchmaking, and unparalleled networking opportunities for the gaming industry. NG26 promises to be a pivotal moment for developers, publishers, and industry leaders alike. For a limited amount of time you can secure your NG26 pass now at only 199 EUR! Early Bird = Best Price! Grab your ticket at only 199 EUR: https://nordicgame. com/registration/ For 2026, Nordic Game is doubling down on accessibility, creating a show where indie developers, ambitious AA studios, and global AAA giants can connect, collaborate, and innovate. The event's mission is clear: empower the next generation of talent with resources to grow and create exceptional games while fostering connections with investors, publishers, media, and peers. This commitment to inclusivity ensures that NG26 will be a vibrant hub for the entire gaming ecosystem, in the Nordic region and globally. Early Bird passes are now available at a discounted rate, offering a prime opportunity to secure your spot. Visit nordicgame. com to grab your pass before prices rise: https://nordicgame. com/registration/ For inquiries, contact Jared (jared@nordicgame. com) or Kateryna (kateryna@nordicgame. com), or reach out to the sales team at sales@nordicgame. com. NG26 is poised to shape the future of gaming by bridging emerging talent with established leaders. Don't miss this chance to be part of the action in Malmö! Early Bird = Best Price! Grab your ticket at only 199 EUR: https://nordicgame. com/registration/ Join our exhibitors, sponsors and partners Nordic Game would... The Games Policy Summit at Nordic Game 2026 (NG26), set for 26 May in Malmö, Sweden, is poised to advance Europe's gaming industry, following a successful NG25 Summit and the European Commission's newly released The Games Policy Summit at Nordic Game 2026 (NG26), set for 26 May in Malmö, Sweden, is poised to advance Europe's gaming industry, following a successful NG25 Summit and the European Commission's newly released "European Media Industry Outlook 2025" report: The 2025 European Media Industry Outlook report | Shaping Europe's digital future Last year's NG25 Summit, co-organized by EU, EGDF, Nordic Game, and Nordic Game Ventures, united 50 key stakeholders to shape policies on talent access, funding, IP rights, and game discoverability. The event's recommendations—available at https://gamespolicysummit. com - pushed for streamlined procurement, innovation investment, and child-centric digital policies, cementing its role as a catalyst for industry resilience. The Commission's biennial report, with a dedicated video games chapter, underscores the sector's digital and cultural impact, aligning with NG25's call for funding reform and talent pipelines. It's a critical resource for stakeholders shaping NG26's agenda. NG26's Summit invites submissions from developers, policymakers, and researchers to drive policy innovation. Submit via https://forms. gle/4n9XY75mCquBvdXP8 to join the conversation at Europe's leading B2B gaming conference. The Commission's biennial report: The 2025 European Media Industry Outlook report | Shaping Europe's digital future Welcome to NG26! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We're also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them... Following the incredible success of Nordic Game in May 2025, we're thrilled to shift our focus to crafting the next unforgettable experience: NG26 Spring, happening 26-29 May in the charming city of Malmö, Sweden. Marking the 22nd edition Following the incredible success of Nordic Game in May 2025, we're thrilled to shift our focus to crafting the next unforgettable experience: NG26 Spring, happening 26-29 May in the charming city of Malmö, Sweden. Marking the 22nd edition of Nordic Game, we're pulling out all the stops to make this our most spectacular conference yet! To kick things off with a bang, we're rolling out a special limited summer offer: secure a full NG26 pass for only 199 EUR*! Hurry hurry But hurry—this exclusive deal is limited to a small number of passes, and with our team spreading the word at Gamescom in Cologne this week, they're sure to sell out fast. Don't miss your chance—head straight to our ticket shop at here and grab yours today! Building on the magic of our May event, NG26 Spring promises to be an absolute showstopper! As always, we're here to celebrate the vibrant present and bold future of the global games industry, with a special nod to the Nordic region's creativity and innovation. Expect the return of fan-favorite features, including: An extensive speaker program featuring over 150 international stars and local heroes The Executive Summit, Games Capital Summit, and Games Policy Summit A bustling Showcase & Expo area The celebrated Nordic Game Awards Seamless online meeting scheduling, matchmaking, and a dedicated meeting lounge Access to the lively Nordic Game Discord community Exciting new additions like the Audio speaker track and a vibrant NG Indie Area, plus more surprises to come! Be a... Some 50 game developers, researchers, eco-system builders and policy makers gathered again on 20 May at Nordic Game to provide input and suggest priorities for European policy on our computer games industry. The full report is now available Some 50 game developers, researchers, eco-system builders and policy makers gathered again on 20 May at Nordic Game to provide input and suggest priorities for European policy on our computer games industry. The full report is now available for free download. Recommendations of the second Games Policy Summit, 20 May 2025 in Malmö, Sweden On the continued initiative of European Games Developer Federation, the Nordic Game conference and Nordic Game Ventures, supported by the European Commission, some 50 game developers, researchers, eco-system builders and policy makers gathered again to provide input and suggest priorities for European policy on our computer games industry. These are their recommendations: Strengthen Technological, Artistic, and Operational Sovereignty in the European Games Industry Secure access to talent, funding and intellectual property rights for European game developers' creative control and resilience. Modernise digital taxation frameworks and reform tax incentive schemes to lower barriers for smaller developers, to reduce abuse and to prevent offshore intellectual property transfers. Regulate foreign investment by robust shareholder agreements to protect operational and creative sovereignty aligned with European values. Enhance Discoverability, Audience Development, and Market Integration for European Games Shift public funding towards marketing, community-building and platform readiness, helping studios reach and cultivate audiences across Europe and for effective global market entry. Recognise and Fund Games as Innovative, Cultural, and Civic Technologies, fostering partnerships between academia, industry clusters, and developers to encourage artistic risk-taking and innovation. Support games as tools for education, inclusion, and democratic participation, especially for vulnerable groups including children. Build... Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 22, during NG25 Spring and streamed live from Slagthuset in Malmö, Sweden. The night’s big winner was Indiana Jones and Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 22, during NG25 Spring and streamed live from Slagthuset in Malmö, Sweden. The night’s big winner was Indiana Jones and the Great Circle by Machinegames (Sweden). The title won Nordic Game of the Year as well as Best Audio awards. The seventeenth annual Nordic Game Awards show was once again a highlight of this spring’s conference, and the only gathering in the world with a dedicated focus on game development in the Nordic region. This year’s edition was presented by Nordic Game in partnership with AMD and PR Nordic and hosted by Matilda Smedius, voice actor and streamer. The winners of the 2025 Nordic Game Awards are: Nordic Game of the Year: Indiana Jones and the Great Circle by Machinegames (Sweden) Indiana Jones and the Great Circle trailer Nordic Game of the Year – Small Screen: The Holy Gosh Darn by Perfectly Paranormal (Norway) The Holy Gosh Darn trailer Best Art: Miniatures by Other Tales Interactive (Denmark) Miniatures trailer Best Game Design: Lorelei and the Laser Eyes by Simogo (Sweden) Lorelei and the Laser Eyes trailer Best Technology: Satisfactory by Coffee Stain Studios (Sweden) Satisfactory trailer Best Audio: Indiana Jones and the Great Circle by Machinegames (Sweden) Indiana Jones and the Great Circle trailer Best Fun for Everyone: Snufkin: Melody of Moominvalley by Hyper Games (Norway) Snufkin: Melody of Moominvalley Best Debut: Mouthwashing by Wrong Organ (Sweden) Mouthwashing trailer Congratulations to all... At Nordic Game 2025, iXie and Uniqorn Gaming teamed up—and let’s just say, booth B9 had range. From sleek visuals and dev know-how to QA that catches the sneaky stuff before your players do, we brought the full stack to Malmö. Between Nordic Game presents a special message from iXie | Uniqorn Gaming: At Nordic Game 2025, iXie and Uniqorn Gaming teamed up—and let’s just say, booth B9 had range. From sleek visuals and dev know-how to QA that catches the sneaky stuff before your players do, we brought the full stack to Malmö. Between sessions, coffee, and conversations, one thing was clear: studios want partners who get games—not just code, art, or test cases. That’s exactly what we do. With hundreds of titles under our belt and teams who live and breathe games, we’ve been supporting global studios across QA, game design, dev, art production, and system-level thinking that actually scales. Whether you're building for console, PC, mobile, or VR—we’ve been there, done that, and probably tested it across 3,000+ devices. Missed us at the event? No biggie. Drop us a message and mention “NordicOffer” to get a special discount on your next project. Yes, really. iXie brings 14+ years of QA and dev expertise, with 700+ career gamers across the pipeline. Uniqorn brings bold ideas, fresh design, and that indie-meets-expert edge studios love. So whether it’s your next multiplayer title, a high-fidelity build, or just an idea that needs the right crew—we’re all ears. Let’s build something unforgettable. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank... Hello there! Virtuos was thrilled once again to be part of Nordic Game this Spring 2025. As one of the largest independent game developers worldwide, we were very happy to meet with studio teams and talent in Europe to explore collaborative Nordic Game presents a special message from Virtuos: Hello there! Virtuos was thrilled once again to be part of Nordic Game this Spring 2025. As one of the largest independent game developers worldwide, we were very happy to meet with studio teams and talent in Europe to explore collaborative opportunities. For all of you we couldn't meet with, here's the Virtuos Advantage: - Global scale with over 4,200 team members across 25 locations in Asia, Europe, and North America, ensuring local proximity with our clients and a vast talent pool - Experts in collaborating and delivering projects directly in-engine with high-quality results, maximum efficiency and security - Consultancy and custom tools tailored to each developer's needs Celebrating 20 Years of Success Founded in 2004, Virtuos specializes in full-cycle game development and art production. We've delivered high-quality content for over 1,500 console, PC, and mobile games including co-development with Ghost Story Games on Judas, art production support with Obsidian Entertainment on Avowed, and the remaster of the classic Beyond Good and Evil for its 20th Anniversary with Ubisoft. As a trusted collaborator for 23 of the top 25 gaming companies worldwide, Virtuos is ready to help bring your next project to life. If you couldn't meet our team at Nordic Game, you can reach now Matthieu Cheynut and Frederik Plucinski, and discover how Virtuos can assist in your game development journey. Speak soon! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each... Thousands of game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the annual Nordic Game conference, held from 20-23 May at the historic Slagthuset venue in the heart of the city. As with previous Nordic Thousands of game developers from the Nordic region and beyond gathered in Malmö, Sweden, for the annual Nordic Game conference, held from 20-23 May at the historic Slagthuset venue in the heart of the city. As with previous Nordic Game conferences, NG25 Spring proved to be a resounding success, serving as a beacon for the global games industry, where innovation, creativity, and togetherness are celebrated. A total of 182 speakers shared their expertise across five stages during the conference week, delivering numerous highlights. From local game development stars like Josef Fares (Split Fiction) to renowned global legends such as Peter Molyneux (Black & White, Fable series), the speaker program covered many of the industry's most relevant and current topics. The event's main stage sessions were streamed live on platforms including YouTube, Twitch, and Steam, attracting over 100,000 unique viewers. Combined with re-streams and social media posts, NG25 Spring reached nearly one million people this year, fueling great optimism for the conference's future. You can watch our live recorded talks from the theatre right at the Nordic Game Youtube channel here. "The entire NG25 team is exhausted but elated after producing and executing the event," said Program Director Jacob Riis. "We're deeply grateful to every speaker, partner, sponsor, and attendee who brought their knowledge and enthusiasm to the show. It proved once again how vital togetherness is for our industry, especially during challenging times. " Official photos from NG25 Spring can be found here. Please feel free to download and use... Welcome to Nordic Game, Europe's leading games conference and the only event in the world with a dedicated focus on the entire Nordic industry. Nordic Game pass holder orientation All registered conference participants are sent an orientation package email with event details, including badge pick-up, links to the event live stream and additional programming, a pass holder access instruction for the Nordic Game Discord and more. In case of lost orientation package, access codes, etc. If you have registered for Nordic Game and have NOT received (or lost) your online orientation package (sent to the email address you registered with), please use the form below to have your orientation package resent to you. > Note: Our support system is embedded on this page. If you're having any problems accessing the form above, please contact us here and we'll resolve your issue manually. About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Subscribe to our newsletter to get the latest Nordic Game news, including updates about all our special offers. Follow Nordic Game on Facebook, LinkedIn, YouTube, Flickr, X, BlueSky and Instagram. Watch Nordic Game live on Youtube And Steam! The best way to join a Nordic Game event is to be there in person. Feeling the spring vibe in Malmö, meeting all the 170+ speakers, watching their talks up close, maybe even mingle with one or two of them afterwards at one of the many social events during NG26 Spring. Unfortunately not all of you are able to be with us at the Slagthuset venue on 26-29 May, but that doesn't mean you still can't get a healthy dose of Nordic Game. A major portion of the announced talks at NG26 Spring will be live streamed to the Nordic Game Youtube channel And Steam page! About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Subscribe to our newsletter to get the latest Nordic Game news, including updates about all our special offers. Follow Nordic Game on Facebook, LinkedIn, YouTube, Flickr, X, BlueSky and Instagram. Join the Nordic Game Discord as a pass holder to chat with our speakers and special guests, socialise with your peers and much more. LOGIN To access the NG25 Spring pass holder areas on our Discord server, you'll need (1) a free Discord account and (2) our Discord server URL to apply for an invitation. (1) Registering for Discord is a quick and simple process, if you don't already have an account you can register here. (2) Go to our Discord server here to apply for access to the Nordic Game Discord during NG25 Spring. Further instructions on how to access NG25 Spring pass holder content and mingle with your peers on our Discord server will be posted in the lobby when you arrive. Info about latest NG25 Spring events & activities on our Discord server will also be posted regularly on the Nordic Game Discord announcement channel. ONLINE CONDUCT All Nordic Game Discord participants are expected to follow our Code of Conduct. Our Code of Conduct includes further details regarding our commitment to your safety and well-being, including our on-site safety team and online, independent & anonymous whistle-blower platform. We hope that you'll enjoy networking, socialising and our many activities on the Nordic Game Discord server! The Nordic Game Discord is supported by Pixel. tv. About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting... Gamecity Hamburg showcases outstanding indie games from Hamburg, Germany at booth B8 in the Expo Area — highlighting the city’s diverse games industry. With funding programs like the Games Lift Incubator, the Prototype Funding and a Nordic Game presents a special message from Gamecity Hamburg: Gamecity Hamburg showcases outstanding indie games from Hamburg, Germany at booth B8 in the Expo Area — highlighting the city’s diverse games industry. With funding programs like the Games Lift Incubator, the Prototype Funding and a vast variety of dedicated events, Gamecity Hamburg supports upcoming game developers and settled studios alike. Want to see more of Hamburg’s games industry? Join Portside Game Assembly, the new B2B conference for indie game leaders aboard a ship, on June 27, 2025! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we’re always ready to welcome new partnerships. Contact us here for some great opportunities on exhibitor, sponsor, group and partner packages for our next event and beyond. About the Nordic Game conference Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Subscribe to our newsletter to get the latest Nordic Game news, including updates about all our special offers. Follow Nordic... Welcome to Nordic Game, Europe's leading games conference and the only event in the world with a dedicated focus on the entire Nordic industry. Nordic Game participants We regularly update the Nordic Game participant list before each spring event from the beginning of May. Nordic Game 2026 pass holders Companies and organisations registered for NG26 Spring per Friday, 24 April: 1939 Games Lionbridge Games 1minus1 Ltd Liquid Swords AB 1STOP TRANSLATIONS Living World 24Play Ljud & Bildskolan LBS AB 4Players GmbH Llama Lane Aalto University Locadile B. V. Abstraction Games B. V. Lockwood Publishing Abutton LootLocker Abylight STUDIOS SA Lortefarmen Accord LR Studios Act None AB Lurkit AB ActionRocket LYNXBYTE GAMES Adventales Macanga Games Adverty AB Madfinger Games a. s. Advokatfirman Lindahl KB Magicave Aesir Interactive GmbH Magneticlake AB Afallon Magnitude 7 Games Aftnareld Magonia Entertainment Agate Mainstay Games Ai-Ai Productions Oy Mana Brigade Airship Studios AB Marchsreiter Communications Albedo Informatics Inc. martijnvanzwieten. com Aleon Raven Music Maru VR Alexandre Panau EI Massive Damage Games Allcorrect Massive Entertainment Amazing Games MATABOO AMD MDV Consulting AB Ananda Digital Technologies BV MeatBatGames Ansible Strategic Partners Meta4 Interactive - PowerUP Anybrain S. A. Metashift Labs Aquila Interactive metricminds Artifex Studios Metropolia University of Applied Sciences Artificial Agency Mi5 Communications Artistry Film Sthlm AB Michele Postpischl Ashes & Diamonds AB Midwest Games astragon entertainment GmbH Mighty Diamonds ATO Consulting MIKIM Entertainment Aurora Punks Milford Animation Avalanche Studios Minc Avalanche Studios Group Mind Mythic AB AWA Sweden AB Minnapad Pte. Ltd. Bandai Namco Filmworks Inc.... Each year, Nordic Game gathers thousands of industry professionals at Slagthuset in Malmö for one of Europe's leading games industry events — and for the first time ever, it's bringing that celebration to Steam. Running from 19 May to 23 May The showcase will run from 19-23 May, featuring nearly 70 titles, exclusive livestream content — and the first-ever live Steam broadcast of the Nordic Game Awards. Each year, Nordic Game gathers thousands of industry professionals at Slagthuset in Malmö for one of Europe's leading games industry events — and for the first time ever, it's bringing that celebration to Steam. Running from 19 May to 23 May, the digital showcase will feature nearly 70 games from past and present Nordic Game showcase participants. Fans can also look out for potential discounts on select titles throughout the event. The highlight of the event is the live Steam broadcast of the Nordic Game Awards on Thursday, 22 May at 18:30 CEST, marking the first time the show will be streamed directly to the global Steam audience. Check out the Nordic Game Awards teaser video here Throughout the week, fans can tune into developer talks and livestreamed sessions from the Nordic Game stages, offering behind-the-scenes insights and creative perspectives from developers behind the featured titles. Jacob Riis, Program Director and Executive Producer at Nordic Game, comments: “Bringing Nordic Game to Steam opens up an exciting new way for us to connect with a broader, global audience, and the live awards show and streamed content offer a great opportunity for viewers around the world to experience the creativity and talent that define our developer community — no matter where they are. ” Visit Nordic Game on Steam between May 19–23 to explore the showcase,... NG25 Spring attendees are cordially invited to SAVE THE GAMES INDUSTRY. Those present will vote on a series of industry-shaking proposals that, should they pass majority consensus, will become law. These new laws will fix everything Something must be done. So we will do something. NG25 Spring attendees are cordially invited to SAVE THE GAMES INDUSTRY. Those present will vote on a series of industry-shaking proposals that, should they pass majority consensus, will become law. These new laws will fix everything. Some of the proposals interrogated during our session may seem outlandish. For example, Could we really mandate an end to sequels? Will we ban crates, jumping, premium currencies and executive bonuses? Should all future games include legacy Guitar Hero controller support and Kinect functionality? Perhaps, perhaps not, but the audience - that's you - will decide and together we will forge a better, legally-binding tomorrow. The era of doomsaying, hand-wringing and Linkedin posturing is over. Our decisions will be final. History will thank us but just in case it doesn't no recordings will be permitted. Long live the New Games Industry; see you in the chamber. Call for proposals: Do YOU believe you can save the games industry? Click here to fill in a form and propose a law. No suggestion too small, no move too big. All contributions anonymised in the name of democracy and personal decency. Don't miss this! Register now at https://nordicgame. com/registration/ and join Ste Curran in the main theatre on 21 May, 17:15 CEST. Welcome! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across... Our special partner discounts on Nordic Game passes return for NG25 Spring! We've listed the selected organisations and partners eligible for discounts. Nordic Game, Europe's leading games industry event and the world's only conference Our special partner discounts on Nordic Game passes return for NG25 Spring! We've listed the selected organisations and partners eligible for discounts below (if you'd like to become a partner to be included in this offer, please contact us). Join Nordic Game in Malmö Nordic Game, Europe's leading games industry event and the world's only conference dedicated to the entire Nordic games industry is back with NG25 Spring, 20-23 May, in Malmö, Sweden. Here's how you get your discount code: Find your organisation/partner below and contact them for the discount code Then go to the registration page on here Check the "organisation discount" box Choose your organisation's name from the drop-down menu Then enter your organisation's code in the "discount code" box Welcome to Nordic Game! Nordic Game partner organisations We've listed the selected partners eligible for the Nordic Game organisation member discount (and contact person for codes) below. If you'd like to be included in this offer, contact us here. EGDF Ričardas Jaščemskas IGDA Jakin Vela, IGDA GIN Match GIN Team WiG Lisa Carter, WiG NGI Åse Kringstad, Virke Produsentforeningen KooPee Hiltunen, Neogames Anna Ingler, Dataspelsbranschen/SGI 'Ingólfur Ævarsson' Samtök iðnaðarins Niels Wettergren, Games Denmark Welcome to Nordic Game! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support... The Games for Culture Cluster (GCC) is heading to Nordic Game 2025 with 4 projects, 12 partners and 16 delegates! Join us in Malmö from 20–22 May as we connect with the wider games community and showcase culture-driven Nordic Game presents a special message from The Games for Culture Cluster: The Games for Culture Cluster (GCC) is heading to Nordic Game 2025 with 4 projects, 12 partners and 16 delegates! Join us in Malmö from 20–22 May as we connect with the wider games community and showcase culture-driven innovation in gaming. GCC at NG25 – What’s On: Expo & Showcase! 20–22 May, 9:30-17:00 Meet us at the Expo, where GCC projects will present their work, exchange ideas, and engage with the community. Games Policy Summit 20 May, 13:00 GCC delegates will join discussions on the future of games policy, bringing cultural and research-based perspectives to the table. GCC Workshops – 21 May 1. Games for Culture: Transforming Play through Research and Practice 21 May, 10:00-13:00 Registration & Remote participation available here. 2. “Game On: Moving GCC Forward” 21 May, 14:00-15:30 A hybrid internal workshop for GCC members to align future plans and strengthen collaboration. Stay tuned for more updates — we look forward to seeing you in Malmö! Learn more at the GCC website Follow us on LinkedIn Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we’re always... 80% of the top grossing video game companies in the world use PlaytestCloud for player insights. They have the same access to features, methods and our platform as other studios. But there are big differences in how these successful studios get Nordic Game presents a special message from PlaytestCloud: 80% of the top grossing video game companies in the world use PlaytestCloud for player insights. They have the same access to features, methods and our platform as other studios. But there are big differences in how these successful studios get their player insights, compared to everyone else —and it's not about investing more or having dedicated research teams. We've identified 7 key differences in their approach and broken down why each one works. Each section includes guidance from our internal research experts showing you exactly how to Steal this Strategy, regardless of your budget or research experience. Get your copy and steal their strategy here. And join our Director of Research Ugo Bui-Xuan for his talk during the conference: From Insights to Impact: How to use player data to de-risk game development. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we’re always ready to welcome new partnerships. Contact us here for some great opportunities on exhibitor, sponsor, group and partner packages for our next event and beyond. About the Nordic Game conference Nordic Game is the leading games conference in Europe.... Accessibility in games goes beyond visuals and controls—it’s about designing for every player, including those who are blind, low-vision, dyslexic, or neurodiverse. At ReadSpeaker, we help developers create inclusive games from the ground up Nordic Game presents a special message from ReadSpeaker: Accessibility in games goes beyond visuals and controls—it’s about designing for every player, including those who are blind, low-vision, dyslexic, or neurodiverse. At ReadSpeaker, we help developers create inclusive games from the ground up with our speechEngine plugins for Unity, Unreal Engine, and Wwise. With built-in Text to Speech (TTS), developers can add real-time menu narration, voiced instructions, and dynamic in-game dialogue—right inside their workflow. These features are game-changing for blind and low-vision players, and they also support players with dyslexia, ADHD, or cognitive processing challenges who benefit from auditory reinforcement. And with the European Accessibility Act (EAA) coming into effect in 2025, accessibility isn’t just a best practice—it’s a business requirement. Our tools help studios meet evolving regulatory standards without compromising creativity or performance. Whether you’re building expansive AAA worlds or pixel-perfect indie titles, ReadSpeaker makes it easier to design for diverse audiences. With fast integration, offline capabilities, and developer-friendly support, our plugins give every player a voice—and every studio an edge. Want to learn more about how voice supports accessible game design? Read the full story on our blog. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have... Welcome to Slagt 2 to hear more about X Border support4games! The event begins with Jussi Autio's lecture on the "History of All Games," followed by presentations from Tysk Games and Platonic Partnership. These sessions Nordic Game presents a special message from medianet: Welcome to Slagt 2 to hear more about X Border support4games! On Wednesday from 10 to 13: Why Become a Game Industry Entrepreneur in Central Ostrobothnia and Ostrobothnia The event begins with Jussi Autio's lecture on the "History of All Games," followed by presentations from Tysk Games and Platonic Partnership. These sessions highlight the benefits of becoming a game industry entrepreneur in Central Ostrobothnia and Ostrobothnia, emphasizing the supportive ecosystem and vibrant community. Key Takeaways: - Insight into the history and evolution of the gaming industry. - Practical knowledge from successful local game companies. - Benefits of the supportive ecosystem and vibrant community in the region. On Thursday from 10 to 13: Opportunities for Game Companies in the XBorder Project Region The second day showcases the XBorder project's region, detailing its advantages for game companies. Universities of applied sciences present their educational programs and summarize their game industry-related projects. The day concludes with a brief dissemination of the XBorder project, reinforcing its support for game companies. Key Takeaways: - Strategic advantages and support systems in the XBorder project region. - Educational programs and training in game development – including unique Borderless Game Academy. - Summary of universities' RDI initiatives related to the game industry. - Overview of the XBorder project's goals and achievements. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers... Hello there! Virtuos is thrilled to once again be a part of Nordic Game this Spring 2025. As one of the largest independent game developers worldwide, we're eager to meet with studio teams and talent in Europe to explore collaborative Nordic Game presents a special message from Virtuos: Hello there! Virtuos is thrilled to once again be a part of Nordic Game this Spring 2025. As one of the largest independent game developers worldwide, we're eager to meet with studio teams and talent in Europe to explore collaborative opportunities. The Virtuos Advantage: - Global scale with over 4,200 team members across 25 locations in Asia, Europe, and North America, ensuring local proximity with our clients and a vast talent pool - Experts in collaborating and delivering projects directly in-engine with high-quality results, maximum efficiency and security - Consultancy and custom tools tailored to each developer's needs Celebrating 20 Years of Success Founded in 2004, Virtuos specializes in full-cycle game development and art production. We've delivered high-quality content for over 1,500 console, PC, and mobile games including co-development with Ghost Story Games on Judas, art production support with Obsidian Entertainment on Avowed, and the remaster of the classic Beyond Good and Evil for its 20th Anniversary with Ubisoft. As a trusted collaborator for 23 of the top 25 gaming companies worldwide, Virtuos is ready to help bring your next project to life. Meet our dedicated representative, Frederik Plucinski, at Nordic Game 2025 or book a slot for a chat through the dedicated meeting system GIN Match and discover how Virtuos can assist in your game development journey. See you soon! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the... Before a game becomes a world, it’s a rough sketch. A scribbled character idea. A half-formed environment in someone’s head. At Nordic Game 2025, many of the artists shaping these virtual spaces will be talking about how they turn Nordic Game presents a special message from Wacom: Before a game becomes a world, it’s a rough sketch. A scribbled character idea. A half-formed environment in someone’s head. At Nordic Game 2025, many of the artists shaping these virtual spaces will be talking about how they turn imagination into something players can explore—and the tools that help along the way. For game artists, Wacom devices aren’t just tools—they're the gateway to immersive worlds and unforgettable characters. Whether it's sketching concept art, sculpting textures, or refining animations, Wacom pen displays and tablets have become essential to the creative workflow. Artists draw directly on screen with precision, or use pen tablets for that fluid, intuitive hand-eye coordination that keeps ideas flowing. And now, with the latest generation of Wacom devices offering higher resolution, faster response times, customizable on screen and physical buttons, and near-zero latency, the creative possibilities are expanding faster than ever, and newer generation of Wacom devices integrate seamlessly into your workflows. It's not just about comfort—it's about unlocking performance that keeps pace with imagination. In classrooms, too—like at the University of Westminster—students learning game art are experimenting with these tools early. They’re figuring out what works for them, building workflows that will eventually carry into studios. It’s a quiet shift: more artists using digital pen input not because they’re told to, but because it lets them work the way they think. If you're heading to NG25 and curious how artists are building the next wave of games, swing by... medianet berlinbrandenburg, a network association connecting Creative Technology companies in Germany’s capital region, brings a delegation consisting of six companies from Berlin to this year’s Nordic Game – featuring an exciting new Nordic Game presents a special message from medianet: medianet berlinbrandenburg, a network association connecting Creative Technology companies in Germany’s capital region, brings a delegation consisting of six companies from Berlin to this year’s Nordic Game – featuring an exciting new project for Europe’s games industry. Games made in the German Capital Together with Gamecity Hamburg, medianet will set up a shared booth at the conference, exhibiting games from Berlin’s indie developer scene. On the exhibition days (May 20th-22nd), the participants of the delegation will present four upcoming titles to conference attendees, while also looking for networking opportunities. The delegation is part of the medianet GAMES International – Transatlantic program, funded and enabled by Berlin’s Senate Department for Economic Affairs, Energy and Public Enterprises as well as by the European Union. A Beacon for the Industry – House of Games Berlin at NG25 On May 22nd, medianet will also host a “House of Games Berlin” reception. The House of Games is a project initially funded by the government of Berlin, the Senate Chancellery, and executed by medianet and three partners. In the heart of Berlin, a central hub for companies, investors, freelancers, scientific and cultural institutions from the games industry will open its doors in 2026. On more than 10,000 square meters, multifunctional and flexible shared and private spaces will give all tenants the tools to take their business to another level, building synergies and reshaping the industry for Berlin, Germany and Europe. To learn more about the project, you should... The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. For this year's edition, twelve studios have been selected from the The Games Capital Summit is a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. For this year's edition, twelve studios have been selected from the submission process, and they will meet and pitch for the investors at the GCS on 20 May, during the NG25 Spring conference. Big congrats to the studios – it's a great achievement in itself to be among the twelve selected for the summit! Here's a list of the selected studios, including a high level summary of each pitch from the studios themselves, to give us a sneak-peak of what's presented at the GCS: Atomontage Inc. , United States/Slovakia "Roblox and Minecraft for Grownups. Breakthroughs from 20+ years of deep tech R&D unlocking microvoxel streaming that makes you feel like a god of your own detailed 3D worlds, saved in the cloud so it can be enjoyed by anyone on almost any device. Contra Concept, Czech Republic "F1 of Rocket Sports aka "Less Casual Fall Guys". High-speed mix of racing, expressive movement & elimination in a scalable multiplayer world powered by UGC. " Elscar Games AB, Sweden "Foxo is a cozy online world where you're a fox! Make friends, play minigames, and explore adorable environments. Think Club Penguin, but fluffier. " Filiokus, Norway "Award winning game design studio focusing on making the world's best educational math games. We are building a platform for the B2C and the B2B/B2G markets where kids aged 12 -18 can... Conventional wisdom says: give the people what they want. And that’s true — with a caveat. First, you need to know what people want. In 1985, Coca Cola introduced “New Coke”, with a revised formula whose flavour profile was sweeter and Nordic Game presents a special message from Gameopedia: By Frode Krisner, Co-CEO and Founder, Gameopedia Conventional wisdom says: give the people what they want. And that’s true — with a caveat. First, you need to know what people want. In 1985, Coca Cola introduced “New Coke”, with a revised formula whose flavour profile was sweeter and more closely matched their biggest rival, Pepsi. At the time, Coke was losing market share to Pepsi and assumed that what their customers wanted was a matter of taste. But the backlash and quick reintroduction of “Coca Cola Classic” revealed that what their customers really liked about Coca Cola was that it was a classic. It reminded them of childhood treats, carefree summer days, the association with Americana, or maybe simply the colour red, which studies have shown is the color that elicits the strongest emotional reaction. It was never about the taste, but feelings, memories, and brand associations. This story’s been told a thousand times. “New Coke” is a case study and cautionary tale that’s often summarised to, “if it ain’t broke, don’t fix it. ” But there’s another lesson here: emotions matter. And if you’re looking at competitors or thinking about how to stand out, sometimes it's smarter to segment your market not by genre or demographic, but by emotional resonance. Virtual Experiences, Real Emotions One of gaming’s biggest differentiators from traditional passive media like film or music is its unique ability to put you in the moment. Unlike a movie, where... We’re excited to share that Diversion is exhibiting Nordic Game - and we’ll be there all week, talking games, pipelines, and version control (the good kind). If you’ve ever struggled with versioning in a game project - from lost files to Nordic Game presents a special message from Diversion: We’re excited to share that Diversion is exhibiting Nordic Game - and we’ll be there all week, talking games, pipelines, and version control (the good kind). If you’ve ever struggled with versioning in a game project - from lost files to broken scenes to merge chaos - you’re not alone. Most tools weren’t made with games in mind. We built Diversion to change that. Diversion is version control built specifically for games. It’s fast, easy to set up, and works with the tools and teams you already have. No wrestling with Perforce or git. No worrying about binary files. Just smooth collaboration across code, assets, and scenes - so your team stays focused on the game itself. Using Unreal Engine? Our integration makes it even easier to manage assets, branches, and scenes - right from your editor. We’ll be on the show floor with demos, swag, and stories from studios already using Diversion in production. If you’re curious about how version control could actually help your workflow instead of getting in the way, come say hi - you can find us at booth B7. And if you don’t make it to our booth - no worries. Just know there’s a new approach out there, built for the way game development really works. We’re excited to meet you - whether it’s in Malmö or online - hear about your projects, and show you what we’ve been building. See you in Malmö! – The... Every day, more workers join the ranks of union members, some even step up to become elected representatives and move on to form a local union to gain influence in their workplace. It’s time for the industry to join the Swedish model and Nordic Game presents a special message from Unionen: A collective of local union representatives call for action regarding game workers' rights in Sweden Every day, more workers join the ranks of union members, some even step up to become elected representatives and move on to form a local union to gain influence in their workplace. It’s time for the industry to join the Swedish model and show its commitment to the industry and its workers. "Together, we will address work environment issues, overtime through crunch culture, gender inequality, and skills shortages," says an Unionen spokesperson. "Experience shows that companies with collective bargaining agreements are considered more reputable and reliable. " says another. With the video game industry employing nearly 25,000 people as of 2023, it’s time to enshrine stable employment conditions, a healthy working environment, and transparency for all employees. With over 90% of Swedish companies offering their most valuable asset, the benefits of a CBA, the video games industry should step up and take responsibility like the rest. Local union/club representatives at Ubisoft Massive, Paradox, Avalanche, Sharkmob, Tarsier, TocaBoca and Dice stand behind the call for an industry-wide CBA to ensure workplace safety, transparency and co-determination. Read the full article here. Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for... Arctic Game nurtures the next generation of indie developers from northern Sweden — and The Fine Arc is a shining example of this. They joined Nordic Game 2024 and showcased Cthulhu’s Reach: Devil Reef, a Lovecraftian adventure, as Nordic Game presents a special message from Arctic Game: Arctic Game nurtures the next generation of indie developers from northern Sweden — and The Fine Arc is a shining example of this. They joined Nordic Game 2024 and showcased Cthulhu’s Reach: Devil Reef, a Lovecraftian adventure, as part of our Arctic Game booth and indie studio delegation. Their presence at the conference led to a pivotal meeting with First Break Labs, resulting in a publishing deal that has since propelled their Early Access journey. With the backing of a like-minded partner, The Fine Arc has expanded its reach and refined its roadmap, all while staying true to its creative vision. This success story underscores the power of community and opportunity within the Arctic Game ecosystem. As a regional cluster spanning Umeå, Skellefteå, Luleå, and Boden, we connect over 70 studios with resources, mentorship, and international exposure. We're thrilled to return to Nordic Game 2025 with a fresh delegation of promising studios. If you're seeking the next breakout indie, see you at the Arctic Game booth! Join our exhibitors, sponsors and partners Nordic Game would not be gathering the games industry in Malmö each spring without the enthusiastic participation of thousands of talented game developers from the Nordic region and across the globe for over two decades. Thank you! We’re also tremendously grateful for the unwavering support of our exhibitors, sponsors and partners. Many of them have already signed-up for our upcoming show, but we’re always ready to welcome new partnerships.... With less than a month until Nordic Game 2025 kicks off on 20-23 May, it's the perfect time to reveal the speaker program for NG25 Spring. Over 170 speakers are packing their bags for Malmö to drop knowledge bombs and mingle with With less than a month until Nordic Game 2025 kicks off on 20-23 May, it's the perfect time to reveal the speaker program for NG25 Spring. Feast your eyes on the full schedule here. Over 170 speakers are packing their bags for Malmö to drop knowledge bombs and mingle with thousands of Nordic Game attendees, from local legends to far-flung industry peers. Curious who's gracing us with their presence? Peek at their profiles here. During the show's main conference days on 20-22 May, as well as the special Masterclass Friday on 23 May, this incredible group of industry experts will enter the five stages spread around the Slagthuset venue to inspire, teach, and entertain the NG25 Spring audience. "I'm very proud of this year's program", says Nordic Game's Program Director, Jacob Riis. "and I want to thank the NG board, our curators, sponsors, partners, and—most importantly—the speakers themselves for being part of it. You're the mead in our viking horn! We're very much looking forward to meet, learn, network, and celebrate with you all. " Expect showstoppers like Josef Fares (Hazelight, Split Fiction), Chelsea Blasko (Iron Galaxy Studios), Peter Molyneux (22cans), Ion Hazzikostas (Blizzard Entertainment, WoW), Maria Burns Ortiz (Global Game Jam), and Jens Andersson (MachineGames, Indiana Jones). Oh, and let's not forget NG's official mascot, Ste Curran, who's brewing something so special it might just steal the show. No pass yet for NG25 Spring? Don't let FOMO win—grab yours NOW right here. Join our exhibitors, sponsors and partners Nordic... Don't miss out on the NG25 Spring half-price pass sale, ending at midnight CEST on 30 April! This is your final chance to join us at an unbeatable discount on all pass types. And with the show floor nearly sold out, secure your business pass and Don't miss out on the NG25 Spring half-price pass sale, ending at midnight CEST on 30 April! This is your final chance to join us at an unbeatable discount on all pass types. And with the show floor nearly sold out, secure your business pass and upgrade to a demo station now to join the excitement! Hard facts, sweet deal Like many, Nordic Game is facing rising costs. For the first time since the COVID-19 pandemic, we've made the difficult decision to increase prices to maintain the high-quality experience you've come to expect from us. This wasn't an easy choice, and we're fully aware that price rises impact our community. However, the increased costs of delivering our services and producing of our show have made this step unavoidable. To soften the sting, we reintroduced the NG25 Spring half-price sale, and until 30 April you still can get passes and demo stations on the show floor for 50% off – making now the perfect time to join us for NG25 Spring on 20-23 May. A special note for indies and growing studios Great news for independent developers and up-and-coming game studios! We've worked hard to maintain our current pricing for demo stations and tables. With our half-price offer, this is an incredible opportunity to showcase your work among 80+ new games in the Showcase Hall and Expo areas at Slagthuset this May. So take advantage of this unbeatable deal before the sale ends: Get your half-price business pass and then upgrade... On 23 May, the final day of NG25 Spring, a new masterclass concept premieres, aimed specifically at students and indie developers. The new Masterclass Friday is hosted and curated by the experts from mentor group the Mighty Diamonds On 23 May, the final day of NG25 Spring, a new masterclass concept premieres, aimed specifically at students and indie developers. The new Masterclass Friday is hosted and curated by the experts from mentor group the Mighty Diamonds, and they offer a day filled with high quality masterclasses, each held by one of the Mighty Diamonds mentors. Check out all the announced masterclasses and Mighty Diamonds speakers, right here. In addition to this, a mini speaker program for the day has just been revealed, with even more specific content for students and indies. Taking place on the Showcase stage at the Slagthuset venue, and opening at 10:00 CEST with a welcome talk by the Migthy Diamonds, here's what to expect: Felix Köcher, Game Fraîche "Hello, I Don't Know Anyone, Who Are You Anyways? " - 5+ Quick Tips for Strong Networking Jonne Taivassalo, Espoo Build Your Deck for Success (in the games industry) Annie Tsai, and Adam Ringhede, Hology Interactive Why TypeScript/JavaScript for Game Engine Oscar Rickett, Glowfish Games Fail Better: Lessons from the Games That Never Launched Dennis Jensen, Imaginative Ones AI vs. Creatives: The Thrills and Chills of Game Development 10 Years Ahead Tim Lukas Leinert, Arctic Games From Ice Hockey Multiplayer to Game Jams - Connecting Skellefteå & Hamburg Oscar Sidoff Rydelius, Ratvader Have Games Stuck in an Inspiration Loop: A Deep Dive into the Journey of Inspiration Behind Ultros Tim Browne, Bright Gambit Checkpoint - Game Pillars for your business and your audience Important note! Nordic... On Tuesday May 20, a significant portion of the Day 1 speaker program at NG25 Spring will spotlight the vital role of audio in game development. The extensive program will delve into essential areas of audio production, showcasing its On Tuesday May 20, a significant portion of the Day 1 speaker program at NG25 Spring will spotlight the vital role of audio in game development. The extensive program will delve into essential areas of audio production, showcasing its impact on gaming experiences. The audio track is sponsored by our dear friends at Audiokinetic and Dolby Atmos. Curated by the dynamic duo of Sèbastien Croteau, a renowned voice acting phenomenon celebrated for his versatility and ability to bring characters to life, and Thor Mýrdal, an audio expert known for his innovative techniques and passion for sound design, as well as being the lead singer of legendary metal band World of Sickness, this audio-focused day promises to be enlightening, engaging and hopefully loud at times. This is the Audio Track at NG25 Spring, powered by Audiokinetic and Dolby Atmos: 20 May, from 10:15 CEST to 18:00 CEST Star Wars Outlaws: Developing the voice for our mischievous pet companion Nix By Oskar Hansson, Voice Designer, Massive Entertainment In this talk you will get a behind-the-scenes look at how Nix, our main character's creature companion came to life from a voice design perspective. We'll go over the asset creation process, the gameplay implementation and the character-building mindset, creating relationships and emphasizing story. Same Game, Different Music Composer Panel moderated by Thor Myrdal, with a string of game composers (TBA) presenting and discussing their suggestions of music to the same piece of gameplay. Enhancing Gameplay Through Spatial Audio By Theo Nogueira, Audio Director &... On 20 May 2025, at the first conference day of NG25 Spring, the Games Capital Summit returns to Nordic Game – a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the On 20 May 2025, at the first conference day of NG25 Spring, the Games Capital Summit returns to Nordic Game – a rare opportunity for venture-ready companies to connect directly with VCs actively investing and seeking opportunities in the games sector. The Games Capital Summit takes a hands-on approach, with a focus on mentoring. Application to join the Games Capital Summit at NG25 is open until 25 April 2025, right here. Hosted by games funding expert Jason Della Rocca, the Games Capital Summit enables entrepreneurs to pitch their studio and connect with potential investors. "This is a rare opportunity to sit down with a room full of VCs and angels actively investing in the game space. It's a special situation when the investors outnumber the companies pitching! " , he comments. VC's such as London Venture Partners, Makers Fund, GFR, Sisu, Behold Ventures, and MGVC have already confirmed their attendance, along with a handful of active angels. Many more will be added in the weeks leading up to the show. Equity Focus The Games Capital Summit focuses on equity funding, which implies that the investors are interested in funding companies directly in exchange for shares in your company. This summit is NOT the right venue for those mainly seeking project funding or that need a game publisher. Alternatives for project financing and meeting publishers are GIN Match and the Developer Showcase during the Nordic Game conference. Format & Logistics The Games Capital Summit takes place on Tuesday, 20 May, the... The speaker program for NG25 Spring is being finalized these coming weeks, and thus the official call for speakers has been closed now. The editorial board received a record-breaking amount of very qualified proposals for speakers and talks, and The speaker program for NG25 Spring is being finalized these coming weeks, and thus the official call for speakers has been closed now. The editorial board received a record-breaking amount of very qualified proposals for speakers and talks, and the selection process was harder than ever. A big thank you to all submitters for their great work! While the entire schedule is not ready to be announced yet, here's a brief teaser list of some of the newly added speakers and sessions - all confirmed for NG25 Spring. The entire speaker program and day-by-day schedule will be announced approximately one month before NG25 Spring kicks off. Space Marine 2: Building a Global Warhammer 40K Experience Presented by Guillaume De Cesare, Line Producer at Focus Entertainment, and Marina Lekhina, Head of Account Management at Allcorrect How do you make a lore-rich universe like Warhammer 40K feel authentic across 16 languages? This talk explores the intersection of localization and game design, showing how terminology consistency, narrative alignment, and multi-layered approvals impact player immersion and ensure Space Marine 2 feels like Warhammer no matter the language. Fantasy & Duty: Sexual Awareness In Game Design Presented by Valtteri Lahti, Educator & Performer at Wanda O Rly A discussion oriented workshop about human sexuality as a driver for game design to support creative workers in owning the design choices and to help shape the industry towards healthier representation. The workshop fosters ownership, conscious design, freedom and responsibility in a safe and intimate discussion environment. Gaming... The most notable change compared to previous editions is our conference kick-off and show floor opening on 20 May and main event wrap-up on Thursday evening, 22 May with the Nordic Game Awards and Nordic Game Party NG25 Spring consists of a string of programs, summits, and special events. Here's the NG25 Spring schedule to help you plan your trip to Sweden. Note: All times are CEST Monday, 19 May 13:00 Exhibitor booth access & final venue preparation 17:00 Venue closes Tuesday, 20 May 9:30 NG25 Spring venue opens, incl badge pick-up in the registration area 9:30 Expo & Showcase opens 9:30 GIN Match Meeting area and online scheduling opens 10:00 Conference program kicks-off (Theater) 10:15 First session in the NG Audio Track 13:00 Executive Summit (sign-up required) 13:00 Games Capital Summit (submission required to participate) 13:00 Games Policy Summit (sign-up required) 19:00 Summits Mingle (Invite required) 20:00 Social Event (TBA) Wednesday, 21 May 9:30 NG25 Spring venue opens, incl badge pick-up in the registration area 9:30 Expo & Showcase open 9:30 GIN Match Meeting area and online scheduling opens 10:00 Conference program continues 15:00 Women in Games: Fika & Fizz (Venue Restaurant) 17:00 Happy Hour hosted by Sharkmob 19:00 Speaker Reception (invite required) 20:00 Social events, including Sharkmob Open House (TBA) Thursday, 22 May 9:30 NG25 Spring venue open, incl badge pick-up in the registration area 9:30 Expo & Showcase open 9:30 GIN Match Meeting area and online scheduling opens 10:00 Conference program, final day 17:30 Happy Hour hosted by Sharkmob 18:30 Nordic Game Awards (Theatre) 19:30 NG25 Spring wrap-up finale including People's Choice Award 20:00 House of Games Berlin Reception – hosted by medianet (Venue Restaurant) 20:00 Nordic Game Party, including DJ, Maraoke and a... ## Sessions ## Speakers Development veteran of 18 years. Expert in Optimization and cross platform development from mobile to High end PC. Unreal Engine enthusiast currently working on incredible games at Virtuos. Head of Publishing & Marketing at Ghost Ship Game industry executive with over 20 years experience across mobile, PC, console. I burn for building high performing and passionate teams that deliver great play experiences that are loved by generations. Building the next generation of AI for high-stakes decisions. Spent two decades building businesses and great products. Over 30 years experience in the video games industry starting as an artist. Lead artist on GoldenEye007 and a founding partner of Free Radical Design. Exec MBA qualified and now investor in and managing Director for, Lockwood Publishing, developer of Avakin Life. My first 5 five years in the industry, working with sales and partnerships at Paradox. Since 2022, running Caketown helping studios with marketing, sales and publishing - both as an agency and as an indie publisher. I sit between the product and the commercial team, developing cool things that enables game publishers to collaborate with content creators. Before Wehype I was in indie publishing. Leading the marketing and sales at Indie Publisher Raw Fury, Susie is a creative force with a passion for helping games shine and get into the hands of gamers worldwide. She runs a multinational team distributed worldwide and has played an important part in several award-winning marketing and advertising campaigns. Adam Selcuk is Chief Product Officer at VaultN, the automated digital distribution platform trusted by publishers and retailers including 2K, Bethesda, and GOG. With over 15 years in digital games distribution — including senior roles at Exertis Ztorm — he specialises in building the infrastructure that connects the games industry. Auranen is an Aurora award winning Co-founder, Narrative designer and MiniBoss at Red Stage Entertainment. As an indigenous Sámi, she has a not-so-subtle mission to make video games more diverse: smuggling minority voices and lore into games, one letter at a time. CEO and co-founder of the Stockholm based Publisher Rekoup. Former Director at Activision/Blizzard, Tencent and Funcom Chris Cheever is VP of Business Development at Xsolla, having risen through roles in integration and project management since joining the company. With a Master's in game production, he focuses on enterprise client acquisition, high-level contract negotiations, and strategic partnerships to expand Xsolla's presence in the global gaming market. Senior concept artist, art director, and storyboard artist with 20 years across film and games. Credits include The Mandalorian, Star Wars, Lost in Space, and Mad Max. Estela is a Senior Producer at Star Stable Entertainment, where she oversees multilingual in-game communication and trust & safety initiatives across 14 languages. She leads the strategy and operations for the game’s chat systems, focusing on player safety, moderation workflows, automated signals, and cross-functional collaboration. Berkley Egenes is the Chief Marketing & Growth Officer at Xsolla, specializing in video game commerce solutions that help partners reach more players and earn more revenue worldwide. He is a creator of successful partnerships and campaigns for brands that elevate awareness, perception, and experience globally. Matthias Patscheider is a Senior Technical Environment Artist and Freelancer with over a decade of experience in the gaming industry, working on projects ranging from start-ups to AAA titles such as Alan Wake 2. Started as a producer in a games company late 1990's, Kati is specialized in cultural and creative business development. Currently she's heading EIT Culture & Creativity North, regional hub of European innovation and support initiative for creative and cultural sectors. Elina is a serial entrepreneur with over 20 years in gaming. She is currently building Playables. ai, an AI driven tool transforming how interactive ads and content are created. She brings the perspective that only comes from staying in the arena across multiple chapters of growth and reinvention. Deniz Atabey Alkan is VP, Trust & Safety at Checkstep, where she partners with enterprise customers to strengthen their Trust & Safety approach. She brings deep Trust & Safety leadership experience from Trustpilot, Bumble, TikTok and Meta, and is focused on building safer, more joyful online communities through thoughtful automation. I work with publishing in general at Coffee Stain, mainly focusing on strategy and new games & studios but helping out as needed. Most of my games industry background has been in product & bizdev. Previously Starbreeze and Ztorm (distribution). Ennio De Nucci is Co-Founder and Game Design Director at Studio Atelico. A game designer since 2011, he has worked across video games and board games for studios including Supermassive Games, Creative Assembly and Fuse Games. He is also co-author of the popular book Practical Game Design. Tobias Sjögren is Head of Business Development at Alinea Analytics and has over 30 years experience from senior positions at companies like Starbreeze, White Wolf, Paradox, DDM and DICE. He has attended every Nordic Game except one. Ask him about Excel and you are stuck... Justyna is a UX consultant experienced in crafting intuitive and emotionally resonant games. She’s passionate about blending player insights with thoughtful narratives and matching game systems to players needs. Game designer for the last decade, a strangely varied path before that. Mostly worked in AAA and have some experience in indie, done level and game design ranging from solo designer to team lead. Figured out I was neurodivergent as an adult and is trying to catch up ever since. With 20 years in software engineering—over a decade in game development—Aliaksei leads cross-functional teams building scalable pipelines and advancing Unreal Engine capabilities in production environments. He specializes in complex technical challenges across platforms, disciplines, and workflows, including the evaluation and integration of LLM-driven tools in real production contexts. Walter invests in and supports founders across Europe, the Middle East, and India, specializing in mobile free-to-play and PC/console premium studios and publishers. Prior to Makers Fund, he worked at Epic Games, where he shaped strategy for Fortnite Battle Royale and UEFN Creative Director specialized in audio and music systems for games, leading global teams across production pipelines. Focused on improving gameplay, and development efficiency through sound that functions as part of the system. Speaker and educator bridging creative and technical approaches to interactive audio. CEO of Spelkollektivet, a co-living and co-working space for game developers, I lead operations, partnerships, and community development. With a background in game development and running international programs, I focus on supporting indie developers through incubation, events, and publishing initiatives, including collaborations with Nordic Game and other industry platforms. Data Scientist on ARC Raiders, working across production and live operations. Translates player data into actionable insights to support development and decision-making. Sarah is the Charity Director at Safe In Our World with over 20 years’ experience in fundraising, marketing, and communications in the third sector. She has a strong background in developing mental wellbeing initiatives and is a committed advocate for mental health awareness and stigma reduction. Harry Phokou is the founder of Hivemind, helping game service providers, co‑devs and publishers win more B2B deals. He builds LinkedIn‑driven growth systems, runs curated industry events across Europe, and has worked closely with dozens of game founders and leaders on positioning, personal brand and outbound sales. Managing Director of Player Research, the world's leading player insight partner. Seb has led hundreds of formal playtests, research projects and campaigns to inform the design and direction of seminal video games, for clients including LEGO, Pokémon, PlayStation, Google, XBOX, Bandai Namco, SEGA, Tencent, and many more. Adam Palmquist, PhD, is an Associate Professor in Games and Entertainment Technology. His research focuses on applied innovation and design practices in gamefulness, player experience, and immersive technologies, translating user behavioural data into actionable design practice and fostering data-aware decision-making. Tormod Ringnes is a Supervising Sound Editor and Re-Recording Mixer, and owner/Creative Director of Uhørt, delivering sound design for games including Battlefield V, Dune: Awakening, Split Fiction, and ARC Raiders. His film credits include Tron: Ares and Maleficent: Mistress of Evil. He is a multi-award-winning sound designer. Norman Lista is a game producer, software engineer, and creator of The Game Creator’s Framework. As co-creator and producer of Gamescom LATAM nominee Duck Paradox, he helps indie teams build sustainable production systems that improve scope control, reduce risk, and increase long-term studio survival. Marius Cotora is Founder & Producer at We Cure Boredom, an indie studio based in Vienna. He is currently producing Void Tech, a first-person space repair sim. With 11 years in enterprise tech, he brings structured production rigour to indie development. Art has always been my primary role since I first started game development as an active hobby in 2015. In 2022 I co-founded Studio Laaya, and we are now working on our next Steam release, Foghorns Drown, where I handle environment art, level design, shaders, and marketing. Leslie Alfredsson is Head of Press Start Game Tech Hub, one of Europe’s fastest-growing game tech hubs. She is an entrepreneur, innovation coach, venture builder, and top 3 content creator in games in Sweden, building founder support, community, and ecosystem infrastructure for the next generation of game tech founders. Award-winning composer and AriTunes founder Ari Pulkkinen is a visionary audio designer with over two decades at the forefront of the gaming industry (Angry Birds, Resogun, Nex Machina). As Audio Lead for SAROS, he continued to influence profoundly immersive, emotionally driven sonic worlds and iconic audio identities. Jakob brings a decade of gaming M&A and product expertise to Griffin, alongside deep relationships with founders, investors, and industry leaders. Previously: Play Ventures, Rovio (Angry Birds; acq. by Sega), Wargaming. For over 20 years Brynley has worked in videogames as a producer from AAA to AA, developing them for corporations and independents in first party, work for hire and publishing. Studios include Lionhead, Sony PlayStation, Avalanche and Sharkmob and he has developed games for Nintendo, Microsoft and Activision as publishers. Co-founder and CEO at Nuggets Entertainment, a pretty new independent studio in Skövde made up by Coffee Stain veterans. We recently released RV There Yet? and working on Among the Wild + other games :) Game maker and world builder approaching the end of my fourth decade in games. Co-founder and former CEO of Star Stable Entertainment and Chief Product Officer at Paradox Interactive during the IPO. Martijn is an independent business and leadership coach with 15+ years game industry experience. He has coached over 150 CEOs, founders and leaders to build better studios, ranging from indie darlings like Rusty Lake and Twirlbound to AAA powerhouses like Bethesda Game Studios and MachineGames. Fanny Weidner is a Pipeline and Tool Technical Artist with experience at Ubisoft Paris and NUKKLEAR. She combines production expertise with research-driven tool design, and actively supports the community as a volunteer and mentor, fostering collaboration, education, and experimentation among technical artists and tool developers. Development veteran of 18 years. Expert in Optimization and cross platform development from mobile to High end PC. Unreal Engine enthusiast currently working on incredible games at Virtuos. Hans von Knut is the Creative Director and owner of Portaplay and Bird Island. Developers of the multi award winning PC/Console titles Broken Lines and Gerda: a Flame in Winter, combining storytelling, RPG, tactics and stories about serious topics. In the industry since 25+ years. Seen a lot, done even more. Nowadays, I am taking care of SpielFabrique as General Manager. Before that I used to be the Indie Advisor and run The Indie Advisory. Co-founder & President at Gamevestor Emma Varjo has 10+ years building products at the intersection of games and technology. Now working at Frends Technology, Emma champions ethical development practices and responsible design. As an international speaker, they bring hard-won, hands-on perspective to the ongoing conversation around ethics in gaming. With a unique blend of artistic and business acumen, Lars has 18 years of experience in founding, staffing, and running game studios. He uses his deep operational knowledge to help investors identify promising founders and provide founders with hands-on support to ensure their long term success. I develop strategic insight that informs creative and campaign thinking. I've worked agency-side in strategy and planning across AAA to Indie on projects spanning from audience targeting, social and influencer, trailers and key art and more. 13 years of Housemarque, taking it from indie games to AAA. While keeping arcade relevant. Tim is a Principal of the Firm based in Ennis, Ireland. He joined Strategic Alternatives in 2022. His 29 year career includes senior publishing & studio leadership roles at Atari, THQ and Gameforge. Ian McGregor is CMO at Green Man Gaming, with 20+ years across gaming, e-commerce, and entertainment. Previously VP International Marketing at Activision, with roles at EA and Dixons Carphone. He's launched multiple $1B+ titles including Call of Duty and repositioned FIFA for 50% market share growth André Persson has spent 30 years in the industry working on some of the biggest and most impactful games. Working in studios worldwide; some topics and pressure points are always the same, understanding them will greatly increase your chances to succeed with your game(s)! Kristian is the CEO and Managing Director of Nordicity, an international consultancy focusing on the creative economy. Kristian is also one of the world’s leading experts in the design, implementation, and evaluation of games industry support systems. Joel Burgess is the Studio Head and a co-founder of Soft Rains. He has contributed in studio and design leadership roles for Bethesda Game Studios, Capybara, and Ubisoft Toronto. He has led teams of all sizes, and is well-known for his contributions to open world and level design. Jordan Blackman is the founder of Bright Black and the Playmakers Guild, a community of 37+ game consultants and fractional leaders. Over 20 years, he has worked with Warner Bros. , Electronic Arts, Ubisoft, Zynga, AMC Networks, and The Pokémon Company, specializing in mobile monetization, live ops, and product leadership. Leading company operations, partnerships, and business development at Midwest Games, while building and scaling a trusted network of experienced publishing talent to support high-quality execution across a range of publishing needs. Jonas Hedlin is the founder of Game Limiter, working at the intersection of gaming, digital wellbeing and regulation. He explores how the industry can design for younger players, support healthier gaming habits and navigate a rapidly changing landscape of societal expectations and emerging global policy. Romanticizing life through games. Jenny is a solo developer who climbed to the leader at one of Norway's biggest GameDev organizations. She is currently working on her first Steam release and tours with panels to teach GameDev. An expert in audience development, Jen leads cross-channel marketing to help games succeed. She has been a Vice President for Sony and Discovery focused on building fan communities. At Crunchyroll, Jen led campaigns for top anime titles, blockbuster films, Crunchyroll Games, and the Anime Awards. I develop strategic insight that informs creative and campaign thinking. I've worked agency-side in strategy and planning across AAA to Indie on projects spanning from audience targeting, social and influencer, trailers and key art and more. Decade in the games industry, in mainly publishing roles. Running Living World label, a new label focusing on games with living worlds. First game is Songs of Syx. Head of AI Ecosystem and Policy at AI Factory Mimer. Background in strategic innovation, digital transformation, and cross-sector collaboration. Plays a key role in shaping partnerships that enable inclusive and trustworthy AI development. Has extensive experience in leading initiatives at the intersection of technology, policy, regulation and societal impact. Composer and inventor. Spending most of my time composing for games and musicals but I'm also CEO & Co-founder of elias. audio, a provider of an audio & music middleware for games. Awarded for best soundtrack album for my music in "It takes two" by Hazelight. Ali Nouraei is a Persian-British Lead Writer and published author who blends cultural, historical, and philosophical paradigms from East and West. A qualified Barrister and practicing Mediator, he brings 15 years of writing and conflict-resolution experience to building immersive game worlds. His passions include history, literature, and cakes. Russell has built a career in indie XR, 3D Developer Relations at Unity, and AI in Games at Inworld AI, where in 2023, he advanced Gen AI Avatar initiatives with Nvidia, Microsoft, and Ubisoft. Now, as ImmerSynth’s founder, he drives partnerships, market acceleration, and DevRel for clients like Artificial Agency. Björn is a researcher at the government-owned national research institute RISE. He coordinates the institute's efforts to support the games industry, and is a researcher in innovation with a focus on clusters and ecosystems, a member of the Culture&Creativity EIT group and heead of gaming at AI-factory Mimer. After 11 years at Ubisoft, Lauren Stone is now a free agent. Having helped ship over 30 games, 5 novels, comics, an audiodrama, a non-fiction podcast and a Netflix series, Stone is ready to use her vast experience to support and build community. 10+ years of experience building online multiplayer games. Currently making sure Gray Zone Warfare is a technical success. Angela is a positive psychology specialist and founder of Nordaurai, a Finnish gamified wellbeing company. Her vision is to bring the Nordic wellbeing approach to the international market through gamification and that vision is already in motion. I’m a Dutch UI/UX designer and indie game developer based in Copenhagen. With a background in fine arts and interactive design, I take a human-centered approach to both commercial and experimental work, blending artistic exploration with intuitive, thoughtful design. Currently leading efforts on everything Growth at Anybrain. Jay was previously a Founder and Consulting Lead at Newzoo. Jay has experience across Games, Tech, and AI working on scaling teams/businesses alike. Previously a speaker at GDC, Gamescom, World VR Forum, etc. Jay is a powerhouse with a global mindset. Anders is the CEO and founder of High North Studios. A Norwegian dev focusing on making classic roleplaying-games. Chris Murphy is a Principal Technical Artist on the Developer Relations team at Epic. His role, for nearly 10 years at Epic, has been to assist developer achieve more inside of their Unreal Engine projects by focusing on assistance, training and support. Mitja is an Associate Design Director at Housemarque. With 18 years of experience working in Level Design on games at Remedy Entertainment, MachineGames, IO Interactive, and most recently on SAROS at Housemarque. I am the Art Director at Housemarque Ole Goethe is a researcher, educator, and game developer exploring where data, design, and player experience meet. By day, he teaches and conducts applied research in human-engaged computing; by night, he builds games like Super Cloud Fight, a fast-paced multiplayer experiment in gameplay and analytics. Chris Toomey is CEO & Creative Director at Unchained Studios, leading a 21-person global team and overseeing creative direction, studio strategy, and the development of Unchained's debut title. He co-founded a music production company, worked at FTI Consulting, and as an entrepreneur. He holds a Master's from Imperial College London. Mattias is a 25-year industry veteran and former founder of Paradox Arctic. As CEO of Winterkeep, he focuses on scaling organizations and fostering strong team cultures. He bridges the gap between production and business, helping studios and partners build sustainable foundations for long-term success. Martin Rabl is Head of Marketing & PR at GIANTS Software and mainly responsible for all communication and marketing assets for the Swiss publisher and developer's games. He joined the industry as community manager for City of Heroes in 2005. 13 years of game marketing experience from Kiloo Games, Flashbulb Games, LEGO Games and Funday Games. Planning and leading end-to-end execution of marketing campaigns for premium PC, Console, and Mobile games. Co-founder and CEO of Harakka Studio and Creative Director I'm a serial entrepreneur, creative visionary, and seasoned investor based in Stockholm, Sweden, with over three decades of experience shaping the gaming industry. Founded Liquid Swords in '20. Soon to come Lead Producer at Trollheim Studios, and Off-Leash Interactive. Developing an unannounced title for a brand new IP. Previously Executive Producer for Metal: Hellsinger, developed by The Outsiders, Funcom. Offering production services through my consulting company True Ending since 2023. Regular speaker and educator. Vlad Micu is a free agent and business development professional in the game industry with a strong reputation for creating long-term relationships and generating new sources of revenue that lead to significant returns for his clients. He is credited in over 30 videogame products on mobile, VR, console and PC. Main Stage Host at Nordic Game 2026 | Producer | Founder: Foreign To Found I'm leading the Level Design team for the ongoing prototypes being developed by Ashes & Diamonds. Previously, I was a Level/Mission Designer on Helldivers 2 at Arrowhead Game Studios At Sapucay, I provide strategic creative leadership for the games industry. With 15+ years of experience, I specialize in building high-performing teams and shaping brand identities for complex products. I bridge the gap between creative ambition and commercial reality to deliver impactful, market-ready campaigns Johan Lundqvist is a Senior Concept Artist with over a decade of experience spanning multiple disciplines within game development. He has contributed to titles such as Battlefield Heroes, Star Wars: Battlefront, Need for Speed, VtM: Bloodhunt, and is currently working on Exoborne at Sharkmob. I’m a Data Engineer specializing in data pipelines and standards. Passionate about knowledge representation and ontology design, I bring explainability and interpretability to everyday AI systems. I’ve presented at IDA on LLMs as a judge alignment, and served as advisor on AI and copyright for the Danish Ministry of Culture. I’m a Data Engineer with a focus on building intelligent systems that bridge ML and software infrastructure. My work spans across language models, graph databases, ML Ops pipelines, and backend cloud engineering. I’m passionate about applying Generative AI to the games industry and unlocking new creative and interactive possibilities. Will Blood is a product leader years of experience driving data-informed game development. He has led analytics, live service design, and monetization for AAA titles like Helldivers 2 and brands like Payday, helping studios scale, improve player experience, and deliver high-quality products through actionable insights. Christoffer Bodegård is the developer of Esoteric Ebb, and founder of the story-first indie game development studio Sudden Snail. 45 years professional actor 47 years voice actor 25 years as voice & face of AAA game Hitman by IO Interactive Sound studio: Bateson Voice Assassin’s Creed Valhalla Call of Duty The Last Kingdom Black Mirror Design Director for ARC Raiders at Embark Studios. Formerly Design Lead & Tech. Art/Design. Gerardo is a seasoned Product Director at Embark Studios, currently leading Product, Engagement, and Monetization for ARC Raiders. With over 15 years in the gaming industry, he leverages a multidisciplinary background combining computer science, data analysis, and user research to drive growth and player engagement ## Ticket ## Partners ## Exhibitors ## Sponsors Learn More About Skane Visit the Game ON Event Safety website for details. Visit the Game Developers Network website for details. Visit the Donna website for details. Visit the Equal Play website for details. Visit the Gamesmarket website for details. Visit the GEDI website for details. Visit the Women in Games website for details. Visit the Women in Games Italia website for details. Visit the Aurora Punks website for details. Visit the Game Boost website for details. Visit the Lurkit website for details. Visit the Project 369 Group website for details. Visit the BSG Go! website for details. Visit the CHERRY XTRFY website for details. Visit the CODEGLUE website for details. Visit the MCV Develop website for details. Visit the Player II website for details. Visit the Global Affairs Canada website for details. Visit the AUFBRUCH Hamburg website for details. Visit the Metaplay website for details. Visit the Changemaker Educations website for details. Visit the ChaseACloud website for details. Visit the Apprien website for details. Visit the Devoteam website for details. Visit the Wallonia Games Association website for details. Visit the Business Oulu website for details. Visit the AErnst & Borg website for details. Visit the Ghost Ship Games website for details. Visit the Nacon website for details. Visit the Nitrado website for details. Visit the Virtuos website for details. Visit the Mighty Diamonds website for details. Visit the Growth Platform (Liverpool) website for details. Visit the Invokation Games website for details. Visit the PubNub website for details. Visit the Reactional Music website for details. Visit the Science Park Skövde website for details. Visit the Kodify website for details. Visit the TreebuddyEarth website for details. Visit the Remangu (Revolgy) website for details. Visit the Zempie (FROMtheRED) website for details. Visit the Dirtybit website for details. Visit the Phantom Gamelabs website for details. Visit the Slush website for details. Visit the Suomen Pelinkehittäjät website for details. Visit the Xsolla Funding website for details. Visit the COR Moldova website for details. Visit the Northify website for details. Visit the Madrid In Game website for details. Visit the Astragon website for details. Visit the 12MIN. ME website for details. Visit the Spelkollektivet website for details. Visit the Swedbyte (Asana) website for details. Visit the cView Studios website for details. Visit the Speechless website for details. Visit the International Trade Center website for details. Visit the Ready Games website for details. Visit The Bearded Ladies website for details. Visit the Coffee Stain Publishing website for details. Visit the Squingle website for details. Visit the Invest Liverpool City Region website for details. Visit the Thunderful website for details. Visit the ReadSpeaker website for details. Visit the Liquid Swords website for details. Visit the Artmer website for details. Visit the Alterdata website for details. Visit the Sony Europe website for details. Visit the Cloudflare website for details. Visit the ByteRockers website for details. Visit the ROM Regio Utrecht website for details. Visit the Game Analytics website for details. Visit the Giants Software website for details. Visit the Firelight Technologies website for details. Visit the Pingle Studio website for details. Visit the Game Changers website for details. Visit the Neogames website for details. Visit the Numi website for details. Visit the Yahaha Studios website for details. Visit the Rehaboo! website for details. Visit the PatchXR website for details. Visit the Resolution Games website for details. Visit the Ifairs website for details. Visit the NTI Gymnasiet website for details. Visit the Smart High Tech website for details. Visit the Kevuru Games website for details. Visit the Nordic Innovation House website for details. Visit the Rock & Rona website for details. Visit the IGDA website for details. Visit the Coherence website for details. Visit the Midjiwan website for details. Visit the Endava website for details. Visit the Farming Simulator 2022 - Giants Software website for details. Visit the Lakea website for details. Visit the Machinations website for details. Visit the iPlay website for details. Visit the Ädelfors folkhögskola website for details. Visit the Multiscription website for details. Visit the Google for Games website for details. Visit the Green Man Gaming website for details. Visit the Liftoff website for details. > Nordic Game is the leading games conference in Europe. Gathering thousands of industry professionals in the spring each year, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden. Subscribe to our newsletter to get the latest Nordic Game news, including updates about all our special offers. 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