Business Development Manager, Madmind Studio
An experienced gaming industry professional with a background in narrative development, production, and business development. He’s contributed to titles like e.g. “Succubus” and “Tormentor” at Madmind Studio, served as an ISTQB game testing syllabus reviewer, and regularly speaks at game development and testing conferences. He’s also a game jam juror.
Learn more about Madmind Studio at www.madmind-studio.com.
In this presentation, Madmind Studio’s evolution of pushing boundaries in gaming is explored. From Agony’s controversial marketing to Succubus’ mature content pivot, and the brutal ambitions of Tormentor, we discuss creative expression, community expectations, and content regulations, offering insights into the complexities of developing extreme games.