Puzzle platformers are the lowest-performing genre on Steam when it comes to revenue. So why the hell did we decide to make Planet of Lana?
From childhood sketches to shipping two games, this is a talk about friendship, stubbornness, bad decisions, and building a studio around craft instead of trends.
BUSINESS
DEVELOPMENT
PRODUCTION
Share
Klas Eriksson
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.