Working since 2015 at Focus (starting as a QA), I’m the main Line Producer on Space Marine 2 and handled the localization process on publisher side, working closely with Games Workshop to ensure Warhammer 40k lore fidelity.
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All Sessions (including recorded video) by Guillaume De Cesare
May 2025
00:00 - 00:01
Space Marine 2: Building a Global Warhammer 40K Experience
How do you make a lore-rich universe like Warhammer 40K feel authentic across 16 languages? This talk explores the intersection of localization and game design, showing how terminology consistency, narrative alignment, and multi-layered approvals impact player immersion and ensure Space Marine 2 feels like Warhammer no matter the language.
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