Arms Race and Evolution of Extremes. Navigating the Shifting Boundaries of Content and Con

The Vet's Chamber

In this presentation, Madmind Studio’s evolution of pushing boundaries in gaming is explored. From Agony’s controversial marketing to Succubus’ mature content pivot, and the brutal ambitions of Tormentor, we discuss creative expression, community expectations, and content regulations, offering insights into the complexities of developing extreme games.

Business Inspiring Production