“THAT is a Level Design talk”: Using curiosity and iterations to craft the HITMAN Trilogy

23 May 2024

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10:45 - 11:15

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Theatre

Lasse Bruun Hansen
Lasse Bruun Hansen
Principal Game Designer, IO Interactive

This talk focuses on how we improved approaches to Level Design implementation across the HITMAN trilogy. Specific examples are used to highlight how curiosity for your game and consecutive iterations of features helped us offer new gameplay to players and allowed for more scalable productions in shorter time frames.
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“THAT is a Level Design talk”: Using curiosity and iterations to craft the HITMAN Trilogy • Nordic Game 2025
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When
Sunday to Wednesday
December 23 to 26, 2022
Where
467 Davidson ave
Los Angeles CA 95716