NG25 Spring: Full audio track revealed for 20 May
On Tuesday May 20, a significant portion of the Day 1 speaker program at NG25 Spring will spotlight the vital role of audio in game development. The extensive program will delve into essential areas of audio production, showcasing its impact on gaming experiences. The audio track is sponsored by our dear friends at Audiokinetic and Dolby Atmos.
Curated by the dynamic duo of Sèbastien Croteau, a renowned voice acting phenomenon celebrated for his versatility and ability to bring characters to life, and Thor Mýrdal, an audio expert known for his innovative techniques and passion for sound design, as well as being the lead singer of legendary metal band World of Sickness, this audio-focused day promises to be enlightening, engaging and hopefully loud at times.
This is the Audio Track at NG25 Spring, powered by Audiokinetic and Dolby Atmos:
20 May, from 10:15 CEST to 18:00 CEST
Star Wars Outlaws: Developing the voice for our mischievous pet companion Nix
By Oskar Hansson, Voice Designer, Massive Entertainment
In this talk you will get a behind-the-scenes look at how Nix, our main character’s creature companion came to life from a voice design perspective. We’ll go over the asset creation process, the gameplay implementation and the character-building mindset, creating relationships and emphasizing story.
Same Game, Different Music
Composer Panel moderated by Thor Myrdal, with a string of game composers (TBA) presenting and discussing their suggestions of music to the same piece of gameplay.
Enhancing Gameplay Through Spatial Audio
By Theo Nogueira, Audio Director & Composer, Snowcastle Games / Snowcastle Audiolabs, and Alistair Hirst, Dolby
Spatial audio surrounds the player with sound in a 3D space including height, creating a more immersive experience. This presentation will cover what spatial audio is, why game developers should support it, creative choices to enhance gameplay using spatial audio, how to monitor and configure their setups for it.
Audiokinetic Session
(Speaker TBA)
Creating Engaging Voice Content
By Mark Estdale, Managing Director, OMUK
Condensed wisdom from 30 years of working around the world with developers large and small to get the best possible vocal performance. The challenges, the champions, the mistakes, the methods and the madness. From The Witcher to Silent Hill 2, Chicken Police to Warhammer: Vermintide.
Indie Game Audio Simplified: Workflow Hacks and Production Secrets
By Francois Fripiat, Audio Producer, Demute
In this talk, François Fripiat shares essential tips for high-quality indie game audio on a budget. With experience on 50+ games, he reveals simple hacks, cost-effective strategies, and workflow tips to save time and reduce risks.
Composing Music and SFX for Mouthwashing
By Martin Halldin, Audio Lead, Wrong Organ
The sound of space is quiet, so we filled it with screaming. This talk will cover the sound and music of Mouthwashing, our inspirations, recording and production workflow, what tools were used and more!
The Voice of Inclusion: Creating Accessible Games using On-Device TTS
By Pontus Melin, Product Manager, ReadSpeaker
This presentation demonstrates how on-device dynamic text-to-speech (TTS) empowers developers to create inclusive games. We’ll explore how TTS enables players with disabilities to experience games and how ReadSpeaker facilitates seamless integration of TTS in a cross-platform environment. Get a look into how it integrates with Unity, Unreal Engine and Wwise.
Navigating Music Licensing for Game Developers
By Thea Zaitsev, Founder, Director, Artist Manager
Music is a powerful tool for storytelling, immersion, and creating an emotional impact in games, navigating the legal complexities can sometimes feel like a challenge, particularly when trying to license an existing song. This session will break down the essentials of music rights, copyright, and licensing, empowering game developers to confidently incorporate music into their projects.
Audio Mixing for Video Games
Moderated by Thor Myrdal, with Shalev Alon Mixing engineer, Shalev Alon Mixing + guests
This panel discuss the process of working on audio mixing for video games. Expect tons of anecdotes, great examples, and surprise guests!
We hope to see as many audio-minded developers for this new track at Nordic Game! A big thanks to the audio track sponsors for making this happen:
Don’t miss this!
Hurry up and register now right here and you can exploit our half-price pass sale while it lasts!
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