If you’re creating Windows or Xbox games for this season’s Nordic Game Discovery Contest, don’t forget that audio is 50 per cent of the game. Spatial audio now makes your audio more lifelike by rendering game objects precisely where you place them in the game environment – including overhead and underfoot (with headphones). The effect is remarkable, it puts the gamer in the center of the action, thanks to more realistic audio rendering.
Spatial audio is easy to use via Microsoft’s Spatial Audio Platform, and any Xbox One title (including Xbox One, One S and One X) or any Windows 10 title can use existing middleware to add the extra speaker feeds and panning in less than a day in most cases. If you’re creating a Windows project in Unity, you can use the Microsoft Audio Spatializer plug-in by Fabric, plus FMOD and Wwise support the Spatial Audio platform for both Windows 10 and the entire Xbox One family.
On the playback side, Dolby Atmos renders spatial audio with precision in home theater environments and over headphones – ANY headphones – using the Dolby Access App available from the Windows/Xbox app stores. Don’t just take Dolby’s word for it – try Dolby Access out for free. Sign-up for a Dolby Developer account (at developer.dolby.com) using promo code NGC2019, and Dolby will send you a complimentary code (while supplies last).
Wrap-up: Dolby Atmos is a free, easy to use, spatial audio solution for your Xbox or Windows games. Take your game audio to next level and give Dolby Atmos a try.