The two-year labour-of-love from Swedish web entrepreneur and indie developer Jens Kolhammar, a 2D single-player action-adventure called A Bastard’s Tale, has just been greenlit on Steam.
As Kolhammar describes A Bastard’s Tale: “Have you ever played a game where you wished you could position your sword at the right angle to deflect an enemy’s sword strike? That was the starting point for A Bastard’s Tale. The focus is fun and challenging sword fighting with varied enemies, and the uniqueness comes from the three different blocking angles, as well as three different attack angles. The player has to constantly watch adversaries to know how to block and when to attack. Furthermore, the game has slower paced attacks that cannot be cancelled out – which forces the player to be strategic.”
Jens explains that though he has no previous game development experience, he produced the graphics and programmed the game, with intro graphics and animation support from South African “Wolfenoctis”, music from “GAS1312” and SFX by “Naxalite”.
“I have zero experience in programming or graphics, but I’ve been playing videogames all my life and have always been fascinated by game making,” says Kolhammar. “So, this was a fun project to have on the side. Also, after playing Dark Souls 2, I wanted to make a game where you used more than (just) one button for blocking.”
Check out the trailer:
A Bastard’s Tale is a project that deserves support (and Jens’ story has more than a passing resemblance to Axiom Verge’s Tom Happ’s).