Defold continues our partner count-down to NG16:
In comparison with other King games, Blossom Blast Saga was created by a very small team.
“When it comes to game development we really see the benefit of having really small teams,” says Andreas Jirenius, tech lead at King’s Genesis Studio. “With only three, four, five person teams you can be really creative. You sit there working and you have the other team members just right next to you so you can talk and experiment and help each other out.”
The Genesis Studio has created a lot of games together. But mainly for the web. There’s a couple of hundred games at Royal Games. So when they wanted to do the same for the mobile they needed a good game engine for mobile games with a good workflow so that they could iterate fast. That’s why they chose Defold as their main engine.
“What we saw when we started using Defold is that it is really fast. It starts in just a couple of seconds. Lua lets us write really short and simple code. We felt that using Lua and being able to just remove one line of code or add another in the prototyping phase to iterate on the game was superior for us.”
One day, one of the game designers came to Andreas Jirenius with an idea for a game. They sketched it out quickly in a room with a whiteboard.
Two days later Andreas Jirenius came back with a working prototype. The game was Blossom Blast Saga. Of course it takes a lot more time until the game is completed. But they had enough to be able to say go or no go to continued development.
“Another thing that’s been really good for us with Defold is the ability to empower the artist. For too long time we’ve been having designers doing their stuff in Photoshop and sending the PNG’s to us. Now they can take control of their stuff directly in the Defold editor.”
After the prototype phase the team kept developing Blossom Blast Saga in Defold to finalize the game. When they had a playable game they soft launched it in a different smaller markets, and the numbers looked really good.
“People came back to play next day. That’s the best way we can measure if they thought it was fun or not.”
Check out the game trailer:
Now it’s your turn! Download Defold for free at www.defold.com!
Meet us at Nordic Game
We’re at booth A20 on Wednesday and Thursday – and don’t miss Defold co-founder Ragnar Svensson’s speech at 14:15 on 18 May!