Stugan, the Swedish non-profit organisation that has launched an annual accelerator program for aspiring game developers, has revealed its initial line-up of mentors.
The inaugural six Stugan mentors include Jens Bergensten, lead developer of Minecraft at Mojang, Tommy Palm, co-founder and CEO of Resolution Games, Oskar Burman, general manager of Rovio Stockholm, Christofer Sundberg, founder and creative director of Avalanche Studios, Paul Bragiel, Silicon Valley serial entrepreneur, venture capitalist as well as managing partner and co-founder of I/O Ventures and Alexander Ekvall, director of product at King Digital Entertainment.
Top row in image above from left: Jens Bergensten, Tommy Palm, Oskar Burman. Bottom row from left: Christofer Sundberg, Paul Bragiel and Alexander Ekvall.
“We’re excited to have such prominent games industry players shepherding Stugan’s inaugural batch of participants,” said Tommy Palm. “The team is also seeing a great amount of support and interest for participation from Sweden’s leading games companies like King Digital Entertainment, Mojang and others.”
The application period for this year’s Stugan began on 23 January and according to Tommy Palm, the review panel has received some very promising applications so far. But to allow as many qualified applicants as possible to apply for the program this summer, the Stugan application deadline has been extended to 15 April.
Applicants who submit their entries by 31 March will also be provided feedback from the review panel and permitted to resubmit their entries to increase their chances of admission.
Application guidelines include a 90-second video presenting the applicant and their idea, along with a short written description of themselves, their game and the goal they want to reach. Applications can be for game development across any platform and from anywhere in the world.
Twenty aspiring game developers will be selected to spend eight weeks with all expenses paid in a traditional “stuga” in the Swedish countryside, where they will be supported and mentored while building their games. At the end of the project, the developers will present their work to potential publishers, sponsors and investors. Unlike traditional accelerator programs, all participants will keep the rights to the games they work on.
For its inaugural year, Stugan will be based in the Swedish municipality of Falun, just north of Stockholm.