Oso Corporation has announced the release of their latest product, the Oso Memory Profiler, a professional memory profiling application.
Gone are the days when memory profiling involved spending weeks reading through thousands of lines of text trying to understand how everything fits together. The Oso Memory Profiler gives you intuitive views of your profile data, helping you to spend your time more productively.
The Oso Memory Profiler is available for Windows and ships with an easy-to-use SDK for profiling applications locally or remotely. Providing a unique perspective into the workings of your game and/or offline tools, the Oso Memory Profiler gives you the power to understand and optimise your application’s memory usage faster and smarter than ever before.
Unlike other products that merely track memory allocations, the Oso Memory Profiler SDK gives you the power to define and include custom attributes with every profile event, providing more meaning to the data. You can also use these custom attributes (or any of the standard attributes) to define your own error and warning conditions – effectively allowing you to unit test your application’s memory usage.
Additional platforms and first-class support for all major game engines is also coming in the near future.
Download a trial version of the Oso Memory Profiler here.
Meet Oso Corporation at NG17
James Robertson, founder and managing director of Oso Corporation, and the brains behind the Oso Memory Profiler will be attending Nordic Game in a few weeks time, and will be available to give introductory presentations of the Oso Memory Profiler and how it can work for you. You’ll also find Oso Corporation registered under the Nordic Game MeetToMatch service or you can contact him directly here.
About Oso Corporation
Oso Corporation is a software developer based in London. Learn more at osocorporation.com.