
Malmö-based Coherence has revealed their vision for their upcoming cloud-based open platform for developers, aiming to enable teams of any size to produce online worlds with virtually infinite scale and possibilities.
Coherence will feature plug-ins for all major game engines, starting with Unity, and permit developers of any size and experience level to make scalable and persistent online games — allowing them to focus fully on gameplay, rather than network technology.
The core Coherence team includes CEO Dino Patti, co-founder of Playdead and Jumpship, and CTO Peter Björklund, networking lead for the Frostbite engine (EA DICE). David Helgason, Unity co-founder and former CEO, is also a catalyst of the platform and supports the project in an advisory role.
“There are too many challenges in creating real-time interactions in games,” says Coherence CEO Dino Patti. “Is there a way to combine the quality of the single-player experience with the social aspects of multiplayer games? Cumbersome network technology should not limit creativity nor connecting people. Our vision is to level the playing field for the games industry, offering an easy-to-use platform built on a lightning fast core and with a strong focus on being open-source.”
Coherence is slated to launch in 2020, with alpha and beta phases planned for later this year.
Learn more about the company and Coherence platform at www.coherence.io.