
Update! Here are five new videos from NG16 for you to enjoy. The five earlier released video highlights are included below, and you can find the Q&A session video with Hideo Kojima right here. Enjoy!
“Making Big Games with Small Teams: The Talos Principle Post-Mortem” presented by Alen Ladavac, Croteam CTO:
“Designing for VR: Getting the Best Out of the Platform” with Katie Goode, creative director at Triangular Pixels:
“You Say Jump, I Say How High?” with Martin Fasterholdt, gameplay designer at Playdead:
“Don’t Ask For Permission: Assert Your Creative Freedom!” with freelance composer Olivier Derivière:
“Witchcraft: The Alchemy of a Crafting-Based Economy” with Matthew Steinke, senior game designer at CD Projekt RED:
Previously released video highlights from NG16:
As a natural start, here’s the NG16 opening keynote “The Future of Graphics, Games and Everything”, presented by Tim Sweeney, founder & CEO, Epic Games:
Next up, “Making of Quantum Break: The Game Is About the Heroes – The Show Is About the Villains” featuring Remedy Entertainment’s head of communications Thomas Puha and senior narrative designer Gregory Louden:
“From Papo & Yo to Emotional Experiences in VR” with Vander Caballero, Minority Media CEO :
“Dialog Systems in Double Fine Games” presented by Anna Kipnis, senior gameplay programmer at Double Fine Productions.
And last but not least, the tech talk “Defold is a New Cross-Platform Engine From King: What’s Cool About It?”
More NG16 videos coming soon, so stay tuned!