We’re pleased to announce that Fabien Christin, senior lighting artist at EA DICE, will be sharing his insights into the tools and technology used to render and light the “City of Glass” in Mirror’s Edge: Catalyst at NG16 next month.
From the dynamic time-of-day system and its physical sky, to the Enlighten radiosity solution and post-effects break-downs, “Lighting and Rendering in Mirror’s Edge: Catalyst” will address the challenges the development team faced in creating realistic but stylised images with the studio’s new Frostbite PBR engine.
Check out the Mirror’s Edge: Catalyst trailer:
Meet Fabien Christin at NG16, 18-20 May in Malmö, Sweden. Another great reason to register now at conf.nordicgame.com!