CRYENGINE joins our partner count-down to NG16, which will run until Friday 13 May:
With CRYENGINE, we have a simple goal: to create the most powerful game engine in the industry, and to give creators across the globe the tools to harness its power to create world-class gaming experiences.
The recent release of CRYENGINE V saw the addition of features such as the CE# Framework and DirectX 12 support, a customizable interface, and new particle and volumetric cloud systems.
Any budget or team size, any visual style or vision: CRYENGINE is flexible, powerful, and – thanks to our new Pay What You Want business model – more accessible than ever before.
CRYENGINE V UI
So we’re excited to be representing at Nordic Game 2016! Members of our Business Development Team are in attendance and happy to talk engine licensing with anyone looking for the right power to achieve their vision, and there will be two talks by developers using CRYENGINE.
For those of you interested in using CRYENGINE for VR (or Virtual Reality development in general), Crytek Lead Programmer Dario Sancho will give a talk titled “Scaling New Heights in VR: How Crytek Created The Climb”.
The Climb, Crytek
Meanwhile, Alexander Bergendahl, CEO and Game Director of Poppermost Productions, an indie studio using CRYENGINE for their upcoming free-to-play open world snowboarding title SNOW, will also give a talk.
SNOW, Poppermost Productions