Julie Heyde is based in Copenhagen and has been in the video game industry for a decade. She started on the investment-side, then as a connector between game developers, publishers and technology developers through her company, Bandello.
Julie is an active game jammer, one of the organisers of Shayla Games and is currently working with VRUnicorns on the VR games #SelfieTennis and SkiJump – both which will be shown at Nordic Game 2016 next week.
At NG16, Julie Heyde will also take part in the VR panel “Movement in the Virtual World”.
NG: What was the first game that really made you aware of games?
JH: Probably Lemmings and Prehistorik + Wolfenstein & DOOM. And Duke Nukem of course. #GrowingUpWithOlderBrothersBabySittingYou
NG: Which game has made you most frustrated or angry?
JH: Shitty VR games. I hate #PukeSimulators. Or when people decide to “port” a game to VR. Worst thing ever.
NG: Which game have you spent the most time on?
JH: DOOM. I had to stop playing at age 11 as I played eight hours a day. I have an addictive nature, so I have been very careful ever since.
NG: What game, genre or game mechanic would you like to see brought back the most?
JH: I really like the fisting in DOOM. That’s why I made Happy Fisting with a friend during Nordic Game Jam some five plus years ago. Punching is the BEST! I like violence in games.
NG: What is the best detail you ever noticed in a game?
JH: The flies around the caveman’s head in Prehistorik 2. Everything is in the detail.
NG: Which game would do well in another media form?
JH: #SelfieTennis – The Movie?
Ready for something virtual? Julie Heyde – game designer extraordinaire – another great reason to join us for Nordic Game 2016, 18-20 May in Malmö, Sweden. Register today!