Jana Karlikova is the general manager of Stugan, a world-class games accelerator program. With Stugan from the beginning, she has helped build this unique project, which brings together talented game developers from all over the world and lets them work on their projects in the peaceful isolation of a classic Swedish cabin in the woods.
At Nordic Game 2016 next week, Jana Karlikova will take the stage with her talk, “23 Game Devs in a Cabin in the Woods: What Could Possibly Go Wrong?”
NG: What was the first game that really made you aware of games?
JK: One of the first games I remember playing was called Xonix on a 386 in the early 90’s. It was a clone of a more famous arcade game Qix by Taito. I’m originally from Czech Republic, and back then arcade machines were not that common there, as communism had the country closed until 1989.
NG: Which game has made you most frustrated or angry?
JK: The first game that I come to think of is Batman: Arkham Knight. It was the first game I played on PS4 after being accustomed to Xbox One and I wasn’t used to the controls. It felt like in that game you had to press ten buttons simultaneously in order to do something. It got me very frustrated multiple times, especially while in difficult combat situations. I ended up dropping the game, which was very unfortunate, because otherwise it was a beautiful game and when it worked well – it was really awesome to fly between buildings and feel like “Batman”.
NG: Which game have you spent the most time on?
JK: The game I probably spent most time on is Heroes of Might and Magic III. I used to play this game all the time with my brother when I was growing up. I also spent a lot of time playing The Sims and Half-Life. Nowadays I try to spread my time between many different games, trying not to get too hooked on just one. However, that doesn’t always work. I have recently rediscovered Counter Strike and have been spending many hours in “de_dust2”.
NG: What game, genre or game mechanic would you like to see brought back the most?
JK: Being a judge in several games competitions, I have seen many indie games that are inspired by old games. Those games bring back many memories and I often end up unsuccessfully trying to find those old games on Steam. Too often I feel like playing The Lost Vikings and can’t because I haven’t found that game for a Mac yet.
NG: What is the best detail you ever noticed in a game?
JK: One thing that comes to mind is that in Roller Coaster Tycoon; the guests actually puke on the street after riding the rollercoasters. As the “park manager”, you need to hire an appropriate amount of “janitors” to clean that up. I think it is interesting to compare this with VR. It is a common problem with VR that people get a motion sickness after playing a game. And surprisingly enough, I have played a few VR games where you ride a rollercoaster (and have never seen a janitor around after I took the VR set off).
NG: Which game would do well in another media form?
JK: Diablo would be a great game to play in “The Void” (if you don’t know what it is, check it out, it’s really cool). In general I think The Void has great potential and I would love to actually walk through the world and experience the rich game world together with friends.
Jana Karlikova’s session “23 Game Devs in a Cabin in the Woods: What Could Possibly Go Wrong?” is scheduled for Thursday afternoon, 19 May at Slagthuset in Malmö. Read more about Jana Karlikova here and her talk here.
Ready to head to the cabin? Jana Karlikova – project manager extraordinaire – another great reason to join us for Nordic Game 2016, 18-20 May in Malmö, Sweden. Register today!