
The games industry is breaking records worldwide, and as a community is trying to answer hard questions about the future of the medium. As game development is an art, a narrative and a vehicle to educate as well as entertain, we have the power to do more, be more and affect people profoundly.
Nordic Game is proud to provide a platform to explore these issues, and to announce that the Impact Sessions, which debuted last year at NG18, will be back at Nordic Game 2019, this time in an expanded form with more sessions throughout the conference’s speaker program.
The NG19 Impact Sessions will be telling the stories beyond games as entertainment and encouraging game creators to think about how games can have a real impact on our world. Curated by Kate Edwards (CEO of Geogrify and former IGDA executive director) and Tsahi Liberman (Foreign Affairs VP at GameIS and Funnel Entertainment studio head), here’s the first preview of what to expect from the NG19 Impact Sessions:
William Kelly
Researcher, University of Oxford
Censorship and Advocacy: Some Lessons from Japan
As video game developers and localisation specialists know very well, different markets have their particular criteria for the rating and censorship of game content. Focusing on Japan, the session explores what constitutes potentially problematic video game content and suggests a re-articulation of video game advocacy with specific reference to censorship.
Licia Prehn
Head of Production, Nopia
Accessibility and Disability in 2019
The pace of change is quickening. The past year has seen swathes of the industry making concerted efforts to include disabled gamers, with Xbox putting out its adaptive controller, customer expectations shifting and the arrival of legislation. Join us for chat and Q&A about where we are and where we could be.
Kevin Agwaze
Treasurer, Game Workers Unite
How Unions Empower Workers and Improve Labour Conditions
In a year where companies are announcing record sales and mass layoffs in the same breath, people are looking at unions to fix the industry’s various problems. But what issues are games workers facing in 2019 and how will unions and other kinds of organised labour address them?
About the Nordic Game conference
Nordic Game is the leading games conference in Europe, and 2019 will be its sixteenth year. Gathering over 2,000 games industry professionals in Malmö annually, Nordic Game is the one and only “home turf” meeting place for the highly successful game developers of Denmark, Finland, Iceland, Norway and Sweden.
Learn more about Nordic Game 2019, 22-24 May at Slagthuset in Malmö, Sweden at conf.nordicgame.com.