Divine Consultants, one of two projects selected for the Nordisk Panorama Hackathon 2014, was recently awarded a grant from Finnish AVEK Digidemo to continue development of a game prototype.
Divine Consultants is an animated short film project, based on a story of love and death. Finnish designer and filmmaker Juha Filin joined the Hackathon together with producer Markku Tuurna to create prototypes for games, digital and live experiences for the fictional universe of Divine Consultants.
Hackathon facilitator Cecilie Stranger-Thorsen says Divine Consultants was an exciting project to include in the Hackathon, as the innovative story-telling potential of short films seldom are explored.
We asked Juha some questions about his experience of participating in the Hackathon, and what he gained from the process:
NG: What attracted you to join the Hackathon?
JF: I thought it would be a perfect opportunity to work with people from different fields and to expand the project into something else. As the project owner, I can still decide what I want to take with me from the experience and continue to develop.
NG: How did you experience the process?
JF: Very interesting. Beforehand, I thought the teams would need more structure and information to start working on the projects, but I soon realised how well things evolved naturally.
NG: What was the benefit from the Hackathon, compared to other workshops you’ve participated in?
JF: The Hackathon is multi-disciplinary. The criteria and ways to look at a project in a multi-disciplinary group is very different from a group with specialists from one area.
Juha Filin, Cecilie Stranger-Thorsen and Markku Tuurna
NG: What were the main results from the Hackathon?
JF: For me, the Hackathon had four different benefits:
1) I learned how differently people see my project.
2) To understand the strengths and weaknesses of my project.
3) The emergence of three different ideas/prototypes that all had a potential to be realised.
4) The development of two specific game prototypes that made me want to continue developing a game concept around my project.
I also continue to develop my team’s concept – having my game concept development application to AVEK Digidemo funded makes it possible for me to continue working on the game concept.
“The project was selected for two important reasons,” notes Stranger-Thorsen. “The open attitude of the filmmakers and the vast material of existing illustrations and animations allowing for a deep exploration of the universe.”
“We got a lot of nice projects for the Hackathon, and it was hard to choose,” adds Stranger-Thorsen, “but the filmmakers open attitude is the most important thing for a successful process. The Hackathon is a space for exploring projects freely, to dream big and to benefit from others’ point of view.”
Follow the Divine Consultants project at www.facebook.com/DivineConsultants
Nordisk Panorama Hackathon returns in 2015 with a call for projects in the late spring. To be kept in the loop, contact email@example.com.