Finnish technology developer Umbra has announced that Sweden’s Fatshark has licensed the Umbra SDK to boost real-time graphics performance in their upcoming title Warhammer: End Times – Vermintide.
The four-player co-operative action, first-person shooter and melee combat adventure set in the “End Times” of the iconic Warhammer fantasy universe is currently in development at Fatshark for PlayStation 4, Xbox One and Windows PC platforms. Warhammer: End Times – Vermintide is slated for release in the second half of 2015.
The game uses the new Stingray game engine developed by Autodesk, and Umbra’s occlusion culling technology has been integrated into Stingray to improve visibility optimisation. Umbra’s technology ensures that only the visible objects in every frame are being processed and rendered – the end result being optimised performance with the best possible graphics and frame-rate.
“After evaluating Umbra, it became apparent that it was the best solution for our need. In many ways, using methods like Umbra’s has always felt like the “right” or at least the best solution to a complex problem,” says Fatshark deputy CEO Rikard Blomberg. “Now after we have gotten more experience handling the technology, we have also realised that it is not just about culling. We have come to see the technology more as an alternative representation of game data that is structured to be very efficient for a certain subset of problems. By integrating it in the Autodesk Stingray Engine for Vermintide, we are able to render at high frame-rates without sacrificing graphics quality. It has also sped-up and simplified our production pipeline.”
“We are very happy that our technology can help Fatshark to play a part in helping them to realise their vision in Warhammer: End Times – Vermintide,” adds Umbra CTO Otso Mäkinen.
Umbra is on a mission to make it possible to display any 3D content in real time on any piece of hardware. Umbra’s solutions are the backbone of a wide range of 3D applications that are used by millions of people every day. Umbra was founded in 2006 with headquarters in Helsinki, Finland.
Headquartered in Stockholm and established in 2004, independent developer Fatshark is comprised of a team of 50+ experienced games developers, who strive to create compelling interactive experiences. The team have previously developed titles including Lead and Gold, Krater and War of the Roses.
For more information, visit www.fatsharkgames.com.
Featured image above from Warhammer: End Times – Vermintide, developed by Fatshark