Elias Software, the Sweden-based company committed to bringing greater immersion to the video game industry, has announced the release of the ELIAS Music Engine and ELIAS Composer’s Studio version 1.7, delivering new features targeted at further fine-tuning the customisation options already present in the engine.
This latest version offers exciting new features including “Action Presets”, which allows composers and developers to delve even deeper into customisation and provides greater control. The update also applies to the ELIAS Unity plug-in, so users will need to download the latest version here.
“As the composers are obviously the people with the best handle on their music, it’s important to us that they have as much control as possible. With ‘Action Presets’, there are fewer surprises when the composer hears their music in a game so they can be confident that they will always know how their creation is going to sound,” says Elias Software CEO Kristofer Eng.
ELIAS, Elastic Lightweight Integrated Audio System, is a music engine which attempts to change the way we perceive and experience interactive music in video games. With ELIAS, composers and game developers can easily collaborate to create musical scores that adapt based on the player’s actions in the virtual world.
Check out the ELIAS introductory video:
The ELIAS engine is free to download and try. No license purchase is needed until a game is ready to ship. There are also demo themes available that composers and developers can play around with to see how the engine works. Ready-to-use themes are also available for purchase here.
About Elias Software
Elias Software is a company based in Stockholm, Sweden. Founded by Kristofer Eng, a trained film music composer and music theory teacher together with his former student, now head of development, Philip Bennefall, the company is dedicated to providing innovative solutions in the field of video game music rendering.
Learn more about Elias Software at eliassoftware.com.