
Elias Software, the Sweden-based company committed to bringing greater immersion to the video game industry, has announced the release of the ELIAS Music Engine and ELIAS Composer’s Studio version 1.6, delivering new features targeted at further fine-tuning the customisation options already present in the engine.
ELIAS, Elastic Lightweight Integrated Audio System, is a music engine which attempts to change the way we perceive and experience interactive music in video games. With ELIAS, composers and game developers can easily collaborate to create musical scores that adapt based on the player’s actions in the virtual world.
Streamlined and enhanced with features specifically chosen to give even more control and usability to the musicians and programmers working behind the scenes, version 1.6 promises a bigger leap forward for adaptive game music.
The ELIAS authoring tool, Elias Composer’s Studio, helps the composer to structure and manage the various themes in the game and bridges the gap between the composer and level designer to ease the music integration process.
Check out the ELIAS introductory video:
The ELIAS engine is free to download and try. No license purchase is needed until a game is ready to ship. There are also demo themes available that composers and developers can play around with to see how the engine works. Ready-to-use themes are also available for purchase here.
About Elias Software
Elias Software is a company based in Stockholm, Sweden. Founded by Kristofer Eng, a trained film music composer and music theory teacher together with his former student, now head of development, Philip Bennefall, the company is dedicated to providing innovative solutions in the field of video game music rendering.
Learn more about Elias Software at eliassoftware.com.