Swedish 10 Chambers Collective, led by Payday franchise veteran Ulf Andersson, has released a short documentary about the making of their much anticipated debut title and self-described “hardcore” cooperative action/horror shooter, GTFO.
A playable version of GTFO was unveiled at E3 and Gamescom last year, garnering awards such as “Best Cooperative Game” and “Editors’ Choice” as well as nominations for “Best of E3” and “Best in Show”.
Check out the gameplay trailer:
The new GTFO video features interviews with the developers, previously unseen gameplay footage and insight into the game’s unique narrative style, “which will evolve through free continuous updates”, according to the studio.
“We get to see the evolution of GTFO from the first rough sketches to how it has grown over its three years of development,” says 10 Chambers Collective developer Simon Viklund. “For example, we’ve put a lot of emphasis on dialogue, hiring Adam Gascoine (The Last of Us, DOOM) as writer and contracted experienced actors to keep the voice-acting at the highest level.”
The team also emphasises that GTFO is targeted at the “hardcore”. “It’s very challenging. GTFO will put a different (kind of) strain on your team than other games, but if you’re up for the challenge, this is something for you,” says 10 Chambers Collective founder and lead designer Ulf Andersson.
“You’re almost always running out of ammunition. You’re almost always running out of health,” adds Simon Viklund. “If you want to survive, you have to use all of your tools and instincts to detect a combat situation before it happens, prepare for it and control the action.”
Check out the full documentary:
About 10 Chambers Collective
Stockholm-based 10 Chambers Collective was founded in 2015 by industry veteran Ulf Andersson (Overkill Software, Payday). GTFO is the studio’s debut title.
Learn more about 10 Chambers Collective at www.10chambers.com.