Alexander Fernandez has been at the forefront of the gaming industry for nearly 15 years. One of the founding partners of the iconic Streamline Media Group, Alexander oversaw the expansion of the company first to Asia, then to the United States. Considered a pioneer of outsourcing, Alexander brings an outstanding perspective of experience and insight to every project.
Alexander is also part of the Partner track at NG15, and will take the stage on 20 May with a session named “Integrated Resource Planning”.
“Streamline Studios’ Stefan Baier is chief product officer of Streamframe Next Gen Project Management. He’s also one of the company’s four founders. Streamline is an epic tale of four guys, a small one room flat in Amsterdam, a pivot to Southeast Asia, headquarters in Las Vegas and a currently very hot game studio in Kuala Lumpur.
And the story about Streamline Studios is also a story about Streamframe. If Streamframe is about anything it’s about process, an amazing step-forward in algorithmic project management Streamline Studios has been crafting for over a decade.
There are two good things to know: Streamframe was raised in the white heat of production at Streamline Studios. That means it’s frontline-tested and client vetted. That makes it gold. And Stefan Baier is obsessed with process.
“From a holistic perspective, neither email, nor MS-Project, nor Agile, or a pure management or collaboration tool is what we wanted to do, but rather the idea things could be managed differently, information stored differently,” says Baier. “Neither Waterfall or Agile are the end of a long line of development. We began to see it was okay to challenge how projects were managed, and maybe our pragmatic method of doing it in AAA game production for 10 years distilled our process into something essential, efficient and modern.”
Games like Gears of War, Bioshock and Pillars of Eternity demand the very best result, and that’s exactly what Streamframe delivered.
“A really great team collaborates and gets things done. Great teams are what Streamline is all about and getting it done right is what Streamframe is all about,” adds Baier.
Streamline CEO Alexander L. Fernandez has his own focus on all this. “There’s just no way we could have gotten from Amsterdam to KL and all the games in between without Streamframe,” Fernandez says. “The development was organic, production by production. A lot of learning went into the software. Man, I wish we’d had the Streamframe we have now when we started!”
Streamline Studios is poised for major growth in the next couple of years and Streamframe’s in the middle of it.
“We’ve built an incredible team in our Kuala Lumpur facility,” Fernandez adds. “Talent from all over the world. Renier and Jeroen absolutely demand the very best from their teams. We wouldn’t have it any other way.”
The Streamline pipeline is stuffed with new AAA games, the studio is hiring and things are popping. And Stefan and the team are honing, polishing and perfecting Streamframe.
“It’s on-going, it’s always better, lots of new ideas and ways of making it work. And maybe best of all, it’s used every day. No feedback is more critical than the daily feedback of our creative and engineering teams. That’s the secret of Streamframe,” concludes Fernandez. “It’s comes from a real place. We couldn’t function on a global scale without it. Ask our clients.”
Alexander Fernandez’ talk entitled “Integrated Resource Planning” is scheduled for Wednesday afternoon, 20 May in the Reykjavik room at Slagthuset. Read more about Alexander Fernandez on the conference website here and his talk here.
Feel the energy? Alexander Fernandez – globetrotting games production powerhouse – another great reason to join us for Nordic Game 2015, 20-22 May in Malmö, Sweden. Register today!
Featured image above from Pillars of Eternity, developed by Obsidian Entertainment