Following a talk on the topic at GDC in San Francisco this month, Danish developer Playdead has decided to release the source code for their temporal re-projection anti-aliasing solution – tech also used in the studio’s upcoming game Inside – writes Gamasutra.com.
Inside is Playdead’s follow-up to their hugely successful game Limbo (first released on Xbox Live Arcade in 2010). A puzzle-platformer with a unique look, Inside tells the story of a young boy as he struggles against evil forces trying to take over the world.
Let’s take a look at Inside and the tech in action:
Playdead’s temporal re-projection anti-aliasing tech is geared for Unity 5, and is available under an MIT open source license on the company’s GitHub page.