The fifth Northern Game Summit (NGS), organised by Kajaani University of Applied Sciences (KAMK), gathered approximately 700 game industry professionals and students from around the globe to Kajaani, Finland on 5-7 October.
NGS 2016 kicked-off with the new Day Zero event on 5 October, with talks from industry veterans about the highs and lows of the games industry, as well as the debut of the Nordic Game Discovery Contest (NGDC), where six finalists pitched their games to an expert jury. The winner, Team Ocmo with their physics-based platformer Ocmo, earned a place in next May’s NGDC finals at Nordic Game 2017 in Malmö, Sweden. The day wrapped-up with a mixer party hosted by IGDA Kajaani.
On Thursday, keynote speaker Tsahi Liberman set the tone for NGS 2016 with his talk ”The Social Impact Cauldron – Brewing a Life Changing Game Elixir!”. Liberman spoke touchingly about the meaningfulness of games, not only in teaching skills, but also in teaching empathy and creating social interaction. Brie Code, Antti Seppänen and Alex Camillieri also expanded on the theme from their own points of view.
Jukka Nousiainen, Yoeri Staal and Timo Heinäpurola presented talks on game technology and engineering, artificial intelligence and creating a game engine, with Walid O. El Cheikh, Mehdi Benkirane and Markus Nuotto speaking on how to succeed in the game business, how to pitch and how to launch a game on Google Play. Thursday evening closed with a VIP dinner and conference party.
Northern Game Summit 2016 team
The final day of the event on Friday included talks on game graphics and art from art lead Angela Fryer, Blizzard developer Jim Jiang and graphic artist Miha Rinne, as well as a panel on game marketing and publishing with Nils Brolin, Teddy Florea and Johary Mustapha, and also featured networking and VR presentations from Johan Toresson, Samuli Jääskeläinen and Jaakko Kemppainen. NGS 2016 concluded with a panel discussion on the changing role of game publishers.
About the Northern Game Summit
The Northern Game Summit (NGS) is an annual two-day games industry conference where game creators mingle, connect and exchange ideas. Founded four year ago, NGS provides an easy-going environment for networking between newcomers and veterans in game development.
Learn more about the Northern Game Summit at www.northerngamesummit.org.
About Kajaani University of Applied Sciences
Kajaani University of Applied Sciences (KAMK) is a proactive, genuinely international university of applied sciences with a strong regional and national profile. An international learning and development community consisting of approximately 2000 students and 230 experts operates in its own compact campus area located in Kajaani’s impressive natural surroundings.
The operations and organizational structure of KAMK are based on five areas of competence: Activity Tourism, Information Systems, Nursing and Healthcare, Mechanical and Mining Engineering and Business and Innovations. The three fields of focus – activity tourism, games and vehicle information systems – serve to provide KAMK with international competence, visibility and impact.
Learn more at www.kamk.fi.